# Sunday, 21 May 2017 13:54
ENDLESS SPACE 2 V1.0.1 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

13:54:32:367 STACKStarting the application, version is V1.0.1 S5 GOLD-Public (64-bit)...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:368 STACKRunning 64-bit mode...

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:368 STACKGame directory is "C:\Users\Cyril Roussel\Documents\Endless Space 2".

    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:368 STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'french'.

    Amplitude.Unity.Framework.Application+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:369 STACK[Steam] Steam user id is '0x0110000102c958d0'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:369 STACK[Steam] Steam user name is 'Lust'.

    Amplitude.Unity.Framework.Application+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:369 STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:369 STACKRegistry file 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Registry.xml' does not exist.

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:369 STACKLoading registry file 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Users\46749904\Registry.xml'...

    Amplitude.Unity.Framework.Application:LoadRegistryFile(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistryFiles(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:LoadRegistry()
    Amplitude.Unity.Framework.Application+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator3:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKAI assembly Amplitude.AI.Loader v1.0.0.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKInitializing the Wwise sound engine...

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKSound engine initialized.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACK4 audio modules have been loaded.

    Amplitude.Unity.Audio.AudioManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACK646 LipSync Data successfully loaded

    Amplitude.Unity.Audio.LipSyncManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKPlaying with 3 downloadable content(s): Collector Edition, Digital Deluxe Upgrade, Founder Pack.

    DownloadableContentManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKHello 'Lust'!

    Amplitude.Unity.Steam.SteamManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKChanging display settings to 1920x1080, 60Hz...

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACK... skipped change because resolution remains the same.

    Amplitude.Unity.Video.VideoManager:ChangeDisplaySettings()
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:507 STACKSetting the general quality level to '5'.

    Amplitude.Unity.Video.VideoManager:set_QualityLevel(System.Reflection.ParameterInfo)
    Amplitude.Unity.Video.VideoManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:932 STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GPUColorEvolutionManager+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:32:932 STACKCurrent game language is 'french'.

    Amplitude.Unity.Localization.LocalizationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:261 STACKAI folder path: C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/

    AIManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:468 STACKActivate rear channels (since we are in 5.1 speaker configuration)

    EndlessSpaceAudioModule:OnSpeakerConfigurationChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndlessSpaceAudioModule+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:468 STACKThe audio manager is ready.

    Amplitude.Unity.Audio.AudioManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:468 STACKError message modal is disabled.

    GuiManager+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:468 STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:469 STACKLoading runtime module 'Endless Space 2'...

    Amplitude.Unity.Runtime.Runtime+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:469 STACKLoading runtime registry files...

    Amplitude.Unity.Runtime.Plugins.RuntimeRegistryPlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:LoadRuntime(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:505 STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:533 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:552 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:568 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:595 STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:606 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:626 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:665 STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:682 STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:703 STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:720 STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:33:924 STACKLoading plugin files for database of type 'EntityActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:036 STACKLoading plugin files for database of type 'DiplomaticRelationState'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:063 STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:250 STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:278 STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:287 STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:34:299 STACKLoading plugin files for database of type 'ContractStubDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:35:954 STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:014 STACKLoading plugin files for database of type 'ResourceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:037 STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:045 STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:052 STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:071 STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:111 STACKLoading plugin files for database of type 'PopulationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:140 STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:150 STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:329 STACKLoading plugin files for database of type 'PopulationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:350 STACKLoading plugin files for database of type 'PopulationStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:440 STACKLoading plugin files for database of type 'PopulationTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:443 STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:451 STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:469 STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:499 STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:505 STACKLoading plugin files for database of type 'AnomalyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:844 STACKLoading plugin files for database of type 'ShipDesignDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:36:877 STACKLoading plugin files for database of type 'ShipRoleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:302 STACKLoading plugin files for database of type 'HullDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:498 STACKLoading plugin files for database of type 'ModuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:521 STACKLoading plugin files for database of type 'MedalDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:529 STACKLoading plugin files for database of type 'RankDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:538 STACKLoading plugin files for database of type 'RankPatternDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:565 STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:593 STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:37:634 STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:033 STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:065 STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:075 STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:100 STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:135 STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:138 STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:154 STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:550 STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:553 STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:579 STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:658 STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:684 STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:720 STACKLoading plugin files for database of type 'UnlockDatatableElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:754 STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:786 STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:819 STACKLoading plugin files for database of type 'CostReduction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:827 STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:849 STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:881 STACKLoading plugin files for database of type 'BailiffDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:913 STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:943 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:38:982 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:402 STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:516 STACKLoading plugin files for database of type 'AllianceGuiElement'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:535 STACKLoading plugin files for database of type 'GuiSorter'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:540 STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:560 STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:569 STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:586 STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:602 STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:619 STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:635 STACKLoading plugin files for database of type 'GuiCursor'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:652 STACKLoading plugin files for database of type 'MouseCursorRule'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:672 STACKCursorManager.LoadMouseRules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

13:54:40:672 STACKCursorManager.LoadMouseRules success with 15 rules

    CursorManager:LoadMouseRules()
    CursorManager:Update()

13:54:40:672 STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:686 STACKLoading plugin files for database of type 'Palette'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:745 STACKLoading plugin files for database of type 'FactionTrait'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:752 STACKLoading plugin files for database of type 'FactionAffinity'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:757 STACKLoading plugin files for database of type 'FactionAffinityMapping'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:768 STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:786 STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:802 STACKLoading plugin files for database of type 'PersonalityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:868 STACKLoading plugin files for database of type 'Faction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:875 STACKLoading plugin files for database of type 'MajorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:885 STACKLoading plugin files for database of type 'MinorFaction'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:947 STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:976 STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:40:984 STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:018 STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:029 STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:045 STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:053 STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:069 STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:085 STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:124 STACKLoading plugin files for database of type 'SalvoDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:149 STACKLoading plugin files for database of type 'BattleActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:166 STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:177 STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:187 STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:202 STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:219 STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:235 STACKLoading plugin files for database of type 'RealizationEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:270 STACKLoading plugin files for database of type 'BattleEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:863 STACKLoading plugin files for database of type 'CameraShotDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:885 STACKLoading plugin files for database of type 'PoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:897 STACKLoading plugin files for database of type 'GovernmentDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:41:959 STACKLoading plugin files for database of type 'LawDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:010 STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:014 STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:029 STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:042 STACKLoading plugin files for database of type 'ElectionActionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:055 STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:069 STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:085 STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:102 STACKLoading plugin files for database of type 'HeroClassDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:118 STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:135 STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:161 STACKLoading plugin files for database of type 'HeroSkillDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:169 STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:185 STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:203 STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:42:219 STACKLoading plugin files for database of type 'HeroDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:43:881 STACKLoading plugin files for database of type 'QuestDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:43:893 STACKLoading plugin files for database of type 'QuestEffectDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:43:967 STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:44:006 STACKLoading plugin files for database of type 'Droplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:080 STACKLoading plugin files for database of type 'TutorialDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:124 STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:141 STACKLoading plugin files for database of type 'GameStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:159 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:172 STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:187 STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:216 STACKLoading plugin files for database of type 'CuriosityDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:245 STACKLoading plugin files for database of type 'CuriosityDroplist'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:287 STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:313 STACKLoading plugin files for database of type 'GameSettingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:349 STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:355 STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:369 STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:385 STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:428 STACKLoading plugin files for database of type 'TradableDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:439 STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:488 STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:629 STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:658 STACKLoading plugin files for database of type 'MinorStateDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:669 STACKLoading plugin files for database of type 'ImprovementListDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:680 STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:693 STACKLoading plugin files for database of type 'FleetMissionDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:837 STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:869 STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:882 STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:888 STACKLoading plugin files for database of type 'GroundBattleTroopTypeConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:902 STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:919 STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:936 STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:952 STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:45:987 STACKLoading plugin files for database of type 'MinigameDefinition'...

    Amplitude.Unity.Runtime.Plugins.DatabasePlugin:LoadPlugin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKSpent 12.5532559 second(s) loading the module plugins.

    Amplitude.Unity.Runtime.Runtime+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKRuntime hash key = '1C185F18C945D4B4FAE227A0246D2FA8'.

    Amplitude.Unity.Runtime.Runtime+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadStatistics()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKWaiting for Steam statistics and achievements reception callback...

    Amplitude.Unity.Achievement.SteamAchievementManager:LoadAchievements()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Load()
    Amplitude.Unity.Achievement.SteamAchievementManager:Load()
    AchievementManager:Load()
    AchievementManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKAnimated Portrait 'DiplomaticPortraitLipSync' has no child LipSync component

    DiplomaticPortraitLipSync:Initialize(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiatePrefab(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

    Amplitude.Unity.Gui.GuiManager:InstantiateWindows()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:098 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

    AgeModifierItem:SetPropertyValue(System.Reflection.ParameterInfo)
    AgeModifierItem:SetTargetValue(System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:ApplyTemplate()
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKTrying to add texture SliderThumb which already exists in the atlas

    AgeAtlas:AddTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeAtlas:Init()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:Init()
    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKLoaded 139 modifier templates

    Amplitude.Unity.Gui.GuiManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:RuntimeService_RuntimeChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager:OnRuntimeChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Runtime.RuntimeManager+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

13:54:56:099 STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

13:54:56:099 STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

    AgeModifierItem:GetPropertyValue()
    AgeModifierItem:GetTargetValue()
    AgeModifierItem:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeModifierSet:OnUpdateInteraction(System.Reflection.ParameterInfo)
    AgeControl:NotifyChange(System.Reflection.ParameterInfo)
    AgeControlButton:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

13:54:56:099 STACKSteamClientCallbacks_UserStatsReceivedCallback

    Amplitude.Unity.Achievement.SteamAchievementManager:SteamClientCallbacks_UserStatsReceivedCallback(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:54:56:119 STACKRuntimeState_Bootstrapper.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:54:56:119 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:54:56:120 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:54:56:120 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:54:59:816 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

13:54:59:816 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

13:54:59:816 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0010028 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0035331 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005039 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:816 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0045142 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0009739 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:54:59:817 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

13:55:00:115 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

13:55:00:115 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

13:55:00:115 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

13:55:00:115 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

13:55:00:115 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuLabel:DrawText(System.Reflection.ParameterInfo)
    MainMenuLabel:Update()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

13:55:00:115 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:55:03:434 STACKRebuilding the texture atlas...

    AgeAtlas:Build()
    AgeManager:SwitchHighDefinition(System.Reflection.ParameterInfo)
    GuiManager+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:55:03:811 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

13:55:05:173 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

13:55:11:548 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

13:55:11:548 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

13:55:19:741 STACKLoading file 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\Partie ensemble.zip'

    GameManager:LoadGame(System.Reflection.ParameterInfo)
    MainMenuScreen:OnClickMainMenuLoadLastSave()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MainMenuSubItem:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

13:55:19:757 STACKRuntimeState_OutGame.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACKRuntimeState_Lobby.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACKThe session has been created; opening the session in 'Single' mode (default)...

    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACKOnSessionChange: Opening.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACKAttempt to create a lobby of type 'k_ELobbyTypePublic'.

    Amplitude.Unity.Session.Session:Open(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionCreated()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:CreateSession()
    RuntimeState_Lobby:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

13:55:19:758 STACKSessionState_Opening.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opening:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:55:19:758 STACKThe session is being opened...

    SessionState_Opening:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:55:20:107 STACKSteamworks_LobbyCreated (message result = 'k_EResultOK', io failure = False).

    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKCharacter ' ' 0xA is not available in font SSPro-Regular

    Amplitude.Unity.Graphics.FreeTypeFont:CheckGlyphAvailability(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.FreeTypeFont:GetGlyphPositioningInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeSoftwareRasterGlyphRenderer:GlyphPositioning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetGlyphPositioning(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharAdvance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:ComputeTextWidth(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextField:ComputeCursor()
    AgeControlTextField:ReplaceInputText(System.Reflection.ParameterInfo)
    NewGameChatPanel:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKThe session has been opened.

    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK! SetLobbyMemberData(sbc, 0)

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKLobby member data has been set (key: 'sbc', data: '0').

    Amplitude.Unity.Session.Session:SetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnNumberOfSlotsChanged(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

    Session:RefreshLobbySlotCount(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:OnSessionOpened()
    RuntimeState_Lobby:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKOnSessionChange: Opened.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[TimeSyn] OwnerChanged

    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[TimeSyn] Synchronize.

    Amplitude.Unity.Networking.NetworkManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Networking.NetworkManager:SessionService_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.SessionManager:Session_SessionChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnSessionChange(System.Reflection.ParameterInfo)
    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKOnSessionChange: OwnerChanged.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Steamworks_LobbyCreated(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKSteamClientCallbacks_LobbyEnter

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyEnter(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyEnter(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244164142465).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198007015632).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:107 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:185 STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

13:55:20:185 STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

    AnimatedPortraitRenderer:DisableDrawLayerOnMainCamera()
    AnimatedPortraitRenderer:InternalShow()
    AnimatedPortraitRenderer:OnShowPortrait(System.Reflection.ParameterInfo)
    AnimatedPortrait:Show()
    AnimatedPortraitDisplay:ShowPortrait()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:RefreshAnimatedPortrait()
    PlayerCompetitorSlot:Refresh()
    CompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerCompetitorSlot:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NewGameEmpireSlotPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

13:55:20:185 STACKSessionState_Opening.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:55:20:185 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:55:20:185 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:446 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:447 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:496 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:497 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:546 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:597 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:598 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:646 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:647 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:682 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:683 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:750 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:750 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:750 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:750 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:751 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:752 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:798 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:799 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:847 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:848 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:20:879 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:21:142 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:21:142 STACK[ChatMessage] RECV: r:/0x0110000102c958d0/q:/ready/0/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:22:710 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:32:827 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:45:842 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:55:51:810 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:56:01:777 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:56:18:127 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[Lobby] player 'Greed Bot' has joined the lobby

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[Lobby] Player 'Greed Bot' has been affected to a slot.

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:114 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244164142465).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198006824885).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACK! GetLobbyMemberData(0x0110000102c66fb5, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:397 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:465 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:481 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:481 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:482 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:534 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:535 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:581 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:730 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:51:730 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:56:163 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:56:163 STACK[ChatMessage] RECV: q:/ready/2/False (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:56:480 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:57:56:480 STACK[ChatMessage] RECV: r:/0x0110000102c66fb5/q:/ready/2/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:58:16:549 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:58:16:549 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:58:31:380 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:58:35:597 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACKSteamClientCallbacks_LobbyChatUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACK[Lobby] player 'Wrath' has joined the lobby

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACK[Lobby] Player 'Wrath' has been affected to a slot.

    RuntimeState_Lobby:OnPlayerEntered(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:061 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:062 STACK! GetLobbyMemberData(0x0110000102c66fb5, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:062 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:062 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    Session:OnLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamMatchMakingService_SteamLobbyDataUpdate (lobby: 109775244164142465).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamMatchMakingService_SteamLobbyDataUpdate (member: 76561198108706132).

    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (GameSaveDescriptor).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK! GetLobbyMemberData(0x0110000102c958d0, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK! GetLobbyMemberData(0x0110000102c66fb5, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK! GetLobbyMemberData(0x0110000108d90554, sbc) => 0

    Amplitude.Unity.Session.Session:GetLobbyMemberData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 24 (clients).

    RuntimeState_Lobby:RefreshDownlodableContentSharing(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    RuntimeState_Lobby:Session_LobbyMemberDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyMemberDataChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyDataUpdate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:350 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:453 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:454 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:503 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:504 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:549 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:699 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:10:699 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:298 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:13:298 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:13:299 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:13:299 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:13:299 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:13:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:651 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:651 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:13:651 STACK[ChatMessage] RECV: l:/_readytime/263.184226989746 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:634 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:634 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:655 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:15:983 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:983 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:983 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:15:983 STACK[ChatMessage] RECV: l:/_readytime/245.53246307373 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:16:648 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:17:648 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:18:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:19:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:19:734 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

13:59:20:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:21:648 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:22:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:23:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:24:649 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:692 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:692 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:692 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:823 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:823 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:823 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:834 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:834 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:834 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:848 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:848 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:25:981 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:25:981 STACK[ChatMessage] RECV: l:/_launching/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:25:981 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:25:981 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:030 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:180 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:181 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:281 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:281 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:331 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:331 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:331 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:331 STACK[ChatMessage] RECV: r:/0x0110000102c958d0/q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:631 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:631 STACK[ChatMessage] RECV: r:/0x0110000102c66fb5/q:/ready/2/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:697 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:697 STACK[ChatMessage] RECV: r:/0x0110000108d90554/q:/ready/1/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:717 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:717 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:26:747 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:26:775 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:26:775 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACKLoading from archive 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\Partie ensemble.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACKUsing path to archive: 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\Partie ensemble.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:243 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:244 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:245 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0.0005015 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:246 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACK[ChatMessage] RECV: l:/_turn/54 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKAccepting P2P session request from 0x110000108d90554.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:246 STACKAccepting P2P session request from 0x110000102c66fb5.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:271 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:271 STACKSteamGameServer found (0x140218056007804).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:303 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:303 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0005033 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:303 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:336 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:336 STACKInitiate connection to server with steamIDRemote: 0x110000102c958d0, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:336 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:336 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:336 STACK[MP_Progress] Empire#0 0x0110000102c958d0

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:370 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0004722 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:370 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:403 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:403 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:403 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:403 STACK[Auth] TicketHandle=3, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:435 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:435 STACK[Auth] Received auth ticket from 0x110000102c958d0, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:436 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:436 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:436 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:436 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:436 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:468 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:492 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:501 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:514 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:531 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:547 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:564 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:581 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:597 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:614 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:631 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:647 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:664 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:681 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:697 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:714 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:731 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:731 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:731 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c958d0

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:28:747 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0005015 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:747 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:764 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:764 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:816 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:816 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:816 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:816 STACK9 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:816 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:824 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:824 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:824 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:28:831 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:28:847 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#875' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#3572' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#878' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#2641' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#4425' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#5652' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#3411' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#4569' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#884' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#1790' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#3899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#5082' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#887' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#890' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#893' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#896' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#902' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#905' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#4148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#908' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:148 STACKThe colonized planet 'ColonizedPlanet#911' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4032' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#914' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#6181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#6754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#1687' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4880' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#1691' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#1901' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#3578' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#1933' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#3618' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4318' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4678' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#1996' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#6604' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#2197' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#3637' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#2307' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#3486' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4726' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#2404' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4523' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#2474' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#4330' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKThe colonized planet 'ColonizedPlanet#5533' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:149 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de Lust'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKLoad AI 'AI0'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKLoad AI plugin Amplitude.AI.Core v1.0.6.112 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:150 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TechnologyScreen:BindTechnologyLinks()
    TechnologyScreen:BindInspectedEmpire()
    TechnologyScreen:OnPlayerEmpireChanged(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiPlayerEmpireChangeNotifier:set_PlayerEmpire(System.Reflection.ParameterInfo)
    GuiManager:PlayerControllerRepository_ActivePlayerControllerChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACK[PlayerRepository] Player 'Lust' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:150 STACK[PlayerRepository] Player 'Wrath' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:151 STACK[PlayerRepository] Player 'Greed Bot' has been registered (Graphical/Remote) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:151 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:151 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:151 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:151 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:33:151 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:33:803 STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKBinding service [CameraPreRenderHookHandler] with context [GalaxyScanView] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    OutGameView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

13:59:33:804 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:804 STACKInitiate connection to server with steamIDRemote: 0x110000108d90554, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:804 STACKInitiate connection to server with steamIDRemote: 0x110000102c66fb5, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:804 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:804 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:804 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:805 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:805 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:805 STACK[MP_Progress] Empire#2 0x0110000102c66fb5

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACKAudio receiver #0 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:33:816 STACK[Auth] Received auth ticket from 0x110000108d90554, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[Auth] BeginAuthSession succeeded for member 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[Auth] Received auth ticket from 0x110000102c66fb5, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:33:816 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:34:314 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:314 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

13:59:34:314 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:314 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005011 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

13:59:34:315 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:34:315 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000108d90554

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:34:315 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:34:315 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c66fb5

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

13:59:34:323 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:34:323 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0020051 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0050134 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0040104 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.2832535 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0010027 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.004512 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0020051 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0005007 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName14'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName12'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 6.4076035 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:923 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.000501 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0005016 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010033 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0215571 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005016 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0015038 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0035094 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:43:924 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:416 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:417 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:510 STACKAudio bank 'G_Soundscape_B' has been loaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:44:510 STACKDownload Game Request from 0x110000108d90554 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:510 STACKDownload Game Request from 0x110000102c66fb5 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:515 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:515 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:562 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:562 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

13:59:44:796 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:46:062 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:46:129 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:46:129 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

13:59:59:897 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:01:113 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:07:747 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:10:130 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:24:998 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:32:331 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:32:364 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:32:698 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:00:32:698 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:00:32:698 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:00:32:698 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:00:32:748 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:00:33:247 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:36:231 STACKOpen archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\Partie ensemble.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:00:36:231 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:00:36:231 STACKClose archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\Partie ensemble.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:00:37:348 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:37:364 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:37:382 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:37:414 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:37:414 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:558 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:807 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:807 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000000, Ticket: 00000001, [Empire3], MoveToFleetAction#543 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:848 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000001, Ticket: 00000002, [Empire3], MoveToFleetAction#544 GameEntity: 7436 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:881 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000002, [Empire4], Entity index: 714

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000004, Ticket: 00000004, [Empire16], AttackFleetAction#40 GameEntity: 6933 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:38:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000005, Ticket: 00000005, [Empire17], AttackFleetAction#1227 GameEntity: 3765 State: WaitingForInitialization Context: 1re Braises Étincelante (2144) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000006, Ticket: 00000006, [Empire17], GoToFleetAction#1228 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:031 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:064 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:064 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:082 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000008, Ticket: 0000000B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:114 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000009, Ticket: 0000000C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000000A, Ticket: 0000000D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:181 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000000B, Ticket: 0000000E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:214 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000C, Ticket: 0000000F, [Empire3], EmpireDiplomaticAction#545 GameEntity: 852 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000D, Ticket: 00000010, [Empire3], EmpireDiplomaticAction#546 GameEntity: 852 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:282 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000000E, Ticket: 00000011, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:315 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000000F, Ticket: 00000012, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:548 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000016, Ticket: 00000019, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:565 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:565 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:565 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:764 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:781 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000024, [Empire5], EmpireDiplomaticAction#518 GameEntity: 854 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:797 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:814 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000001E, Ticket: 00000026, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:881 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000020, Ticket: 00000028, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:914 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000021, Ticket: 00000029, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:947 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000022, Ticket: 0000002A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:39:981 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000023, Ticket: 0000002B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:314 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:382 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:415 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002D, Ticket: 00000035, [Empire17], MoveToFleetAction#1229 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 0.7995803) from 0 to 0.05552587.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:499 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:515 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:532 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:40:549 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:41:081 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:41:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:41:971 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

14:00:42:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:136 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000030, [Empire3], Entity index: 530

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:166 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000031, [Empire3], Entity index: 527

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:284 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000032, Ticket: 00000038, [Empire3], ShipGUIDs: 7411 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 3222

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 00000039, [Empire4], GoToFleetAction#716 GameEntity: 3049 State: WaitingForInitialization Context: Path: 76->75, Path: Path: 76->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000034, Ticket: 0000003A, [Empire4], MoveToFleetAction#717 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 0.7015674) from 0 to 0.1119894.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, Ticket: 0000003D, [Empire16], GoToFleetAction#41 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3->2, Path: Path: 3->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000038, Ticket: 0000003E, [Empire16], GoToFleetAction#42 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3->2, Path: Path: 3->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:498 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000039, Ticket: 0000003F, [Empire17], GoToFleetAction#1230 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1->6, Path: Path: 1->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:531 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003A, Ticket: 00000040, [Empire17], GoToFleetAction#1231 GameEntity: 3185 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:565 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003B, Ticket: 00000041, [Empire16], MoveToFleetAction#43 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.677133) from 0 to 0.1489773.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 00000042, [Empire16], MoveToFleetAction#44 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.677133) from 0 to 0.1489773.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 00000043, [Empire17], MoveToFleetAction#1232 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 4) from 0 to 0.3548067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:42:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 00000044, [Empire17], MoveToFleetAction#1233 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.677133) from 0 to 0.179198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:064 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000041, Ticket: 00000045, [Empire3], context guid: 877, contruction guid: 8065

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:098 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000042, Ticket: 00000046, [Empire3], context guid: 1685, contruction guid: 8069

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:131 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000043, Ticket: 00000047, [Empire3], context guid: 1994, contruction guid: 8067

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:164 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000044, Ticket: 00000048, [Empire3], context guid: 2305, contruction guid: 8071

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:240 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000046, Ticket: 0000004A, [Empire4], ShipGUIDs: 6511 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8091

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:249 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:249 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:264 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000047, Ticket: 0000004D, [Empire5], context guid: 883, contruction guid: 8081

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:298 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000048, Ticket: 0000004E, [Empire5], context guid: 5661, contruction guid: 8083

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:331 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000049, Ticket: 0000004F, [Empire5], context guid: 1931, contruction guid: 8085

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:43:365 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000004A, Ticket: 00000050, [Empire5], context guid: 6621, contruction guid: 8087

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:45:449 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:45:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:45:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004D, Ticket: 00000053, [Empire17], AttackFleetAction#1234 GameEntity: 7735 State: WaitingForInitialization Context: 1re Gardiens nuls (3222) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:164 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:248 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:264 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000050, Ticket: 00000056, [Empire4], GoToFleetAction#718 GameEntity: 8091 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:801 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000051, Ticket: 00000057, [Empire4], ShipGUIDs: 7004 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 8093

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:46:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000054, Ticket: 0000005A, [Empire4], MoveToFleetAction#719 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0 to 0.3987264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:267 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:49:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:50:387 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000059, Ticket: 0000005E, [Empire4], ShipsGUID: 7004

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:52:766 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:52:866 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:397 STACKBegin encounter simulation ignition 20828

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:687 STACKEnd encounter simulation ignition 20830

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:715 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:865 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:865 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:53:883 STACKBegin encounter simulation ignition 20841

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:224 STACKEnd encounter simulation ignition 20844

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:224 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:249 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:416 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:416 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:434 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:434 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:482 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:519 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:519 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:632 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:632 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:683 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:683 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:782 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:782 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:849 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:849 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:54:954 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:088 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:088 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:183 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:183 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:299 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:55:299 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:00:56:834 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:04:729 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:01:04:729 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:01:06:964 STACKBegin encounter simulation ignition 21564

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:07:268 STACKEnd encounter simulation ignition 21566

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:07:298 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:09:497 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:01:14:416 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:416 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:450 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:450 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:484 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:484 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:550 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:616 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:683 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000008C, Ticket: 00000089

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:749 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:750 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:866 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:14:866 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:032 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:033 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:082 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:082 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:151 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000097, [Empire1], GoToFleetAction#673 GameEntity: 2144 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:615 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:799 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:15:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000098, Ticket: 00000093, [Empire1], MoveToFleetAction#674 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 4.34583) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009D, Ticket: 00000098, [Empire16], AttackFleetAction#45 GameEntity: 6934 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:167 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:250 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:267 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:683 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:683 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:683 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:16:683 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:19:099 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:19:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:19:398 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:19:415 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A0, [Empire1], Entity index: 673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:22:800 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:22:900 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:23:141 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:23:501 STACKBegin encounter simulation ignition 22487

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:23:823 STACKEnd encounter simulation ignition 22490

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:23:867 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:001 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:001 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:052 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:251 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:251 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:626 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:626 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:717 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:717 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:834 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:24:834 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:26:650 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:29:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B9, Ticket: 00000001, [Empire1], GoToFleetAction#675 GameEntity: 2616 State: WaitingForInitialization Context: Path: 68->63, Path: Path: 68->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:32:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000B3, [Empire0], GoToFleetAction#360 GameEntity: 5415 State: WaitingForInitialization Context: Path: 17->20->23->24, Path: Path: 17->20->23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:33:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, [Empire1], RootNodeFleetAction#676 GameEntity: 2144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:36:294 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000BC, Ticket: 00000002, [Empire1], ShipGUIDs: 7949 , HeroGUID: 0, Position: NodeIndex:92, FleetGUID: 8106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:41:001 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000BD, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:41:502 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateGroundBattles()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:41:502 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateGroundBattles()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:434 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:434 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:484 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:484 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:551 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:43:584 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000C5, Ticket: 000000B9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:44:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:44:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:44:518 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C7, Ticket: 000000BB, [Empire0], MoveToFleetAction#361 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 7.526413) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:44:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C8, Ticket: 000000BC, [Empire0], MoveToFleetAction#362 GameEntity: 6770 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->35 (Cost: 6) from 0.0771834 to 0.868055.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:44:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C9, Ticket: 000000BD, [Empire1], MoveToFleetAction#677 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 5) from 0 to 0.3669891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:47:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:47:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:48:101 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:48:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CE, Ticket: 00000003, [Empire1], GoToFleetAction#678 GameEntity: 8106 State: WaitingForInitialization Context: Path: 92->64, Path: Path: 92->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:48:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D3, Ticket: 000000C6, [Empire1], MoveToFleetAction#679 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->64 (Cost: 5) from 0 to 0.4299659.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:49:018 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:49:018 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:49:018 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:49:018 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:49:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000CB, [Empire0], MoveToFleetAction#363 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 0.473587) from 0 to 0.05262281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:51:434 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:51:534 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:51:734 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:318 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:01:52:318 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Select(System.Reflection.ParameterInfo)
    HangarLabel:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GarrisonsLabelButton:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:01:52:568 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000D5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D6, Ticket: 000000CC, [Empire1], MoveToFleetAction#680 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->76 (Cost: 1.264589) from 0.7981369 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D7, Ticket: 000000CD, [Empire1], MoveToFleetAction#681 GameEntity: 7596 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.343897 to 0.6877941.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D8, Ticket: 000000CE, [Empire1], MoveToFleetAction#682 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 3) from 0.3259119 to 0.5368122.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D9, Ticket: 000000CF, [Empire1], MoveToFleetAction#683 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 6) from 0.2897491 to 0.9687296.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DA, Ticket: 000000D0, [Empire1], MoveToFleetAction#684 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 3.423993) from 0.3123266 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:767 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DB, Ticket: 000000D1, [Empire1], MoveToFleetAction#685 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->64 (Cost: 1.62883) from 0.8599318 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:868 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DE, Ticket: 000000D4, [Empire4], GoToFleetAction#720 GameEntity: 4889 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:52:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E1, Ticket: 000000D7, [Empire4], MoveToFleetAction#721 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.9520873) from 0 to 0.1898112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:53:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 000000D8, [Empire1], MoveToFleetAction#686 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 3.735411) from 0 to 0.5962738.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:53:484 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000E3, Ticket: 000000D9, [Empire0], ShipGUIDs: 7865 7867 , HeroGUID: 0, Position: NodeIndex:17, FleetGUID: 8111

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:53:500 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:01:54:411 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:01:54:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E4, Ticket: 000000DA, [Empire1], MoveToFleetAction#687 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->5 (Cost: 0.7880037) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:350 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E9, Ticket: 000000DF, [Empire0], GoToFleetAction#364 GameEntity: 8111 State: WaitingForInitialization Context: Path: 17->20->23, Path: Path: 17->20->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000EA, Ticket: 000000E0, [Empire0], MoveToFleetAction#365 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 4) from 0 to 0.5314617.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:55:751 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:01:55:968 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:55:984 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:001 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:017 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:035 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:051 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:067 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:084 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:100 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:117 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:134 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:150 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:167 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:184 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:201 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:217 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:234 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:251 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:267 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:284 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:301 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:317 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:334 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:351 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:367 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:384 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:400 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:417 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:434 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:450 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:56:467 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:01:57:451 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000EB, [Empire1], Entity index: 649

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:58:667 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:58:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:01:58:968 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:02:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:02:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:02:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:03:484 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:03:484 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:03:484 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:03:484 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:05:884 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:05:985 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:06:184 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:06:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F4, Ticket: 00000004, [Empire1], GoToFleetAction#688 GameEntity: 4462 State: WaitingForInitialization Context: Path: 61->5->0, Path: Path: 61->5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:06:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F5, Ticket: 000000ED, [Empire1], MoveToFleetAction#689 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->5 (Cost: 2.5) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:09:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FA, Ticket: 000000F2, [Empire1], MoveToFleetAction#690 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 2.5) from 0 to 0.1719485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:09:500 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:09:602 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:10:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:10:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FB, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:10:601 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000100, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:10:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, [Empire1], InitiateEmpireActionFleetAction#691 GameEntity: 5866 State: WaitingForInitialization Context: Bani (2) (StarSystemNode), Path: Bani (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:11:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000102, [Empire1], GuardEmpireLocalAction#692 GameEntity: 850 State: WaitingForInitialization Context: Bani (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:11:002 STACKCancelling actions on Bani (2) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:12:851 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000103, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:13:419 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:13:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:13:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:14:551 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000104, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:17:118 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:17:218 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:17:403 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:18:335 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:18:335 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:18:335 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:18:335 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:20:735 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:20:834 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:21:034 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:24:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:24:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:24:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:25:585 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000115, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:25:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000116, Ticket: 0000010B, [Empire2], MoveToFleetAction#504 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->19 (Cost: 4) from 0.1942345 to 0.5827034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:27:968 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:28:069 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:28:329 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:02:28:329 STACKExpandQuadToRenderBuffer

    AgeSM4RenderTechnique:ProcessCommandBuffer_Inline(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:DoRender(System.Reflection.ParameterInfo)
    AgeSM4RenderTechnique:Render(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithTechnique(System.Reflection.ParameterInfo)
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

14:02:28:368 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:30:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011B, Ticket: 00000005, [Empire1], GoToFleetAction#693 GameEntity: 7819 State: WaitingForInitialization Context: Path: 5->0, Path: Path: 5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:30:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011C, Ticket: 00000110, [Empire1], MoveToFleetAction#694 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.7880039) from 0 to 0.05419844.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:31:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:31:686 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:31:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:32:786 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:32:786 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:32:786 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:32:786 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:35:205 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:35:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:35:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:37:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000125, Ticket: 00000006, [Empire1], GoToFleetAction#695 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:39:017 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:39:118 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:39:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:41:285 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, Ticket: 00000007, [Empire1], GoToFleetAction#696 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:41:319 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000012B, [Empire1], Entity index: 696

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:42:870 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:42:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012C, [Empire1], SleepForThisTurnFleetAction#697 GameEntity: 1151 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:43:002 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:43:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:46:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:46:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:46:752 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:47:786 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:47:786 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:47:786 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:47:786 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:50:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:50:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:50:486 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:53:902 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:54:004 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:54:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:57:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:57:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:02:57:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:00:039 STACKComputing for AtmospherePressure

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:039 STACKnextFloat = 0.1712435

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:039 STACKvalue(1.1, 1.2) = 1.117124

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:039 STACKComputing for AtmosphereTemperature

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:039 STACKnextFloat = 0.7840992

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(300, 305) = 303.9205

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKComputing for MeanRadius

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKnextFloat = 0.2379076

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(5000, 7000) = 5475.815

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKComputing for Mass

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKnextFloat = 0.1587251

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(3, 9) = 3.952351

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKComputing for SurfaceGravity

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKnextFloat = 0.1249432

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(8, 12) = 8.499773

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKComputing for OrbitalPeriod

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKnextFloat = 0.6024542

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(100, 300) = 220.4908

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKComputing for RotationPeriod

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKnextFloat = 0.5495273

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:00:040 STACKvalue(0.5, 2) = 1.324291

    PlanetStatLine:ComputeRandomValue()
    PlanetStatLine:SetRandomFloatValue()
    PlanetStatLine:RefreshValue()
    PlanetStatLine:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:RefreshStatLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetStatsCategoryItem:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:RefreshCategoryItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetScanViewWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:03:01:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:01:233 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:01:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:02:333 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:02:333 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:02:333 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:02:333 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:04:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:04:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:05:051 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:07:774 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:03:08:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:08:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:08:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:12:236 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:12:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:12:536 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:15:852 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:15:952 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:16:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:17:057 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:17:057 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:17:057 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:17:057 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:19:130 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000155, Ticket: 00000008, [Empire1], ShipGUIDs: 7942 7940 7938 , HeroGUID: 0, Position: NodeIndex:65, FleetGUID: 8168

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:19:141 STACKCould not find GuiElement for 'NotificationFleetFinishedSleep'

    GuiNotification:.ctor()
    NotificationOnFleet:.ctor()
    NotificationFleetFinishedSleep:.ctor()
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.ConstructorInfo:Invoke(System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    SleepFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    SleepFleetAction:Fleet_VisibleEntitySeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Fleet:OnSeeEntity(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVision(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:03:19:470 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:19:569 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:19:769 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:20:171 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:03:23:186 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:23:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:23:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:26:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:27:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:27:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:30:519 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:30:618 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:30:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:31:820 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:31:820 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:31:820 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:31:820 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:32:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000166, Ticket: 00000009, [Empire1], GoToFleetAction#698 GameEntity: 8168 State: WaitingForInitialization Context: Path: 65->62->5, Path: Path: 65->62->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:32:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000167, Ticket: 00000169, [Empire1], MoveToFleetAction#699 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 4.979097) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:34:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:34:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:34:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:37:953 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:38:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:38:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:38:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000016C, Ticket: 0000016E, [Empire1], MoveToFleetAction#700 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->5 (Cost: 0.01045156) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:39:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000171, Ticket: 0000000A, [Empire1], GoToFleetAction#701 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:41:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000172, [Empire1], Entity index: 698

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:41:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:41:754 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:42:286 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:45:336 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:45:603 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000178, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:45:653 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:45:786 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:45:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:46:070 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000179, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:46:853 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:46:853 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:46:853 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:46:853 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:48:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017E, Ticket: 0000000B, [Empire1], GoToFleetAction#702 GameEntity: 8168 State: WaitingForInitialization Context: Path: 5->0, Path: Path: 5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:48:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000017F, Ticket: 00000181, [Empire1], MoveToFleetAction#703 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.01045132) from 0 to 0.0007188354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:49:270 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:49:369 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:49:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:52:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:52:986 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:53:169 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:56:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:56:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:03:56:803 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:00:104 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:00:203 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:00:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:01:320 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:01:320 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:01:320 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:01:320 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:03:704 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000190, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:03:720 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:03:821 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:04:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:06:887 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000195, [Empire2], context guid: 4538, contruction guid: 8197

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:07:337 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:07:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:07:620 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:10:954 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:11:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:11:604 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:14:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:14:987 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:15:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:16:104 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:16:104 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:16:104 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:16:104 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:16:271 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001A2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:18:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:18:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:18:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:22:122 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:22:222 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:22:405 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:25:738 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:25:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:26:038 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:29:355 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:29:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:29:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:30:784 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:30:784 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:30:784 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:30:784 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:33:170 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:33:271 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:33:470 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:36:888 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:36:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:37:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:38:681 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:38:681 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:38:681 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:40:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:40:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:41:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:41:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 000001C8, [Empire0], EmpireDiplomaticAction#366 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:43:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 000001CD, [Empire0], EmpireDiplomaticAction#367 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:44:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:44:472 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:44:655 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:45:672 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:45:672 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:45:672 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:45:672 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:45:905 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001C7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:405 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:472 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:572 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:690 STACKDisposing ServerEncounter 8062

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:690 STACKDisposing ServerEncounter 8063

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:690 STACKDisposing ServerEncounter 8092

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:690 STACKDisposing ServerEncounter 8101

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:690 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:702 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:46:806 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:47:088 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:47:956 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000001C8

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:140 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:140 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:140 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:140 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:316 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:316 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:388 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:445 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:514 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:671 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:687 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:687 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:48:687 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:49:005 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:49:005 STACK[ChatMessage] RECV: l:/_turn/55 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:49:038 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:49:887 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000001C9, [Empire4]: System #5531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:287 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:371 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:50:371 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:50:371 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:50:371 STACKOrderPolicy.Reject for order 'OrderCheckIfMinorQuestAvailable' @ 'GameClientState_Turn_Ended'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:50:371 STACKOrderPolicy.Reject for order 'OrderCheckIfMinorQuestAvailable' @ 'GameClientState_Turn_Ended'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:50:387 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:404 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACK[Perf] Game dumping took 469 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACK[Perf] Checksum generation took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACK[Perf] Writing file took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACK[Perf] TOTAL DURATION (Text): 508 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACKDump checksum 'TurnEnded': 0x9e682228ce300b58ca32f0982f01c0f1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\055_TurnEnded_Lust_0x9e682228ce300b58ca32f0982f01c0f1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:923 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:938 STACK[Dump] Received GameDiagnosticsInfo turn=55, client=0x2c958d0, checksum=0x9e682228ce300b58ca32f0982f01c0f1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:50:938 STACK[Dump] Received GameDiagnosticsInfo turn=55, client=0x2c66fb5, checksum=0x9e682228ce300b58ca32f0982f01c0f1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:221 STACK[Dump] Received GameDiagnosticsInfo turn=55, client=0x8d90554, checksum=0x9e682228ce300b58ca32f0982f01c0f1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:371 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:371 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:371 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:371 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:732 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:732 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:51:732 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:51:732 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:51:732 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:51:744 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:744 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:744 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:744 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:744 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:771 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:51:955 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:51:955 STACK[ChatMessage] RECV: l:/_turn/55 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:52:071 STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:StartEntityAction()
    EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:52:105 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:52:105 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:52:105 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:52:105 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:04:52:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, [Empire5], MoveToProbeAction#519 GameEntity: 7903 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:671 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001CD, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:711 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000001CE, [Empire8], GUID = 8229, ShipDesigns = MFPrimitiveSmallAttackWeak x 1, MFPrimitiveSmallAttackAvg x 1, MFPrimitiveSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:737 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001CF, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -494.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:754 STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:StartEntityAction()
    EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:52:804 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D1, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:840 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000001D2, [Empire9], GUID = 8230, ShipDesigns = MFAdvancedSmallAttackWeak x 1, MFAdvancedSmallAttackAvg x 1, MFAdvancedSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:872 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D3, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -620.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:938 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D5, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:52:971 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000001D6, [Empire14]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:53:004 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000001D7, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -280

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:04:55:255 STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:StartEntityAction()
    EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:04:56:055 STACKOrderPolicy.Reject for order 'OrderEntityAction' @ 'GameClientState_Turn_Dump_Finished'.

    GameClient:SendMessageToServer(System.Reflection.ParameterInfo)
    PlayerController:PostOrder(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EmpireActionButtonMinorDiplomacy:StartEntityAction()
    EmpireActionButtonMinorDiplomacy:OnClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:05:08:704 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:09:338 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:09:354 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:10:551 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:005 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:022 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:022 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:022 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001D8, Ticket: 000001DC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:055 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001D9, Ticket: 000001DD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:088 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001DA, Ticket: 000001DE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:121 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001DB, Ticket: 000001DF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 000001E0, [Empire5], MoveToFleetAction#520 GameEntity: 7873 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.001592) from 0.4574102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DD, Ticket: 000001E1, [Empire5], MoveToFleetAction#521 GameEntity: 7732 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 1.259081) from 0.8772715 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DE, Ticket: 000001E2, [Empire5], MoveToFleetAction#522 GameEntity: 7626 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.5837211) from 0.8726092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DF, Ticket: 000001E3, [Empire3], GoToFleetAction#547 GameEntity: 4043 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:289 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 000001E4, [Empire3], GoToFleetAction#548 GameEntity: 7436 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001E5, [Empire3], GoToFleetAction#549 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E2, Ticket: 000001E6, [Empire3], GoToFleetAction#550 GameEntity: 3222 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E3, Ticket: 000001E7, [Empire3], GoToFleetAction#551 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E4, Ticket: 000001E8, [Empire3], GoToFleetAction#552 GameEntity: 5674 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E5, Ticket: 000001E9, [Empire3], GoToFleetAction#553 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E6, Ticket: 000001EA, [Empire4], GoToFleetAction#722 GameEntity: 4889 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E7, Ticket: 000001EB, [Empire4], GoToFleetAction#723 GameEntity: 8091 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:605 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E8, Ticket: 000001EC, [Empire4], GoToFleetAction#724 GameEntity: 3049 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:638 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E9, Ticket: 000001ED, [Empire5], GoToFleetAction#523 GameEntity: 2582 State: WaitingForInitialization Context: Path: 79, Path: Path: 79

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EA, Ticket: 000001EE, [Empire5], GoToFleetAction#524 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EB, Ticket: 000001EF, [Empire16], GoToFleetAction#46 GameEntity: 6943 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EC, Ticket: 000001F0, [Empire16], GoToFleetAction#47 GameEntity: 6940 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001ED, Ticket: 000001F1, [Empire17], GoToFleetAction#1235 GameEntity: 7876 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:806 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EE, Ticket: 000001F2, [Empire17], GoToFleetAction#1236 GameEntity: 3186 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001EF, Ticket: 000001F3, [Empire17], GoToFleetAction#1237 GameEntity: 3185 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:872 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F0, Ticket: 000001F4, [Empire17], GoToFleetAction#1238 GameEntity: 3189 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F1, Ticket: 000001F5, [Empire17], GoToFleetAction#1239 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F2, Ticket: 000001F6, [Empire17], AttackFleetAction#1240 GameEntity: 3765 State: WaitingForInitialization Context: 1re Braises Scintillante (1151) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:11:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F3, Ticket: 000001F7, [Empire17], GoToFleetAction#1241 GameEntity: 3764 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F4, Ticket: 000001F8, [Empire17], GoToFleetAction#1242 GameEntity: 2698 State: WaitingForInitialization Context: Path: 30, Path: Path: 30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F5, Ticket: 000001F9, [Empire17], InitiateEmpireActionFleetAction#1243 GameEntity: 8229 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode), Path: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F6, Ticket: 000001FA, [Empire17], AttackFleetAction#1244 GameEntity: 8230 State: WaitingForInitialization Context: 2e Braises Dévorante (6524) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:105 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001F7, Ticket: 000001FB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:138 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001F8, Ticket: 000001FC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:138 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:176 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000001F9, Ticket: 000001FD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:188 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FA, Ticket: 000001FF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:238 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FB, Ticket: 00000200, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:276 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000001FC, Ticket: 00000201, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:538 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000204, Ticket: 00000209, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID: 8251, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:572 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000205, Ticket: 0000020A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:606 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000206, Ticket: 0000020B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:606 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:640 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000207, Ticket: 0000020C, [Empire4], ShipsGUID: 3918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:672 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000208, Ticket: 0000020D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:938 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000210, Ticket: 00000215, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:12:972 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000211, Ticket: 00000216, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:008 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000212, Ticket: 00000217, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:139 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000216, Ticket: 0000021B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:139 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000021F, Ticket: 00000224, [Empire3], MoveToFleetAction#554 GameEntity: 4043 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.363991) from 0.8979353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000220, Ticket: 00000225, [Empire3], MoveToFleetAction#555 GameEntity: 7436 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000221, Ticket: 00000226, [Empire3], MoveToFleetAction#556 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4) from 0.197247 to 0.4965588.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000222, Ticket: 00000227, [Empire3], MoveToFleetAction#557 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:573 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000223, Ticket: 00000228, [Empire3], MoveToFleetAction#558 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0 to 0.2244838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000224, Ticket: 00000229, [Empire3], MoveToFleetAction#559 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.564762) from 0.7332562 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000225, Ticket: 0000022A, [Empire3], MoveToFleetAction#560 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->21 (Cost: 2.806059) from 0.6821913 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:672 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000226, Ticket: 0000022B, [Empire4], MoveToFleetAction#725 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.1898112 to 0.5885376.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000227, Ticket: 0000022C, [Empire4], MoveToFleetAction#726 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.3987264 to 0.7974528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000228, Ticket: 0000022D, [Empire4], MoveToFleetAction#727 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 4) from 0.1119894 to 0.750499.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:772 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000229, Ticket: 0000022E, [Empire5], MoveToFleetAction#525 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->79 (Cost: 2.958454) from 0.5089977 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022A, Ticket: 0000022F, [Empire5], MoveToFleetAction#526 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 4) from 0.01124214 to 0.1882204.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022B, Ticket: 00000230, [Empire16], MoveToFleetAction#48 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 4) from 0.1489773 to 0.5042915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022C, Ticket: 00000231, [Empire16], MoveToFleetAction#49 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 4) from 0.1489773 to 0.5042915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022D, Ticket: 00000232, [Empire17], MoveToFleetAction#1245 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 4) from 0.3548067 to 0.7096134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022E, Ticket: 00000233, [Empire17], MoveToFleetAction#1246 GameEntity: 3186 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 3.14108) from 0.5927917 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:13:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000022F, Ticket: 00000234, [Empire17], MoveToFleetAction#1247 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.179198 to 0.6065893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:005 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000230, Ticket: 00000235, [Empire17], MoveToFleetAction#1248 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 0.8002794) from 0.9444256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:040 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000231, Ticket: 00000236, [Empire17], MoveToFleetAction#1249 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.05552587 to 0.333301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:072 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000233, Ticket: 00000238, [Empire17], MoveToFleetAction#1250 GameEntity: 3764 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.179198 to 0.6065893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000234, Ticket: 00000239, [Empire17], MoveToFleetAction#1251 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->30 (Cost: 2.592968) from 0.754236 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000235, [Empire17], GuardEmpireLocalAction#1252 GameEntity: 866 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:173 STACKCancelling actions on Llekim (23) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:206 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:240 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000237, Ticket: 0000023B, [Empire5], MoveToFleetAction#527 GameEntity: 7873 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.9984078) from 0 to 0.2178917.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:323 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:339 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:355 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:373 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:905 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:922 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000023A, [Empire2], SiegeStarSystemAction#505 GameEntity: 1899 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:955 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023B, [Empire3], Entity index: 553

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:14:990 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023C, [Empire3], Entity index: 552

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:022 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023D, [Empire3], Entity index: 550

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:056 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023E, [Empire3], Entity index: 548

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:090 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000023F, [Empire3], Entity index: 547

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:123 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000240, [Empire5], Entity index: 523

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:156 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000241, [Empire17], Entity index: 1242

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:189 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000242, [Empire17], Entity index: 1238

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:223 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000243, [Empire17], Entity index: 1236

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:255 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000244, Ticket: 0000023E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:355 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000247, Ticket: 00000241, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:389 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000248, Ticket: 00000242, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:923 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000024E, Ticket: 00000246, [Empire3], ShipsGUID: 3490,4157,4428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:15:956 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000024F, Ticket: 00000247, [Empire3], ShipsGUID: 4518,4667

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:059 STACK[Order] OrderColonizeWithDust::DepartmentOfTheInterior/OrderColonizeWithDust#00000251, Ticket: 00000249, [Empire5], PlanetGUID: 658, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 8267, ColonizedStarsystemGUID: 8266, ColonizedPlanetGUID: 8268, PropagandaGUID: 8269, MoneyCost: 963.7511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:059 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:059 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:059 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:090 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000252, Ticket: 0000024A, [Empire5], system guid: 6621, contruction guid: 8258, resource name : EmpireMoney, buyout cost: 409.7971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:16:090 STACKThe construction 8258 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:260 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000255, Ticket: 00000001, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:306 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:456 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:839 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000256, Ticket: 0000024B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:872 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000257, Ticket: 0000024C, [Empire3], ShipGUIDs: 3490 4567 4157 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 3222

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:905 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000258, Ticket: 0000024D, [Empire3], GoToFleetAction#561 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21->24, Path: Path: 21->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:939 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000259, Ticket: 0000024E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:939 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:18:972 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025A, Ticket: 0000024F, [Empire5], GoToFleetAction#528 GameEntity: 2582 State: WaitingForInitialization Context: Path: 79->81, Path: Path: 79->81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:073 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025D, Ticket: 00000252, [Empire17], AttackFleetAction#1253 GameEntity: 8229 State: WaitingForInitialization Context: 2e Gardiens perpétuels (7436) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025E, Ticket: 00000253, [Empire17], InitiateEmpireActionFleetAction#1254 GameEntity: 3189 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode), Path: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000025F, Ticket: 00000254, [Empire17], GoToFleetAction#1255 GameEntity: 2698 State: WaitingForInitialization Context: Path: 30->33, Path: Path: 30->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000260, Ticket: 00000255, [Empire3], MoveToFleetAction#562 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 0.1939414) from 0 to 0.02113591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000261, Ticket: 00000256, [Empire5], MoveToFleetAction#529 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->81 (Cost: 2.831094) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:239 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000263, [Empire17], GuardEmpireLocalAction#1256 GameEntity: 866 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:271 STACKCancelling actions on Zozmanos (16) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000264, Ticket: 00000258, [Empire17], MoveToFleetAction#1257 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 1.407032) from 0 to 0.1333598.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:388 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:405 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:538 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000266, Ticket: 0000025A, [Empire3], InitiateEmpireActionFleetAction#563 GameEntity: 3222 State: WaitingForInitialization Context: Pictor (88) (StarSystemNode), Path: Pictor (88) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:638 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000269, Ticket: 0000025D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:672 STACK[Order] OrderChangeOutpostGrowthProvider::DepartmentOfTheInterior/OrderChangeOutpostGrowthProvider#0000026A, Ticket: 0000025E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:772 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026D, [Empire3], GuardEmpireLocalAction#564 GameEntity: 852 State: WaitingForInitialization Context: Pictor (88) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:19:772 STACKCancelling actions on Pictor (88) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:20:588 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:05:20:588 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:05:20:588 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:05:21:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000270, Ticket: 00000263, [Empire0], EmpireDiplomaticAction#368 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:21:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:22:022 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:22:222 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:22:505 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000273, Ticket: 00000266, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:22:989 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000277, [Empire5], Entity index: 528

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:139 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:139 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:139 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000278, Ticket: 0000026C, [Empire5], OutpostAction#530 GameEntity: 8266 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000279, Ticket: 0000026D, [Empire5], OutpostAction#531 GameEntity: 8266 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:23:222 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000027A, Ticket: 0000026E, [Empire5], system guid: 6621, contruction guid: 8274, resource name : EmpireMoney, buyout cost: 409.7971

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:24:123 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:24:123 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:24:123 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:25:539 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:25:639 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:25:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:140 STACKBegin encounter simulation ignition 36674

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:463 STACKEnd encounter simulation ignition 36676

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:507 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:623 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:623 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:690 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:889 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:26:890 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:139 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000289, Ticket: 0000027B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:244 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:244 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:356 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:356 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:407 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:407 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:456 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:456 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:27:524 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:29:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:32:106 STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#00000294, Ticket: 0000000C, [Empire1], EmpireIndex: 1, Population: AffinityHoratio

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:33:240 STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#00000295, Ticket: 0000000D, [Empire1], EmpireIndex: 1, Population: AffinityHoratio

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:36:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:36:339 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:36:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000298, Ticket: 00000288, [Empire5], GoToFleetAction#532 GameEntity: 2582 State: WaitingForInitialization Context: Path: 81->78, Path: Path: 81->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:36:639 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000299, Ticket: 00000289, [Empire5], MoveToFleetAction#533 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 0.2104526) from 0 to 0.05934953.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:39:623 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:39:723 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:39:923 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:40:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029B, Ticket: 0000028B, [Empire0], GoToFleetAction#369 GameEntity: 5415 State: WaitingForInitialization Context: Path: 23->24->21, Path: Path: 23->24->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:40:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000029C, Ticket: 0000028C, [Empire0], MoveToFleetAction#370 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 8) from 0.05262281 to 0.941546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:40:856 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000029D, Ticket: 0000028D, [Empire3], ShipsGUID: 4428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:41:706 STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#000002A0, Ticket: 0000000E, [Empire1], EmpireIndex: 1, Population: AffinityRemnant

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:43:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:43:340 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:43:640 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:44:306 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A3, Ticket: 00000292, [Empire0], GoToFleetAction#371 GameEntity: 8111 State: WaitingForInitialization Context: Path: 20, Path: Path: 20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:44:340 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002A4, Ticket: 00000293, [Empire0], MoveToFleetAction#372 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 3.526413) from 0.5314617 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:44:557 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:44:557 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:44:557 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:45:407 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002A6, [Empire0], Entity index: 371

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:46:955 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:47:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:47:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:073 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002A9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002AA, Ticket: 00000299, [Empire0], MoveToFleetAction#373 GameEntity: 6770 State: WaitingForInitialization Context: EntityActionContext_Movement, 32->35 (Cost: 1.00101) from 0.868055 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:424 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002AB, [Empire0], Entity index: 330

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:50:858 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:54:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:54:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:54:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:57:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:57:892 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:58:074 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:59:007 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:05:59:007 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:00:591 STACKBegin encounter simulation ignition 38719

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:00:928 STACKEnd encounter simulation ignition 38721

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:00:974 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:124 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:124 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:175 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:374 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:374 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:741 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:01:741 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:107 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:107 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:475 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:475 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:590 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:02:591 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:04:008 STACKBegin encounter simulation ignition 38902

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:04:344 STACKEnd encounter simulation ignition 38904

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:04:374 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:08:292 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002C6, Ticket: 000002B1, [Empire0], ShipGUIDs: 3642 3012 3015 6087 6089 , HeroGUID: 0, Position: NodeIndex:35, FleetGUID: 8291

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:11:366 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000002C7, [Empire0], ShipsGUID: 3642,3012,3015,6087,6089

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:14:908 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, [Empire0], TransferResourcesFleetAction#374 GameEntity: 8291 State: WaitingForInitialization Context: Lors (ColonizedStarSystem#904) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:21:225 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipsManagementPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:06:24:335 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#7973

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:24:335 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:24:597 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:24:597 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:24:597 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:24:616 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:24:960 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:24:960 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:24:991 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:24:991 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:025 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:025 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:092 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:157 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:292 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:292 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:408 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:408 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:25:959 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:25:959 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:25:959 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:25:959 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:25:988 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:25:988 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:25:988 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:26:023 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:26:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:275 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:291 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:291 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:341 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:342 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:407 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DC, [Empire1], GoToFleetAction#704 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64->66, Path: Path: 64->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:26:509 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DD, Ticket: 000002C2, [Empire1], MoveToFleetAction#705 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->66 (Cost: 4.34583) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:29:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:29:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:29:925 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:29:975 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E0, [Empire1], Entity index: 704

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:33:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:33:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:33:641 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:33:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:34:325 STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:34:325 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:34:325 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:34:325 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:34:341 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:34:341 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:34:341 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:36:975 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:37:076 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:37:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:38:176 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:38:176 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:40:575 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:40:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:40:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:44:192 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:44:293 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:44:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:47:709 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:47:808 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:48:009 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:098 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:098 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:098 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:098 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:323 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:51:723 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:52:640 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:52:640 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:52:824 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002F1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:52:857 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F2, Ticket: 000002D8, [Empire2], MoveToFleetAction#506 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->19 (Cost: 4) from 0.5827034 to 0.9711723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:52:912 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#8298

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:52:912 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:52:925 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:52:925 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:52:925 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:52:942 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:53:925 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#4836

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:53:925 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:54:461 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:461 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:461 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:486 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:54:745 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:54:745 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:54:745 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:54:745 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:54:768 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:768 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:768 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:06:54:789 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:55:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:55:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:55:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:58:426 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:06:58:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:58:759 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:58:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:06:59:893 STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:59:893 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:59:893 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:59:893 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:06:59:910 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:59:910 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:06:59:910 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:01:109 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002F7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:01:488 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:01:488 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:01:488 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:01:488 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:01:908 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002F9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:02:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:02:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:02:907 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:04:279 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#6083

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:04:279 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:04:653 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:04:653 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:04:653 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]] for descriptor [ShipFactionVampirilis.ShipSizeMothership.ShipHull00]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:04:662 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:05:153 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:05:153 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:05:153 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:05:153 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:05:166 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:05:166 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:05:166 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]] for descriptor [ShipFactionVampirilis.ShipSizeMothership.ShipHull00]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:07:05:195 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:06:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:06:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:06:459 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:07:393 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:07:393 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:08:210 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:08:878 STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:08:878 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:08:878 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:08:878 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:08:895 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:08:895 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:08:895 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:09:793 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:09:893 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:10:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:12:360 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:12:795 STACKDrag-drop: applying drop on target 'Item008 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:12:795 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:12:795 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:12:795 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:12:812 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:12:812 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:12:812 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:13:413 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:13:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:13:694 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:15:750 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000302, Ticket: 0000000F, [Empire1], ShipGUIDs: 7611 7613 , HeroGUID: 0, Position: NodeIndex:79, FleetGUID: 8312

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:17:029 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:17:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:17:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:17:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000303, Ticket: 00000010, [Empire1], GoToFleetAction#706 GameEntity: 8312 State: WaitingForInitialization Context: Path: 79->76->75, Path: Path: 79->76->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:17:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000304, Ticket: 000002E8, [Empire1], MoveToFleetAction#707 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 5) from 0 to 0.8298293.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:18:095 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:07:19:196 STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:19:196 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:19:196 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:19:196 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:07:19:211 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:19:211 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:19:211 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:20:261 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000307, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000308, Ticket: 000002EB, [Empire1], MoveToFleetAction#708 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.0007188354 to 0.3446159.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:329 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000309, Ticket: 000002EC, [Empire1], MoveToFleetAction#709 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.05419844 to 0.3980955.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030A, Ticket: 000002ED, [Empire1], MoveToFleetAction#710 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.1719485 to 0.5158456.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030B, Ticket: 000002EE, [Empire1], MoveToFleetAction#711 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->64 (Cost: 5) from 0.4299659 to 0.8599318.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030C, Ticket: 000002EF, [Empire1], MoveToFleetAction#712 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 5) from 0.3669891 to 0.7339782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030D, Ticket: 000002F0, [Empire1], MoveToFleetAction#713 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 2.529179) from 0.5962738 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030E, Ticket: 000002F1, [Empire1], MoveToFleetAction#714 GameEntity: 7596 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 4.539235) from 0.6877941 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030F, Ticket: 000002F2, [Empire1], MoveToFleetAction#715 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 3) from 0.5368122 to 0.7477125.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, Ticket: 000002F3, [Empire1], MoveToFleetAction#716 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.27633) from 0.9687296 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:586 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:07:20:611 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000311, [Empire1], Entity index: 655

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:20:995 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:21:178 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:21:195 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000312, [Empire1], Entity index: 666

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:21:878 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000315, [Empire1], Entity index: 662

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:22:045 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:22:045 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:22:395 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:22:395 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnShipDesignOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__Iterator51:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:23:259 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipsManagementPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:07:23:276 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:24:459 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:24:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:24:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:25:576 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:25:992 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:27:060 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipsManagementPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:07:28:059 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:28:159 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:28:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:28:359 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000319, Ticket: 00000011, [Empire1], GoToFleetAction#717 GameEntity: 1156 State: WaitingForInitialization Context: Path: 26->29, Path: Path: 26->29

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:28:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000031A, Ticket: 000002FB, [Empire1], MoveToFleetAction#718 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->29 (Cost: 5.72367) from 0 to 0.9595481.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:30:743 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000031D, [Empire0], ShipsGUID: 1121

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:30:760 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:30:776 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:31:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:31:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:31:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:35:293 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:35:393 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:35:426 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:07:35:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:36:610 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:36:610 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:39:010 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:39:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:39:676 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:42:544 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:42:577 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000324, Ticket: 00000012, [Empire1], GoToFleetAction#719 GameEntity: 5020 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:42:910 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:43:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:43:193 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:43:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, Ticket: 00000013, [Empire1], GoToFleetAction#720 GameEntity: 5020 State: WaitingForInitialization Context: Path: 12, Path: Path: 12

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:46:527 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:46:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:46:826 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:50:243 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:50:345 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:50:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:51:444 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:51:444 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:52:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032C, [Empire1], SleepForThisTurnFleetAction#721 GameEntity: 1151 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:53:843 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:53:943 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:54:144 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:57:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:57:560 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:07:57:743 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:01:077 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:01:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:01:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:04:693 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:04:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:04:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:05:993 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:05:994 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:06:611 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000335, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:08:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:08:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:08:711 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:10:094 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000338, [Empire1]: 871 8328 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:12:127 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:12:228 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:12:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:14:094 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000033B, [Empire1]: 871 8328 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:15:744 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:15:844 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:16:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:19:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:19:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:19:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:20:844 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:20:844 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:23:263 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:23:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:23:561 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:595 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:595 STACKDisposing #7932 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:661 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:761 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:864 STACKDisposing ServerEncounter 8240

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:864 STACKDisposing ServerEncounter 8241

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:864 STACKDisposing ServerEncounter 8273

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:864 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:878 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:26:995 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:27:211 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:071 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:071 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:177 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:177 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:263 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:477 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:477 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:545 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing Encounter 8062

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing Encounter 8063

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing Encounter 8092

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing Encounter 8101

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:592 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:28:912 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:28:912 STACK[ChatMessage] RECV: l:/_turn/56 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:29:011 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:29:912 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:011 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:028 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACK[Perf] Game dumping took 471 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACK[Perf] Checksum generation took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACK[Perf] Writing file took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACK[Perf] TOTAL DURATION (Text): 508 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACKDump checksum 'TurnEnded': 0x0c17345d60251f15a46acdae52cc9dd0.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\056_TurnEnded_Lust_0x0c17345d60251f15a46acdae52cc9dd0.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:547 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:562 STACK[Dump] Received GameDiagnosticsInfo turn=56, client=0x2c958d0, checksum=0x0c17345d60251f15a46acdae52cc9dd0.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:30:878 STACK[Dump] Received GameDiagnosticsInfo turn=56, client=0x2c66fb5, checksum=0x0c17345d60251f15a46acdae52cc9dd0.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:445 STACK[Dump] Received GameDiagnosticsInfo turn=56, client=0x8d90554, checksum=0x0c17345d60251f15a46acdae52cc9dd0.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:578 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:891 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:891 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:31:891 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:31:905 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:905 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:934 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:949 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000343, Ticket: 00000324

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:31:980 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000344, Ticket: 00000325

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:097 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:32:097 STACK[ChatMessage] RECV: l:/_turn/56 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:32:195 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:32:195 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:08:32:336 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000345, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:355 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000346, [Empire3], AutomatedDeliveryFleetAction#565 GameEntity: 8335 State: WaitingForInitialization Context: Path: 13->26, Path: Path: 13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:437 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000347, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:461 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000348, [Empire4], AutomatedDeliveryFleetAction#728 GameEntity: 8337 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000349, [Empire5], MoveToProbeAction#534 GameEntity: 7903 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:587 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000034A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:611 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000034B, [Empire5], AutomatedDeliveryFleetAction#535 GameEntity: 8339 State: WaitingForInitialization Context: Path: 85->86->87, Path: Path: 85->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:694 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000034C, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:732 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000034D, [Empire6], GUID = 8341, ShipDesigns = MFPrimitiveSmallAttackWeak x 1, MFPrimitiveSmallAttackAvg x 1, MFPrimitiveSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:761 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000034E, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -494.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:811 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:32:828 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000350, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:33:078 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:33:711 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:33:734 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:34:872 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:178 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:194 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000351, Ticket: 00000326

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:262 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000353, Ticket: 00000327

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:295 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000354, Ticket: 00000328

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:329 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000355, Ticket: 00000329

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:361 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000356, Ticket: 0000032A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:395 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000357, Ticket: 0000032B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000358, Ticket: 0000032C, [Empire3], MoveToFleetAction#566 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0 to 0.2263268.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000359, Ticket: 0000032D, [Empire4], MoveToFleetAction#729 GameEntity: 8337 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0 to 0.3954945.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035A, Ticket: 0000032E, [Empire5], MoveToFleetAction#536 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035B, Ticket: 0000032F, [Empire5], MoveToFleetAction#537 GameEntity: 7873 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 3) from 0.2178917 to 0.8726092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:545 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:562 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035C, Ticket: 00000331, [Empire3], GoToFleetAction#567 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035D, Ticket: 00000332, [Empire3], GoToFleetAction#568 GameEntity: 7436 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035E, Ticket: 00000333, [Empire3], GoToFleetAction#569 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000035F, Ticket: 00000334, [Empire3], GoToFleetAction#570 GameEntity: 5674 State: WaitingForInitialization Context: Path: 13->26, Path: Path: 13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000360, Ticket: 00000335, [Empire3], GoToFleetAction#571 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000361, Ticket: 00000336, [Empire4], GoToFleetAction#730 GameEntity: 4889 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000362, Ticket: 00000337, [Empire4], GoToFleetAction#731 GameEntity: 8091 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000363, Ticket: 00000338, [Empire4], GoToFleetAction#732 GameEntity: 3049 State: WaitingForInitialization Context: Path: 75, Path: Path: 75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000366, Ticket: 0000033B, [Empire5], GoToFleetAction#538 GameEntity: 2582 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000367, Ticket: 0000033C, [Empire5], GoToFleetAction#539 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000368, Ticket: 0000033D, [Empire16], GoToFleetAction#50 GameEntity: 6943 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:50:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000369, Ticket: 0000033E, [Empire16], GoToFleetAction#51 GameEntity: 6940 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036A, Ticket: 0000033F, [Empire17], AttackFleetAction#1258 GameEntity: 8230 State: WaitingForInitialization Context: 2e Braises Dévorante (6524) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036B, Ticket: 00000340, [Empire17], GoToFleetAction#1259 GameEntity: 7876 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036C, Ticket: 00000341, [Empire17], GoToFleetAction#1260 GameEntity: 3185 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036D, Ticket: 00000342, [Empire17], GoToFleetAction#1261 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036E, Ticket: 00000343, [Empire17], GoToFleetAction#1262 GameEntity: 3764 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036F, Ticket: 00000344, [Empire17], GoToFleetAction#1263 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000370, Ticket: 00000345, [Empire17], InitiateEmpireActionFleetAction#1264 GameEntity: 8341 State: WaitingForInitialization Context: Gatria (47) (StarSystemNode), Path: Gatria (47) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:328 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000373, Ticket: 00000348, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:345 STACK[Empire 3] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:378 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037B, Ticket: 00000352, [Empire3], GoToFleetAction#572 GameEntity: 7436 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:694 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000037E, Ticket: 00000355, [Empire4], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment4, ConstructionGameEntityGUID: 8352, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:729 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000037F, Ticket: 00000356, [Empire4], system guid: 4328, contruction guid: 8254, resource name : EmpireEmpirePoint, buyout cost: 465.5214

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:729 STACKThe construction 8254 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:51:999 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000387, Ticket: 0000035E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:029 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000388, Ticket: 0000035F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:143 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000038B, Ticket: 00000362, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:332 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000391, Ticket: 00000368, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:362 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000392, Ticket: 00000369, [Empire3], MoveToFleetAction#573 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4) from 0.4965588 to 0.7958706.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:379 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:379 STACKGoToFleetAction #568: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000393, Ticket: 0000036B, [Empire3], MoveToFleetAction#574 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0.2244838 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:429 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000394, Ticket: 0000036C, [Empire3], MoveToFleetAction#575 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0 to 0.1131634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000395, Ticket: 0000036D, [Empire3], MoveToFleetAction#576 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.02113591 to 0.3480787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000396, Ticket: 0000036E, [Empire4], MoveToFleetAction#733 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.5885376 to 0.9872641.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000397, Ticket: 0000036F, [Empire4], MoveToFleetAction#734 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 1.015971) from 0.7974528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:562 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000398, Ticket: 00000370, [Empire4], MoveToFleetAction#735 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 1.563022) from 0.750499 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000399, Ticket: 00000371, [Empire5], MoveToFleetAction#540 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 81->78 (Cost: 3.335532) from 0.05934953 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039A, Ticket: 00000372, [Empire5], MoveToFleetAction#541 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 4) from 0.1882204 to 0.3651987.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039B, Ticket: 00000373, [Empire16], MoveToFleetAction#52 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 4) from 0.5042915 to 0.8596057.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039C, Ticket: 00000374, [Empire16], MoveToFleetAction#53 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 4) from 0.5042915 to 0.8596057.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:728 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039E, Ticket: 00000376, [Empire17], MoveToFleetAction#1265 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 3.273745) from 0.7096134 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000039F, Ticket: 00000377, [Empire17], MoveToFleetAction#1266 GameEntity: 3185 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.681972) from 0.6065893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A0, Ticket: 00000378, [Empire17], MoveToFleetAction#1267 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.333301 to 0.6110761.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A1, Ticket: 00000379, [Empire17], MoveToFleetAction#1268 GameEntity: 3764 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.681972) from 0.6065893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A2, Ticket: 0000037A, [Empire17], MoveToFleetAction#1269 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 4) from 0.1333598 to 0.5124835.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A3, [Empire17], GuardEmpireLocalAction#1270 GameEntity: 866 State: WaitingForInitialization Context: Gatria (47) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:929 STACKCancelling actions on Gatria (47) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:52:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A4, Ticket: 0000037B, [Empire3], MoveToFleetAction#577 GameEntity: 7436 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:045 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:062 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:861 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003A6, [Empire4], Entity index: 732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:895 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003A7, [Empire4], Entity index: 731

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:929 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003A8, [Empire5], Entity index: 538

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:53:962 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003A9, [Empire17], Entity index: 1259

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AA, Ticket: 0000037D, [Empire17], GoToFleetAction#1271 GameEntity: 3189 State: WaitingForInitialization Context: Path: 1->6, Path: Path: 1->6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AB, Ticket: 0000037E, [Empire17], MoveToFleetAction#1272 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 4) from 0 to 0.3548067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:245 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003AC, [Empire3], Entity index: 572

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AE, Ticket: 0000037F, [Empire3], GoToFleetAction#578 GameEntity: 3222 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:745 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000003AF, Ticket: 00000380, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:779 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000003B0, Ticket: 00000381, [Empire4], ShipsGUID: 6511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:811 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000003B1, Ticket: 00000382, [Empire5], system guid: 6621, contruction guid: 8357, resource name : EmpireMoney, buyout cost: 776.232

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:811 STACKThe construction 8357 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:54:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B3, Ticket: 00000384, [Empire3], MoveToFleetAction#579 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:428 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B4, [Empire3], Entity index: 578

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B5, Ticket: 00000385, [Empire4], GoToFleetAction#736 GameEntity: 8091 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B6, Ticket: 00000386, [Empire5], GoToFleetAction#542 GameEntity: 2582 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B8, Ticket: 00000388, [Empire17], InitiateEmpireActionFleetAction#1273 GameEntity: 7876 State: WaitingForInitialization Context: Gobris (56) (StarSystemNode), Path: Gobris (56) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:762 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B9, Ticket: 00000389, [Empire17], AttackFleetAction#1274 GameEntity: 3185 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BA, Ticket: 0000038A, [Empire4], MoveToFleetAction#737 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.9840292) from 0 to 0.1961792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:829 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BB, Ticket: 0000038B, [Empire5], MoveToFleetAction#543 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 2.664468) from 0 to 0.4614543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BC, [Empire17], GuardEmpireLocalAction#1275 GameEntity: 866 State: WaitingForInitialization Context: Gobris (56) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:862 STACKCancelling actions on Gobris (56) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:896 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:978 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:08:57:995 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:379 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000003BF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:411 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C0, Ticket: 0000038E, [Empire0], MoveToFleetAction#375 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 0.5260661) from 0.941546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:479 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000003C1, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade15, ConstructionGameEntityGUID: 8363, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C2, Ticket: 0000038F, [Empire0], MoveToFleetAction#376 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 7.174628) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:00:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:01:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:01:348 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000003C3, Ticket: 00000390, [Empire3], ShipsGUID: 2867,3784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:02:028 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000003C6, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade14, ConstructionGameEntityGUID: 8365, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:02:078 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:04:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:04:546 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:04:761 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:05:345 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C9, Ticket: 00000395, [Empire0], MoveToFleetAction#377 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 0.2993059) from 0 to 0.03261863.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:07:462 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003CB, Ticket: 00000014, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:07:496 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003CC, Ticket: 00000015, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:08:412 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:08:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:08:695 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:11:128 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003CE, Ticket: 00000016, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:11:161 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003CF, Ticket: 00000017, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:12:011 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:12:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:12:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:12:327 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D0, Ticket: 00000018, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:12:361 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D1, Ticket: 00000019, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:15:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:15:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:15:912 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:16:411 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D4, Ticket: 0000001A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:16:446 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D5, Ticket: 0000001B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:16:946 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:17:262 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:09:17:262 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:09:17:262 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:09:19:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:19:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:19:645 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:20:462 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D8, Ticket: 0000001C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:20:496 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003D9, Ticket: 0000001D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:21:478 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000003DB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:21:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DC, Ticket: 0000039E, [Empire2], MoveToFleetAction#507 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->19 (Cost: 0.2968337) from 0.9711723 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:21:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DD, Ticket: 0000039F, [Empire2], MoveToFleetAction#508 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 3.703166) from 0 to 0.4558715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:22:963 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:23:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:23:246 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:26:113 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003DF, Ticket: 0000001E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:26:146 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000003E0, Ticket: 0000001F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:26:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:26:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:26:981 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:28:213 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000003E2, Ticket: 00000020, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:28:279 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003E4, Ticket: 000003A2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:30:296 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:30:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:30:580 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:31:496 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:33:896 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:33:996 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:195 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:329 STACKBegin encounter simulation ignition 51262

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:684 STACKEnd encounter simulation ignition 51264

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:713 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:813 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:813 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:34:863 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:063 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:063 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:312 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:312 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:430 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:35:430 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:346 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:346 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:397 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:397 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:463 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:612 STACKBegin encounter simulation ignition 51440

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:959 STACKEnd encounter simulation ignition 51443

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:37:996 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:147 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:147 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:180 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:196 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:396 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:396 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:718 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:718 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:830 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:38:830 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:43:213 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000407, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:51:865 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:51:865 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:51:913 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:51:913 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:51:980 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:52:280 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:52:480 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:52:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000040E, Ticket: 000003C4, [Empire4], GoToFleetAction#738 GameEntity: 3049 State: WaitingForInitialization Context: Path: 75->78, Path: Path: 75->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:52:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000410, Ticket: 000003C6, [Empire4], MoveToFleetAction#739 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->78 (Cost: 2.436978) from 0 to 0.2121928.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:54:447 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000411, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:55:731 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:55:832 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:56:030 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:59:348 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:59:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:09:59:631 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:00:547 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:02:964 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:03:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:03:263 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:06:013 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000415, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:06:580 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:06:680 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:06:880 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:08:247 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:10:10:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:10:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:10:497 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:13:814 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:13:915 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:14:197 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:15:214 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:16:013 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000419, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:17:614 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:17:713 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:17:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:20:714 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:20:714 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:20:714 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:21:229 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:21:329 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:21:512 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:22:213 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000041D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:163 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000041E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041F, Ticket: 000003D1, [Empire1], MoveToFleetAction#722 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 3) from 0.7477125 to 0.9586128.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000420, Ticket: 000003D2, [Empire1], MoveToFleetAction#723 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->29 (Cost: 0.2412944) from 0.9595481 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, Ticket: 000003D3, [Empire1], MoveToFleetAction#724 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 79->76 (Cost: 1.025335) from 0.8298293 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000422, Ticket: 000003D4, [Empire1], MoveToFleetAction#725 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.3446159 to 0.6885129.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:366 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, Ticket: 000003D5, [Empire1], MoveToFleetAction#726 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.3980955 to 0.7419925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:409 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:24:409 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:24:409 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:10:24:423 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000424, Ticket: 000003D6, [Empire1], MoveToFleetAction#727 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.5158456 to 0.8597426.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000425, Ticket: 000003D7, [Empire1], MoveToFleetAction#728 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->64 (Cost: 1.62883) from 0.8599318 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000426, Ticket: 000003D8, [Empire1], MoveToFleetAction#729 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 3.624384) from 0.7339782 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:515 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000427, [Empire1], Entity index: 717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:913 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000428, Ticket: 000003D9, [Empire1], MoveToFleetAction#730 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 3.974665) from 0 to 0.6344653.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:24:946 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:146 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:346 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:462 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000429, [Empire1], Entity index: 675

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:496 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000042A, [Empire2]: 3961 8383 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042B, Ticket: 000003DA, [Empire17], AttackFleetAction#1276 GameEntity: 3186 State: WaitingForInitialization Context: 2e Braises Mourante (8106) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:596 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:679 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:25:696 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:28:763 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:28:963 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:29:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:30:162 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:31:163 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000433, [Empire2]: 3961 6901 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:32:579 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:32:679 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:32:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:146 STACKBegin encounter simulation ignition 54743

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:503 STACKEnd encounter simulation ignition 54745

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:529 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:663 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:663 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:713 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:913 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:33:913 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:279 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:279 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:496 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:496 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:613 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:34:613 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:36:029 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000442, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:36:431 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:38:048 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'StarSystemImprovementIndustry3' is already queued in 'Altair (ColonizedStarSystem#3961)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:40:165 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:43:850 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:43:850 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:43:900 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:43:900 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:43:965 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:44:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:44:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:44:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044A, Ticket: 000003F3, [Empire17], InitiateEmpireActionFleetAction#1277 GameEntity: 3765 State: WaitingForInitialization Context: Serte (462) (StarSystemNode), Path: Serte (462) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:44:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044B, [Empire17], GuardEmpireLocalAction#1278 GameEntity: 866 State: WaitingForInitialization Context: Serte (462) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:44:749 STACKCancelling actions on Serte (462) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:47:866 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:47:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:48:165 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:51:583 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:51:683 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:51:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000044E, Ticket: 000003F6, [Empire17], AttackFleetAction#1279 GameEntity: 3765 State: WaitingForInitialization Context: 2e Braises Mourante (8106) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:182 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:265 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:282 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:449 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000451, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:52:898 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:55:299 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:55:400 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:55:599 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:58:917 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:59:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:59:199 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:59:515 STACKBegin encounter simulation ignition 56306

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:59:870 STACKEnd encounter simulation ignition 56308

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:10:59:899 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:015 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:015 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:065 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:265 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:265 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:632 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:632 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:865 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:865 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:982 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:00:982 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:02:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:03:449 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000464, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:08:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000465, [Empire1], RootNodeFleetAction#731 GameEntity: 2616 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:299 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:300 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:352 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:352 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:416 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:10:882 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:14:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:14:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:14:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:14:550 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046D, Ticket: 00000021, [Empire1], GoToFleetAction#732 GameEntity: 1156 State: WaitingForInitialization Context: Path: 29->28, Path: Path: 29->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:14:582 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046E, Ticket: 0000040E, [Empire1], MoveToFleetAction#733 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->28 (Cost: 5.758706) from 0 to 0.4960196.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:15:449 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:17:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:17:949 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:18:149 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:20:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000471, Ticket: 00000022, [Empire1], GoToFleetAction#734 GameEntity: 1151 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:20:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000472, Ticket: 00000412, [Empire1], MoveToFleetAction#735 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 4.34583) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:21:466 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:21:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:21:749 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:23:933 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000474, [Empire1], Entity index: 734

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:25:182 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:25:200 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000475, [Empire1], RootNodeFleetAction#736 GameEntity: 1151 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:25:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:25:499 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:28:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:28:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:29:083 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:29:999 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:31:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000478, [Empire1], InitiateEmpireActionFleetAction#737 GameEntity: 8106 State: WaitingForInitialization Context: Serte (462) (StarSystemNode), Path: Serte (462) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:31:833 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000479, [Empire1], GuardEmpireLocalAction#738 GameEntity: 850 State: WaitingForInitialization Context: Serte (462) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:31:833 STACKCancelling actions on Serte (462) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:32:400 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:32:499 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:32:701 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:36:016 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:36:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:36:299 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:39:733 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:39:833 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:40:033 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:40:950 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047C, [Empire1], AttackFleetAction#739 GameEntity: 5866 State: WaitingForInitialization Context: 1re Pirates récupérateurs (3764) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:40:983 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:41:100 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:41:117 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:43:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:43:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:43:650 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:44:567 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:46:967 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:47:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:47:267 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:47:533 STACKBegin encounter simulation ignition 59167

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:47:918 STACKEnd encounter simulation ignition 59170

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:47:950 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:068 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:068 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:116 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:317 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:317 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:634 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:634 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:750 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:48:750 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:11:50:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:317 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:317 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:368 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:368 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:434 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:750 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:01:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:05:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:05:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:05:500 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:08:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:08:917 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:09:102 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:10:017 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:12:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:12:535 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:12:735 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:16:151 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:16:251 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:16:434 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:19:851 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:19:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:20:151 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:23:568 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:23:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:23:851 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:24:868 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:27:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:27:384 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:27:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:28:968 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000049F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:31:002 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:31:101 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:31:301 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:31:318 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004A0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:34:618 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:34:719 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:34:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:37:318 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004A3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:38:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:38:337 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:38:536 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:38:568 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004A4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:39:535 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:41:935 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:42:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:42:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:45:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:45:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:46:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:46:685 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004A8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:48:985 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004A9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:49:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:49:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:49:785 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:51:601 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:12:53:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:53:250 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:12:53:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:53:487 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:53:618 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004AB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:54:402 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:56:820 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:56:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:12:57:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:00:169 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000004AE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:00:435 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:00:535 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:00:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:01:959 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:020 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:120 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKDisposing ServerEncounter 8349

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKDisposing ServerEncounter 8362

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKDisposing ServerEncounter 8385

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKDisposing ServerEncounter 8391

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKDisposing ServerEncounter 8401

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:232 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:240 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:352 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:02:602 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:480 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:480 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:728 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:729 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:857 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:857 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:916 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:03:991 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing Encounter 8240

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing Encounter 8241

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing Encounter 8273

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:027 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:04:336 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:04:336 STACK[ChatMessage] RECV: l:/_turn/57 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:04:385 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:06:671 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000004B1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:06:735 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000004B3, [Empire5], AutomatedDeliveryFleetAction#544 GameEntity: 8429 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:102 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:202 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:219 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACK[Perf] Game dumping took 503 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACK[Perf] Checksum generation took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACK[Perf] Writing file took 12 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACK[Perf] TOTAL DURATION (Text): 541 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACKDump checksum 'TurnEnded': 0x74d664d8b9b0f02d60a218fa423ae2cf.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\057_TurnEnded_Lust_0x74d664d8b9b0f02d60a218fa423ae2cf.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:771 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:08:785 STACK[Dump] Received GameDiagnosticsInfo turn=57, client=0x2c958d0, checksum=0x74d664d8b9b0f02d60a218fa423ae2cf.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:269 STACK[Dump] Received GameDiagnosticsInfo turn=57, client=0x8d90554, checksum=0x74d664d8b9b0f02d60a218fa423ae2cf.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:319 STACK[Dump] Received GameDiagnosticsInfo turn=57, client=0x2c66fb5, checksum=0x74d664d8b9b0f02d60a218fa423ae2cf.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:486 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:803 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:803 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:09:803 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:09:816 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:816 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:842 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:869 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004B4, Ticket: 00000444

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:09:936 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000004B5, Ticket: 00000445

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:019 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:10:019 STACK[ChatMessage] RECV: l:/_turn/57 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:10:169 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:10:169 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:13:10:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B6, [Empire5], MoveToProbeAction#545 GameEntity: 7903 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:719 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004B7, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:752 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000004B8, [Empire8], GUID = 8433, ShipDesigns = MFPrimitiveSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:785 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004B9, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -201.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:853 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004BB, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:885 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004BC, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:922 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000004BD, [Empire10], GUID = 8434, ShipDesigns = MFPiratesSmallAttackWeak x 1, MFPiratesSmallAttackAvg x 1, MFPiratesSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:10:953 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004BE, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -600.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:019 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004C0, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:056 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000004C1, [Empire11], GUID = 8435, ShipDesigns = MFPiratesSmallAttackWeak x 1, MFPiratesSmallAttackAvg x 1, MFPiratesSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:085 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004C2, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -600.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:152 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004C4, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:185 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000004C5, [Empire14]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:11:219 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000004C6, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -140

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:26:703 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:27:419 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:27:436 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:27:436 STACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:28:580 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:269 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004C7, Ticket: 00000446

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:303 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004C8, Ticket: 00000447

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:335 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004C9, Ticket: 00000448

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:369 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004CA, Ticket: 00000449

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:402 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000004CB, Ticket: 0000044A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:402 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_B

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ToggleGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:RecordEventForEmpire(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:468 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000004CC, Ticket: 0000044B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:486 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000004CD, Ticket: 0000044C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:520 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CE, Ticket: 0000044D, [Empire3], MoveToFleetAction#580 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.2263268 to 0.4526536.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CF, Ticket: 0000044E, [Empire4], MoveToFleetAction#740 GameEntity: 8337 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0.3954945 to 0.790989.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D0, Ticket: 0000044F, [Empire5], MoveToFleetAction#546 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D1, Ticket: 00000450, [Empire5], MoveToFleetAction#547 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D2, Ticket: 00000451, [Empire5], MoveToFleetAction#548 GameEntity: 7873 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.5837211) from 0.8726092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D3, Ticket: 00000452, [Empire3], GoToFleetAction#581 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D4, Ticket: 00000453, [Empire3], GoToFleetAction#582 GameEntity: 3222 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D5, Ticket: 00000454, [Empire3], GoToFleetAction#583 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D6, Ticket: 00000455, [Empire3], GoToFleetAction#584 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D7, Ticket: 00000456, [Empire3], GoToFleetAction#585 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D8, Ticket: 00000457, [Empire4], GoToFleetAction#741 GameEntity: 4889 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004D9, Ticket: 00000458, [Empire4], GoToFleetAction#742 GameEntity: 8091 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DA, Ticket: 00000459, [Empire4], GoToFleetAction#743 GameEntity: 3049 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DB, Ticket: 0000045A, [Empire5], GoToFleetAction#549 GameEntity: 2582 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:29:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DC, Ticket: 0000045B, [Empire5], GoToFleetAction#550 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DD, Ticket: 0000045C, [Empire16], GoToFleetAction#54 GameEntity: 6943 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DE, Ticket: 0000045D, [Empire16], GoToFleetAction#55 GameEntity: 6940 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DF, Ticket: 0000045E, [Empire17], GoToFleetAction#1280 GameEntity: 3189 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E0, Ticket: 0000045F, [Empire17], GoToFleetAction#1281 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E1, Ticket: 00000460, [Empire17], GoToFleetAction#1282 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E2, Ticket: 00000461, [Empire17], AttackFleetAction#1283 GameEntity: 8433 State: WaitingForInitialization Context: 1re Gardiens nuls (3222) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E3, Ticket: 00000462, [Empire17], InitiateEmpireActionFleetAction#1284 GameEntity: 8434 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode), Path: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E4, Ticket: 00000463, [Empire17], InitiateEmpireActionFleetAction#1285 GameEntity: 8435 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode), Path: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:287 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004E5, Ticket: 00000464, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:287 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:320 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E6, Ticket: 00000465, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:353 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E7, Ticket: 00000466, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:386 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E8, Ticket: 00000467, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:420 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004E9, Ticket: 00000468, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EA, Ticket: 00000469, [Empire3], GoToFleetAction#586 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:720 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004F2, Ticket: 00000471, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 8457

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:753 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000004F3, Ticket: 00000472, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration10, ConstructionGameEntityGUID: 8458, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:787 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000004F4, Ticket: 00000473, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:30:820 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F5, Ticket: 00000474, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:154 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000004FF, Ticket: 0000047E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:220 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000501, Ticket: 00000480, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:286 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000503, Ticket: 00000482, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:286 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:572 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:572 STACKGoToFleetAction #581: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:572 STACK[Empire 3] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:572 STACKGoToFleetAction #582: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:586 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050C, Ticket: 0000048D, [Empire3], MoveToFleetAction#587 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0.4489677 to 0.6734515.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:621 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050D, Ticket: 0000048E, [Empire3], MoveToFleetAction#588 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.1131634 to 0.2263268.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050E, Ticket: 0000048F, [Empire3], MoveToFleetAction#589 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.3480787 to 0.6750214.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000050F, Ticket: 00000490, [Empire4], MoveToFleetAction#744 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.06388292) from 0.9872641 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000510, Ticket: 00000491, [Empire4], MoveToFleetAction#745 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.1961792 to 0.5949057.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000511, Ticket: 00000492, [Empire4], MoveToFleetAction#746 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->78 (Cost: 4) from 0.2121928 to 0.5604811.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000512, Ticket: 00000493, [Empire5], MoveToFleetAction#551 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 3.109598) from 0.4614543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000513, Ticket: 00000494, [Empire5], MoveToFleetAction#552 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 4) from 0.3651987 to 0.542177.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000514, Ticket: 00000495, [Empire16], MoveToFleetAction#56 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.580508) from 0.8596057 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, Ticket: 00000496, [Empire16], MoveToFleetAction#57 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.580508) from 0.8596057 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:920 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000516, Ticket: 00000497, [Empire17], MoveToFleetAction#1286 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 4) from 0.3548067 to 0.7096134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:954 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000517, Ticket: 00000498, [Empire17], MoveToFleetAction#1287 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6110761 to 0.8888511.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:31:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000518, Ticket: 00000499, [Empire17], MoveToFleetAction#1288 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 4) from 0.5124835 to 0.8916073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:020 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:053 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051A, [Empire17], GuardEmpireLocalAction#1289 GameEntity: 866 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:053 STACKCancelling actions on Muzis (33) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:087 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051B, [Empire17], GuardEmpireLocalAction#1290 GameEntity: 866 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:087 STACKCancelling actions on Oyera (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000051C, Ticket: 0000049B, [Empire3], MoveToFleetAction#590 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2.727983) from 0.7958706 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:203 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:219 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:837 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:852 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000051E, [Empire3], Entity index: 586

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:886 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000051F, [Empire4], Entity index: 741

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:919 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000520, [Empire5], Entity index: 549

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:953 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000521, [Empire16], Entity index: 55

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:32:986 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000522, [Empire16], Entity index: 54

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:053 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000523, Ticket: 0000049D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:087 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000524, Ticket: 0000049E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:087 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:153 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000526, Ticket: 000004A0, [Empire17], GoToFleetAction#1291 GameEntity: 7876 State: WaitingForInitialization Context: Path: 6->1, Path: Path: 6->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:186 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000527, Ticket: 000004A1, [Empire17], MoveToFleetAction#1292 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 4) from 0 to 0.3548067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:33:886 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000052A, Ticket: 000004A3, [Empire3], ShipsGUID: 4428,2867,3784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:34:020 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000052E, Ticket: 000004A7, [Empire4], context guid: 880, contruction guid: 8353

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:34:070 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:353 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:571 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:804 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000534, Ticket: 000004AD, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 8474

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000535, Ticket: 000004AE, [Empire4], GoToFleetAction#747 GameEntity: 4889 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:870 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000536, Ticket: 000004AF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:903 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000537, Ticket: 000004B0, [Empire5], ExpeditionFleetAction#553 GameEntity: 2582 State: WaitingForInitialization Context: Curiosity_Loot_Underground_Era2 on Ranas I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:36:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000539, Ticket: 000004B2, [Empire17], AttackFleetAction#1293 GameEntity: 8435 State: WaitingForInitialization Context: 1re Braises Brûlante (2616) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053A, Ticket: 000004B3, [Empire4], MoveToFleetAction#748 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 1.936117) from 0 to 0.3345342.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:053 STACKBegin encounter simulation ignition 65609

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:070 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:431 STACKEnd encounter simulation ignition 65612

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:470 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:502 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:536 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:586 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:586 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:636 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:836 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:836 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:870 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000544, Ticket: 000004BD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:908 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000545, Ticket: 000004BE, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 8476

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:936 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000546, Ticket: 000004BF, [Empire5], system guid: 6621, contruction guid: 8469, resource name : EmpireMoney, buyout cost: 856.3099

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:937 STACKThe construction 8469 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:952 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:37:952 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:070 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:070 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:120 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:120 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:169 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:170 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:237 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:38:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054F, Ticket: 000004C8, [Empire3], MoveToFleetAction#591 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:071 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000551, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000552, Ticket: 000004CA, [Empire0], MoveToFleetAction#378 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 8) from 0.03261863 to 0.904466.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:620 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:40:936 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000555, [Empire3], Entity index: 582

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:41:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000557, Ticket: 000004CD, [Empire3], GoToFleetAction#592 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:41:720 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000558, Ticket: 000004CE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:41:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000559, Ticket: 000004CF, [Empire3], MoveToFleetAction#593 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.272017) from 0 to 0.09518238.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:070 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:370 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055A, Ticket: 000004D0, [Empire3], InitiateEmpireActionFleetAction#594 GameEntity: 3222 State: WaitingForInitialization Context: Pegasus (77) (StarSystemNode), Path: Pegasus (77) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055B, Ticket: 000004D1, [Empire5], GoToFleetAction#554 GameEntity: 2582 State: WaitingForInitialization Context: Path: 77->78, Path: Path: 77->78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055D, [Empire3], GuardEmpireLocalAction#595 GameEntity: 852 State: WaitingForInitialization Context: Pegasus (77) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:686 STACKCancelling actions on Pegasus (77) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:44:720 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055E, Ticket: 000004D3, [Empire5], MoveToFleetAction#555 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 1.390402) from 0 to 0.2408012.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:45:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055F, Ticket: 000004D4, [Empire3], InitiateEmpireActionFleetAction#596 GameEntity: 8476 State: WaitingForInitialization Context: Pictor (88) (StarSystemNode), Path: Pictor (88) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:45:452 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000564, [Empire3], GuardEmpireLocalAction#597 GameEntity: 852 State: WaitingForInitialization Context: Pictor (88) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:45:452 STACKCancelling actions on Pictor (88) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:47:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:47:787 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:47:971 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:48:887 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:48:887 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:48:887 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:48:887 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:51:302 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:51:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:51:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:54:886 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000056D, Ticket: 00000023, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:54:937 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000056E, Ticket: 00000024, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:55:020 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:55:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:55:521 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:58:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:59:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:13:59:237 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:02:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:02:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:02:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:03:853 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:03:853 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:03:853 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:03:853 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:06:271 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:06:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:06:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:09:321 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000581, Ticket: 00000025, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:09:354 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000582, Ticket: 00000026, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:09:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:09:987 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:10:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:10:753 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000587, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:10:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000588, Ticket: 000004FD, [Empire2], MoveToFleetAction#509 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 4) from 0.4558715 to 0.9482841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:13:587 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:13:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:13:887 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:17:304 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:17:404 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:17:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:18:621 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:18:621 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:18:622 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:18:622 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:20:288 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000591, Ticket: 00000027, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:20:321 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000592, Ticket: 00000028, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:21:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:21:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:21:321 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:24:737 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:24:837 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:25:025 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:27:571 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000059B, Ticket: 00000029, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:27:603 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000059C, Ticket: 0000002A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:28:456 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:28:553 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:28:753 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:32:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:32:270 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:32:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:33:870 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:33:870 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:33:870 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:33:870 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:36:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:36:387 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:36:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:37:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A5, Ticket: 0000002B, [Empire1], GoToFleetAction#740 GameEntity: 8106 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:37:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005A6, Ticket: 0000051E, [Empire1], MoveToFleetAction#741 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 3.856847) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:39:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:40:004 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:40:187 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:40:287 STACKBegin encounter simulation ignition 69359

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:40:641 STACKEnd encounter simulation ignition 69361

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:40:672 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:220 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:220 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:270 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:471 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:471 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:588 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:588 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:904 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:904 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:953 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:41:954 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:42:020 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:42:087 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C1, [Empire1], GoToFleetAction#742 GameEntity: 2616 State: WaitingForInitialization Context: Path: 63->68, Path: Path: 63->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:42:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C2, Ticket: 00000535, [Empire1], MoveToFleetAction#743 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->68 (Cost: 5) from 0 to 0.3669891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:43:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:43:871 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:44:070 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:44:087 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000005C3, Ticket: 00000537, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:47:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:47:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:47:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:48:686 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:48:686 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:48:686 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:48:686 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:51:088 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:51:188 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:51:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:52:905 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005D0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:54:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:54:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:55:106 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:58:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:58:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:14:58:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:02:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:02:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:02:321 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:03:337 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:03:337 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:03:337 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:03:337 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:05:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:05:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:06:054 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:09:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:09:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:09:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:13:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:13:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:13:388 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:16:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:16:904 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:17:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:18:004 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:18:004 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:18:004 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:18:004 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:20:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:20:505 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:20:705 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:24:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:24:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:24:304 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:27:638 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:27:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:27:954 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:31:255 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:31:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:31:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:32:556 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:32:556 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:32:556 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:32:556 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:34:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:35:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:35:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:38:673 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:38:773 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:39:306 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:42:623 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:42:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:42:922 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:46:239 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:46:341 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:46:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:47:539 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:47:539 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:47:539 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:47:539 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:49:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:50:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:50:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:53:556 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:53:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:53:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:57:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:57:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:15:57:575 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:00:990 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:01:090 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:01:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:02:290 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:02:290 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:02:290 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:02:290 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:04:706 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:04:807 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:05:006 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:07:739 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:08:323 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:08:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:08:707 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:11:006 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000627, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade19, ConstructionGameEntityGUID: 8567, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:12:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:12:140 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:12:339 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:15:640 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:15:740 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:15:940 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:16:856 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:16:856 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:16:856 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:16:856 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:19:256 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:19:355 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:19:556 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:22:873 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:22:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:23:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:26:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:26:689 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:26:889 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:30:207 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:30:307 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:30:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:31:407 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:31:407 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:31:407 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:31:407 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:33:823 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:33:923 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:34:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:37:739 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:37:840 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:38:023 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:40:673 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000649, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade16, ConstructionGameEntityGUID: 8585, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:41:458 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:41:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:41:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:45:073 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:45:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:45:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:46:273 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:46:273 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:46:273 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:46:273 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:48:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:48:790 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:48:991 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:52:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:52:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:52:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:55:407 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000065B, [Empire1], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment9, ConstructionGameEntityGUID: 8595, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:56:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:56:107 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:56:307 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:57:774 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000660, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:59:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:59:723 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:16:59:924 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:008 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000661, [Empire2]: 6370 8596 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:041 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000662, Ticket: 0000002C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:107 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000664, Ticket: 000005F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:840 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:840 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:840 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:00:840 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:03:240 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:03:341 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:03:540 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:06:241 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:06:533 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:06:533 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:06:756 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:06:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:07:056 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:07:256 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:08:841 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:08:841 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:17:09:357 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000674, [Empire2], context guid: 6370, contruction guid: 8606

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:09:956 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000675, [Empire2], context guid: 6370, contruction guid: 8604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:10:673 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:10:774 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:10:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:11:207 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000676, [Empire2], context guid: 6370, contruction guid: 8602

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:14:292 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:14:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:14:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:15:492 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:15:492 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:15:492 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:15:492 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:17:909 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:18:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:18:209 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:21:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:21:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:21:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:22:026 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000683, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:22:994 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000688, ContractGUID 6919 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:22:994 STACKContract 6919 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:23:026 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000689, Ticket: 0000002E, ContractGUID 6919.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:23:192 STACK[Order] OrderChangeDiplomaticContractOptionCount::GameClient/OrderChangeDiplomaticContractOptionCount#0000068A, Ticket: 00000030, ContractGUID 6919 OptionCount: 1.

    GameClient+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:24:692 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:25:242 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:25:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:25:543 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:26:092 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000068C, [Empire0], system guid: 1468, contruction guid: 8622, resource name : EmpireMoney, buyout cost: 431.4877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:28:426 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000691, [Empire2], system guid: 2195, contruction guid: 8616, resource name : EmpireMoney, buyout cost: 706.9235

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:28:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:29:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:29:592 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:29:609 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000692, ContractGUID 6919.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:30:559 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:30:559 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:30:559 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:30:559 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:32:810 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:17:32:976 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:33:075 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:33:275 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:34:259 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000699, Ticket: 00000623, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation -0.4712016.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:36:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:36:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:36:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:37:810 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006A0, Ticket: 0000062A, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation -0.4712016.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:40:192 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:40:293 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:40:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:41:109 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#000006A1, [Empire1]: Contract 6919

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:41:477 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006A4, Ticket: 0000062D, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation -0.4712016.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:43:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:43:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:44:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:009 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:009 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:009 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:009 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:026 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006AB, Ticket: 00000638, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation -0.4712016.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:45:059 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006AC, Ticket: 00000639, ContractGUID 6919.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:47:425 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:47:526 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:47:726 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:48:809 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006AF, Ticket: 0000063C, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation 0.08615848.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:48:910 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006B2, Ticket: 0000063F, SuggestTerms succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation 0.08148098.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:51:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:51:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:51:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:52:459 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006B7, Ticket: 00000644, Evaluation succeed ContractGUID 6919 Option: 0 Empire 5 AI evaluation 0.07866296.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:53:975 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000006B8, Ticket: 00000031, ContractGUID 6919 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1012.5 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:53:975 STACKContract 6919 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:54:859 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:54:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:55:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:495 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000006BB, Ticket: 00000647, ContractGUID 6919 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_CreateAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:496 STACKContract 6919 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:56:628 STACK[Order] OrderCreateAlliance::GameServer/OrderCreateAlliance#000006BE #8640 'AllianceName04'

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:58:660 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:58:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:58:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:59:976 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:59:976 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:17:59:993 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006C3, Ticket: 00000650, [Empire3]: Reserved Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:060 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006C5, Ticket: 00000652, [Empire4]: Reserved Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:076 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:076 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:093 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#000006C6, Ticket: 00000655, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C7, Ticket: 00000656, [Empire5], EmpireDiplomaticAction#556 GameEntity: 854 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006C8, Ticket: 00000657, [Empire5], EmpireDiplomaticAction#557 GameEntity: 854 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:193 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000006C9, Ticket: 00000658, [Empire5]: EscalationScaredOfBorderUnits To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:227 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006CA, Ticket: 00000659, [Empire5]: Reserved Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:260 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000006CB, Ticket: 0000065A, [Empire5]: Worried Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:293 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006CC, Ticket: 0000065B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:00:326 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006CD, Ticket: 0000065C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:02:376 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:02:477 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:02:693 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:03:777 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D0, Ticket: 0000065F, [Empire5], EmpireDiplomaticAction#558 GameEntity: 854 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:03:810 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D1, Ticket: 00000660, [Empire5], EmpireDiplomaticAction#559 GameEntity: 854 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:03:843 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000006D2, Ticket: 00000661, [Empire5], context guid: 1931, contruction guid: 8260

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:06:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:06:194 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:06:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:09:710 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:09:811 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:10:010 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:13:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:13:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:13:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:14:526 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:14:526 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:14:526 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:14:526 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:16:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:17:044 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:17:243 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:17:293 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000006E1, ContractGUID 3362 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:17:293 STACKContract 3362 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:20:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:20:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:20:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:20:994 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006E6, ContractGUID 3362.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:22:143 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006EB, ContractGUID 3362.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:22:343 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:24:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:24:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:24:843 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:25:811 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006EE, Ticket: 0000067E, Evaluation succeed ContractGUID 3362 Option: 0 Empire 4 AI evaluation -0.6528944.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:27:094 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#000006F1, [Empire1]: Contract 3362

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:28:144 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:28:244 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:28:293 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (1/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACK[SystemDebug] Refresh (0/1)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:293 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:18:28:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:443 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:443 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:460 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006F6, Ticket: 00000687, Evaluation succeed ContractGUID 3362 Option: 0 Empire 4 AI evaluation -0.6528944.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:476 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:476 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:29:494 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000006F7, Ticket: 0000068A, ContractGUID 3362.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:31:859 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:31:959 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:32:159 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:33:142 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006FA, Ticket: 0000068D, Evaluation succeed ContractGUID 3362 Option: 0 Empire 4 AI evaluation 0.1617965.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:33:176 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000006FB, Ticket: 0000068E, SuggestTerms succeed ContractGUID 3362 Option: 0 Empire 4 AI evaluation 0.1510998.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:34:826 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000006FE, Ticket: 00000032, ContractGUID 3362 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1743.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:34:826 STACKContract 3362 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:35:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:35:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:35:743 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000703, Ticket: 00000695, ContractGUID 3362 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressureAllianceTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermAlliance:ApplyDiplomaticRelationStateChanges(System.Reflection.ParameterInfo)
    DiplomaticTermAlliance_InviteToAlliance:ApplyEffectInternal()
    DiplomaticTermAlliance:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:876 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:877 STACKContract 3362 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:36:932 STACK[Order] OrderJoinAlliance::GameServer/OrderJoinAlliance#00000704: #8640 Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator26:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:39:076 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:39:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:39:376 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:310 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000705, Ticket: 00000696, [Empire3]: EscalationScaredOfBorderUnits To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:344 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000706, Ticket: 00000697, [Empire3]: Worried Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:443 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00000709, Ticket: 0000069A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:477 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000070A, Ticket: 0000069B, [Empire4]: Cordial Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:510 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000070B, Ticket: 0000069C, [Empire4]: Reserved Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:543 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000070C, Ticket: 0000069D, [Empire4]: Reserved Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:40:577 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000070D, Ticket: 0000069E, [Empire5]: Cordial Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:42:693 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:42:793 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:42:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:243 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:243 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000714, Ticket: 000006A7, [Empire4], GoToFleetAction#749 GameEntity: 3497 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:277 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:277 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:44:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000715, Ticket: 000006AA, [Empire4], MoveToFleetAction#750 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0 to 0.3987264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:46:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:46:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:46:960 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:47:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000718, Ticket: 000006AD, [Empire4], GoToFleetAction#751 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:47:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000719, Ticket: 000006AE, [Empire4], GoToFleetAction#752 GameEntity: 3883 State: WaitingForInitialization Context: Path: 73->71, Path: Path: 73->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:48:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071C, Ticket: 000006B1, [Empire4], MoveToFleetAction#753 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2) from 0 to 0.263663.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:48:110 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000071D, Ticket: 000006B2, [Empire4], MoveToFleetAction#754 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 2) from 0 to 0.1831358.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:50:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:50:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:50:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:53:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:53:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:54:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:55:177 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000724, Ticket: 000006B9, [Empire4], GoToFleetAction#755 GameEntity: 4166 State: WaitingForInitialization Context: Path: 73->70, Path: Path: 73->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:55:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000727, Ticket: 000006BC, [Empire4], MoveToFleetAction#756 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2) from 0 to 0.1764604.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:57:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:57:594 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:57:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:58:710 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:58:710 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:58:710 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:18:58:710 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:110 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:862 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000072C, ContractGUID 6574 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:862 STACKContract 6574 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:01:894 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000072D, Ticket: 00000034, ContractGUID 6574.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:04:774 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:04:862 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:05:059 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:07:918 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:19:07:918 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:19:07:918 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:19:08:443 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:08:543 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:08:743 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:11:160 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000073A, ContractGUID 6574.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:12:160 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:12:260 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:12:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:13:460 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:13:460 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:13:476 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000073F, Ticket: 000006D7, Evaluation succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation -0.3331397.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:13:493 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:13:493 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:15:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:15:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:16:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:17:093 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000740, Ticket: 000006DA, Evaluation succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation -0.3331397.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:17:677 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#00000745, [Empire1]: Contract 6574

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:19:493 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:19:594 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:19:777 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:710 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000074A, Ticket: 000006E3, Evaluation succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation -0.3331397.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:727 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:727 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:744 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000074B, Ticket: 000006E4, ContractGUID 6574.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:744 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:977 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000074C, ContractGUID 6574.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:20:977 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:23:110 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:23:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:23:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:24:327 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000074D, Ticket: 000006E5, Evaluation succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation 0.04218749.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:24:427 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000750, Ticket: 000006E8, SuggestTerms succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation 0.2000166.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:26:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:26:827 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:010 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:927 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:927 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:944 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000757, Ticket: 000006F1, Evaluation succeed ContractGUID 6574 Option: 0 Empire 3 AI evaluation 0.201632.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:961 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:27:961 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:28:960 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:28:977 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000758, Ticket: 00000035, ContractGUID 6574 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 753.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:28:977 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:28:977 STACKContract 6574 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:30:327 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:30:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:30:627 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:544 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:544 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:625 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000759, Ticket: 000006F4, ContractGUID 6574 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:625 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:625 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:625 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:625 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#3'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:31:626 STACKContract 6574 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:33:944 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:34:044 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:34:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:177 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000762, Ticket: 000006FD, [Empire3]: Cordial Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:211 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000763, Ticket: 000006FE, [Empire3]: Cordial Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:244 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000764, Ticket: 000006FF, [Empire3]: Cordial Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:277 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000765, Ticket: 00000700, [Empire4]: Cordial Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:310 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000766, Ticket: 00000701, [Empire5], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment3, ConstructionGameEntityGUID: 8703, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:35:344 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000767, Ticket: 00000702, [Empire5]: Cordial Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:661 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000768, Ticket: 00000037, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 5, ContractGUID 8704.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:661 STACKRegister new contract DiplomaticContract#8704.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:861 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:877 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000769, ContractGUID 8704 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:37:877 STACKContract 8704 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:41:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:41:277 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:41:794 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:42:694 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:42:694 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:42:694 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:42:694 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:45:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:45:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:45:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:45:794 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000772, ContractGUID 8704.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:48:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:48:811 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:48:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:50:044 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000077B, Ticket: 00000717, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation -0.5375159.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:52:427 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:52:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:52:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:53:728 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000077E, Ticket: 0000071A, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation -0.5375159.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:54:361 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000781, ContractGUID 8704.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:56:044 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:56:144 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:56:328 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:57:244 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:57:245 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:57:245 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:57:245 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:57:261 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000786, Ticket: 00000725, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation -0.5375159.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:59:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:59:761 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:19:59:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:00:944 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000789, Ticket: 00000728, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation 0.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:03:211 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000078C, ContractGUID 8704 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:03:211 STACKContract 8704 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:03:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:03:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:03:561 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:04:862 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000791, Ticket: 00000039, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 4, ContractGUID 8721.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:04:862 STACKRegister new contract DiplomaticContract#8721.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:05:078 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000792, ContractGUID 8721 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:05:078 STACKContract 8721 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:06:894 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:06:994 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:07:195 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:10:612 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:10:712 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:10:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:11:911 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:11:912 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:11:912 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:11:912 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:14:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:14:345 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000079B, ContractGUID 8721.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:14:479 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:14:678 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:15:612 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000079E, Ticket: 0000073D, Evaluation succeed ContractGUID 8721 Option: 0 Empire 4 AI evaluation -0.04568399.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:16:362 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#000007A1, [Empire1]: Contract 8721

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:17:928 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:18:029 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:18:211 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:145 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000007A6, Ticket: 00000744, Evaluation succeed ContractGUID 8721 Option: 0 Empire 4 AI evaluation -0.04568399.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:162 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:162 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:162 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:178 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000007A7, Ticket: 00000745, ContractGUID 8721.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:178 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:19:179 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:21:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:21:745 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:21:945 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:22:929 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000007AA, Ticket: 00000748, Evaluation succeed ContractGUID 8721 Option: 0 Empire 4 AI evaluation -2.124609.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:22:962 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000007AB, Ticket: 00000749, SuggestTerms succeed ContractGUID 8721 Option: 0 Empire 4 AI evaluation 0.1265595.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:24:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:24:478 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000007AE, Ticket: 0000003A, ContractGUID 8721 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1372.5 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:24:478 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:24:478 STACKContract 8721 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:25:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:25:363 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:25:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:462 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:462 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:462 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:479 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000007B3, Ticket: 00000752, ContractGUID 8721 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:479 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:479 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:479 STACKContract 8721 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:495 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:26:495 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:28:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:28:980 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:29:180 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:32:480 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:32:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:32:763 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:34:963 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:20:34:963 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:20:34:963 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:20:36:097 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:36:197 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:36:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:40:030 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:40:130 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:40:312 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:41:147 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:41:147 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:41:246 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:41:246 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:43:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:43:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:43:946 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:263 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:363 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:546 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007CA, [Empire1], AttackFleetAction#744 GameEntity: 8106 State: WaitingForInitialization Context: 1re Pirates sournois (8435) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:596 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:680 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:47:696 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:763 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000007D1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:797 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D2, Ticket: 00000775, [Empire1], MoveToFleetAction#745 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->28 (Cost: 5.851129) from 0.4960196 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D3, Ticket: 00000776, [Empire1], MoveToFleetAction#746 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->12 (Cost: 0.5887218) from 0.9586128 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D4, Ticket: 00000777, [Empire1], MoveToFleetAction#747 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 2.289925) from 0.6344653 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:880 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D5, Ticket: 00000778, [Empire1], MoveToFleetAction#748 GameEntity: 8168 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 4.528784) from 0.6885129 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:930 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D6, Ticket: 00000779, [Empire1], MoveToFleetAction#749 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 3.751231) from 0.7419925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:50:964 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007D7, Ticket: 0000077A, [Empire1], MoveToFleetAction#750 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 2.039235) from 0.8597426 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:51:330 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:51:546 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:51:563 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D8, [Empire1], Entity index: 720

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:51:596 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007D9, [Empire1], Entity index: 706

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:51:630 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DA, [Empire1], Entity index: 688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:52:130 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DC, [Empire1], Entity index: 693

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:52:380 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007DD, [Empire1], Entity index: 702

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:52:764 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000007E2, [Empire1], Entity index: 732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:52:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000007E3, [Empire2], SiegeStarSystemAction#510 GameEntity: 6370 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:54:799 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:54:899 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:55:081 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:56:098 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:56:098 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:56:098 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:56:098 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:58:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:58:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:20:58:814 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:02:123 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:02:222 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:02:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:05:829 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:05:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:06:127 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:09:545 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:09:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:09:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:10:849 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:10:849 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:10:849 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:10:849 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:13:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:13:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:13:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:16:870 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:16:969 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:17:151 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:20:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:20:695 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:20:893 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:21:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000801, Ticket: 0000003B, [Empire1], GoToFleetAction#751 GameEntity: 1156 State: WaitingForInitialization Context: Path: 28->33, Path: Path: 28->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:21:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000802, Ticket: 000007A4, [Empire1], MoveToFleetAction#752 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 0.1488709) from 0 to 0.02105266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:24:312 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:24:411 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:24:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:25:615 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:25:615 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:25:615 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:25:615 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:28:017 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:28:116 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:28:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:31:640 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:31:740 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:31:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:33:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000813, Ticket: 0000003C, [Empire1], GoToFleetAction#753 GameEntity: 5020 State: WaitingForInitialization Context: Path: 12->11, Path: Path: 12->11

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:33:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000814, Ticket: 000007B9, [Empire1], MoveToFleetAction#754 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 4.411278) from 0 to 0.4649983.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:35:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:35:448 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:35:990 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:39:268 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:39:366 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:39:548 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:40:473 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:40:473 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:40:473 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:40:473 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:42:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:42:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:190 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:306 STACKBegin encounter simulation ignition 94498

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:694 STACKEnd encounter simulation ignition 94500

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:725 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:855 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:855 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:43:905 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:104 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:104 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:483 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:483 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:878 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:44:878 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:45:243 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:45:243 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:45:359 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:45:359 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:46:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:21:49:948 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00000830, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:18:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000833, Ticket: 0000003F, [Empire1], EmpireDiplomaticAction#755 GameEntity: 850 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:21:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000834, Ticket: 00000040, [Empire1], EmpireDiplomaticMigrationAction#756 GameEntity: 850 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:21:167 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000835, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:21:200 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000836, [Empire1], AutomatedDeliveryFleetAction#757 GameEntity: 8776 State: WaitingForInitialization Context: Path: 63->64->92, Path: Path: 63->64->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:22:592 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:22:592 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:22:642 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:22:642 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:22:709 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:23:073 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:23:272 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:23:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000083D, Ticket: 000007DB, [Empire1], MoveToFleetAction#758 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 3) from 0 to 0.3889188.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:26:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:26:744 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:26:943 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:30:361 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:30:460 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:30:742 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:781 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084A, [Empire1], InitiateEmpireActionFleetAction#759 GameEntity: 8106 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode), Path: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:797 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:797 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:797 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:797 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000084B, [Empire1], GuardEmpireLocalAction#760 GameEntity: 850 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:31:814 STACKCancelling actions on Oyera (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:34:183 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:34:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:34:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:35:813 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:35:879 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:35:979 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:088 STACKDisposing ServerEncounter 8448

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:088 STACKDisposing ServerEncounter 8475

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:088 STACKDisposing ServerEncounter 8742

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:088 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:104 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:221 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:36:502 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:281 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00000850

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ReceiveExperienceFromFormula(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ReceiveExperienceFromFormula(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:465 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:552 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:552 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:552 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:552 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:611 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:660 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureAlliance...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:709 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:846 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:910 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:962 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing Encounter 8391

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing Encounter 8385

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing Encounter 8362

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing Encounter 8349

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing Encounter 8401

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:37:963 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:38:245 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:38:245 STACK[ChatMessage] RECV: l:/_turn/58 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:38:295 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:39:470 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000851, [Empire5]: System #5661

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:39:867 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:39:967 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:39:983 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACK[Perf] Game dumping took 527 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACK[Perf] Checksum generation took 25 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACK[Perf] Writing file took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACK[Perf] TOTAL DURATION (Text): 566 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACKDump checksum 'TurnEnded': 0x39c750a568d84347357482dc9e2a47f8.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\058_TurnEnded_Lust_0x39c750a568d84347357482dc9e2a47f8.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:561 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:576 STACK[Dump] Received GameDiagnosticsInfo turn=58, client=0x2c958d0, checksum=0x39c750a568d84347357482dc9e2a47f8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:40:845 STACK[Dump] Received GameDiagnosticsInfo turn=58, client=0x2c66fb5, checksum=0x39c750a568d84347357482dc9e2a47f8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:41:706 STACK[Dump] Received GameDiagnosticsInfo turn=58, client=0x8d90554, checksum=0x39c750a568d84347357482dc9e2a47f8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:41:889 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:212 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:212 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:212 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:227 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:228 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:268 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:284 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000853, Ticket: 000007F0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:317 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000854, Ticket: 000007F1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:359 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000855, Ticket: 000007F2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:359 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:359 STACK[ChatMessage] RECV: l:/_turn/58 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:391 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000856, Ticket: 000007F3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:508 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:508 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:22:42:677 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000857, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:710 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000858, [Empire3], AutomatedDeliveryFleetAction#598 GameEntity: 8793 State: WaitingForInitialization Context: Path: 10->2->9, Path: Path: 10->2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:42:959 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000859, [Empire5], MoveToProbeAction#560 GameEntity: 7903 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:001 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000085A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:034 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000085B, [Empire5], AutomatedDeliveryFleetAction#561 GameEntity: 8795 State: WaitingForInitialization Context: Path: 88->89->90->87, Path: Path: 88->89->90->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:068 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000085C, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:084 STACK[Empire 11] OrderColonize preprocessor failed: Oyera I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:101 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000085D, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:133 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000085E, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:167 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000085F, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -1120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:43:399 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:44:028 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:44:045 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:45:206 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:22:59:739 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2744

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:22:59:739 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:22:59:739 STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

    AgeModifierItem:IsScalable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeModifierItem:Init(System.Reflection.ParameterInfo)
    AgeModifierSet:InitItem(System.Reflection.ParameterInfo)
    AgeModifierSet:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:Init()
    AgeTransform:InstantiateChild(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:ReserveChildren(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SkillTreeBasePanel:RefreshSkillTrees()
    SkillTreeBasePanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:22:59:739 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:23:00:158 STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

14:23:01:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:606 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000860, Ticket: 000007F4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:701 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000863, Ticket: 000007F5

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:734 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000864, Ticket: 000007F6

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:768 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000865, Ticket: 000007F7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000866, Ticket: 000007F8, [Empire1], MoveToFleetAction#761 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 3) from 0.3889188 to 0.7778375.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000867, Ticket: 000007F9, [Empire3], MoveToFleetAction#599 GameEntity: 8793 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 2) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:869 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000868, Ticket: 000007FA, [Empire3], MoveToFleetAction#600 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.4526536 to 0.6789805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000869, Ticket: 000007FB, [Empire4], MoveToFleetAction#757 GameEntity: 8337 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.585441) from 0.790989 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:937 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086A, Ticket: 000007FC, [Empire5], MoveToFleetAction#562 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 3) from 0 to 0.6956308.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:01:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086B, Ticket: 000007FD, [Empire5], MoveToFleetAction#563 GameEntity: 8429 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086C, Ticket: 000007FE, [Empire5], MoveToFleetAction#564 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.6548193 to 0.982229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:083 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverPartOfStock()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:138 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000086F, Ticket: 00000801, [Empire3], GoToFleetAction#601 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:169 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000870, Ticket: 00000802, [Empire3], GoToFleetAction#602 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000871, Ticket: 00000803, [Empire3], GoToFleetAction#603 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000872, Ticket: 00000804, [Empire3], GoToFleetAction#604 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000873, Ticket: 00000805, [Empire4], GoToFleetAction#758 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000874, Ticket: 00000806, [Empire4], GoToFleetAction#759 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000875, Ticket: 00000807, [Empire4], GoToFleetAction#760 GameEntity: 3497 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:370 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000876, Ticket: 00000808, [Empire4], GoToFleetAction#761 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000877, Ticket: 00000809, [Empire4], GoToFleetAction#762 GameEntity: 4889 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000878, Ticket: 0000080A, [Empire4], GoToFleetAction#763 GameEntity: 8091 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000879, Ticket: 0000080B, [Empire4], GoToFleetAction#764 GameEntity: 3049 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087C, Ticket: 0000080E, [Empire5], GoToFleetAction#565 GameEntity: 2582 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087D, Ticket: 0000080F, [Empire5], GoToFleetAction#566 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087E, Ticket: 00000810, [Empire17], GoToFleetAction#1294 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000087F, Ticket: 00000811, [Empire17], GoToFleetAction#1295 GameEntity: 3189 State: WaitingForInitialization Context: Path: 6, Path: Path: 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:701 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000880, Ticket: 00000812, [Empire17], GoToFleetAction#1296 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000881, Ticket: 00000813, [Empire17], GoToFleetAction#1297 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:768 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000882, Ticket: 00000814, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:801 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000883, Ticket: 00000815, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:835 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000884, Ticket: 00000816, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:874 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000885, Ticket: 00000817, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:903 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000886, Ticket: 00000818, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:903 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:02:918 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:135 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000088D, Ticket: 00000820, [Empire3]: NeutralThinkingAboutScienceAgreement To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:174 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#0000088E, Ticket: 00000821, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:185 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:251 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:434 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000896, Ticket: 0000082B, [Empire4]: AppeasementFruitfulTradeAgreementAcknowledgement To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:468 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000897, Ticket: 0000082C, [Empire4]: NeutralMercantileThinkingAboutTradeAgreement To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:501 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000898, Ticket: 0000082D, [Empire4]: NeutralMercantileThinkingAboutTradeAgreement To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:534 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000899, Ticket: 0000082E, [Empire4]: Friendly Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:568 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000089A, Ticket: 0000082F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:601 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000089B, Ticket: 00000830, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:617 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:634 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000089C, Ticket: 00000832, [Empire5], ConstructibleElementName: TechnologyDefinitionMilitary4, ConstructionGameEntityGUID: 8818, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:651 STACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:669 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000089D, Ticket: 00000834, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000089E, Ticket: 00000835, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:735 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000089F, Ticket: 00000836, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:768 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008A0, Ticket: 00000837, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:807 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000008A1, Ticket: 00000838, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:03:807 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:068 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000008A9, Ticket: 00000840, [Empire5]: NeutralMercantileThinkingAboutTradeAgreement To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:101 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000008AA, Ticket: 00000841, [Empire5]: NeutralMercantileThinkingAboutTradeAgreement To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:134 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000008AB, Ticket: 00000842, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:168 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000008AC, Ticket: 00000843, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008AE, Ticket: 00000845, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:269 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008AF, Ticket: 00000846, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008B0, Ticket: 00000847, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:468 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:468 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B5, Ticket: 0000084C, [Empire3], MoveToFleetAction#605 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.09518238 to 0.3944941.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B6, Ticket: 0000084D, [Empire3], MoveToFleetAction#606 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3) from 0.6734515 to 0.8979353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B7, Ticket: 0000084E, [Empire3], MoveToFleetAction#607 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.2263268 to 0.3394902.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B8, Ticket: 0000084F, [Empire3], MoveToFleetAction#608 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 2.981977) from 0.6750214 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008B9, Ticket: 00000850, [Empire4], MoveToFleetAction#765 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2) from 0.263663 to 0.527326.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BA, Ticket: 00000851, [Empire4], MoveToFleetAction#766 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2) from 0.1764604 to 0.3529208.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BB, Ticket: 00000852, [Empire4], MoveToFleetAction#767 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.3987264 to 0.7974528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BC, Ticket: 00000853, [Empire4], MoveToFleetAction#768 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 2) from 0.1831358 to 0.3662715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BD, Ticket: 00000854, [Empire4], MoveToFleetAction#769 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 2) from 0.3345342 to 0.6801066.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BE, Ticket: 00000855, [Empire4], MoveToFleetAction#770 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.5949057 to 0.9936321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008BF, Ticket: 00000856, [Empire4], MoveToFleetAction#771 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->78 (Cost: 4) from 0.5604811 to 0.9087694.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C0, Ticket: 00000857, [Empire5], MoveToFleetAction#567 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->78 (Cost: 4.383664) from 0.2408012 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C1, Ticket: 00000858, [Empire5], MoveToFleetAction#568 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 4) from 0.542177 to 0.7191553.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C2, Ticket: 00000859, [Empire17], MoveToFleetAction#1298 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 4) from 0.3548067 to 0.7096134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C3, Ticket: 0000085A, [Empire17], MoveToFleetAction#1299 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->6 (Cost: 3.273745) from 0.7096134 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:04:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C4, Ticket: 0000085B, [Empire17], MoveToFleetAction#1300 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 1.60056) from 0.8888511 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C5, Ticket: 0000085C, [Empire17], MoveToFleetAction#1301 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 1.143613) from 0.8916073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:318 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:534 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C6, [Empire2], SiegeStarSystemAction#511 GameEntity: 4538 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008C7, [Empire2], SiegeStarSystemAction#512 GameEntity: 5857 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008C8, [Empire3], Entity index: 604

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:651 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008C9, [Empire5], Entity index: 565

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:684 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008CA, [Empire17], Entity index: 1297

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:719 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008CB, [Empire17], Entity index: 1296

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:751 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000008CC, [Empire17], Entity index: 1295

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:785 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000008CD, Ticket: 0000085D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:05:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D0, Ticket: 00000860, [Empire16], AttackFleetAction#58 GameEntity: 6943 State: WaitingForInitialization Context: 3e Gardiens perpétuels (8793) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:538 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000008D1, Ticket: 00000861, [Empire3], ShipsGUID: 3023,3490,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:619 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:635 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008D4, Ticket: 00000865, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:701 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000008D6, Ticket: 00000867, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:718 STACKOrder preprocessor failed because the law entity (#8800) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:06:718 STACKOrder preprocessor failed because the law entity (#8801) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:08:936 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:251 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:518 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008D9, Ticket: 0000086C, [Empire3], GoToFleetAction#609 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24->21, Path: Path: 24->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DB, Ticket: 0000086E, [Empire5], GoToFleetAction#569 GameEntity: 2582 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DD, Ticket: 00000870, [Empire17], InitiateEmpireActionFleetAction#1302 GameEntity: 3189 State: WaitingForInitialization Context: Gobris (56) (StarSystemNode), Path: Gobris (56) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:685 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DE, Ticket: 00000871, [Empire17], InitiateEmpireActionFleetAction#1303 GameEntity: 3183 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode), Path: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008DF, Ticket: 00000872, [Empire3], MoveToFleetAction#610 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 0.01802325) from 0 to 0.001964191.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E0, Ticket: 00000873, [Empire5], MoveToFleetAction#570 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 1.616336) from 0 to 0.2799304.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:785 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E1, [Empire17], GuardEmpireLocalAction#1304 GameEntity: 866 State: WaitingForInitialization Context: Gobris (56) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:786 STACKCancelling actions on Gobris (56) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E2, [Empire17], GuardEmpireLocalAction#1305 GameEntity: 866 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:09:818 STACKCancelling actions on Llekim (23) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:10:235 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:10:235 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:10:235 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:10:252 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000008E3, Ticket: 00000877, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:12:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:12:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:12:951 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:13:168 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E4, Ticket: 00000878, [Empire16], GoToFleetAction#59 GameEntity: 6940 State: WaitingForInitialization Context: Path: 2->3, Path: Path: 2->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:13:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008E5, Ticket: 00000879, [Empire16], MoveToFleetAction#60 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 4) from 0 to 0.3553142.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:13:985 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:16:274 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:23:16:274 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:23:16:274 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:23:16:274 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2744

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:23:16:274 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:23:16:353 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:16:396 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:23:16:396 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:23:16:396 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:23:16:415 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:23:16:467 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:16:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:16:937 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008EC, Ticket: 00000880, [Empire16], GoToFleetAction#61 GameEntity: 6943 State: WaitingForInitialization Context: Path: 2->3, Path: Path: 2->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:16:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008ED, Ticket: 00000881, [Empire16], MoveToFleetAction#62 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 4) from 0 to 0.3553142.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:17:557 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:17:557 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:17:733 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:23:17:733 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:23:19:969 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:20:068 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:20:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:20:704 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000008EE, [Empire2], ShipGUIDs: 8617 , HeroGUID: 0, Position: NodeIndex:31, FleetGUID: 8845

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:21:468 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:23:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:23:985 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:24:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:25:185 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:25:185 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:27:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F4, Ticket: 00000008, [Empire2], ExpeditionFleetAction#513 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era1 on Maaz III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:27:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:27:686 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:27:887 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:28:153 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000008F5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:28:802 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:30:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F8, Ticket: 00000009, [Empire2], GoToFleetAction#514 GameEntity: 8845 State: WaitingForInitialization Context: Path: 31->30, Path: Path: 31->30

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:30:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008F9, Ticket: 0000088F, [Empire2], MoveToFleetAction#515 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 3.5) from 0 to 0.2766637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:31:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:31:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:31:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:220 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000008FC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FD, Ticket: 00000892, [Empire1], MoveToFleetAction#762 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 5) from 0.4649983 to 0.9920544.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FE, Ticket: 00000893, [Empire1], MoveToFleetAction#763 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 6) from 0.02105266 to 0.8695457.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000008FF, Ticket: 00000894, [Empire1], MoveToFleetAction#764 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->68 (Cost: 5) from 0.3669891 to 0.7339782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:403 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:32:403 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:34:822 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:34:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:35:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:35:603 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000900, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:35:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000901, Ticket: 00000897, [Empire2], MoveToFleetAction#516 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->15 (Cost: 0.4201017) from 0.9482841 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:35:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000902, Ticket: 00000898, [Empire2], MoveToFleetAction#517 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 5.579898) from 0 to 0.220509.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:36:120 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:38:537 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:38:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:38:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:39:737 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:39:737 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:42:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:42:253 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:42:453 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:43:352 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:45:753 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:45:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:46:036 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:46:970 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:46:970 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:49:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:49:469 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:49:769 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:50:769 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:53:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:53:286 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:53:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:54:387 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:54:387 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:56:403 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000090F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:56:803 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:56:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:57:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:58:003 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:23:58:770 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000912, [Empire2]: 1899 8859 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:00:405 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:00:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:00:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:01:720 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:01:720 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:03:203 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000915, Ticket: 00000041, [Empire1], GoToFleetAction#765 GameEntity: 5020 State: WaitingForInitialization Context: Path: 11->16, Path: Path: 11->16

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:03:387 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000916, Ticket: 000008B5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:03:420 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000917, Ticket: 000008B6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:03:520 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000091A, Ticket: 000008B7

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:04:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:04:220 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:04:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:04:952 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000091B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:05:436 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:06:603 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000091E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:06:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000091F, Ticket: 000008BB, [Empire0], MoveToFleetAction#379 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 0.8766118) from 0.904466 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:06:936 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000920, [Empire0], Entity index: 369

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:07:303 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000921, [Empire2]: 2195 8864 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:07:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:07:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:08:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:09:136 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:09:136 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:11:553 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:11:653 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:11:853 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:12:753 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:12:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000926, [Empire0], InitiateEmpireActionFleetAction#380 GameEntity: 5415 State: WaitingForInitialization Context: Veni (186) (StarSystemNode), Path: Veni (186) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:12:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000927, [Empire0], GuardEmpireLocalAction#381 GameEntity: 849 State: WaitingForInitialization Context: Veni (186) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:12:873 STACKCancelling actions on Veni (186) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:15:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:15:270 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:15:453 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:16:470 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:16:470 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:18:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:18:986 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:19:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:20:502 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:20:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092C, Ticket: 000008CA, [Empire0], GoToFleetAction#382 GameEntity: 8111 State: WaitingForInitialization Context: Path: 20->21, Path: Path: 20->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:20:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000092D, Ticket: 000008CB, [Empire0], MoveToFleetAction#383 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 4) from 0 to 0.4732516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:22:920 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:23:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:23:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:23:259 STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000092E, Ticket: 00000042, [Empire1], DestinationFleet: 7819, FleetsGUID: 7819,8168

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:24:219 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:24:219 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:26:503 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:24:26:504 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:24:26:504 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipsManagementPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:24:26:637 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:26:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:26:937 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:27:836 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:253 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:354 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:538 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:554 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000933, Ticket: 00000043, [Empire1], GoToFleetAction#766 GameEntity: 5866 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:587 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000934, Ticket: 000008D3, [Empire0], GoToFleetAction#384 GameEntity: 8519 State: WaitingForInitialization Context: Path: 17->20->21, Path: Path: 17->20->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:603 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:24:30:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000935, Ticket: 000008D4, [Empire1], MoveToFleetAction#767 GameEntity: 5866 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5) from 0 to 0.5342391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000936, Ticket: 000008D5, [Empire0], MoveToFleetAction#385 GameEntity: 8519 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 6) from 0 to 0.7971925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:30:671 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:24:30:687 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:24:31:153 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:24:31:453 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:31:453 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:32:070 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000939, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:33:870 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:33:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:34:170 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:35:070 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:37:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:37:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:37:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:38:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093E, Ticket: 00000044, [Empire1], GoToFleetAction#768 GameEntity: 7596 State: WaitingForInitialization Context: Path: 0->5, Path: Path: 0->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:38:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000093F, Ticket: 000008DF, [Empire1], MoveToFleetAction#769 GameEntity: 7596 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 5) from 0 to 0.343897.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:38:686 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:38:686 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:41:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:41:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:41:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:42:303 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:44:703 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:44:803 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:44:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:45:286 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000944, Ticket: 00000045, [Empire1], GoToFleetAction#770 GameEntity: 7819 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:45:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000945, Ticket: 000008E7, [Empire1], MoveToFleetAction#771 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5) from 0 to 0.5342391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:46:020 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:46:020 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:47:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000946, [Empire1], RootNodeFleetAction#772 GameEntity: 4462 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:48:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:48:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:48:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:49:737 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:51:887 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000949, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:52:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:52:237 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:52:437 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:52:453 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000094A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:52:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000094D, Ticket: 00000046, [Empire1], GoToFleetAction#773 GameEntity: 8106 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:53:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000094E, Ticket: 000008EF, [Empire1], MoveToFleetAction#774 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 5) from 0 to 0.6481979.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:53:054 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000094F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:53:337 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:53:337 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:53:587 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000950, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:55:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:55:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:56:053 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:56:953 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:59:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:59:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:24:59:654 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:00:671 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:00:671 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:03:088 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:03:188 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:03:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:04:387 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:06:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:06:906 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:07:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:08:104 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:08:104 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:10:520 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:10:620 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:10:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:11:722 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:14:138 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:14:238 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:14:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:15:338 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:15:338 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:17:756 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:17:854 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:18:504 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:19:471 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:21:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:21:987 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:22:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:23:087 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:23:087 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:25:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:25:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:25:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:26:704 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:26:905 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:25:29:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:29:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:29:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:30:321 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:30:321 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:31:366 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:25:32:736 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:32:837 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:33:037 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:33:937 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:36:337 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:36:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:36:623 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:37:554 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:37:555 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:39:955 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:40:055 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:40:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:41:255 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:43:671 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:43:771 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:43:956 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:44:871 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:44:871 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:47:288 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:47:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:47:588 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:48:488 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:50:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:51:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:51:487 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:52:405 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:52:405 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:54:821 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:54:922 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:55:122 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:56:122 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:543 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000975, [Empire1], PlanetGUID: 449, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 8908, ColonizedStarsystemGUID: 8907, ColonizedPlanetGUID: 8909, PropagandaGUID: 8910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:543 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:543 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:543 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:552 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:596 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000976, [Empire1], ColonizedStarSystemGUID: 8907, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:58:596 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CheckForNewGuardianPopulation()
    ColonizedPlanet:ColonizedStarSystem_OnStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:NotifyStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:59:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:25:59:772 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:00:739 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:00:739 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:03:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:03:240 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:03:456 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:04:456 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:05:806 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000097E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:06:139 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000097F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:06:856 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:06:956 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:07:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:08:173 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:08:173 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:08:639 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000982, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:10:573 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:10:675 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:10:872 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:11:873 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:14:289 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:14:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:14:573 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:15:589 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:15:589 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:18:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:18:106 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:18:759 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:19:640 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:22:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:22:140 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:22:323 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:23:257 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:23:257 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:24:156 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000098B, Ticket: 00000048, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 2, ContractGUID 8927.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:24:156 STACKRegister new contract DiplomaticContract#8927.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:24:389 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000098C, ContractGUID 8927 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:24:390 STACKContract 8927 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:25:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:25:757 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:25:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:26:973 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:27:557 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000098F, ContractGUID 8927 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:27:557 STACKContract 8927 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:28:723 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000990, Ticket: 0000004A, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 3, ContractGUID 8928.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:28:723 STACKRegister new contract DiplomaticContract#8928.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:28:940 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000991, ContractGUID 8928 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:28:940 STACKContract 8928 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:29:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:29:474 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:29:691 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:30:573 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:30:573 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:32:657 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000994, ContractGUID 8928 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:32:657 STACKContract 8928 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:32:992 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:33:092 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:33:293 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:34:190 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:35:940 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000997, ContractGUID 8704 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:35:940 STACKContract 8704 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:36:606 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:36:707 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:36:906 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:37:807 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:37:807 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:37:824 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000099A, Ticket: 00000954, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation 0.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:38:940 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000099B, ContractGUID 8704.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:40:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:40:323 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:40:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:41:524 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:41:540 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000099C, Ticket: 00000956, Evaluation succeed ContractGUID 8704 Option: 0 Empire 5 AI evaluation -1.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:42:657 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000099F, ContractGUID 8704 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:42:657 STACKContract 8704 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:43:924 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:44:024 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:44:207 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:45:240 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:45:240 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:46:575 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000009A2, [Empire0], ConstructibleElementName: TechnologyDefinitionMilitary10, ConstructionGameEntityGUID: 8935, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:47:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:47:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:47:957 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:48:957 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:51:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:51:457 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:51:642 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:52:672 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:52:672 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:54:523 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:26:54:523 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:26:55:072 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:55:172 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:55:372 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:56:273 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:58:690 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:58:792 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:58:975 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:59:006 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:59:990 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 246.982 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:26:59:990 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:307 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:374 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:474 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:573 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:590 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:707 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:00:990 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:01:977 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:01:977 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:128 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:128 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:128 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:128 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:245 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:245 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:383 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:443 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing Encounter 8742

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing Encounter 8475

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing Encounter 8448

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:482 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:02:757 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:02:757 STACK[ChatMessage] RECV: l:/_turn/59 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:02:857 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:04:414 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000009AB, [Empire5], ColonizedStarSystemGUID: 8266, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:04:840 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:04:941 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:04:957 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACK[Perf] Game dumping took 518 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACK[Perf] Checksum generation took 24 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACK[Perf] Writing file took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACK[Perf] TOTAL DURATION (Text): 557 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACKDump checksum 'TurnEnded': 0x1d0058a18a829c203646544434fdfcd1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\059_TurnEnded_Lust_0x1d0058a18a829c203646544434fdfcd1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:528 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:541 STACK[Dump] Received GameDiagnosticsInfo turn=59, client=0x2c958d0, checksum=0x1d0058a18a829c203646544434fdfcd1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:807 STACK[Dump] Received GameDiagnosticsInfo turn=59, client=0x2c66fb5, checksum=0x1d0058a18a829c203646544434fdfcd1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:05:907 STACK[Dump] Received GameDiagnosticsInfo turn=59, client=0x8d90554, checksum=0x1d0058a18a829c203646544434fdfcd1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:057 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:376 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:376 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:376 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:389 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:389 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:424 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:06:541 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:542 STACK[ChatMessage] RECV: l:/_turn/59 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:724 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:724 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:27:06:991 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000009AE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:023 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000009AF, [Empire3], AutomatedDeliveryFleetAction#611 GameEntity: 8941 State: WaitingForInitialization Context: Path: 13->26, Path: Path: 13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:232 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000009B0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:257 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000009B1, [Empire5], AutomatedDeliveryFleetAction#571 GameEntity: 8943 State: WaitingForInitialization Context: Path: 85->86->87, Path: Path: 85->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:341 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009B2, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:403 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000009B3, [Empire8], GUID = 8945, ShipDesigns = MFPrimitiveSmallAttackAvg x 1, MFPrimitiveSmallAttackStrong x 1, MFPrimitiveMediumAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:423 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009B4, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -875

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:491 STACK[Order] OrderRetrofitMinorFleet::DepartmentOfDefense/OrderRetrofitMinorFleet#000009B6, [Empire8]; FleetGUID: 3183; State: DeveloppingWarmonger

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:540 STACK[Empire 9] OrderColonize preprocessor failed: Omdor I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:557 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009B8, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:591 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009B9, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:624 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000009BA, [Empire9], GUID = 8946, ShipDesigns = MFAdvancedSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:657 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009BB, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -243.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:724 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009BD, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:761 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000009BE, [Empire10], GUID = 8947, ShipDesigns = MFPiratesSmallAttackWeak x 1, MFPiratesSmallAttackAvg x 1, MFPiratesSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:790 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009BF, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -600.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:857 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009C1, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:912 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000009C2, [Empire11], GUID = 8948, ShipDesigns = MFPiratesSmallAttackAvg x 1, MFPiratesSmallAttackStrong x 1, MFPiratesMediumAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:929 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009C3, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -1058.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:07:991 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000009C5, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:24:907 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:25:557 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:25:574 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:26:770 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:725 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000009C6, Ticket: 0000096B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:758 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000009C7, Ticket: 0000096C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:892 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000009CB, Ticket: 0000096D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:925 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000009CC, Ticket: 0000096E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:28:959 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000009CD, Ticket: 0000096F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:024 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000009CF, Ticket: 00000970

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:059 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000009D0, Ticket: 00000971

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D1, Ticket: 00000972, [Empire1], MoveToFleetAction#775 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.713693) from 0.7778375 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:127 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Regular_EconomyAndTrade_Stage3_A

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:27:29:127 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D2, Ticket: 00000973, [Empire3], MoveToFleetAction#612 GameEntity: 8941 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0 to 0.2263268.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D3, Ticket: 00000974, [Empire3], MoveToFleetAction#613 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.6789805 to 0.9053073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:197 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D4, Ticket: 00000975, [Empire5], MoveToFleetAction#572 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:231 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D5, Ticket: 00000976, [Empire5], MoveToFleetAction#573 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 1.312632) from 0.6956308 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D6, Ticket: 00000977, [Empire5], MoveToFleetAction#574 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.1628328) from 0.982229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D7, Ticket: 00000978, [Empire3], GoToFleetAction#614 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:325 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D8, Ticket: 00000979, [Empire3], GoToFleetAction#615 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:358 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009D9, Ticket: 0000097A, [Empire3], GoToFleetAction#616 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DA, Ticket: 0000097B, [Empire3], GoToFleetAction#617 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DB, Ticket: 0000097C, [Empire4], GoToFleetAction#772 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:460 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DC, Ticket: 0000097D, [Empire4], GoToFleetAction#773 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DD, Ticket: 0000097E, [Empire4], GoToFleetAction#774 GameEntity: 3497 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:525 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DE, Ticket: 0000097F, [Empire4], GoToFleetAction#775 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009DF, Ticket: 00000980, [Empire4], GoToFleetAction#776 GameEntity: 4889 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:591 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E0, Ticket: 00000981, [Empire4], GoToFleetAction#777 GameEntity: 8091 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:608 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E1, Ticket: 00000983, [Empire4], GoToFleetAction#778 GameEntity: 3049 State: WaitingForInitialization Context: Path: 78, Path: Path: 78

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:659 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E2, Ticket: 00000984, [Empire5], GoToFleetAction#575 GameEntity: 2582 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:700 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000009E3, Ticket: 00000985, [Empire5], ShipGUIDs: 8838 , HeroGUID: 0, Position: NodeIndex:85, FleetGUID: 8970

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E4, Ticket: 00000986, [Empire5], GoToFleetAction#576 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E5, Ticket: 00000987, [Empire16], GoToFleetAction#63 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:793 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E6, Ticket: 00000988, [Empire16], GoToFleetAction#64 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E7, Ticket: 00000989, [Empire17], GoToFleetAction#1306 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:859 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E8, Ticket: 0000098A, [Empire17], GoToFleetAction#1307 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2->1, Path: Path: 2->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009E9, Ticket: 0000098B, [Empire17], AttackFleetAction#1308 GameEntity: 8946 State: WaitingForInitialization Context: 2e Braises Dévorante (6524) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009EA, Ticket: 0000098C, [Empire17], InitiateEmpireActionFleetAction#1309 GameEntity: 8948 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode), Path: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:29:959 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000009EB, Ticket: 0000098D, [Empire3], ShipsGUID: 3023,7411,3490,4567,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:026 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009ED, Ticket: 0000098F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:258 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000009F4, Ticket: 00000996, [Empire3], GoToFleetAction#618 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:325 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000009F6, Ticket: 00000998, [Empire4], system guid: 4328, contruction guid: 8459, resource name : EmpireEmpirePoint, buyout cost: 377.1443

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:326 STACKThe construction 8459 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:358 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009F7, Ticket: 00000999, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:558 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009FD, Ticket: 0000099F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:626 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000009FF, Ticket: 000009A1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:658 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A00, Ticket: 000009A2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:691 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000A01, Ticket: 000009A3, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade27, ConstructionGameEntityGUID: 8982, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:726 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A02, Ticket: 000009A4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:761 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000A03, Ticket: 000009A5, [Empire5], ShipsGUID: 3238,2877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:797 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000A04, Ticket: 000009A6, [Empire5], ShipsGUID: 5671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:825 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A05, Ticket: 000009A7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:858 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A06, Ticket: 000009A8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:926 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000A08, Ticket: 000009AA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:926 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:30:991 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#00000A0A, Ticket: 000009AC, [Empire5]: StarSystemGUID: 8266, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:258 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A12, Ticket: 000009B4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:291 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A13, Ticket: 000009B5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:326 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A14, Ticket: 000009B6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:359 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A15, Ticket: 000009B7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:393 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A16, Ticket: 000009B8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:426 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A17, Ticket: 000009B9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:458 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A18, Ticket: 000009BA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A19, Ticket: 000009BB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:525 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A1A, Ticket: 000009BC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:591 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A1C, Ticket: 000009BE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:691 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:691 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000A1F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A20, Ticket: 000009C1, [Empire1], MoveToFleetAction#776 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->92 (Cost: 1.286307) from 0 to 0.2212272.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:758 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A21, Ticket: 000009C2, [Empire5], MoveToFleetAction#577 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.837167) from 0 to 0.5641812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:776 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:776 STACKGoToFleetAction #614: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:791 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A22, Ticket: 000009C4, [Empire3], MoveToFleetAction#619 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.363991) from 0.8979353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:826 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A23, Ticket: 000009C5, [Empire3], MoveToFleetAction#620 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.3394902 to 0.4526536.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A24, Ticket: 000009C6, [Empire3], MoveToFleetAction#621 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 3) from 0.001964191 to 0.328907.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A25, Ticket: 000009C7, [Empire4], MoveToFleetAction#779 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2) from 0.527326 to 0.790989.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A26, Ticket: 000009C8, [Empire4], MoveToFleetAction#780 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2) from 0.3529208 to 0.5293812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A27, Ticket: 000009C9, [Empire4], MoveToFleetAction#781 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.015971) from 0.7974528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:31:992 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A28, Ticket: 000009CA, [Empire4], MoveToFleetAction#782 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 2) from 0.3662715 to 0.5494072.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A29, Ticket: 000009CB, [Empire5], MoveToFleetAction#578 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 1.687368) from 0 to 0.4574102.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2A, Ticket: 000009CC, [Empire4], MoveToFleetAction#783 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 1.851383) from 0.6801066 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:092 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2B, Ticket: 000009CD, [Empire4], MoveToFleetAction#784 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 0.03194131) from 0.9936321 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2C, Ticket: 000009CE, [Empire4], MoveToFleetAction#785 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->78 (Cost: 1.04776) from 0.9087694 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2D, Ticket: 000009CF, [Empire5], MoveToFleetAction#579 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 4.157729) from 0.2799304 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2E, Ticket: 000009D0, [Empire5], MoveToFleetAction#580 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 4) from 0.7191553 to 0.8961335.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:224 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A2F, Ticket: 000009D1, [Empire16], MoveToFleetAction#65 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 4) from 0.3553142 to 0.7106284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:260 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A30, Ticket: 000009D2, [Empire16], MoveToFleetAction#66 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 4) from 0.3553142 to 0.7106284.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A31, Ticket: 000009D3, [Empire17], MoveToFleetAction#1310 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 3.273745) from 0.7096134 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:325 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A32, Ticket: 000009D4, [Empire17], MoveToFleetAction#1311 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0 to 0.2777751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:359 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A34, [Empire17], GuardEmpireLocalAction#1312 GameEntity: 866 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:392 STACKCancelling actions on Oyera (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A35, Ticket: 000009D6, [Empire3], MoveToFleetAction#622 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.3944941 to 0.6938059.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:470 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000A36, [Empire5]: System #8266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:542 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:558 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:32:858 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:091 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A38, Ticket: 000009D8, [Empire2], MoveToFleetAction#518 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 7) from 0.2766637 to 0.8299911.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A39, Ticket: 000009D9, [Empire2], MoveToFleetAction#519 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 6) from 0.220509 to 0.4576199.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:174 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3A, [Empire3], Entity index: 615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:208 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3B, [Empire4], Entity index: 778

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:242 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3C, [Empire4], Entity index: 777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:275 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3D, [Empire4], Entity index: 776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:308 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3E, [Empire4], Entity index: 774

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:342 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A3F, [Empire5], Entity index: 575

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:374 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A40, [Empire17], Entity index: 1306

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:415 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A41, Ticket: 000009DA, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:486 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A42, Ticket: 000009DB, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9006

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:529 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A43, Ticket: 000009DC, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9007

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:563 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A44, Ticket: 000009DD, [Empire3], ShipGUIDs: 3023 3490 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9008

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:584 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000A45, Ticket: 000009DE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:675 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A48, Ticket: 000009E1, [Empire17], GoToFleetAction#1313 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2->1, Path: Path: 2->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:33:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A49, Ticket: 000009E2, [Empire17], MoveToFleetAction#1314 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0 to 0.2777751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:025 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:132 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A4E, Ticket: 000009E7, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9012

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:143 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:158 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A4F, Ticket: 000009E9, [Empire5], GoToFleetAction#581 GameEntity: 8970 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:192 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000A50, Ticket: 000009EA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:225 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000A51, Ticket: 000009EB, [Empire5]: WarPlayerAlreadyAtWar To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:258 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000A52, Ticket: 000009EC, [Empire5]: Deceitful Toward Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:292 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A53, Ticket: 000009ED, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:325 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A54, Ticket: 000009EE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:359 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000A55, Ticket: 000009EF, [Empire5], system guid: 8266, contruction guid: 9001, resource name : EmpireMoney, buyout cost: 591.0436

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:34:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A56, Ticket: 000009F0, [Empire5], MoveToFleetAction#582 GameEntity: 8970 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 5) from 0 to 0.4873731.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:909 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A57, Ticket: 000009F1, [Empire3], GoToFleetAction#623 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13->26, Path: Path: 13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:943 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A58, Ticket: 000009F2, [Empire4], GoToFleetAction#786 GameEntity: 3497 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:36:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A59, Ticket: 000009F3, [Empire4], GoToFleetAction#787 GameEntity: 4889 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:008 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5A, Ticket: 000009F4, [Empire4], GoToFleetAction#788 GameEntity: 8091 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5B, Ticket: 000009F5, [Empire3], MoveToFleetAction#624 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1.636009) from 0 to 0.1851363.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5C, Ticket: 000009F6, [Empire4], MoveToFleetAction#789 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.9840292) from 0 to 0.1961792.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5D, Ticket: 000009F7, [Empire4], MoveToFleetAction#790 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.1486167) from 0 to 0.01311248.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5E, Ticket: 000009F8, [Empire4], MoveToFleetAction#791 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 1.968059) from 0 to 0.3400533.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:175 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A5F, Ticket: 000009F9, [Empire4], GoToFleetAction#792 GameEntity: 3049 State: WaitingForInitialization Context: Path: 78->77, Path: Path: 78->77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A60, Ticket: 000009FA, [Empire5], GoToFleetAction#583 GameEntity: 2582 State: WaitingForInitialization Context: Path: 77->83, Path: Path: 77->83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A62, Ticket: 000009FC, [Empire17], InitiateEmpireActionFleetAction#1315 GameEntity: 7876 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode), Path: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A63, Ticket: 000009FD, [Empire4], MoveToFleetAction#793 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 2.95224) from 0 to 0.5112931.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:341 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A64, Ticket: 000009FE, [Empire5], MoveToFleetAction#584 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->83 (Cost: 1.842271) from 0 to 0.2789228.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:375 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A65, [Empire17], GuardEmpireLocalAction#1316 GameEntity: 866 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:375 STACKCancelling actions on Zozmanos (16) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:732 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000A66, Ticket: 000009FF, [Empire3], ShipsGUID: 3023,3490,4567,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:37:766 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A67, Ticket: 00000A00, [Empire3], ShipGUIDs: 7411 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:40:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:40:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:40:442 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:41:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A6F, Ticket: 00000A08, [Empire3], GoToFleetAction#625 GameEntity: 9015 State: WaitingForInitialization Context: Path: 9->2, Path: Path: 9->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:41:380 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A70, Ticket: 00000A09, [Empire3], ShipGUIDs: 3023 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:41:408 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000A71, Ticket: 00000A0A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:41:425 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:41:442 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000A72, Ticket: 00000A0C, [Empire3], MoveToFleetAction#626 GameEntity: 9015 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:43:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:43:826 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:44:058 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:44:076 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000A73, [Empire3], Entity index: 625

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:45:047 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A74, Ticket: 00000A0D, [Empire3], ShipGUIDs: 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9020

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:47:442 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:47:544 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:47:742 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:48:742 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:48:742 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:48:764 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000A7A, Ticket: 00000A15, [Empire3], ShipGUIDs: 3490 4567 4157 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 9019

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:51:159 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:51:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:51:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:54:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:54:976 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:55:175 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:58:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:58:676 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:27:59:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:00:193 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:02:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:02:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:02:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:03:643 STACKBegin encounter simulation ignition 116972

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:009 STACKEnd encounter simulation ignition 116974

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:059 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:325 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:326 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:376 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:576 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:576 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:876 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:876 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:993 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:04:993 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:06:443 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:12:293 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:12:293 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:12:343 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:12:343 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:12:411 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:13:310 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:13:509 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:16:776 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:16:876 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:17:092 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:20:377 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:20:477 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:20:676 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:21:692 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:24:092 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:24:192 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:24:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:27:709 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:27:809 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:28:028 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:29:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA2, Ticket: 0000004B, [Empire1], GoToFleetAction#777 GameEntity: 8106 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:29:576 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA3, Ticket: 00000A3B, [Empire1], MoveToFleetAction#778 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 2.713693) from 0.6481979 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:30:409 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AA4, Ticket: 00000A3C, [Empire1], MoveToFleetAction#779 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 2.286307) from 0 to 0.2963959.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:31:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:31:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:31:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:35:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:35:143 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:35:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:36:310 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:36:726 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AAA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:38:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:38:760 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:38:977 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:39:859 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:39:859 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:40:792 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000AAE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:42:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:42:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:42:643 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:45:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AB2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:45:993 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:46:094 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:46:309 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:46:643 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AB3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:48:226 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000AB7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:49:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:49:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:49:926 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:50:977 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:53:326 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:53:428 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:53:643 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:57:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:57:143 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:57:326 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:59:261 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000AC0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:59:294 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC1, Ticket: 00000A56, [Empire0], MoveToFleetAction#386 GameEntity: 8519 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 1.526413) from 0.7971925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:59:327 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC2, Ticket: 00000A57, [Empire0], MoveToFleetAction#387 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 4) from 0.4732516 to 0.9465032.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:28:59:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC3, Ticket: 00000A58, [Empire0], MoveToFleetAction#388 GameEntity: 8519 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 4.473587) from 0 to 0.529283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:00:644 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:00:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:00:961 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:04:260 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:04:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:04:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:05:577 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:05:760 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:29:05:760 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:29:05:760 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:29:07:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AC9, Ticket: 0000004C, [Empire1], GoToFleetAction#780 GameEntity: 2144 State: WaitingForInitialization Context: Path: 66->64->62->65->76->75, Path: Path: 66->64->62->65->76->75

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:07:593 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACA, Ticket: 00000A5F, [Empire1], MoveToFleetAction#781 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 2.172915) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:07:977 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:08:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:08:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:10:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACE, Ticket: 00000A63, [Empire0], EmpireDiplomaticAction#389 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:11:060 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ACF, Ticket: 00000A64, [Empire1], MoveToFleetAction#782 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->62 (Cost: 2.827085) from 0 to 0.242864.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:11:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AD0, Ticket: 00000A65, [Empire0], EmpireDiplomaticAction#390 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:11:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:12:093 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:12:310 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:15:178 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000AD2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:15:695 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:15:795 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:16:011 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:19:411 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:19:511 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:19:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:20:695 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:23:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:23:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:23:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:127 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:327 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:328 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:828 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000ADB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADC, Ticket: 00000A72, [Empire1], MoveToFleetAction#783 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4.359106) from 0.5342391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADD, Ticket: 00000A73, [Empire1], MoveToFleetAction#784 GameEntity: 7596 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 4.769618) from 0.343897 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADE, Ticket: 00000A74, [Empire1], MoveToFleetAction#785 GameEntity: 5866 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4.359106) from 0.5342391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:961 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000ADF, Ticket: 00000A75, [Empire1], MoveToFleetAction#786 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 12->11 (Cost: 0.07537714) from 0.9920544 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:24:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE0, Ticket: 00000A76, [Empire1], MoveToFleetAction#787 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 0.9224893) from 0.8695457 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:25:028 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE1, Ticket: 00000A77, [Empire1], MoveToFleetAction#788 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->68 (Cost: 3.624384) from 0.7339782 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:25:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE2, Ticket: 00000A78, [Empire1], MoveToFleetAction#789 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->16 (Cost: 4.924623) from 0 to 0.6063378.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:25:145 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AE3, [Empire1], Entity index: 751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:26:128 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000AE4, [Empire1], Entity index: 742

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:26:744 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:26:845 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:062 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE6, Ticket: 00000A7A, [Empire17], AttackFleetAction#1317 GameEntity: 8947 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:327 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AE7, Ticket: 00000A7B, [Empire17], AttackFleetAction#1318 GameEntity: 2698 State: WaitingForInitialization Context: 1re Braises Embrasée (1156) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:361 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:395 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:479 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:496 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:511 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:528 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:27:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AED, Ticket: 00000A81, [Empire5], EmpireDiplomaticAction#585 GameEntity: 854 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:361 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:461 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AEE, Ticket: 00000A82, [Empire17], AttackFleetAction#1319 GameEntity: 8341 State: WaitingForInitialization Context: 2e Braises Brûlante (7596) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:912 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:30:994 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:31:011 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:31:644 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000AF5, Ticket: 00000A87, [Empire5], EmpireDiplomaticAction#586 GameEntity: 854 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:33:978 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:34:078 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:34:295 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:35:345 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:37:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:37:778 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:37:995 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:261 STACKBegin encounter simulation ignition 122600

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:649 STACKEnd encounter simulation ignition 122602

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:695 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:828 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:828 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:38:878 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:078 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:078 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:449 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:449 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:813 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:39:814 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:40:178 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:40:178 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:40:295 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:40:295 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:41:578 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:55:762 STACKBegin encounter simulation ignition 123626

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:56:150 STACKEnd encounter simulation ignition 123628

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:29:56:195 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:05:562 STACKBegin encounter simulation ignition 124188

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:05:950 STACKEnd encounter simulation ignition 124191

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:05:996 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:312 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:312 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:346 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:346 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:379 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:379 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:412 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:412 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:479 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:546 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:612 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:679 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:679 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:745 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:745 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:800 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:11:800 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=c9103002-33b1-42e1-a454-af3cba27c020.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=466196, Guid=fefdec08-d6a2-4272-86c6-6cd7db583d9a.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1490196 ChunkGuids=(c9103002-33b1-42e1-a454-af3cba27c020,fefdec08-d6a2-4272-86c6-6cd7db583d9a).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=dd9b12f8-448b-4b09-b32f-46e696ac8cf5.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=466196, Guid=8b53c907-fa47-4f2c-b3bb-338a28b1aa49.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:131 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1490196 ChunkGuids=(dd9b12f8-448b-4b09-b32f-46e696ac8cf5,8b53c907-fa47-4f2c-b3bb-338a28b1aa49).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:184 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:184 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:347 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:347 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:446 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:446 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:463 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:463 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:512 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:512 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:613 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:12:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B35, [Empire1], GoToFleetAction#790 GameEntity: 1156 State: WaitingForInitialization Context: Path: 33->27, Path: Path: 33->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:17:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B36, Ticket: 0000004D, [Empire1], GoToFleetAction#791 GameEntity: 2616 State: WaitingForInitialization Context: Path: 68->69->72, Path: Path: 68->69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:20:860 STACKCannot find the GuiElement 'ShipDesign#7973'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Gui:GetTitle(System.Reflection.ParameterInfo)
    GuiColonizedStarSystem:get_ConstructionQueue()
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoProperty:GetValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCell:SetComparable(System.Reflection.ParameterInfo)
    GuiTableCell:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableCellSystemQueue:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:BindCell(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTableLine:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:RefreshLine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTable:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:30:23:310 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B37, [Empire1], AttackFleetAction#792 GameEntity: 7596 State: WaitingForInitialization Context: 1re Pirates atroces (8341) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:23:344 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:23:427 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:23:443 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:25:394 STACK[Empire 1] OrderEntityAction preprocessing failed because AttackFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:48:697 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:48:697 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:48:746 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:48:746 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:48:815 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:146 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B40, Ticket: 00000AC3, [Empire1], MoveToFleetAction#793 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.375616) from 0 to 0.2742473.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B41, Ticket: 00000AC4, [Empire1], MoveToFleetAction#794 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 5.077511) from 0 to 0.6045263.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B45, Ticket: 00000AC8, [Empire17], InitiateEmpireActionFleetAction#1320 GameEntity: 8434 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode), Path: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B46, [Empire17], GuardEmpireLocalAction#1321 GameEntity: 866 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:50:663 STACKCancelling actions on Muzis (33) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:51:863 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:30:53:630 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:53:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:53:947 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:54:996 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:30:57:232 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:331 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B4C, Ticket: 00000ACD, [Empire17], AttackFleetAction#1322 GameEntity: 8434 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B4D, Ticket: 00000ACE, [Empire17], GoToFleetAction#1323 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33->27, Path: Path: 33->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:861 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:895 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B4F, Ticket: 00000AD0, [Empire17], MoveToFleetAction#1324 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 4) from 0 to 0.4762383.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:979 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:57:994 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:30:58:445 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:00:845 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:00:945 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:01:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:02:995 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:02:995 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:02:995 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:03:600 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:OnBeginHide(System.Reflection.ParameterInfo)
    GuiWindow:OnBeginHide(System.Reflection.ParameterInfo)
    GuiScreen:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:31:03:600 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:OnBeginHide(System.Reflection.ParameterInfo)
    GuiWindow:OnBeginHide(System.Reflection.ParameterInfo)
    GuiScreen:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:31:03:600 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:OnBeginHide(System.Reflection.ParameterInfo)
    GuiWindow:OnBeginHide(System.Reflection.ParameterInfo)
    GuiScreen:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:31:04:461 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:04:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:04:779 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:062 STACKBegin encounter simulation ignition 127701

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:471 STACKEnd encounter simulation ignition 127704

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:499 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:612 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:612 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:661 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:861 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:05:861 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=59797519-c077-4c8a-bf77-b70bc56c741b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=437684, Guid=22c9e651-3da7-438c-a56a-57256881f924.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1461684 ChunkGuids=(59797519-c077-4c8a-bf77-b70bc56c741b,22c9e651-3da7-438c-a56a-57256881f924).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=25f84387-b066-47a3-8afb-da3156266cb7.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=437684, Guid=15017cc6-21d7-49bb-9ff0-5d3a2f3d60a7.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:225 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1461684 ChunkGuids=(25f84387-b066-47a3-8afb-da3156266cb7,15017cc6-21d7-49bb-9ff0-5d3a2f3d60a7).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:274 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:274 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:444 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:445 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:561 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:06:561 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:08:295 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:08:295 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:08:295 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:08:496 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:08:613 STACKBegin encounter simulation ignition 127890

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:09:004 STACKEnd encounter simulation ignition 127892

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:09:060 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:13:393 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:13:393 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:13:393 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:17:656 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:17:656 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:17:656 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:19:876 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:19:876 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:19:876 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:22:411 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:22:411 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:22:411 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:23:409 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:23:409 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:23:409 STACKAudio bank G_Dialog_RiftBorn has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:057 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:058 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:058 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:058 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:058 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000B6A, ContractGUID 6113 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:27:058 STACKContract 6113 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:27:070 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:070 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:070 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:27:070 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:32:596 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:32:596 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:34:312 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000B6B, ContractGUID 6113 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:34:312 STACKContract 6113 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:34:341 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:34:341 STACKAudio bank G_Dialog_Cravers has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:163 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000B6C, Ticket: 00000AE7, EmpireWhichInitiatedIndex : 0, EmpireWhichReceivesIndex : 2, ContractGUID 9078.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:35:163 STACKRegister new contract DiplomaticContract#9078.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:181 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:197 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000B6D, ContractGUID 9078 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:35:197 STACKContract 9078 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:35:214 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:214 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:214 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:35:214 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:42:146 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:146 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:179 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:179 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:213 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:213 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:279 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:346 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:480 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:480 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:729 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:730 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:846 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:42:846 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:45:146 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:45:146 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:45:196 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:45:196 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:45:263 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:46:180 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000B82, ContractGUID 9078 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:46:180 STACKContract 9078 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:46:207 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:46:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:46:753 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:31:46:897 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:50:247 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:50:349 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:50:564 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:51:532 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:53:564 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B88, [Empire1], InitiateEmpireActionFleetAction#795 GameEntity: 7596 State: WaitingForInitialization Context: Gatria (47) (StarSystemNode), Path: Gatria (47) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:53:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B89, [Empire1], GuardEmpireLocalAction#796 GameEntity: 850 State: WaitingForInitialization Context: Gatria (47) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:53:598 STACKCancelling actions on Gatria (47) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:53:864 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:53:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:54:181 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:55:181 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:55:181 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:57:581 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:57:681 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:57:881 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:59:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B8F, [Empire1], InitiateEmpireActionFleetAction#797 GameEntity: 5866 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode), Path: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:59:065 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000B90, [Empire1], GuardEmpireLocalAction#798 GameEntity: 850 State: WaitingForInitialization Context: Muzis (33) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:31:59:065 STACKCancelling actions on Muzis (33) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:01:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:01:297 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:01:514 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:02:798 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:02:864 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:02:964 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 8971

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 9064

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 9065

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 9066

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 9070

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKDisposing ServerEncounter 9075

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:089 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:225 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:300 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:331 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics01

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:364 STACK[rseed] 877

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:365 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics03

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:381 STACK[rseed] 880

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:398 STACK[rseed] 883

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:465 STACK[rseed] 1685

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:481 STACK[rseed] 1689

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:498 STACK[rseed] 1931

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:565 STACK[rseed] 2305

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:581 STACK[rseed] 2402

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:600 STACK[rseed] 5661

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:665 STACK[rseed] 1994

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:682 STACK[rseed] 2472

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:699 STACK[rseed] 6621

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:782 STACK[rseed] 4328

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:799 STACK[rseed] 8266

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:882 STACK[rseed] 5531

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:03:898 STACK[Election] CANDIDATES [0] Politics06 0.547619 23 [1] Politics03 0.452381 19 REP_VOTES Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Mizar Politics06 Dorado Politics03 Dorado Politics03 Pictor Politics03 Pegasus Politics03 Dorado Politics06 Pictor Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Mizar Politics06 Mizar Politics06 Pictor Politics06 Pictor Politics06 Pictor Politics06 Pictor Politics06 Pictor Politics06 Pegasus Politics06 Pegasus Politics06 Dorado Politics03 Pictor Politics03 Pictor Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Mizar Politics03 Pictor Politics03 Pictor Politics03 Pictor Politics03 Pictor Politics03 Pegasus Politics03 Pegasus Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:04:067 STACK[Election] CANDIDATES [0] Politics03 0.5733333 43 [1] Politics06 0.4266667 32 REP_VOTES Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Vorta Politics03 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Kamos Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Kamos Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Kamos Politics06 Kamos Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Takim Politics06 Takim Politics06 Takim Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:04:115 STACK[Election] CANDIDATES [0] Politics01 0.7380952 31 [1] Politics03 0.2619048 11 REP_VOTES Bushir Politics01 Triime Politics01 Triime Politics01 Triime Politics01 Triime Politics01 Triime Politics01 Dyl Politics01 Dyl Politics01 Dyl Politics01 Vega Politics01 Vega Politics01 Vega Politics01 Vega Politics01 Vega Politics01 Syrma Politics01 Syrma Politics01 Syrma Politics01 Syrma Politics01 Lyra Politics01 Lyra Politics01 Lyra Politics01 Lyra Politics01 Bushir Politics01 Bushir Politics01 Bushir Politics01 Vega Politics01 Lyra Politics01 Triime Politics03 Triime Politics01 Dyl Politics03 Syrma Politics01 Bushir Politics03 Dyl Politics03 Dyl Politics03 Vega Politics01 Syrma Politics03 Lyra Politics01 Bushir Politics03 Bushir Politics03 Dyl Politics03 Syrma Politics03 Lyra Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:09:065 STACK[Elect] Empire#0: Selected action 'ElectionActionNoneEmpire' on 'Politics05'.

    Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo)
    ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:32:09:081 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneEmpire, PoliticsName: Politics05

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:09:132 STACK[rseed] 1121

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:09:232 STACK[rseed] 6392

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:09:331 STACK[rseed] 8520

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:09:432 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDemocracy, PoliticsName: Politics02

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:11:347 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDictatorship, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:13:484 STACK[Election] CANDIDATES [0] Politics03 0.51875 83 [1] Politics06 0.325 52 [2] Politics02 0.15625 25 REP_VOTES Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Naos Politics03 Naos Politics03 Naos Politics03 Naos Politics03 Cheng Politics03 Cheng Politics03 Jyem Politics03 Jyem Politics03 Xitterbia Politics03 Dakel Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Feadix Politics03 Zhaen Politics03 Zhaen Politics03 Naos Politics03 Dakel Politics06 Aquarius Politics06 Jovanus Politics06 Feadix Politics06 Ursa Politics06 Naos Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Jovanus Politics06 Jovanus Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Zhaen Politics06 Zhaen Politics06 Zhaen Politics06 Naos Politics06 Naos Politics06 Cheng Politics06 Cheng Politics06 Jyem Politics06 Jyem Politics06 Xitterbia Politics06 Dakel Politics06 Dakel Politics02 Dakel Politics06 Dakel Politics02 Aquarius Politics06 Aquarius Politics02 Jovanus Politics06 Oshyi Politics02 Ursa Politics06 Ursa Politics02 Ursa Politics06 Ursa Politics02 Zhaen Politics06 Naos Politics02 Naos Politics06 Dakel Politics02 Dakel Politics02 Dakel Politics02 Aquarius Politics02 Aquarius Politics02 Jovanus Politics02 Feadix Politics02 Feadix Politics02 Feadix Politics02 Feadix Politics02 Oshyi Politics02 Oshyi Politics02 Oshyi Politics02 Oshyi Politics02 Ursa Politics02 Ursa Politics02 Zhaen Politics02 Naos Politics02

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:14:864 STACK[Election] CANDIDATES [0] Politics05 0.7333333 11 [1] Politics06 0.2666667 4 REP_VOTES Ship#1121 Politics05 Ship#1121 Politics05 Ship#1121 Politics05 Ship#1121 Politics05 Ship#6392 Politics05 Ship#6392 Politics05 Ship#6392 Politics05 Ship#8520 Politics05 Ship#8520 Politics05 Ship#1121 Politics06 Ship#1121 Politics06 Ship#6392 Politics06 Ship#8520 Politics06 Ship#1121 Politics05 Ship#8520 Politics05

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:15:931 STACK[Election] CANDIDATES [0] Politics06 1 49 REP_VOTES Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Byrtus Politics06 Byrtus Politics06 Byrtus Politics06 Byrtus Politics06 Byrtus Politics06 Byrtus Politics06 Byrtus Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:17:965 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:18:147 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:145 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:145 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:254 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Fleet:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:32:19:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:334 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:469 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:469 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:469 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:583 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:583 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:583 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:650 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:674 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:674 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:674 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:19:674 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:20:065 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:20:065 STACK[ChatMessage] RECV: l:/_turn/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:20:065 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:21:331 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000BAD, [Empire4]: System #4328

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:21:698 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:21:798 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:21:815 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:042 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACK[Perf] Game dumping took 176 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACK[Perf] Checksum generation took 26 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACK[Perf] Writing file took 13 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACK[Perf] TOTAL DURATION (Text): 218 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACKDump checksum 'TurnEnded': 0x98c69d26870c4e00bb694ffeeefa8dc5.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\060_TurnEnded_Lust_0x98c69d26870c4e00bb694ffeeefa8dc5.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:043 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:051 STACK[Dump] Received GameDiagnosticsInfo turn=60, client=0x2c958d0, checksum=0x98c69d26870c4e00bb694ffeeefa8dc5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:22:714 STACK[Dump] Received GameDiagnosticsInfo turn=60, client=0x2c66fb5, checksum=0x98c69d26870c4e00bb694ffeeefa8dc5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:23:748 STACK[Dump] Received GameDiagnosticsInfo turn=60, client=0x8d90554, checksum=0x98c69d26870c4e00bb694ffeeefa8dc5.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:23:931 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:265 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:265 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:24:265 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:24:278 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:278 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:315 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:398 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000BAF, Ticket: 00000B15

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:416 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:24:416 STACK[ChatMessage] RECV: l:/_turn/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:24:432 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000BB0, Ticket: 00000B16

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:24:615 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:24:615 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:32:25:125 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000BB1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:25:148 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000BB2, [Empire5], AutomatedDeliveryFleetAction#587 GameEntity: 9104 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:25:249 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000BB3, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:25:265 STACK[Empire 8] OrderColonize preprocessor failed: Llekim II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:25:282 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000BB4, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:25:581 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:26:731 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:26:748 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:27:976 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:37:865 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:32:44:432 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:449 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000BB5, Ticket: 00000B17

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:483 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000BB6, Ticket: 00000B18

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB7, Ticket: 00000B19, [Empire1], MoveToFleetAction#799 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->92 (Cost: 3) from 0.2212272 to 0.7371863.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB8, Ticket: 00000B1A, [Empire3], MoveToFleetAction#627 GameEntity: 8941 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.2263268 to 0.4526536.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:582 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BB9, Ticket: 00000B1B, [Empire3], MoveToFleetAction#628 GameEntity: 8335 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.8367785) from 0.9053073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBA, Ticket: 00000B1C, [Empire5], MoveToFleetAction#588 GameEntity: 9104 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBB, Ticket: 00000B1D, [Empire5], MoveToFleetAction#589 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:682 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBC, Ticket: 00000B1E, [Empire5], MoveToFleetAction#590 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.001592) from 0.4574102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:716 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBD, Ticket: 00000B1F, [Empire5], MoveToFleetAction#591 GameEntity: 8339 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.191656) from 0.5641812 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBE, Ticket: 00000B20, [Empire3], GoToFleetAction#629 GameEntity: 9015 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:766 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:784 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BBF, Ticket: 00000B22, [Empire3], GoToFleetAction#630 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:816 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC0, Ticket: 00000B23, [Empire3], GoToFleetAction#631 GameEntity: 7677 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC1, Ticket: 00000B24, [Empire3], GoToFleetAction#632 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC2, Ticket: 00000B25, [Empire3], GoToFleetAction#633 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:917 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC3, Ticket: 00000B26, [Empire4], GoToFleetAction#794 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC4, Ticket: 00000B27, [Empire4], GoToFleetAction#795 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:982 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:44:982 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC5, Ticket: 00000B28, [Empire4], GoToFleetAction#796 GameEntity: 3497 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:021 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC6, Ticket: 00000B29, [Empire4], GoToFleetAction#797 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC7, Ticket: 00000B2A, [Empire4], GoToFleetAction#798 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC8, Ticket: 00000B2B, [Empire4], GoToFleetAction#799 GameEntity: 8091 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BC9, Ticket: 00000B2C, [Empire4], GoToFleetAction#800 GameEntity: 3049 State: WaitingForInitialization Context: Path: 77, Path: Path: 77

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BCB, Ticket: 00000B2E, [Empire5], GoToFleetAction#592 GameEntity: 8970 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BCC, Ticket: 00000B2F, [Empire5], GoToFleetAction#593 GameEntity: 2582 State: WaitingForInitialization Context: Path: 83, Path: Path: 83

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:255 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BCD, Ticket: 00000B30, [Empire5], ShipGUIDs: 8981 , HeroGUID: 0, Position: NodeIndex:84, FleetGUID: 9107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:294 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BCE, Ticket: 00000B31, [Empire5], ShipGUIDs: 9004 , HeroGUID: 0, Position: NodeIndex:85, FleetGUID: 9108

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BCF, Ticket: 00000B32, [Empire5], GoToFleetAction#594 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92, Path: Path: 92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD0, Ticket: 00000B33, [Empire16], GoToFleetAction#67 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD1, Ticket: 00000B34, [Empire16], GoToFleetAction#68 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD2, Ticket: 00000B35, [Empire17], GoToFleetAction#1325 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD3, Ticket: 00000B36, [Empire17], GoToFleetAction#1326 GameEntity: 8945 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:482 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD4, Ticket: 00000B37, [Empire17], GoToFleetAction#1327 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BD5, Ticket: 00000B38, [Empire17], GoToFleetAction#1328 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:549 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD6, Ticket: 00000B39, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:582 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BD7, Ticket: 00000B3A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:621 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000BD8, Ticket: 00000B3B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:621 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:654 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000BD9, Ticket: 00000B3C, [Empire3], ShipsGUID: 4428,2867,3784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:688 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000BDA, Ticket: 00000B3D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:699 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:722 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000BDB, Ticket: 00000B3F, [Empire3], ShipsGUID: 3023,3490,4567,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:749 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BDC, Ticket: 00000B40, [Empire3], GoToFleetAction#634 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:950 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000BE2, Ticket: 00000B46, [Empire3]: NeutralThinkingAboutScienceAgreement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:45:984 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE3, Ticket: 00000B47, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:016 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BE4, Ticket: 00000B48, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:216 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000BEA, Ticket: 00000B4E, [Empire4]: NeutralThinkingAboutTradeAgreement To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:266 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:284 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000BEC, Ticket: 00000B51, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:284 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:317 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BED, Ticket: 00000B52, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:349 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000BEE, Ticket: 00000B53, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BEF, Ticket: 00000B54, [Empire5], GoToFleetAction#595 GameEntity: 8970 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:484 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000BF2, Ticket: 00000B57, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:484 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:717 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BF9, Ticket: 00000B5E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:751 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000BFA, Ticket: 00000B5F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:791 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000BFB, Ticket: 00000B60, [Empire5], ShipGUIDs: 8981 , HeroGUID: 0, Position: NodeIndex:84, FleetGUID: 9122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:817 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:817 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BFC, Ticket: 00000B61, [Empire3], MoveToFleetAction#635 GameEntity: 9015 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:833 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:833 STACKGoToFleetAction #630: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:849 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BFD, Ticket: 00000B63, [Empire3], MoveToFleetAction#636 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 3) from 0.1851363 to 0.5246266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BFE, Ticket: 00000B64, [Empire3], MoveToFleetAction#637 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.4526536 to 0.5658171.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000BFF, Ticket: 00000B65, [Empire3], MoveToFleetAction#638 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 3) from 0.328907 to 0.6558498.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C00, Ticket: 00000B66, [Empire4], MoveToFleetAction#801 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.585441) from 0.790989 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:46:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C01, Ticket: 00000B67, [Empire4], MoveToFleetAction#802 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2) from 0.5293812 to 0.7058416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C02, Ticket: 00000B68, [Empire4], MoveToFleetAction#803 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.1961792 to 0.5949057.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C03, Ticket: 00000B69, [Empire4], MoveToFleetAction#804 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 2) from 0.5494072 to 0.732543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C04, Ticket: 00000B6A, [Empire4], MoveToFleetAction#805 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.01311248 to 0.1895729.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C05, Ticket: 00000B6B, [Empire4], MoveToFleetAction#806 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 2) from 0.3400533 to 0.6856257.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:149 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C06, Ticket: 00000B6C, [Empire4], MoveToFleetAction#807 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 78->77 (Cost: 2.821826) from 0.5112931 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:165 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:166 STACKGoToFleetAction #592: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C07, Ticket: 00000B6E, [Empire5], MoveToFleetAction#596 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->83 (Cost: 4.762678) from 0.2789228 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C08, Ticket: 00000B6F, [Empire5], MoveToFleetAction#597 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->92 (Cost: 2.347553) from 0.8961335 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:251 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C09, Ticket: 00000B70, [Empire16], MoveToFleetAction#69 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 3.257642) from 0.7106284 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0A, Ticket: 00000B71, [Empire16], MoveToFleetAction#70 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->3 (Cost: 3.257642) from 0.7106284 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:300 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:300 STACKGoToFleetAction #1325: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0B, Ticket: 00000B73, [Empire17], MoveToFleetAction#1329 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.2777751 to 0.5555502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0C, Ticket: 00000B74, [Empire17], MoveToFleetAction#1330 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.2777751 to 0.5555502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0D, Ticket: 00000B75, [Empire17], MoveToFleetAction#1331 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 4) from 0.4762383 to 0.9524766.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:416 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0E, Ticket: 00000B76, [Empire5], MoveToFleetAction#598 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.9984078) from 0 to 0.2178917.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C0F, Ticket: 00000B77, [Empire3], MoveToFleetAction#639 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.6938059 to 0.9931177.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:47:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C10, Ticket: 00000B78, [Empire5], MoveToFleetAction#599 GameEntity: 8970 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 5) from 0.4873731 to 0.9747461.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:133 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:366 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C11, [Empire3], Entity index: 629

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:399 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C12, [Empire4], Entity index: 800

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:432 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C13, [Empire4], Entity index: 794

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:466 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C14, [Empire5], Entity index: 594

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:499 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C15, [Empire5], Entity index: 593

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:533 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000C16, Ticket: 00000B79, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:572 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C17, Ticket: 00000B7A, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9123

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:635 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000C19, Ticket: 00000B7C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:48:635 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:316 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:343 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C1B, Ticket: 00000B7F, [Empire3], ShipGUIDs: 3023 3490 4157 4567 , HeroGUID: 0, Position: NodeIndex:9, FleetGUID: 9125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:366 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C1C, Ticket: 00000B80, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:399 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C1D, Ticket: 00000B81, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:466 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C1F, Ticket: 00000B83, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:500 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C20, Ticket: 00000B84, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:533 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000C21, Ticket: 00000B85, [Empire5], ShipsGUID: 1239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:49:550 STACKOrder preprocessor failed because the law entity (#9106) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:51:733 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:51:833 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:066 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:286 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000C23, Ticket: 00000B88, [Empire3], ShipGUIDs: 7411 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 8476

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C24, Ticket: 00000B89, [Empire4], GoToFleetAction#808 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C25, Ticket: 00000B8A, [Empire4], GoToFleetAction#809 GameEntity: 3049 State: WaitingForInitialization Context: Path: 77->67, Path: Path: 77->67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:416 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000C27, Ticket: 00000B8C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C28, Ticket: 00000B8D, [Empire5], ExpeditionFleetAction#600 GameEntity: 1237 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Jyem I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C29, Ticket: 00000B8E, [Empire4], MoveToFleetAction#810 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.4145594) from 0 to 0.05465198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:52:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2A, Ticket: 00000B8F, [Empire4], MoveToFleetAction#811 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->67 (Cost: 1.178174) from 0 to 0.3753215.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2B, Ticket: 00000B90, [Empire3], GoToFleetAction#640 GameEntity: 9125 State: WaitingForInitialization Context: Path: 9->2, Path: Path: 9->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:066 STACK[Empire 4] OrderRetrofitShips preprocessor failed: ShipsArentDocked

    DepartmentOfDefense:RetrofitShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C2D, Ticket: 00000B93, [Empire5], GoToFleetAction#601 GameEntity: 9122 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:149 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C2E, Ticket: 00000B94, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:183 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C2F, Ticket: 00000B95, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C30, Ticket: 00000B96, [Empire3], MoveToFleetAction#641 GameEntity: 9125 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:53:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C31, Ticket: 00000B97, [Empire5], MoveToFleetAction#602 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 5) from 0 to 0.579286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:54:933 STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#00000C32, Ticket: 00000051, [Empire1], EmpireIndex: 1, Population: AffinityHoratio

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:55:434 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:55:533 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:55:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:55:782 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C33, [Empire3], Entity index: 640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:56:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C36, Ticket: 00000B9A, [Empire5], GoToFleetAction#603 GameEntity: 2582 State: WaitingForInitialization Context: Path: 83->82, Path: Path: 83->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:56:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C37, Ticket: 00000B9B, [Empire5], MoveToFleetAction#604 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 1.237322) from 0 to 0.2127341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:56:350 STACK[Order] OrderApplyPopulationBoost::DepartmentOfTheInterior/OrderApplyPopulationBoost#00000C38, Ticket: 00000052, [Empire1], EmpireIndex: 1, Population: AffinityRemnant

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:56:650 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:56:666 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000C39, Ticket: 00000B9D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:59:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:59:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:32:59:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:00:299 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:02:667 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:02:767 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:02:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:06:283 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:06:382 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:06:582 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:08:266 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000C42, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:08:300 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C43, Ticket: 00000BA7, [Empire2], MoveToFleetAction#520 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 2.150738) from 0.8299911 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:08:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C44, Ticket: 00000BA8, [Empire2], MoveToFleetAction#521 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 6) from 0.4576199 to 0.6947307.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:09:051 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C45, [Empire2], Entity index: 514

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:09:901 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:09:950 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:33:09:950 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:33:09:950 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:33:10:152 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:10:349 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:11:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C48, Ticket: 00000BAB, [Empire0], AskForMinorQuestEmpireAction#391 GameEntity: 849 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:11:124 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000C49, Ticket: 00000BAC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:13:702 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:13:801 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:14:000 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:15:017 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:15:017 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:15:017 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:16:735 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C50, Ticket: 0000000F, [Empire2], ExpeditionFleetAction#522 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly16 on Imex IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:17:417 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:17:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:17:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:21:134 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:21:234 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:21:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:24:851 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:24:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:25:168 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:28:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:28:568 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:28:768 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:29:768 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:29:768 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:29:768 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:32:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:32:269 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:32:468 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:35:735 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C60, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:35:884 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:35:985 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:36:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:39:601 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:39:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:40:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:41:185 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000C64, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:018 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000C68, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C69, Ticket: 00000BCE, [Empire1], MoveToFleetAction#800 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3.640354) from 0.2742473 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:085 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6A, Ticket: 00000BCF, [Empire1], MoveToFleetAction#801 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 3.321646) from 0.6045263 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6B, Ticket: 00000BD0, [Empire1], MoveToFleetAction#802 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->62 (Cost: 5) from 0.242864 to 0.6723947.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6C, Ticket: 00000BD1, [Empire1], MoveToFleetAction#803 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 5) from 0.2963959 to 0.9445938.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C6D, Ticket: 00000BD2, [Empire1], MoveToFleetAction#804 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 11->16 (Cost: 3.19729) from 0.6063378 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:229 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:33:43:229 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:33:43:229 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireMet(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnEmpireSeen(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Visibility_OnLayerChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityVisibility:PostRefreshVisibility(System.Reflection.ParameterInfo)
    VisibilityController:RefreshVisibility()
    VisibilityController:Update()

14:33:43:768 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:43:870 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:44:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:44:102 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C6E, [Empire1], Entity index: 790

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:44:134 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000C6F, [Empire1], Entity index: 765

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:45:085 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:45:085 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:45:085 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:45:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C73, Ticket: 00000BD9, [Empire1], MoveToFleetAction#805 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.359646) from 0 to 0.1792441.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:47:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:47:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:47:802 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:48:518 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C74, [Empire2], LaunchProbeFleetAction#523 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Vector

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:48:552 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C75, [Empire2], MoveToProbeAction#524 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:50:402 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000C79, Ticket: 00000054, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 9159.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:50:402 STACKRegister new contract DiplomaticContract#9159.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:50:652 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C7A, ContractGUID 9159 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:50:652 STACKContract 9159 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:51:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:51:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:51:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:52:285 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C7E, ContractGUID 9159.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:54:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:54:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:55:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:56:085 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C7F, ContractGUID 9159.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:56:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000C83, Ticket: 00000010, [Empire2], GoToFleetAction#525 GameEntity: 8845 State: WaitingForInitialization Context: Path: 30->36->39, Path: Path: 30->36->39

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:57:285 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C84, ContractGUID 9159.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:58:419 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C85, ContractGUID 9159.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:58:536 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:58:637 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:58:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:59:835 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:59:835 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:59:835 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:33:59:886 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000C89, ContractGUID 9159.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:02:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:02:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:02:652 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:03:274 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C8A, Ticket: 00000055, ContractGUID 9159 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1959.375 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:03:274 STACKContract 9159 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:06:051 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:06:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:06:351 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:09:768 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:09:868 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:10:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000C91, ContractGUID 9159 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:413 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:414 STACK[Pressure] Added 'PressurePeaceTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:414 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressurePeace -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:414 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticRelationState:DepartmentOfForeignAffairs_DiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:OnDiplomaticRelationStateChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDiplomaticRelationState:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:414 STACKContract 9159 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:12:615 STACKAudio bank G_Dialog_Unfallen has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:34:13:386 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:13:486 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:13:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:14:686 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:14:686 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:14:704 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C98, Ticket: 00000BF7, [Empire4]: Cordial Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:14:720 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:14:737 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000C99, Ticket: 00000BF9, [Empire5]: Cordial Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:17:085 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:17:171 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:17:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:20:720 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:20:820 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:21:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:24:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:24:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:24:737 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:24:753 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CA0, [Empire2]: 3961 8387 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:28:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:28:138 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:28:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:29:254 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:29:254 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:29:254 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:31:654 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:31:754 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:31:970 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:35:281 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:35:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:35:969 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:38:286 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CAD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:39:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:39:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:39:520 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:40:003 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000CAE, [Empire2], context guid: 2195, contruction guid: 9181

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:42:810 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:42:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:42:905 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CB2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:43:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:44:020 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:44:020 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:44:020 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:45:920 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CB6, [Empire2]: 2195 9183 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:46:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:46:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:46:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:46:987 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000CB7, [Empire2]: 2195 9183 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:49:054 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CBB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:50:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:50:138 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:50:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:53:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:53:853 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:54:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:57:471 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:57:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:57:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:58:771 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:58:771 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:34:58:771 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:01:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:01:266 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000CC5, [Empire2], context guid: 2195, contruction guid: 6084

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:01:351 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:01:520 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Dyl I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:35:01:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:01:804 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CC6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:03:555 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Dyl II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:35:04:801 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:04:903 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:05:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:08:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:08:620 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:08:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:12:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:12:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:12:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:13:339 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:13:339 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:13:339 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:15:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:15:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:16:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:17:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD6, Ticket: 00000056, [Empire1], GoToFleetAction#806 GameEntity: 5020 State: WaitingForInitialization Context: Path: 16->17, Path: Path: 16->17

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:17:772 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CD7, Ticket: 00000C39, [Empire1], MoveToFleetAction#807 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 1.80271) from 0 to 0.1588472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:19:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:19:554 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:19:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:21:523 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:21:772 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:22:023 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:22:272 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000CDE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:23:072 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:23:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:23:389 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:24:505 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE2, Ticket: 00000057, [Empire1], GoToFleetAction#808 GameEntity: 1156 State: WaitingForInitialization Context: Path: 27->15, Path: Path: 27->15

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:24:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000CE3, Ticket: 00000C40, [Empire1], MoveToFleetAction#809 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->15 (Cost: 2.678354) from 0 to 0.3501202.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:26:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:26:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:27:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:27:989 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:27:989 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:27:989 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:30:389 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:30:489 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:31:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:31:156 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000CE7, ContractGUID 8927 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:31:156 STACKContract 8927 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:34:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:34:522 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:34:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:37:372 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000CEE, ContractGUID 8927 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:37:372 STACKContract 8927 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:38:039 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:38:139 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:38:355 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:41:656 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:41:756 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:41:956 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:42:956 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:42:956 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:42:956 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:44:885 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:35:46:269 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Naos I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:35:46:269 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:46:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:46:689 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:47:122 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Naos II

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:35:49:938 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:50:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:50:238 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:53:656 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:53:755 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:53:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:57:373 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:57:473 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:57:672 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:58:572 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:58:572 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:35:58:572 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:00:974 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:01:073 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:01:290 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:04:590 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:04:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:04:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:08:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:08:406 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:08:622 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:12:024 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:12:123 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:12:323 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:13:323 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:13:323 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:13:323 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:15:742 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:15:841 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:16:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:19:455 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:19:555 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:19:756 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:23:056 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:23:374 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:23:590 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:25:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D18, Ticket: 00000013, [Empire2], EmpireDiplomaticAction#526 GameEntity: 851 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:26:875 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:26:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:27:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:28:173 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:28:173 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:28:190 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:29:424 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000D1C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:29:457 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D1D, Ticket: 00000C83, [Empire0], MoveToFleetAction#392 GameEntity: 8519 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 3.978577) from 0.529283 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:29:491 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D1E, Ticket: 00000C84, [Empire0], MoveToFleetAction#393 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->21 (Cost: 0.4521635) from 0.9465032 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:29:628 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D1F, [Empire0], Entity index: 382

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:30:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:30:693 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:31:327 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:31:344 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000D20, [Empire0], Entity index: 384

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:34:658 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:34:757 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:35:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:36:023 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:36:37:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D27, [Empire0], AttachMothershipFleetAction#394 GameEntity: 8519 State: WaitingForInitialization Context: Veni (186) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:37:741 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:36:37:806 STACK[Population] Adding 0 AffinityVampirilis on the mothership #8520, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:37:806 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateExploitedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:38:474 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:38:574 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:38:792 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:39:224 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D2A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:39:474 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D2B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:39:708 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D2C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:39:791 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D2D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:41:432 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:36:41:432 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:36:41:433 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshCollectionEffects()
    PopulationModalWindow:RefreshAffinityDetails()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:36:41:433 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:36:41:433 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationThresholdItem:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThresholdItem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationModalWindow:RefreshPopulationThreshold()
    PopulationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    PopulationModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo)
    PopulationCollectionThresholdReachedNotificationWindow:OnPopulationScreenCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:36:42:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:42:289 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:42:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:43:489 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:43:489 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:43:489 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:45:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:46:005 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:46:223 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:48:375 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000D37, Ticket: 00000059, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 9262.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:48:375 STACKRegister new contract DiplomaticContract#9262.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:48:624 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000D38, ContractGUID 9262 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:48:624 STACKContract 9262 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:49:607 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:49:708 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:50:007 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:52:956 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D3C, [Empire2]: 3961 9251 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:53:322 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:53:423 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:53:639 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:55:572 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D40, [Empire2]: 3961 9253 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:56:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:57:040 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:57:240 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:58:239 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:58:239 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:58:239 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:36:58:456 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D44, [Empire2]: 3961 9257 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:00:656 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:00:756 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:00:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:01:056 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D45, [Empire2]: 3961 9255 Begin 6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:02:390 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D49, [Empire2]: 3961 9255 Begin 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:04:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:04:373 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:04:573 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:04:590 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000D4A, ContractGUID 9262.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:07:890 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:07:990 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:08:206 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:11:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:11:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:11:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:12:389 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000D54, ContractGUID 9262.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:12:806 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:12:806 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:12:806 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:15:207 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:15:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:15:523 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:18:923 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:19:023 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:19:242 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:20:692 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000D5B, [Empire2], AttackFleetAction#527 GameEntity: 4079 State: WaitingForInitialization Context: 3e Gardiens sombres (8335) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:21:024 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D5C, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:21:290 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000D5D, ContractGUID 9262.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:21:490 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D5E, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:22:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:22:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:22:856 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:22:911 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000D5F, Ticket: 0000005A, ContractGUID 9262 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 522.5 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:22:911 STACKContract 9262 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:26:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:26:358 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:26:974 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:27:924 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:27:924 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:27:924 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:30:341 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:30:441 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:30:657 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:34:058 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:34:158 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:34:358 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:37:758 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:37:860 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:38:074 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:39:572 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000D6F, Ticket: 00000CCB, EmpireWhichInitiatedIndex : 0, EmpireWhichReceivesIndex : 1, ContractGUID 9288.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:39:572 STACKRegister new contract DiplomaticContract#9288.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:590 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:591 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:603 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000D70, ContractGUID 9288 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:39:603 STACKContract 9288 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:39:622 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:622 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:622 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:39:622 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:41:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:41:590 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:41:806 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:42:789 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:42:789 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:42:789 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:43:156 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:43:156 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:37:45:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:45:289 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:45:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:47:224 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000D77, ContractGUID 9288 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:47:224 STACKContract 9288 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:48:809 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:48:909 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:49:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:52:526 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:52:626 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:52:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:56:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:56:711 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:56:911 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:57:926 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:57:926 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:37:57:926 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:00:327 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:00:427 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:00:643 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:01:627 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000D81, ContractGUID 9262 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:01:627 STACKContract 9262 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:04:043 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:04:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:04:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:05:260 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:38:05:260 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:38:05:260 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:38:07:758 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:07:859 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:08:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:08:309 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000D88, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:08:309 STACK[WonderDebug] StarSystemImprovementWonder3 queued by Empire#1 at turn 60

    DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:11:291 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000D8C, [Empire1]: 871 9301 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:11:475 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:11:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:11:791 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:11:858 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#00000D8D, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:12:775 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:12:775 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:12:775 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:12:942 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#00000D91, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:15:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:15:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:15:511 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:18:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:18:908 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:19:109 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:22:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:22:610 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:22:826 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:26:226 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:26:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:26:526 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:27:526 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:27:526 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:27:526 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:29:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:30:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:30:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:32:877 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:33:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:33:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:33:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:35:943 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:38:35:943 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:38:35:943 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemLabel:OnClickDiplomacyButton(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:38:37:176 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:37:275 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:37:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:38:492 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DA8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:40:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:40:876 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:41:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:41:993 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:41:993 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:41:993 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:44:392 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:44:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:44:709 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:48:109 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:48:209 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:48:411 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:51:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:51:927 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:52:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:55:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:56:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:56:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:57:159 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:57:159 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:57:159 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:59:559 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:59:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:38:59:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:03:277 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:03:376 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:03:576 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:04:610 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DBE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:04:960 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:39:06:994 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:07:094 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:07:311 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:09:576 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000DC2, [Empire0], system guid: 6641, contruction guid: 9333, resource name : EmpireMoney, buyout cost: 975.8509

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:10:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:10:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:10:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:11:910 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:11:910 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:11:910 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:14:310 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:14:410 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:14:628 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:18:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:18:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:18:327 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:21:643 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:21:743 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:21:959 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:24:377 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000DCF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:25:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:25:460 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:25:676 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:093 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:560 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:560 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:560 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:876 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:26:943 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:27:043 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:27:143 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:27:159 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:27:277 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:27:527 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:360 STACK[Order] OrderPutHeroOnMarket::GameServer/OrderPutHeroOnMarket#00000DD3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator2C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:393 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#00000DD4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:615 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:806 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:806 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:948 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:995 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:28:995 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:071 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:071 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:071 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticRelationState:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:153 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:153 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:220 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 9075

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 9070

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 9065

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 9064

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 8971

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing Encounter 9066

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:301 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:29:644 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:29:644 STACK[ChatMessage] RECV: l:/_turn/61 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:29:694 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:31:050 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DD5, Ticket: 00000D3B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:31:460 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:31:560 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:31:577 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACK[Perf] Game dumping took 565 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACK[Perf] Checksum generation took 30 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACK[Perf] Writing file took 14 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACK[Perf] TOTAL DURATION (Text): 610 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACKDump checksum 'TurnEnded': 0xe6989130d9c6798f98cbfb5ce4acddc4.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\061_TurnEnded_Lust_0xe6989130d9c6798f98cbfb5ce4acddc4.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:200 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:214 STACK[Dump] Received GameDiagnosticsInfo turn=61, client=0x2c958d0, checksum=0xe6989130d9c6798f98cbfb5ce4acddc4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:32:543 STACK[Dump] Received GameDiagnosticsInfo turn=61, client=0x2c66fb5, checksum=0xe6989130d9c6798f98cbfb5ce4acddc4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:360 STACK[Dump] Received GameDiagnosticsInfo turn=61, client=0x8d90554, checksum=0xe6989130d9c6798f98cbfb5ce4acddc4.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:427 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:33:560 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:901 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:901 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:33:901 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:33:912 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:913 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:33:944 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:078 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:34:078 STACK[ChatMessage] RECV: l:/_turn/61 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:34:227 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:34:227 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:34:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DD8, [Empire2], MoveToProbeAction#528 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:484 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DD9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:511 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DDA, [Empire3], AutomatedDeliveryFleetAction#642 GameEntity: 9349 State: WaitingForInitialization Context: Path: 10->13->26, Path: Path: 10->13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:757 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DDB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:798 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000DDC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:818 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DDD, [Empire5], AutomatedDeliveryFleetAction#605 GameEntity: 9351 State: WaitingForInitialization Context: Path: 88->89->90->87->86, Path: Path: 88->89->90->87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:844 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000DDE, [Empire5], AutomatedDeliveryFleetAction#606 GameEntity: 9353 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:878 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DDF, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:893 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:910 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DE0, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:944 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DE1, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:34:984 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000DE2, [Empire10], GUID = 9355, ShipDesigns = MFPiratesSmallAttackWeak x 1, MFPiratesSmallAttackAvg x 1, MFPiratesSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:35:010 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DE3, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -600.6

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:35:077 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DE5, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:35:110 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000DE6, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:35:327 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:36:193 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:36:210 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:37:408 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:38:311 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:39:45:708 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsConstructible:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:39:45:708 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder3

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiQuest:IQuestObjectiveProvider.SetupCurrentObjective(System.Reflection.ParameterInfo)
    PanelFeatureQuestObjective:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:39:54:662 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:678 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DE7, Ticket: 00000D3C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:745 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DE9, Ticket: 00000D3D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:778 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DEA, Ticket: 00000D3E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:811 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000DEB, Ticket: 00000D3F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEC, Ticket: 00000D40, [Empire1], MoveToFleetAction#810 GameEntity: 8776 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->92 (Cost: 1.528108) from 0.7371863 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DED, Ticket: 00000D41, [Empire3], MoveToFleetAction#643 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:912 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEE, Ticket: 00000D42, [Empire3], MoveToFleetAction#644 GameEntity: 8941 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.4526536 to 0.6789805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DEF, Ticket: 00000D43, [Empire5], MoveToFleetAction#607 GameEntity: 9353 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:54:997 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF0, Ticket: 00000D44, [Empire5], MoveToFleetAction#608 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 3) from 0 to 0.6956308.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF1, Ticket: 00000D45, [Empire5], MoveToFleetAction#609 GameEntity: 9104 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF2, Ticket: 00000D46, [Empire5], MoveToFleetAction#610 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.6548193 to 0.982229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF3, Ticket: 00000D47, [Empire5], MoveToFleetAction#611 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 3) from 0.2178917 to 0.8726092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:112 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF4, Ticket: 00000D48, [Empire3], GoToFleetAction#645 GameEntity: 9125 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:145 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF5, Ticket: 00000D49, [Empire3], GoToFleetAction#646 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:164 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF6, Ticket: 00000D4B, [Empire3], GoToFleetAction#647 GameEntity: 7677 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF7, Ticket: 00000D4C, [Empire3], GoToFleetAction#648 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF8, Ticket: 00000D4D, [Empire3], GoToFleetAction#649 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DF9, Ticket: 00000D4E, [Empire4], GoToFleetAction#812 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFA, Ticket: 00000D4F, [Empire4], GoToFleetAction#813 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:346 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFB, Ticket: 00000D50, [Empire4], GoToFleetAction#814 GameEntity: 3497 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:381 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFC, Ticket: 00000D51, [Empire4], GoToFleetAction#815 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFD, Ticket: 00000D52, [Empire4], GoToFleetAction#816 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFE, Ticket: 00000D53, [Empire4], GoToFleetAction#817 GameEntity: 8091 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000DFF, Ticket: 00000D54, [Empire4], GoToFleetAction#818 GameEntity: 3049 State: WaitingForInitialization Context: Path: 67, Path: Path: 67

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:513 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E00, Ticket: 00000D55, [Empire5], GoToFleetAction#612 GameEntity: 9122 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E01, Ticket: 00000D56, [Empire5], GoToFleetAction#613 GameEntity: 8970 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:580 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E02, Ticket: 00000D57, [Empire5], GoToFleetAction#614 GameEntity: 2582 State: WaitingForInitialization Context: Path: 82, Path: Path: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E03, Ticket: 00000D58, [Empire5], GoToFleetAction#615 GameEntity: 1237 State: WaitingForInitialization Context: Path: 92->5, Path: Path: 92->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E04, Ticket: 00000D59, [Empire16], GoToFleetAction#71 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E05, Ticket: 00000D5A, [Empire16], GoToFleetAction#72 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3->4, Path: Path: 3->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E06, Ticket: 00000D5B, [Empire17], GoToFleetAction#1332 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E07, Ticket: 00000D5C, [Empire17], GoToFleetAction#1333 GameEntity: 8945 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E08, Ticket: 00000D5D, [Empire17], GoToFleetAction#1334 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E09, Ticket: 00000D5E, [Empire17], GoToFleetAction#1335 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0A, Ticket: 00000D5F, [Empire17], AttackFleetAction#1336 GameEntity: 9355 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:879 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0B, Ticket: 00000D60, [Empire3], GoToFleetAction#650 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:55:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E0C, Ticket: 00000D61, [Empire3], GoToFleetAction#651 GameEntity: 3222 State: WaitingForInitialization Context: Path: 9->2, Path: Path: 9->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:145 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000E13, Ticket: 00000D68, [Empire4], ConstructibleElementName: TechnologyDefinitionScienceAndExploration9, ConstructionGameEntityGUID: 9361, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:180 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E14, Ticket: 00000D69, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:213 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E15, Ticket: 00000D6A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:245 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E16, Ticket: 00000D6B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:262 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:279 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E17, Ticket: 00000D6D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:313 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E18, Ticket: 00000D6E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:512 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000E1E, Ticket: 00000D74, [Empire4]: NeutralMercantileThinkingAboutTradeAgreement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:613 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E21, Ticket: 00000D77, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:645 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E22, Ticket: 00000D78, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:680 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E23, Ticket: 00000D79, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:712 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E24, Ticket: 00000D7A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:745 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E25, Ticket: 00000D7B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:779 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E26, Ticket: 00000D7C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E28, Ticket: 00000D7E, [Empire5], GoToFleetAction#616 GameEntity: 8970 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:880 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E29, Ticket: 00000D7F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:880 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:927 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000E2A, Ticket: 00000D80, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:56:927 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:112 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000E30, Ticket: 00000D86, [Empire5]: NeutralMercantileThinkingAboutTradeAgreement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:158 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000E31, Ticket: 00000D87, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:219 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E33, Ticket: 00000D89, [Empire3], MoveToFleetAction#652 GameEntity: 9125 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:232 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:232 STACKGoToFleetAction #646: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E34, Ticket: 00000D8B, [Empire3], MoveToFleetAction#653 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 3) from 0.5246266 to 0.8641168.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E35, Ticket: 00000D8C, [Empire3], MoveToFleetAction#654 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.5658171 to 0.6789805.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E36, Ticket: 00000D8D, [Empire3], MoveToFleetAction#655 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 3) from 0.6558498 to 0.9827925.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:347 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E37, Ticket: 00000D8E, [Empire4], MoveToFleetAction#819 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2) from 0.05465198 to 0.318315.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E38, Ticket: 00000D8F, [Empire4], MoveToFleetAction#820 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 2) from 0.7058416 to 0.882302.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:412 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E39, Ticket: 00000D90, [Empire4], MoveToFleetAction#821 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.5949057 to 0.9936321.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3A, Ticket: 00000D91, [Empire4], MoveToFleetAction#822 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 2) from 0.732543 to 0.9156787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3B, Ticket: 00000D92, [Empire4], MoveToFleetAction#823 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.1895729 to 0.3660333.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3C, Ticket: 00000D93, [Empire4], MoveToFleetAction#824 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 1.819442) from 0.6856257 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3D, Ticket: 00000D94, [Empire4], MoveToFleetAction#825 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 77->67 (Cost: 1.960933) from 0.3753215 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3E, Ticket: 00000D95, [Empire5], MoveToFleetAction#617 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3.631315) from 0.579286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:604 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:604 STACKGoToFleetAction #613: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E3F, Ticket: 00000D97, [Empire5], MoveToFleetAction#618 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 83->82 (Cost: 4.578962) from 0.2127341 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E40, Ticket: 00000D98, [Empire5], MoveToFleetAction#619 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 4) from 0 to 0.2498094.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACK[Empire 16] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACKGoToFleetAction #71: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACK[Empire 16] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACKGoToFleetAction #72: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:667 STACKGoToFleetAction #1332: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E41, Ticket: 00000D9C, [Empire17], MoveToFleetAction#1337 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.5555502 to 0.8333253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E42, Ticket: 00000D9D, [Empire17], MoveToFleetAction#1338 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.5555502 to 0.8333253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E43, Ticket: 00000D9E, [Empire17], MoveToFleetAction#1339 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 0.3991568) from 0.9524766 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:782 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:820 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E45, Ticket: 00000DA0, [Empire3], MoveToFleetAction#656 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 0.09197513) from 0.9931177 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:861 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E46, Ticket: 00000DA1, [Empire3], MoveToFleetAction#657 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E47, Ticket: 00000DA2, [Empire5], MoveToFleetAction#620 GameEntity: 8970 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 0.2590818) from 0.9747461 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:964 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:57:979 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:696 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E49, [Empire3], Entity index: 651

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:729 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4A, [Empire3], Entity index: 650

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:762 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4B, [Empire3], Entity index: 645

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:795 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4C, [Empire4], Entity index: 818

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:828 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4D, [Empire4], Entity index: 817

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:862 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4E, [Empire5], Entity index: 616

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:895 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E4F, [Empire5], Entity index: 614

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:930 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E50, [Empire5], Entity index: 612

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:58:964 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000E51, [Empire17], Entity index: 1335

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:072 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E54, Ticket: 00000DA6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E56, Ticket: 00000DA8, [Empire17], GoToFleetAction#1340 GameEntity: 3189 State: WaitingForInitialization Context: Path: 6->1, Path: Path: 6->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E57, Ticket: 00000DA9, [Empire17], MoveToFleetAction#1341 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 4) from 0 to 0.3548067.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:712 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E59, Ticket: 00000DAA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:729 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:745 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E5A, Ticket: 00000DAC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:779 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000E5B, Ticket: 00000DAD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:824 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E5C, Ticket: 00000DAE, [Empire5], ShipGUIDs: 8838 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 6015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:39:59:851 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000E5D, Ticket: 00000DAF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:097 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:195 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:428 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5E, Ticket: 00000DB0, [Empire3], GoToFleetAction#658 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E5F, Ticket: 00000DB1, [Empire4], GoToFleetAction#826 GameEntity: 8091 State: WaitingForInitialization Context: Path: 70->73, Path: Path: 70->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E60, Ticket: 00000DB2, [Empire3], MoveToFleetAction#659 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 3.908025) from 0 to 0.2924294.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E61, Ticket: 00000DB3, [Empire4], MoveToFleetAction#827 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 0.1805584) from 0 to 0.01593071.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E62, Ticket: 00000DB4, [Empire4], GoToFleetAction#828 GameEntity: 3049 State: WaitingForInitialization Context: Path: 67->71, Path: Path: 67->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E63, Ticket: 00000DB5, [Empire5], GoToFleetAction#621 GameEntity: 9122 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E65, Ticket: 00000DB7, [Empire4], MoveToFleetAction#829 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->71 (Cost: 2.039067) from 0 to 0.1869795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:02:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E66, Ticket: 00000DB8, [Empire5], MoveToFleetAction#622 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 1.368685) from 0 to 0.1493736.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:03:395 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:03:497 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E69, Ticket: 00000DBC, [Empire5], GoToFleetAction#623 GameEntity: 2064 State: WaitingForInitialization Context: Path: 85->88, Path: Path: 85->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:03:529 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000E6A, Ticket: 00000DBD, [Empire5]: WarPreparingConquestWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:03:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E6C, Ticket: 00000DBF, [Empire5], MoveToFleetAction#624 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 4) from 0 to 0.3898984.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:05:811 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:05:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:06:111 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:06:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E70, Ticket: 00000DC3, [Empire5], GoToFleetAction#625 GameEntity: 2582 State: WaitingForInitialization Context: Path: 82->85, Path: Path: 82->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:06:461 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E71, Ticket: 00000DC4, [Empire17], GoToFleetAction#1342 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27->33, Path: Path: 27->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:06:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E72, Ticket: 00000DC5, [Empire5], MoveToFleetAction#626 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->85 (Cost: 1.421038) from 0 to 0.1344582.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:06:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E73, Ticket: 00000DC6, [Empire17], MoveToFleetAction#1343 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 3.600843) from 0 to 0.4287148.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:07:012 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:07:012 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:07:012 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:07:012 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:09:430 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:09:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:09:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:10:729 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:10:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E76, Ticket: 00000DCE, [Empire5], GoToFleetAction#627 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:10:890 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E78, Ticket: 00000DD0, [Empire5], MoveToFleetAction#628 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 5) from 0 to 0.579286.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:13:147 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:13:245 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:13:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:14:345 STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:14:345 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:14:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7C, Ticket: 00000DD6, [Empire5], GoToFleetAction#629 GameEntity: 9108 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:14:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E7D, Ticket: 00000DD7, [Empire5], MoveToFleetAction#630 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 5) from 0 to 0.5456827.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:16:113 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000E7E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:16:746 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:16:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:17:062 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:17:962 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:19:712 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#00000E81, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:20:046 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#00000E82, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:20:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:20:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:21:046 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:22:046 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:22:046 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:22:662 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomaticInteractionNotificationWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:40:24:113 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000E85, [Empire2]: 5857 9394 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:24:372 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000E86, Ticket: 0000005B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:24:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:24:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:24:829 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:24:946 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000E87, [Empire2]: 5857 9395 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:25:845 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:25:845 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:26:229 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:40:28:261 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:28:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:28:578 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:29:145 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000E8B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:29:178 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8C, Ticket: 00000DE3, [Empire2], MoveToFleetAction#529 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->36 (Cost: 7) from 0 to 0.897172.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:29:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E8D, Ticket: 00000DE4, [Empire2], MoveToFleetAction#530 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 6) from 0.6947307 to 0.9318415.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:29:461 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:31:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:31:980 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:32:195 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:33:178 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:33:178 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:35:595 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:35:695 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:35:911 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:35:947 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000E91, [Empire0], ShipsGUID: 8121,8127,8129,8131,9043,9045,9048

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:36:895 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:36:928 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:38:507 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000E94, [Empire0], ShipGUIDs: 8121 8127 8129 8131 9043 9045 9048 , HeroGUID: 0, Position: NodeIndex:17, FleetGUID: 9404

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:39:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:39:412 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:39:629 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:40:612 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:40:612 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:42:914 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:40:42:914 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:40:42:914 STACKTrying to add the garrison 'Hangar#1470' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:40:43:014 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:43:113 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:43:331 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:44:330 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:45:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9A, Ticket: 00000DF6, [Empire0], GoToFleetAction#395 GameEntity: 9404 State: WaitingForInitialization Context: Path: 17->20->23, Path: Path: 17->20->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:45:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9B, Ticket: 00000DF7, [Empire0], MoveToFleetAction#396 GameEntity: 9404 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 7.526413) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:46:730 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:47:262 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:47:479 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:48:446 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:48:446 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:50:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000E9E, Ticket: 00000DFC, [Empire0], MoveToFleetAction#397 GameEntity: 9404 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 0.473587) from 0 to 0.05262281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:50:846 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:50:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:51:164 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:52:047 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:52:081 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:54:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:54:562 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:54:880 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:55:862 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:55:862 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:58:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:58:379 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:58:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:40:59:579 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:00:529 STACKBegin encounter simulation ignition 162657

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:00:943 STACKEnd encounter simulation ignition 162660

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:00:979 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:100 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:100 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:146 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:345 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:345 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=9ffd2f62-7f61-409e-b0bc-c494a3069080.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=213450, Guid=1ccd8a4e-b42f-4b20-8933-55929571030e.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1237450 ChunkGuids=(9ffd2f62-7f61-409e-b0bc-c494a3069080,1ccd8a4e-b42f-4b20-8933-55929571030e).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=8013fd5c-38e3-4593-909d-e4ca05484b84.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=213450, Guid=5921a519-5fe9-4329-8cca-a401ff486215.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:702 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1237450 ChunkGuids=(8013fd5c-38e3-4593-909d-e4ca05484b84,5921a519-5fe9-4329-8cca-a401ff486215).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:744 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:745 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:862 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:862 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:978 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:01:978 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:02:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:03:830 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:04:179 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:07:829 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:08:230 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB6, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:08:729 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:13:329 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EB8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:17:230 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:41:20:415 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:41:29:479 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:29:479 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:29:531 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:29:531 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:29:597 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:29:913 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:30:130 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:30:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC0, Ticket: 00000E18, [Empire16], MoveToFleetAction#73 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4) from 0 to 0.4366129.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:30:180 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC1, Ticket: 00000E19, [Empire16], MoveToFleetAction#74 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4) from 0 to 0.4366129.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:30:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC3, Ticket: 00000E1B, [Empire16], GoToFleetAction#75 GameEntity: 6943 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:30:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000EC4, Ticket: 00000E1C, [Empire16], GoToFleetAction#76 GameEntity: 6940 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:31:046 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:31:047 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:33:463 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:33:563 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:33:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:34:863 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:34:896 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:37:280 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:37:379 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:37:596 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:37:614 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000EC8, [Empire2], context guid: 2195, contruction guid: 6772

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:38:247 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000ECA, [Empire2], context guid: 2195, contruction guid: 6775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:38:580 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:38:580 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:38:780 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000ECC, [Empire2], context guid: 2195, contruction guid: 9196

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:40:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000ECD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:40:981 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:41:080 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:41:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:42:297 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:42:531 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000ED0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:42:947 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000ED1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:44:163 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000ED2, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:44:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:44:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:45:013 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:46:013 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:46:013 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:48:413 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:48:514 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:48:730 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:49:714 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:49:747 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:52:130 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:52:230 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:52:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:53:430 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:53:430 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:55:263 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000ED9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:55:847 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:55:947 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:56:165 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:56:881 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EDB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:57:047 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:59:463 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:59:564 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:41:59:780 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:764 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:00:764 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:02:198 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000EE0, [Empire2], system guid: 2195, contruction guid: 9438, resource name : EmpireMoney, buyout cost: 652.4599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:02:532 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:42:02:780 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000EE1, [Empire2], system guid: 2195, contruction guid: 9441, resource name : EmpireMoney, buyout cost: 652.4599

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:03:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:03:265 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:03:481 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:04:381 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:04:414 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:06:781 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:06:883 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:07:098 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:08:083 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:08:083 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:10:797 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:11:797 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:14:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:14:313 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:14:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:15:514 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:15:514 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:17:934 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:18:033 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:18:251 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:19:133 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:19:166 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:20:248 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EEC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:20:549 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000EED, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:21:548 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:21:648 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:22:281 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:23:115 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:23:115 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:25:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:25:615 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:25:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:26:715 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:29:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:29:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:29:449 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:30:332 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:30:332 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:32:231 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:42:32:231 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:42:32:231 STACKThe property BonusPopulationSystemManpower doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorFactionDiplomacyModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabelsWindow_SystemOrbital:OnMinorFaction(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetLabel_SystemOrbital:OnMinorFactionCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:42:32:747 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:32:847 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:33:064 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:33:947 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:33:981 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:36:364 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:36:464 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:36:681 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:37:564 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:37:564 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:39:981 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:40:081 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:40:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:41:281 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:42:297 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000EFA, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique4Cravers, ConstructionGameEntityGUID: 9459, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:42:664 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000EFB, [Empire2], ConstructibleElementName: TechnologyDefinitionUnique5Cravers, ConstructionGameEntityGUID: 7970, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:43:681 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:43:781 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:43:997 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:44:897 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:44:898 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:400 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:47:616 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:600 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:48:634 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:015 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:115 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:51:332 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:52:216 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:52:216 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:54:948 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:55:831 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:349 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:58:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:59:547 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:42:59:547 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:01:966 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:067 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:02:272 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:03:266 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:03:300 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:233 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:348 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#00000F08, [Empire1], PlanetGUID: 470, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 9467, ColonizedStarsystemGUID: 9466, ColonizedPlanetGUID: 9468, PropagandaGUID: 9469

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:348 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:348 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:04:401 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#00000F09, [Empire1], ColonizedStarSystemGUID: 9466, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:667 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:05:983 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:983 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:06:983 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:09:384 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:09:483 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:09:700 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:717 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F10, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:10:733 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:12:900 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000F12, [Empire1], system guid: 9466, contruction guid: 9474, resource name : EmpireMoney, buyout cost: 5688.586

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:12:900 STACKThe construction 9474 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:101 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:201 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:13:417 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:14:400 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:14:400 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:15:151 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F15, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:16:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:16:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:17:134 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:17:551 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000F17, [Empire1], context guid: 9466, contruction guid: 9477

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:117 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:18:158 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:002 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F19, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:502 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F1A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:20:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:902 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F1C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:935 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:21:935 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:24:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:24:454 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:25:100 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:26:101 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:27:153 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000F20, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:27:937 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000F21, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:519 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:859 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:28:916 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000F22, [Empire1], system guid: 9466, contruction guid: 9480, resource name : EmpireMoney, buyout cost: 654.5717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:29:549 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000F24, [Empire1], system guid: 9466, contruction guid: 9482, resource name : EmpireMoney, buyout cost: 654.5717

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:29:816 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:29:816 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:30:716 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000F26, [Empire1], system guid: 9466, contruction guid: 9485, resource name : EmpireMoney, buyout cost: 1164.543

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:32:233 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:32:333 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:32:550 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:537 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:43:33:537 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:579 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:850 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:899 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F29, Ticket: 00000E9C, [Empire1], MoveToFleetAction#811 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->15 (Cost: 4.97146) from 0.3501202 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:933 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2A, Ticket: 00000E9D, [Empire1], MoveToFleetAction#812 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 5) from 0.1588472 to 0.5994259.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:966 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2B, Ticket: 00000E9E, [Empire1], MoveToFleetAction#813 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 5) from 0.1792441 to 0.8384016.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:33:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2C, Ticket: 00000E9F, [Empire1], MoveToFleetAction#814 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->62 (Cost: 3.813526) from 0.6723947 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:34:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2D, Ticket: 00000EA0, [Empire1], MoveToFleetAction#815 GameEntity: 8106 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 0.4273861) from 0.9445938 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:34:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F2E, Ticket: 00000EA1, [Empire1], MoveToFleetAction#816 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->65 (Cost: 1.186474) from 0 to 0.238291.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:35:383 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000F2F, [Empire1], Entity index: 808

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:36:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F30, Ticket: 0000005C, [Empire1], GoToFleetAction#817 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:36:783 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F31, Ticket: 00000EA2, [Empire1], MoveToFleetAction#818 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 5) from 0 to 0.6481979.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:669 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F32, [Empire1], AttackFleetAction#819 GameEntity: 8106 State: WaitingForInitialization Context: 1re Pirates malfaisants (8948) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:702 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:785 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:38:801 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:40:061 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:40:061 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:40:801 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:41:768 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:319 STACKBegin encounter simulation ignition 172275

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:753 STACKEnd encounter simulation ignition 172278

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:800 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:918 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:918 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:42:968 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:168 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:168 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:557 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:557 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:868 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:868 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:949 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:43:949 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:234 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:234 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:351 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:44:351 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:45:468 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:45:504 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:068 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:47:068 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:48:785 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:50:385 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:50:385 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:51:150 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:43:51:150 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:43:52:506 STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Jyem I

    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetChanged(System.Reflection.ParameterInfo)
    GalaxyViewLevel_SystemDiscovery:OnFocusedPlanetIndexChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiscoveryRenderer:Update()

14:43:52:869 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:52:903 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:54:250 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F57, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:54:484 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000F58, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:54:567 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:54:567 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:56:284 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:884 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:57:884 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:134 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F5F, Ticket: 0000005D, [Empire1], GoToFleetAction#820 GameEntity: 1156 State: WaitingForInitialization Context: Path: 15->19, Path: Path: 15->19

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F60, Ticket: 00000EDC, [Empire1], MoveToFleetAction#821 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 1.02854) from 0 to 0.1266165.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:484 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:43:59:522 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:00:802 STACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition

    GoToFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:00:802 STACK[Empire 1] OrderEntityAction preprocessing failed because GoToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:01:201 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:01:201 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:02:903 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:602 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:04:602 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:05:552 STACK[EntityActions] Invalid GoTo path, as it does not start with the fleet's NextValidPosition

    GoToFleetActionDefinition:CheckContext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EntityActionDefinition:CanBeExecuted(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:05:552 STACK[Empire 1] OrderEntityAction preprocessing failed because GoToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:06:318 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:06:351 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:451 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:08:451 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:10:051 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:11:652 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:11:652 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:368 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:13:402 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:15:068 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:15:068 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:16:768 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:18:485 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:18:485 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:20:185 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:20:218 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:051 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:051 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:102 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:102 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:207 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Finished:UpdateEncounters()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:335 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#1.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:418 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#2.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:502 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#3.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:585 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#4.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:668 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#5.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:751 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#6.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:802 STACKOrder preprocessing failed because the law 'LawP00L06' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:802 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:835 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#7.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:21:918 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#8.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:001 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#9.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:084 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#10.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:168 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#11.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:251 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#12.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:336 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#13.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:420 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#14.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:502 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#15.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:585 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#16.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:668 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#17.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:752 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#18.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:835 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#19.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:22:918 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#20.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:002 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#21.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:085 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#22.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:168 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#23.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:251 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#24.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:335 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#25.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:418 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#26.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:502 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#27.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:502 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 322.8287 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:585 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#28.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:668 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#29.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:751 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#30.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:851 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:960 STACKDisposing ServerEncounter 9360

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:960 STACKDisposing ServerEncounter 9494

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:960 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:23:971 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:084 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:24:352 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:375 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:375 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:645 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:646 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:646 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:646 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:646 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:771 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:866 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:866 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:25:985 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:018 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:019 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:019 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:019 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:26:352 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:26:352 STACK[ChatMessage] RECV: l:/_turn/62 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:26:352 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:28:296 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F84, Ticket: 00000F19

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:835 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:935 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:28:952 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACK[Perf] Game dumping took 188 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACK[Perf] Checksum generation took 29 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACK[Perf] Writing file took 14 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACK[Perf] TOTAL DURATION (Text): 233 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACKDump checksum 'TurnEnded': 0x75629f611be95b05369bd8067582257c.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\062_TurnEnded_Lust_0x75629f611be95b05369bd8067582257c.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:198 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:208 STACK[Dump] Received GameDiagnosticsInfo turn=62, client=0x2c958d0, checksum=0x75629f611be95b05369bd8067582257c.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:29:852 STACK[Dump] Received GameDiagnosticsInfo turn=62, client=0x2c66fb5, checksum=0x75629f611be95b05369bd8067582257c.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:30:702 STACK[Dump] Received GameDiagnosticsInfo turn=62, client=0x8d90554, checksum=0x75629f611be95b05369bd8067582257c.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:30:868 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:31:599 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:31:599 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:31:599 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:31:599 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:31:599 STACK[ChatMessage] RECV: l:/_turn/62 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:31:609 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:31:609 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:31:636 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:31:935 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:31:935 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:44:32:003 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F87, [Empire2], MoveToProbeAction#531 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:479 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F88, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:515 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000F89, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:536 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000F8A, [Empire5], AutomatedDeliveryFleetAction#631 GameEntity: 9529 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:569 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000F8B, [Empire5], AutomatedDeliveryFleetAction#632 GameEntity: 9531 State: WaitingForInitialization Context: Path: 87->90->89->88->84, Path: Path: 87->90->89->88->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:585 STACK[Empire 6] OrderColonize preprocessor failed: Gatria II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:602 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000F8C, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:635 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000F8D, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:32:869 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:33:685 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:33:702 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:35:005 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:752 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:768 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F8E, Ticket: 00000F1A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:802 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F8F, Ticket: 00000F1B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:835 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000F90, Ticket: 00000F1C

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:868 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000F91, Ticket: 00000F1D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:902 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000F92, Ticket: 00000F1E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:935 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000F93, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:52:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F94, Ticket: 00000F1F, [Empire3], MoveToFleetAction#660 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F95, Ticket: 00000F20, [Empire3], MoveToFleetAction#661 GameEntity: 8941 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.6789805 to 0.9053073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F96, Ticket: 00000F21, [Empire5], MoveToFleetAction#633 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 3) from 0 to 0.6547175.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:069 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F97, Ticket: 00000F22, [Empire5], MoveToFleetAction#634 GameEntity: 9529 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:102 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F98, Ticket: 00000F23, [Empire5], MoveToFleetAction#635 GameEntity: 9353 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:135 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F99, Ticket: 00000F24, [Empire5], MoveToFleetAction#636 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 1.312632) from 0.6956308 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9A, Ticket: 00000F25, [Empire5], MoveToFleetAction#637 GameEntity: 9104 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9B, Ticket: 00000F26, [Empire5], MoveToFleetAction#638 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.1628328) from 0.982229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9C, Ticket: 00000F27, [Empire5], MoveToFleetAction#639 GameEntity: 8795 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.5837211) from 0.8726092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:259 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverPartOfStock()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:259 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverPartOfStock()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9D, Ticket: 00000F28, [Empire3], GoToFleetAction#662 GameEntity: 9125 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9E, Ticket: 00000F29, [Empire3], GoToFleetAction#663 GameEntity: 3222 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000F9F, Ticket: 00000F2A, [Empire3], GoToFleetAction#664 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA0, Ticket: 00000F2B, [Empire3], GoToFleetAction#665 GameEntity: 7677 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA1, Ticket: 00000F2C, [Empire3], GoToFleetAction#666 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA2, Ticket: 00000F2D, [Empire3], GoToFleetAction#667 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21, Path: Path: 21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:504 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA4, Ticket: 00000F2F, [Empire4], GoToFleetAction#830 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA5, Ticket: 00000F30, [Empire4], GoToFleetAction#831 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:594 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA6, Ticket: 00000F31, [Empire4], GoToFleetAction#832 GameEntity: 3497 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA7, Ticket: 00000F32, [Empire4], GoToFleetAction#833 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA8, Ticket: 00000F33, [Empire4], GoToFleetAction#834 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FA9, Ticket: 00000F34, [Empire4], GoToFleetAction#835 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAA, Ticket: 00000F35, [Empire4], GoToFleetAction#836 GameEntity: 3049 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAB, Ticket: 00000F36, [Empire5], GoToFleetAction#640 GameEntity: 2728 State: WaitingForInitialization Context: Path: 84, Path: Path: 84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAC, Ticket: 00000F37, [Empire5], GoToFleetAction#641 GameEntity: 9108 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAD, Ticket: 00000F38, [Empire5], GoToFleetAction#642 GameEntity: 6015 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:851 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAE, Ticket: 00000F39, [Empire5], GoToFleetAction#643 GameEntity: 2064 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FAF, Ticket: 00000F3A, [Empire5], GoToFleetAction#644 GameEntity: 9122 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB0, Ticket: 00000F3B, [Empire5], GoToFleetAction#645 GameEntity: 2582 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:952 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB1, Ticket: 00000F3C, [Empire5], GoToFleetAction#646 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:53:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB2, Ticket: 00000F3D, [Empire16], GoToFleetAction#77 GameEntity: 6943 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB3, Ticket: 00000F3E, [Empire16], GoToFleetAction#78 GameEntity: 6940 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:054 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB4, Ticket: 00000F3F, [Empire17], GoToFleetAction#1344 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB5, Ticket: 00000F40, [Empire17], GoToFleetAction#1345 GameEntity: 8945 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:121 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB6, Ticket: 00000F41, [Empire17], GoToFleetAction#1346 GameEntity: 3189 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB7, Ticket: 00000F42, [Empire17], GoToFleetAction#1347 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FB8, Ticket: 00000F43, [Empire17], GoToFleetAction#1348 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:221 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000FB9, Ticket: 00000F44, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade26, ConstructionGameEntityGUID: 9535, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:253 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000FBA, Ticket: 00000F45, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:253 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:287 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00000FBB, Ticket: 00000F46, [Empire3], ShipsGUID: 4428,2867,3784,7411

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:569 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FC3, Ticket: 00000F4E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:771 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000FC9, Ticket: 00000F54, [Empire4], system guid: 4328, contruction guid: 9126, resource name : EmpireEmpirePoint, buyout cost: 206.4754

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:771 STACKThe construction 9126 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:835 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FCB, Ticket: 00000F56, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:869 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FCC, Ticket: 00000F57, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:54:969 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FCF, Ticket: 00000F5A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:004 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FD0, Ticket: 00000F5B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:037 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000FD1, Ticket: 00000F5C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:121 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000FD3, Ticket: 00000F5E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:121 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDB, Ticket: 00000F66, [Empire0], MoveToFleetAction#398 GameEntity: 9404 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 8) from 0.05262281 to 0.941546.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:419 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDC, Ticket: 00000F67, [Empire5], MoveToFleetAction#647 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.837167) from 0 to 0.5641812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:453 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDD, Ticket: 00000F68, [Empire3], MoveToFleetAction#668 GameEntity: 9125 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDE, Ticket: 00000F69, [Empire3], MoveToFleetAction#669 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FDF, Ticket: 00000F6A, [Empire3], MoveToFleetAction#670 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4) from 0.2924294 to 0.5917412.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE0, Ticket: 00000F6B, [Empire3], MoveToFleetAction#671 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1.20077) from 0.8641168 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE1, Ticket: 00000F6C, [Empire3], MoveToFleetAction#672 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.6789805 to 0.7921439.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE2, Ticket: 00000F6D, [Empire3], MoveToFleetAction#673 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 0.1578946) from 0.9827925 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE3, Ticket: 00000F6E, [Empire4], MoveToFleetAction#837 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 2) from 0.318315 to 0.581978.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE4, Ticket: 00000F6F, [Empire4], MoveToFleetAction#838 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->70 (Cost: 1.333988) from 0.882302 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE5, Ticket: 00000F70, [Empire4], MoveToFleetAction#839 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.03194131) from 0.9936321 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE6, Ticket: 00000F71, [Empire5], MoveToFleetAction#648 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 1.687368) from 0 to 0.4574102.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE7, Ticket: 00000F72, [Empire4], MoveToFleetAction#840 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->71 (Cost: 0.9208607) from 0.9156787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE8, Ticket: 00000F73, [Empire4], MoveToFleetAction#841 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.3660333 to 0.5424937.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FE9, Ticket: 00000F74, [Empire4], MoveToFleetAction#842 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.01593071 to 0.1923911.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEA, Ticket: 00000F75, [Empire4], MoveToFleetAction#843 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->71 (Cost: 4) from 0.1869795 to 0.5537739.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEB, Ticket: 00000F76, [Empire5], MoveToFleetAction#649 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3.631315) from 0.579286 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:55:960 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEC, Ticket: 00000F77, [Empire5], MoveToFleetAction#650 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 4.162833) from 0.5456827 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FED, Ticket: 00000F78, [Empire5], MoveToFleetAction#651 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 4.312632) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEE, Ticket: 00000F79, [Empire5], MoveToFleetAction#652 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 4) from 0.3898984 to 0.7797969.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FEF, Ticket: 00000F7A, [Empire5], MoveToFleetAction#653 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 5) from 0.1493736 to 0.6950563.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF0, Ticket: 00000F7B, [Empire5], MoveToFleetAction#654 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->85 (Cost: 6) from 0.1344582 to 0.7021765.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF1, Ticket: 00000F7C, [Empire5], MoveToFleetAction#655 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 4) from 0.2498094 to 0.4996189.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF2, Ticket: 00000F7D, [Empire16], MoveToFleetAction#79 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4) from 0.4366129 to 0.8732258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:185 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF3, Ticket: 00000F7E, [Empire16], MoveToFleetAction#80 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 4) from 0.4366129 to 0.8732258.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:202 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:202 STACKGoToFleetAction #1344: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF4, Ticket: 00000F80, [Empire17], MoveToFleetAction#1349 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 2.40014) from 0.8333253 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:252 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF5, Ticket: 00000F81, [Empire17], MoveToFleetAction#1350 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 4) from 0.3548067 to 0.7096134.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF6, Ticket: 00000F82, [Empire17], MoveToFleetAction#1351 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 2.40014) from 0.8333253 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:56:319 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000FF7, Ticket: 00000F83, [Empire17], MoveToFleetAction#1352 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 4) from 0.4287148 to 0.9049531.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:235 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:253 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FF8, [Empire3], Entity index: 667

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:285 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FF9, [Empire3], Entity index: 663

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:319 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFA, [Empire3], Entity index: 662

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:352 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFB, [Empire4], Entity index: 833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:385 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFC, [Empire4], Entity index: 832

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:419 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFD, [Empire4], Entity index: 831

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:453 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFE, [Empire5], Entity index: 641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:486 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000FFF, [Empire5], Entity index: 640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:520 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001000, [Empire17], Entity index: 1347

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:553 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001001, [Empire17], Entity index: 1345

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:586 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001002, Ticket: 00000F84, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:629 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001003, Ticket: 00000F85, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 9548

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:57:654 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001004, Ticket: 00000F86, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:318 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001007, Ticket: 00000F89, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:365 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001008, Ticket: 00000F8A, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 9551

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:413 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:451 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000100B, Ticket: 00000F8E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:520 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000100D, Ticket: 00000F90, [Empire4], ShipsGUID: 3918

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:602 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:619 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001010, Ticket: 00000F94, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001011, Ticket: 00000F95, [Empire5], InitiateEmpireActionFleetAction#656 GameEntity: 2728 State: WaitingForInitialization Context: Takim (626) (StarSystemNode), Path: Takim (626) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:723 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001013, Ticket: 00000F97, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:759 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001014, Ticket: 00000F98, [Empire5], context guid: 1931, contruction guid: 9374

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001016, [Empire5], GuardEmpireLocalAction#657 GameEntity: 854 State: WaitingForInitialization Context: Takim (626) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:58:823 STACKCancelling actions on Takim (626) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:44:59:019 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001017, [Empire5], Entity index: 642

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:00:686 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:00:787 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:019 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:203 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00001018, Ticket: 00000F9A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:219 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:237 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001019, Ticket: 00000F9C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:269 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101A, Ticket: 00000F9D, [Empire3], GoToFleetAction#674 GameEntity: 1201 State: WaitingForInitialization Context: Path: 21->24, Path: Path: 21->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:303 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101B, Ticket: 00000F9E, [Empire4], GoToFleetAction#844 GameEntity: 4166 State: WaitingForInitialization Context: Path: 70->66, Path: Path: 70->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101C, Ticket: 00000F9F, [Empire4], GoToFleetAction#845 GameEntity: 3497 State: WaitingForInitialization Context: Path: 68->63, Path: Path: 68->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101D, Ticket: 00000FA0, [Empire4], InitiateEmpireActionFleetAction#846 GameEntity: 3883 State: WaitingForInitialization Context: Dyl (520) (StarSystemNode), Path: Dyl (520) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000101E, Ticket: 00000FA1, [Empire17], GoToFleetAction#1353 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:470 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001020, Ticket: 00000FA2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001021, Ticket: 00000FA3, [Empire3], MoveToFleetAction#675 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 2.842105) from 0 to 0.3097353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001022, Ticket: 00000FA4, [Empire4], MoveToFleetAction#847 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 0.6660122) from 0 to 0.0609501.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:570 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001023, Ticket: 00000FA5, [Empire4], MoveToFleetAction#848 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 1.968059) from 0 to 0.1444512.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:610 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001024, [Empire4], GuardEmpireLocalAction#849 GameEntity: 853 State: WaitingForInitialization Context: Dyl (520) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:610 STACKCancelling actions on Dyl (520) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:01:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001025, Ticket: 00000FA6, [Empire17], MoveToFleetAction#1354 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 1.59986) from 0 to 0.1111003.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:02:009 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#00001026, Ticket: 00000FA7, [Empire3], ShipsGUID: 4428,2867,3784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:02:050 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001027, Ticket: 00000FA8, [Empire3], ShipGUIDs: 7411 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 9555

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:02:076 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00001028, Ticket: 00000FA9, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:02:086 STACKOrderAssignHero preprocessing failed: 'Hero#6172' is not ready to be assigned

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:04:402 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:04:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:04:720 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:04:919 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000102B, Ticket: 00000FAD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000102F, Ticket: 00000FB1, [Empire5], GoToFleetAction#658 GameEntity: 6015 State: WaitingForInitialization Context: Path: 89->90, Path: Path: 89->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001030, Ticket: 00000FB2, [Empire17], GoToFleetAction#1355 GameEntity: 8945 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:119 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001031, Ticket: 00000FB3, [Empire5], MoveToFleetAction#659 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.6873679) from 0 to 0.1863311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001032, Ticket: 00000FB4, [Empire17], MoveToFleetAction#1356 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 1.59986) from 0 to 0.1111003.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:604 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:629 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001033, Ticket: 00000FB6, [Empire3], ShipGUIDs: 4428 2867 3784 , HeroGUID: 0, Position: NodeIndex:10, FleetGUID: 9559

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:664 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001034, Ticket: 00000FB7, [Empire3], GoToFleetAction#676 GameEntity: 9555 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:677 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001035, Ticket: 00000FB9, [Empire5], GoToFleetAction#660 GameEntity: 2728 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:724 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001036, Ticket: 00000FBA, [Empire3], MoveToFleetAction#677 GameEntity: 9555 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:05:771 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001037, Ticket: 00000FBB, [Empire5], MoveToFleetAction#661 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 1.368685) from 0 to 0.1585721.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:003 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:105 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:08:336 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001038, [Empire3], Entity index: 676

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:09:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001039, Ticket: 00000FBC, [Empire3], GoToFleetAction#678 GameEntity: 9559 State: WaitingForInitialization Context: Path: 10->13, Path: Path: 10->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:09:490 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000103D, Ticket: 00000FC0, [Empire3], MoveToFleetAction#679 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0 to 0.07482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:11:720 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:11:821 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:12:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:13:036 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:13:036 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:13:037 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:437 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:754 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:15:954 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001041, Ticket: 00000FC7, [Empire3], ShipGUIDs: 7411 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 9125

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:19:054 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:19:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:19:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:20:355 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:21:770 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001049, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:22:370 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000104A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:22:769 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:22:868 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:23:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:635 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000104E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000104F, Ticket: 00000FD2, [Empire1], MoveToFleetAction#822 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 6) from 0.1266165 to 0.8652354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001050, Ticket: 00000FD3, [Empire1], MoveToFleetAction#823 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 2.713693) from 0.6481979 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001051, Ticket: 00000FD4, [Empire1], MoveToFleetAction#824 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 16->17 (Cost: 4.546) from 0.5994259 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:770 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001052, Ticket: 00000FD5, [Empire1], MoveToFleetAction#825 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.225795) from 0.8384016 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:24:803 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001053, Ticket: 00000FD6, [Empire1], MoveToFleetAction#826 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->65 (Cost: 3.792623) from 0.238291 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:25:053 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001054, [Empire1], Entity index: 791

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:186 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001055, [Empire1], Entity index: 806

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:587 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:26:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:109 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001059, Ticket: 00000FDA, [Empire17], AttackFleetAction#1357 GameEntity: 8948 State: WaitingForInitialization Context: 1re Braises Scintillante (1151) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:137 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:171 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000105B, Ticket: 00000FDC, [Empire1], MoveToFleetAction#827 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->76 (Cost: 1.207377) from 0 to 0.4990068.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:255 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:271 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:687 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:687 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:687 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:27:854 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:30:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:30:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:30:986 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:452 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001063, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:485 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001064, Ticket: 00000FE4, [Empire2], MoveToFleetAction#532 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->36 (Cost: 0.802294) from 0.897172 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001065, Ticket: 00000FE5, [Empire2], MoveToFleetAction#533 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->13 (Cost: 1.724725) from 0.9318415 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001066, Ticket: 00000FE6, [Empire2], MoveToFleetAction#534 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4.275274) from 0 to 0.31991.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:752 STACK[Empire 3] OrderEntityAction preprocessing failed because SiegeStarSystemActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:32:769 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001067, Ticket: 00000FE7, [Empire2], MoveToFleetAction#535 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->39 (Cost: 6.197706) from 0 to 0.6510267.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:33:619 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:619 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:619 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:619 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:620 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:620 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:620 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:33:620 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:34:336 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:636 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:34:703 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:34:703 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:34:703 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:34:703 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:35:002 STACKBegin encounter simulation ignition 178776

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:414 STACKEnd encounter simulation ignition 178778

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:453 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:652 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:652 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:702 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:902 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:902 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:35:936 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:020 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:020 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:302 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:302 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:353 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:353 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:419 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:486 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000107C, [Empire1], GoToFleetAction#828 GameEntity: 1151 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:36:519 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000107D, Ticket: 00000FFB, [Empire1], MoveToFleetAction#829 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1) from 0 to 0.1296396.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:38:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:39:451 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000107E, [Empire2], AttackFleetAction#536 GameEntity: 4079 State: WaitingForInitialization Context: 3e Gardiens vides (7677) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:39:485 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:39:569 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:39:585 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:41:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:42:052 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:42:269 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:168 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:168 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:43:168 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:44:336 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:44:635 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:44:635 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:44:635 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:44:635 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:45:45:519 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000108A, [Empire1], system guid: 9466, contruction guid: 9504, resource name : EmpireMoney, buyout cost: 3163.21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:45:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:45:702 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:45:918 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:135 STACKBegin encounter simulation ignition 179416

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:538 STACKEnd encounter simulation ignition 179418

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:586 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:586 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000108D, [Empire1], system guid: 9466, contruction guid: 9506, resource name : EmpireMoney, buyout cost: 3163.21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:752 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:752 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:46:802 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:002 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:002 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:119 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:119 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:737 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:737 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:786 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:786 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:853 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:921 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A0, [Empire3], GoToFleetAction#680 GameEntity: 7677 State: WaitingForInitialization Context: Path: 26->13, Path: Path: 26->13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:47:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000010A1, Ticket: 00001019, [Empire3], MoveToFleetAction#681 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->13 (Cost: 1) from 0 to 0.1131634.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:472 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:49:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:50:770 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:53:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:53:288 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:53:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:56:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:56:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:57:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:58:087 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010AB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:58:104 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:58:104 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:45:58:104 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:00:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:04:221 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:04:322 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:04:523 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:05:523 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:07:939 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:08:039 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:08:255 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:11:639 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:11:738 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:11:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:12:953 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:12:953 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:12:953 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:14:433 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:46:14:433 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:46:14:433 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:46:15:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:15:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:15:668 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:19:069 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:19:169 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:19:369 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:20:385 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:22:788 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:22:889 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:23:102 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:25:003 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010C1, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:26:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:26:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:26:718 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:27:518 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010C5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:27:602 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:27:602 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:27:602 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:019 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:120 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:30:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:33:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:33:735 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:33:935 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:34:002 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000010C9, [Empire2]: 2195 9603 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:34:935 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:37:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:37:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:37:670 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:38:235 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:40:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:41:269 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:42:269 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:42:269 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:42:269 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:42:869 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000010D4, [Empire2]: 2195 9608 Begin 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:44:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:44:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:44:986 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:48:587 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:48:687 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:48:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:49:802 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:52:519 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:53:753 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010DE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:54:286 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000010DF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:55:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:55:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:56:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:57:036 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:57:036 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:57:036 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:59:436 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:59:536 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:46:59:753 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:03:052 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:03:153 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:03:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:04:253 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:770 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:06:986 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:07:003 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000010EA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:07:286 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000010EB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:09:353 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000010EF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:09:802 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000010F0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:10:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:10:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:10:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:11:586 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:11:586 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:11:587 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:11:953 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000010F4, [Empire1], system guid: 7784, contruction guid: 9629, resource name : EmpireMoney, buyout cost: 808.9753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:12:387 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000010F5, [Empire1], system guid: 7784, contruction guid: 9627, resource name : EmpireMoney, buyout cost: 808.9753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:12:970 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000010F6, [Empire1], system guid: 7784, contruction guid: 9628, resource name : EmpireMoney, buyout cost: 808.9753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:13:720 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000010F7, [Empire1], system guid: 7784, contruction guid: 9626, resource name : EmpireMoney, buyout cost: 808.9753

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:13:986 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:14:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:14:303 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:17:603 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:17:704 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:17:903 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:18:820 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:21:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:21:323 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:21:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:22:439 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:22:439 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:22:439 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:24:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:24:944 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:25:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:26:137 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:26:137 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:26:137 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:28:554 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:28:653 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:28:870 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:32:271 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:32:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:32:570 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:33:470 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:35:887 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:35:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:36:204 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:39:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:39:603 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:39:820 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:40:703 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:40:703 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:40:703 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:43:120 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:43:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:43:437 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (2/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:223 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:46:722 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:46:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:47:374 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:47:473 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:48:423 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:48:989 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:48:989 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:48:989 STACK[SystemDebug] Refresh (1/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:48:989 STACK[SystemDebug] Refresh (0/2)

    ScanViewSystemEmpireRankBar:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemEmpireRankBarGraph:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewSystemOverviewInfoPanel:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:set_ColonizedStarSystem(System.Reflection.ParameterInfo)
    StarSystemOverviewScanViewWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:47:50:824 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:50:924 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:51:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:51:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000111C, [Empire1], RootNodeFleetAction#830 GameEntity: 2616 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:54:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:54:540 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:54:739 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:55:740 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:55:740 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:55:740 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:58:157 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:58:257 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:47:58:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:01:106 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001126, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:01:457 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001127, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:01:857 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:01:857 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001128, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:01:975 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:02:190 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:03:173 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:05:574 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:05:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:05:890 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:06:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112C, Ticket: 00000060, [Empire1], GoToFleetAction#831 GameEntity: 5020 State: WaitingForInitialization Context: Path: 17->20, Path: Path: 17->20

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:06:424 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000112D, Ticket: 000010AE, [Empire1], MoveToFleetAction#832 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 0.454) from 0 to 0.0603209.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:09:191 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:09:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:09:491 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:09:590 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001131, [Empire2]: 3961 6904 Begin 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:10:390 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:10:391 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:10:391 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:12:257 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001135, [Empire2]: 3961 8181 Begin 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:12:807 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:12:907 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:13:124 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:14:357 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00001139, Ticket: 00000062, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 9664.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:14:357 STACKRegister new contract DiplomaticContract#9664.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:14:557 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000113A, ContractGUID 9664 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:14:557 STACKContract 9664 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:15:475 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000113B, [Empire2]: 3961 8183 Begin 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:16:525 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:16:626 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:16:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:17:725 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:20:126 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:20:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:20:440 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:21:924 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001142, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:23:841 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:23:941 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:24:158 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:24:874 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001146, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:25:042 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:25:042 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:25:042 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:27:075 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001147, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:27:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:27:565 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:27:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:31:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:31:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:31:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:32:473 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:33:076 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000114E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:34:607 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000114F, [Empire2]: 874 9680 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:34:890 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:34:991 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:35:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:38:508 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:38:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:38:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:607 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001156, [Empire2], context guid: 1899, contruction guid: 8225

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:707 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:707 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:39:707 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:41:691 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:48:42:110 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:42:210 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:42:857 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:46:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:46:409 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:46:608 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:47:608 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:49:924 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000115D, ContractGUID 9664.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:50:025 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:50:126 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:48:50:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:50:341 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:242 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001161, ContractGUID 9664.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:53:825 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:024 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:241 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:48:54:589 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00001165, Ticket: 00000063, ContractGUID 9664 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1000 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:589 STACKContract 9664 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:942 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:942 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:54:942 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:342 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:442 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:48:57:659 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:00:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:060 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:01:259 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:02:259 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:04:676 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:04:776 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:04:992 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:06:520 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000116F, ContractGUID 9664 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:06:520 STACKContract 9664 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:08:274 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:08:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:08:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:09:591 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:09:592 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:09:592 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:12:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:12:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:12:425 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:824 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:15:924 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:16:123 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:17:024 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:424 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:524 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:19:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:23:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:23:243 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:23:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:542 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:542 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:24:542 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:26:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:27:276 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:30:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:30:677 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:30:876 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:31:775 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:32:675 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001185, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:34:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:34:275 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:34:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:794 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:37:894 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:38:861 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:49:39:094 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:39:094 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:39:094 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:510 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:41:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:42:273 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:44:761 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:49:44:844 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000118F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:45:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:45:661 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:45:877 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:46:760 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:47:893 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001193, [Empire2]: 4538 9711 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:49:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:49:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:49:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:52:877 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:52:976 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:53:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:193 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:193 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:54:193 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:594 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:695 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:56:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:49:58:847 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#8305

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:49:58:847 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:49:58:847 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:49:58:847 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:49:58:847 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:50:00:061 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:061 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:061 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:133 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:00:134 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:00:134 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:00:134 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:00:134 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:00:150 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:150 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:150 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:00:174 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:00:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:347 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:00:559 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:01:510 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:03:929 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:029 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:04:343 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:07:744 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:07:843 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:08:143 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:144 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:144 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:144 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:09:844 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:OnModuleItemDragStarted(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModuleItem:OnDragStartedCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlDragArea:set_Dragging(System.Reflection.ParameterInfo)
    AgeControlDragArea:MouseDrag(System.Reflection.ParameterInfo)
    AgeControl:MouseDrag(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:10:462 STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:50:10:462 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.ApplyDrop(System.Reflection.ParameterInfo)
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:50:10:462 STACKDrag-drop: cancelling'

    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:50:10:462 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignEditionPanel:IDragDropClient.OnDragDropCancelled()
    DragDropWindow:NotifyDragDropCancelled()
    DragDropWindow:CancelDragDrop()
    DragDropWindow+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

14:50:10:478 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:10:478 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:10:478 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:11:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:11:662 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:11:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:15:178 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:15:279 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:15:478 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:16:378 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:18:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:18:877 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:19:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:19:623 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:19:623 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:19:623 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:19:624 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnConfirmLoseChanges(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:19:634 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#8305

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:19:634 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:19:645 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:19:645 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:19:645 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:50:19:661 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:20:927 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:50:21:411 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:611 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:678 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:778 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:918 STACKDisposing ServerEncounter 9573

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:918 STACKDisposing ServerEncounter 9577

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:918 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:21:930 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:22:044 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:22:428 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:453 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:454 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:454 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventHeroLevelup(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Hero:UpdateLevel()
    Hero:ReceiveExperienceFromFormula(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:689 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:792 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:792 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:792 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:792 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:792 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:941 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:23:941 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:041 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:041 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:135 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKDisposing Encounter 9494

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKDisposing Encounter 9360

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:183 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:24:512 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:24:512 STACK[ChatMessage] RECV: l:/_turn/63 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:24:512 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:26:353 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011AF, Ticket: 00001142

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:762 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:862 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:26:878 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACK[Perf] Game dumping took 583 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACK[Perf] Checksum generation took 31 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACK[Perf] TOTAL DURATION (Text): 631 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACKDump checksum 'TurnEnded': 0xfe85af4f46589a2762c60a0e9295bf2e.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\063_TurnEnded_Lust_0xfe85af4f46589a2762c60a0e9295bf2e.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:524 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:539 STACK[Dump] Received GameDiagnosticsInfo turn=63, client=0x2c958d0, checksum=0xfe85af4f46589a2762c60a0e9295bf2e.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:27:795 STACK[Dump] Received GameDiagnosticsInfo turn=63, client=0x2c66fb5, checksum=0xfe85af4f46589a2762c60a0e9295bf2e.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:28:528 STACK[Dump] Received GameDiagnosticsInfo turn=63, client=0x8d90554, checksum=0xfe85af4f46589a2762c60a0e9295bf2e.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:28:712 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:065 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:066 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:066 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:081 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:081 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:112 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:261 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:261 STACK[ChatMessage] RECV: l:/_turn/63 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:430 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:430 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:50:29:528 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011B0, [Empire2], MoveToProbeAction#537 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:689 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000011B1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:29:712 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000011B2, [Empire3], AutomatedDeliveryFleetAction#682 GameEntity: 9728 State: WaitingForInitialization Context: Path: 13->10->2->9, Path: Path: 13->10->2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:010 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000011B3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:033 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000011B4, [Empire5], AutomatedDeliveryFleetAction#662 GameEntity: 9730 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:128 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011B5, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:145 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:162 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011B6, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:194 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011B7, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:211 STACK[Empire 11] OrderColonize preprocessor failed: Oyera I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:228 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011B8, [Empire11], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:262 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011B9, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:294 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#000011BA, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:329 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011BB, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:30:361 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000011BC, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:47:897 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:48:645 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:48:664 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:49:950 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:50:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:50:903 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011BD, Ticket: 00001143

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:50:931 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011BE, Ticket: 00001144

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:50:962 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000011BF, Ticket: 00001145

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:50:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C0, Ticket: 00001146, [Empire3], MoveToFleetAction#683 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C1, Ticket: 00001147, [Empire3], MoveToFleetAction#684 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C2, Ticket: 00001148, [Empire3], MoveToFleetAction#685 GameEntity: 8941 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.8367785) from 0.9053073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C3, Ticket: 00001149, [Empire5], MoveToFleetAction#663 GameEntity: 9730 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C4, Ticket: 0000114A, [Empire5], MoveToFleetAction#664 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 1.582129) from 0.6547175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C5, Ticket: 0000114B, [Empire5], MoveToFleetAction#665 GameEntity: 9529 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:196 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C6, Ticket: 0000114C, [Empire5], MoveToFleetAction#666 GameEntity: 9353 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:229 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C7, Ticket: 0000114D, [Empire5], MoveToFleetAction#667 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.001592) from 0.4574102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011C8, Ticket: 0000114E, [Empire5], MoveToFleetAction#668 GameEntity: 8943 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.191656) from 0.5641812 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CA, Ticket: 00001150, [Empire3], GoToFleetAction#686 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CB, Ticket: 00001151, [Empire3], GoToFleetAction#687 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:379 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CC, Ticket: 00001153, [Empire3], GoToFleetAction#688 GameEntity: 9125 State: WaitingForInitialization Context: Path: 2->10, Path: Path: 2->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CD, Ticket: 00001154, [Empire3], GoToFleetAction#689 GameEntity: 3222 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:494 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CE, Ticket: 00001155, [Empire3], GoToFleetAction#690 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:522 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011CF, Ticket: 00001156, [Empire3], GoToFleetAction#691 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:549 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D0, Ticket: 00001157, [Empire3], GoToFleetAction#692 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D2, Ticket: 00001159, [Empire4], GoToFleetAction#850 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D3, Ticket: 0000115A, [Empire4], GoToFleetAction#851 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D4, Ticket: 0000115B, [Empire4], GoToFleetAction#852 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D5, Ticket: 0000115C, [Empire4], GoToFleetAction#853 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:772 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D6, Ticket: 0000115D, [Empire4], GoToFleetAction#854 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:802 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D7, Ticket: 0000115E, [Empire4], GoToFleetAction#855 GameEntity: 3049 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011D9, Ticket: 00001160, [Empire5], GoToFleetAction#669 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DA, Ticket: 00001161, [Empire5], GoToFleetAction#670 GameEntity: 6015 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:930 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DB, Ticket: 00001162, [Empire5], GoToFleetAction#671 GameEntity: 2064 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:963 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DC, Ticket: 00001163, [Empire5], GoToFleetAction#672 GameEntity: 9122 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:51:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DD, Ticket: 00001164, [Empire5], GoToFleetAction#673 GameEntity: 2582 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DE, Ticket: 00001165, [Empire5], GoToFleetAction#674 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:063 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011DF, Ticket: 00001166, [Empire16], GoToFleetAction#81 GameEntity: 6943 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E0, Ticket: 00001167, [Empire16], GoToFleetAction#82 GameEntity: 6940 State: WaitingForInitialization Context: Path: 4, Path: Path: 4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E1, Ticket: 00001168, [Empire17], GoToFleetAction#1358 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E2, Ticket: 00001169, [Empire17], GoToFleetAction#1359 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:198 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E3, Ticket: 0000116A, [Empire17], GoToFleetAction#1360 GameEntity: 3189 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:230 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E4, Ticket: 0000116B, [Empire17], GoToFleetAction#1361 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:263 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011E5, Ticket: 0000116C, [Empire17], GoToFleetAction#1362 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:297 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011E6, Ticket: 0000116D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:332 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000011E7, Ticket: 0000116E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:332 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:364 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011E8, Ticket: 0000116F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:396 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011E9, Ticket: 00001170, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:430 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011EA, Ticket: 00001171, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:447 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:447 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000011F3, Ticket: 0000117C, [Empire3], GoToFleetAction#693 GameEntity: 3222 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:746 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:794 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2744

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:52:794 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:52:794 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:50:52:794 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011F4, Ticket: 0000117E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:52:827 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011F5, Ticket: 0000117F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:048 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000011FC, Ticket: 00001186, [Empire4]: WarPlayerAlreadyAtWar To Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:083 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000011FD, Ticket: 00001187, [Empire4]: Sneaky Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:129 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:145 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000011FF, Ticket: 0000118A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:191 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001200, Ticket: 0000118B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:212 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001201, Ticket: 0000118C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:250 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001202, Ticket: 0000118D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:250 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:315 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001204, Ticket: 0000118F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:315 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000120F, Ticket: 0000119A, [Empire3], MoveToFleetAction#694 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 4) from 0.5917412 to 0.891053.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001210, Ticket: 0000119B, [Empire3], MoveToFleetAction#695 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.07482794 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:746 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001211, Ticket: 0000119C, [Empire3], MoveToFleetAction#696 GameEntity: 9125 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->10 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:762 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:762 STACKGoToFleetAction #689: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001212, Ticket: 0000119E, [Empire3], MoveToFleetAction#697 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->13 (Cost: 3) from 0.1131634 to 0.4526536.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001213, Ticket: 0000119F, [Empire3], MoveToFleetAction#698 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 1) from 0.7921439 to 0.9053073.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001214, Ticket: 000011A0, [Empire3], MoveToFleetAction#699 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.3097353 to 0.636678.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001215, Ticket: 000011A1, [Empire4], MoveToFleetAction#856 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 1.585441) from 0.581978 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:911 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001216, Ticket: 000011A2, [Empire4], MoveToFleetAction#857 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.0609501 to 0.2439801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001217, Ticket: 000011A3, [Empire4], MoveToFleetAction#858 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 2) from 0.1444512 to 0.2912468.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:53:979 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001218, Ticket: 000011A4, [Empire4], MoveToFleetAction#859 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.5424937 to 0.7189541.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:013 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001219, Ticket: 000011A5, [Empire4], MoveToFleetAction#860 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.1923911 to 0.3688515.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121A, Ticket: 000011A6, [Empire4], MoveToFleetAction#861 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->71 (Cost: 4) from 0.5537739 to 0.9205682.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121B, Ticket: 000011A7, [Empire5], MoveToFleetAction#675 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 5) from 0.1585721 to 0.7378581.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121C, Ticket: 000011A8, [Empire5], MoveToFleetAction#676 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.417871) from 0 to 0.3843552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121D, Ticket: 000011A9, [Empire5], MoveToFleetAction#677 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 3.001592) from 0.1863311 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121E, Ticket: 000011AA, [Empire5], MoveToFleetAction#678 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->88 (Cost: 2.259082) from 0.7797969 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000121F, Ticket: 000011AB, [Empire5], MoveToFleetAction#679 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 2.794148) from 0.6950563 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001220, Ticket: 000011AC, [Empire5], MoveToFleetAction#680 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->85 (Cost: 3.147585) from 0.7021765 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001221, Ticket: 000011AD, [Empire5], MoveToFleetAction#681 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 4) from 0.4996189 to 0.7494283.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001222, Ticket: 000011AE, [Empire5], MoveToFleetAction#682 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.9984078) from 0 to 0.2178917.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001223, Ticket: 000011AF, [Empire16], MoveToFleetAction#83 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 1.161433) from 0.8732258 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:380 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001224, Ticket: 000011B0, [Empire16], MoveToFleetAction#84 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 1.161433) from 0.8732258 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:396 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:396 STACKGoToFleetAction #1358: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001225, Ticket: 000011B2, [Empire17], MoveToFleetAction#1363 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.1111003 to 0.3888754.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001226, Ticket: 000011B3, [Empire17], MoveToFleetAction#1364 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 6->1 (Cost: 3.273745) from 0.7096134 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001227, Ticket: 000011B4, [Empire17], MoveToFleetAction#1365 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.1111003 to 0.3888754.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001228, Ticket: 000011B5, [Empire17], MoveToFleetAction#1366 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 0.7983136) from 0.9049531 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:546 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001229, Ticket: 000011B6, [Empire3], MoveToFleetAction#700 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:54:912 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000122A, [Empire2], SiegeStarSystemAction#538 GameEntity: 5857 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:195 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000122B, [Empire3], Entity index: 688

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:229 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000122C, [Empire4], Entity index: 850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:261 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000122D, [Empire5], Entity index: 673

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:295 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000122E, [Empire5], Entity index: 672

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:329 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000122F, [Empire5], Entity index: 671

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:362 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001230, [Empire5], Entity index: 670

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:395 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001231, [Empire16], Entity index: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:430 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001232, [Empire16], Entity index: 81

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:461 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001233, [Empire17], Entity index: 1362

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:495 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001234, [Empire17], Entity index: 1360

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:530 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001235, [Empire3], Entity index: 693

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:629 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001238, Ticket: 000011B9, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:664 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001239, Ticket: 000011BA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:664 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123B, Ticket: 000011BC, [Empire17], GoToFleetAction#1367 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:763 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000123C, Ticket: 000011BE, EmpireWhichInitiatedIndex : 5, EmpireWhichReceivesIndex : 1, ContractGUID 9760.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:763 STACKRegister new contract DiplomaticContract#9760.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000123D, Ticket: 000011BF, [Empire17], MoveToFleetAction#1368 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0 to 0.2777751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:828 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000123E, ContractGUID 9760 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:55:828 STACKContract 9760 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:178 STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #9760.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:179 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:179 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:179 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:56:179 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

14:50:56:196 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#0000123F, Ticket: 000011C1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:262 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001241, Ticket: 000011C3, [Empire3], system guid: 1994, contruction guid: 9742, resource name : EmpireMoney, buyout cost: 2430.66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:262 STACKThe construction 9742 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:279 STACKOrder preprocessor failed because the law entity (#9733) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:296 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001242, Ticket: 000011C5, [Empire4], GoToFleetAction#862 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69->68, Path: Path: 69->68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:311 STACKOrder preprocessor failed because the law entity (#9734) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:333 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001243, Ticket: 000011C7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:333 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:379 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001244, Ticket: 000011C8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:416 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001245, Ticket: 000011C9, [Empire5], ShipsGUID: 5671,8838

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:427 STACKOrder preprocessor failed because the law entity (#9735) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001246, Ticket: 000011CB, [Empire5], InitiateEmpireActionFleetAction#683 GameEntity: 6015 State: WaitingForInitialization Context: Feadix (686) (StarSystemNode), Path: Feadix (686) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001247, Ticket: 000011CC, [Empire5], GoToFleetAction#684 GameEntity: 2064 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001248, Ticket: 000011CD, [Empire4], MoveToFleetAction#863 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.4145594) from 0 to 0.08264788.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001249, [Empire5], GuardEmpireLocalAction#685 GameEntity: 854 State: WaitingForInitialization Context: Feadix (686) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:534 STACKCancelling actions on Feadix (686) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:56:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000124A, Ticket: 000011CE, [Empire5], MoveToFleetAction#686 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 1.740918) from 0 to 0.4036789.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:58:596 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:58:696 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:58:911 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:179 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000124D, Ticket: 000011D1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:217 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000124E, Ticket: 000011D2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:299 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001250, Ticket: 000011D4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:299 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:337 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001251, Ticket: 000011D5, [Empire5], GoToFleetAction#687 GameEntity: 9122 State: WaitingForInitialization Context: Path: 86->87, Path: Path: 86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001252, Ticket: 000011D6, [Empire5], ExpeditionFleetAction#688 GameEntity: 2582 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Amosa I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:396 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001253, Ticket: 000011D7, [Empire17], GoToFleetAction#1369 GameEntity: 3189 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001254, Ticket: 000011D8, [Empire17], GoToFleetAction#1370 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33->28, Path: Path: 33->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:462 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001255, Ticket: 000011D9, [Empire5], MoveToFleetAction#689 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.205852) from 0 to 0.4386418.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:496 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001256, Ticket: 000011DA, [Empire17], MoveToFleetAction#1371 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 0.7262554) from 0 to 0.05043392.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:50:59:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001257, Ticket: 000011DB, [Empire17], MoveToFleetAction#1372 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 3.201686) from 0 to 0.4527681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:012 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:029 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000125B, Ticket: 000011E0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:029 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:00:029 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:295 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:628 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:813 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000125C, Ticket: 000011E1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:851 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000125D, Ticket: 000011E2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:851 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:899 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125E, Ticket: 000011E3, [Empire16], GoToFleetAction#85 GameEntity: 6943 State: WaitingForInitialization Context: Path: 4->3, Path: Path: 4->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000125F, Ticket: 000011E4, [Empire16], GoToFleetAction#86 GameEntity: 6940 State: WaitingForInitialization Context: Path: 4->3, Path: Path: 4->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001260, Ticket: 000011E5, [Empire16], MoveToFleetAction#87 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.838567) from 0 to 0.3098387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:02:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001261, Ticket: 000011E6, [Empire16], MoveToFleetAction#88 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.838567) from 0 to 0.3098387.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:534 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001262, Ticket: 000011E7, [Empire3], ShipsGUID: 3023,3490,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:665 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00001266, Ticket: 000011EB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001267, Ticket: 000011EC, [Empire5], GoToFleetAction#690 GameEntity: 9108 State: WaitingForInitialization Context: Path: 86->87, Path: Path: 86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001268, Ticket: 000011ED, [Empire5], GoToFleetAction#691 GameEntity: 6015 State: WaitingForInitialization Context: Path: 90->89, Path: Path: 90->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:796 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000126A, Ticket: 000011EF, [Empire5]: WarPreparingConquestWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126C, Ticket: 000011F1, [Empire5], MoveToFleetAction#692 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 5) from 0 to 0.9942685.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:03:907 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000126D, Ticket: 000011F2, [Empire5], MoveToFleetAction#693 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.998408) from 0 to 0.5417266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:05:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:013 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:229 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:534 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001271, Ticket: 000011F6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:574 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001272, Ticket: 000011F7, [Empire5], ExpeditionFleetAction#694 GameEntity: 2582 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Amosa IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:779 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001273, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:812 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001274, Ticket: 000011F8, [Empire2], MoveToFleetAction#539 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->39 (Cost: 3.322189) from 0.6510267 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:06:845 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001275, Ticket: 000011F9, [Empire2], MoveToFleetAction#540 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 6) from 0.31991 to 0.7688776.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:211 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:211 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:211 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:231 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001276, Ticket: 000011FD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:231 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:07:879 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001277, [Empire2], Entity index: 525

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:629 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:729 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:09:946 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:10:149 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001278, Ticket: 000011FE, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:10:149 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:10:185 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001279, Ticket: 000011FF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:13:346 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:13:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:13:646 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:14:646 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:14:979 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001280, Ticket: 00000016, [Empire2], ExpeditionFleetAction#541 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_Loot_Atmospheric_Era2 on Altair III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:15:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001281, Ticket: 00000017, [Empire2], ExpeditionFleetAction#542 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic03 on Altair II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:17:063 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:17:164 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:17:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:030 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00001283, Ticket: 00001207

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:063 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00001284, Ticket: 00001208

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:18:096 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00001285, Ticket: 00001209

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:20:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:20:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:21:396 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:329 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:329 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:22:329 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:746 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:24:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:25:063 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:26:518 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:51:26:518 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:51:26:518 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:51:26:518 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#2744

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:51:26:518 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:51:26:626 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:51:26:626 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:51:26:626 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull02]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull02]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:51:26:645 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:51:27:785 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:51:27:785 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:51:28:447 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:28:547 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:28:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:29:663 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:062 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:32:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:35:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:35:779 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:35:978 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:36:978 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:36:978 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:36:978 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:39:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:39:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:39:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:43:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:43:213 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:43:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:44:313 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:712 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:46:814 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:47:029 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:47:846 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:51:50:429 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:529 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:50:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:51:230 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:51:51:746 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:51:746 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:51:746 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:858 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000012A7, [Empire1], PlanetGUID: 9, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 9787, ColonizedStarsystemGUID: 9786, ColonizedPlanetGUID: 9788, PropagandaGUID: 9789

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:858 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:858 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:858 STACK[Heroes] The colonization state of the World Academy has changed.

    Academy:WorldAcademy_OnColonizationChanged(System.Reflection.ParameterInfo)
    StarSystemNode:NotifyColonizationChanged()
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:914 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000012A8, [Empire1], ColonizedStarSystemGUID: 9786, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:52:914 STACK[Heroes] The star system state of the World Academy has changed.

    Academy:WorldAcademy_OnStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:NotifyStarSystemStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:53:196 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:51:54:145 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:246 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:54:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:57:763 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:57:862 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:58:062 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:51:59:063 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:01:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:01:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:01:796 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:03:530 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012B5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:05:097 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:05:097 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012B6, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:05:199 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:05:412 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:396 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:397 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:06:397 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:815 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:08:915 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:09:129 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:11:380 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:52:12:180 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012BD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:12:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:12:614 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:12:829 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:646 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:13:729 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:14:013 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:14:931 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000012C3, [Empire0], context guid: 1468, contruction guid: 9809

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:16:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:16:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:16:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:17:530 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:18:680 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:19:562 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012C9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:20:014 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000012CA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:20:131 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:20:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:20:447 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:430 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:430 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:21:430 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:22:631 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000012CE, [Empire1], system guid: 9786, contruction guid: 9811, resource name : EmpireMoney, buyout cost: 633.7079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:431 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000012CF, [Empire1], system guid: 9786, contruction guid: 9813, resource name : EmpireMoney, buyout cost: 633.7079

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:847 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:23:948 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:24:164 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:24:247 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000012D0, [Empire1], system guid: 9786, contruction guid: 9815, resource name : EmpireMoney, buyout cost: 1127.425

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:25:264 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000012D4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:25:298 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D5, Ticket: 00001256, [Empire0], MoveToFleetAction#399 GameEntity: 9404 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 0.5260661) from 0.941546 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:25:481 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000012D6, [Empire0], Entity index: 395

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:25:681 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012D7, Ticket: 00000018, [Empire2], GoToFleetAction#543 GameEntity: 8845 State: WaitingForInitialization Context: Path: 39->36->30->33, Path: Path: 39->36->30->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:548 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:647 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:27:849 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:28:172 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:52:28:172 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:52:28:173 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:52:28:186 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:52:28:765 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:30:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012DB, [Empire2], AttackFleetAction#544 GameEntity: 4079 State: WaitingForInitialization Context: 3e Gardiens nuls (8941) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:31:167 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:31:264 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:31:482 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:34:881 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:34:981 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:35:181 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:36:183 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:36:183 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:36:183 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:38:598 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:38:698 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:38:915 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:39:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E2, Ticket: 00000064, [Empire1], GoToFleetAction#833 GameEntity: 4462 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:39:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000012E3, Ticket: 00001264, [Empire1], MoveToFleetAction#834 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5) from 0 to 0.5342391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:42:214 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:42:314 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:42:514 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:43:514 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:45:930 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:46:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:46:247 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:49:648 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:49:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:49:947 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:50:848 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:52:50:948 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:50:948 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:50:948 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:52:231 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000012F0, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary7, ConstructionGameEntityGUID: 9834, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:53:348 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:53:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:53:633 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:52:53:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:56:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:065 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:57:264 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:52:58:264 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:00:683 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:00:782 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:00:999 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:04:298 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:04:398 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:04:598 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:05:397 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:05:498 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:05:498 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:07:915 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:08:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:08:232 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:531 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:631 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:848 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001300, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001301, Ticket: 00001288, [Empire1], MoveToFleetAction#835 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 5) from 0.0603209 to 0.724648.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:914 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001302, Ticket: 00001289, [Empire1], MoveToFleetAction#836 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 5) from 0.1296396 to 0.7778375.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001303, Ticket: 0000128A, [Empire1], MoveToFleetAction#837 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 15->19 (Cost: 1.094729) from 0.8652354 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:11:981 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001304, Ticket: 0000128B, [Empire1], MoveToFleetAction#838 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->76 (Cost: 1.212183) from 0.4990068 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:12:231 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001308, [Empire1], Entity index: 820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:12:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001309, Ticket: 0000128F, [Empire1], MoveToFleetAction#839 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 3.787817) from 0 to 0.6046393.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:12:831 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:231 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:332 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:15:965 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:19:215 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:19:316 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:19:514 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:20:515 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:20:515 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:20:515 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:22:732 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001310, Ticket: 00000065, [Empire1], ExpeditionFleetAction#840 GameEntity: 1156 State: WaitingForInitialization Context: Curiosity_Loot_Ruins_Era2 on Leo I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:22:917 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:23:018 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:23:234 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:25:735 STACK[EmpireImprovement] Failed to apply 'EmpireImprovementStarSystemImprovementCuriosity2' on Empire 1

    DepartmentOfDevelopment:TryUnlockEmpireImprovement(System.Reflection.ParameterInfo)
    Empire:NotifyUnlock(System.Reflection.ParameterInfo)
    DroppableReferenceUnlock:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:26:532 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:26:632 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:26:831 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:27:849 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:30:249 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:30:348 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:30:565 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:33:963 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:34:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:34:263 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:34:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000131D, Ticket: 00000066, [Empire1], ExpeditionFleetAction#841 GameEntity: 1156 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic05 on Leo I(Planet 0) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:163 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:163 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:35:163 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:36:921 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

14:53:37:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:37:666 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000131F, Ticket: 000012AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:37:849 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:38:067 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:41:501 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:41:599 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:41:799 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:42:816 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:45:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:45:318 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:45:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:833 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:48:933 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:49:132 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:49:883 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000132C, Ticket: 00000067, [Empire1], GoToFleetAction#842 GameEntity: 1156 State: WaitingForInitialization Context: Path: 19->22, Path: Path: 19->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:50:051 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:50:051 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:50:051 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:450 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:549 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:52:766 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:56:166 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:56:266 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:56:466 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:57:366 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:59:783 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:53:59:883 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:00:100 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:01:217 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:54:01:217 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:54:01:217 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:54:03:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001336, Ticket: 000012C5, [Empire0], GoToFleetAction#400 GameEntity: 8111 State: WaitingForInitialization Context: Path: 21->24, Path: Path: 21->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:03:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:03:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001337, Ticket: 000012C6, [Empire0], MoveToFleetAction#401 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 4) from 0 to 0.4359237.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:03:651 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:03:851 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:04:800 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:04:800 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:04:801 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:07:201 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:07:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:07:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:10:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:10:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:11:118 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:12:134 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:14:535 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:14:637 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:15:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:215 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00001344, Ticket: 00000068, [Empire1], ShipGUIDs: 9507 9505 , HeroGUID: 0, Position: NodeIndex:64, FleetGUID: 9870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:651 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:18:868 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001348, Ticket: 00000069, [Empire1], GoToFleetAction#843 GameEntity: 9870 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001349, Ticket: 000012DA, [Empire1], MoveToFleetAction#844 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 5) from 0 to 0.6481979.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:852 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:852 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:19:852 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:22:269 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:22:368 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:22:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:25:384 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:25:984 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:26:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:26:284 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:27:185 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:600 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:29:917 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:403 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:33:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:34:617 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:34:617 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:34:617 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:37:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:37:118 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:37:336 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:40:735 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:40:835 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:41:035 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:41:952 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:44:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:44:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:44:669 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:48:069 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:48:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:48:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:49:470 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:49:470 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:49:470 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:51:635 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00001362, ContractGUID 8927 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:51:635 STACKContract 8927 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:51:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:51:986 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:52:202 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:55:602 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:55:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:55:902 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:56:802 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:57:169 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00001369, ContractGUID 8927.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:58:352 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000136A, Ticket: 0000001A, EmpireWhichInitiatedIndex : 2, EmpireWhichReceivesIndex : 1, ContractGUID 9889.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:58:352 STACKRegister new contract DiplomaticContract#9889.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:58:602 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000136B, ContractGUID 9889 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:58:602 STACKContract 9889 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:535 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000136C, ContractGUID 9889 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:54:59:535 STACKContract 9889 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:02:459 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00001370, Ticket: 0000006A, ContractGUID 8927 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 442.9688 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:02:459 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:02:459 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Ended.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:End(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:RequestEnd()
    DiplomaticPressureEffect_DiplomaticAbility:DepartmentOfForeignAffairs_OnDiplomaticAbilityChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:NotifyDiplomaticAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.RemoveDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTerm:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:02:459 STACKContract 8927 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:02:919 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:03:020 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:03:319 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:04:219 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:04:219 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:04:236 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:06:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:06:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:06:951 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:252 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:352 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:10:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:11:870 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:270 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:370 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:14:587 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:17:886 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:17:988 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:18:187 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:087 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:087 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:19:087 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:21:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:24:582 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001383, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:216 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:316 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:25:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:26:516 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:28:933 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:29:034 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:29:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:29:383 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001387, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:30:883 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000138B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:183 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000138C, [Empire1], context guid: 3030, contruction guid: 9904

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:533 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:550 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000138D, [Empire1], context guid: 3030, contruction guid: 9906

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:32:867 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:850 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:850 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:33:850 STACKOrder preprocessing failed because the law 'LawP03L02Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:34:783 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001391, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:36:250 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:36:350 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:36:566 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:37:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001395, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:38:179 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:38:179 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:38:179 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:38:286 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001396, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:39:867 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:39:967 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:40:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:066 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:383 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:450 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:550 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:666 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:683 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:41:799 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:42:066 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:000 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#0000139A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:165 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:166 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:166 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:166 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:387 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:43:387 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:43:387 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:43:387 STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:387 STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

    DiplomaticPressureEffectContext:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffectContext:Dispose()
    DiplomaticPressureEffect:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect_DiplomaticAbility:Dispose(System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Dispose()
    DepartmentOfForeignAffairs+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:494 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:494 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:494 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:494 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:710 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:786 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKDisposing Encounter 9577

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKDisposing Encounter 9573

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:43:816 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:44:183 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:44:183 STACK[ChatMessage] RECV: l:/_turn/64 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:44:184 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:45:672 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000139B, Ticket: 00001335

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:216 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:317 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:333 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACK[Perf] Game dumping took 192 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACK[Perf] Checksum generation took 30 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACK[Perf] TOTAL DURATION (Text): 239 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACKDump checksum 'TurnEnded': 0x011f80998eaabc84c4fbaf8e757daeaa.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\064_TurnEnded_Lust_0x011f80998eaabc84c4fbaf8e757daeaa.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:583 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:46:591 STACK[Dump] Received GameDiagnosticsInfo turn=64, client=0x2c958d0, checksum=0x011f80998eaabc84c4fbaf8e757daeaa.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:47:233 STACK[Dump] Received GameDiagnosticsInfo turn=64, client=0x2c66fb5, checksum=0x011f80998eaabc84c4fbaf8e757daeaa.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:48:150 STACK[Dump] Received GameDiagnosticsInfo turn=64, client=0x8d90554, checksum=0x011f80998eaabc84c4fbaf8e757daeaa.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:48:317 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:073 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:073 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:073 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:073 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:073 STACK[ChatMessage] RECV: l:/_turn/64 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:080 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:080 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:099 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:434 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000139F, [Empire2], MoveToProbeAction#545 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:434 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:434 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

14:55:49:589 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000013A0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:617 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000013A1, [Empire3], AutomatedDeliveryFleetAction#701 GameEntity: 9922 State: WaitingForInitialization Context: Path: 10->13->26, Path: Path: 10->13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:889 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000013A2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:921 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000013A3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:955 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000013A4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:49:989 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000013A5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:017 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000013A6, [Empire5], AutomatedDeliveryFleetAction#695 GameEntity: 9924 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:050 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000013A7, [Empire5], AutomatedDeliveryFleetAction#696 GameEntity: 9926 State: WaitingForInitialization Context: Path: 84->88->89->90->87, Path: Path: 84->88->89->90->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:083 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000013A8, [Empire5], AutomatedDeliveryFleetAction#697 GameEntity: 9928 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:117 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000013A9, [Empire5], AutomatedDeliveryFleetAction#698 GameEntity: 9930 State: WaitingForInitialization Context: Path: 87->86->85, Path: Path: 87->86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:150 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000013AA, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:193 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000013AB, [Empire6], GUID = 9932, ShipDesigns = MFPrimitiveSmallAttackWeak x 1, MFPrimitiveSmallAttackAvg x 1, MFPrimitiveSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:217 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000013AC, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -494.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:267 STACK[Empire 9] OrderColonize preprocessor failed: Omdor I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:283 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000013AE, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:50:584 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:51:384 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:51:400 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:55:51:556 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:51:556 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:51:556 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:55:52:744 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:09:988 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:005 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000013AF, Ticket: 00001336

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:038 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000013B0, Ticket: 00001337

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:071 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000013B1, Ticket: 00001338

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:105 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000013B2, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:140 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B3, Ticket: 00001339, [Empire3], MoveToFleetAction#702 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:172 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B4, Ticket: 0000133A, [Empire3], MoveToFleetAction#703 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B5, Ticket: 0000133B, [Empire3], MoveToFleetAction#704 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.4489677 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B6, Ticket: 0000133C, [Empire5], MoveToFleetAction#699 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B7, Ticket: 0000133D, [Empire5], MoveToFleetAction#700 GameEntity: 9928 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:305 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B8, Ticket: 0000133E, [Empire5], MoveToFleetAction#701 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->88 (Cost: 3) from 0 to 0.3039207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:338 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013B9, Ticket: 0000133F, [Empire5], MoveToFleetAction#702 GameEntity: 9924 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3) from 0 to 0.2924238.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:373 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BA, Ticket: 00001340, [Empire5], MoveToFleetAction#703 GameEntity: 9730 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:405 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BB, Ticket: 00001341, [Empire5], MoveToFleetAction#704 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.271089) from 0.3843552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BC, Ticket: 00001342, [Empire5], MoveToFleetAction#705 GameEntity: 9529 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BD, Ticket: 00001343, [Empire5], MoveToFleetAction#706 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 3) from 0.2178917 to 0.8726092.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:527 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BE, Ticket: 00001344, [Empire3], GoToFleetAction#705 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013BF, Ticket: 00001345, [Empire3], GoToFleetAction#706 GameEntity: 3222 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:571 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C0, Ticket: 00001347, [Empire3], GoToFleetAction#707 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:614 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C1, Ticket: 00001348, [Empire3], GoToFleetAction#708 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C2, Ticket: 00001349, [Empire3], GoToFleetAction#709 GameEntity: 5674 State: WaitingForInitialization Context: Path: 26, Path: Path: 26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:673 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C3, Ticket: 0000134A, [Empire3], GoToFleetAction#710 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C4, Ticket: 0000134B, [Empire4], GoToFleetAction#864 GameEntity: 2782 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:738 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C5, Ticket: 0000134C, [Empire4], GoToFleetAction#865 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:772 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C6, Ticket: 0000134D, [Empire4], GoToFleetAction#866 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C7, Ticket: 0000134E, [Empire4], GoToFleetAction#867 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:878 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C8, Ticket: 0000134F, [Empire4], GoToFleetAction#868 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:906 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013C9, Ticket: 00001350, [Empire4], GoToFleetAction#869 GameEntity: 3049 State: WaitingForInitialization Context: Path: 71, Path: Path: 71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CA, Ticket: 00001351, [Empire5], GoToFleetAction#707 GameEntity: 6015 State: WaitingForInitialization Context: Path: 89, Path: Path: 89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CB, Ticket: 00001352, [Empire5], GoToFleetAction#708 GameEntity: 9108 State: WaitingForInitialization Context: Path: 87, Path: Path: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:10:995 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CC, Ticket: 00001353, [Empire5], GoToFleetAction#709 GameEntity: 2064 State: WaitingForInitialization Context: Path: 89, Path: Path: 89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CD, Ticket: 00001354, [Empire5], GoToFleetAction#710 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CE, Ticket: 00001355, [Empire5], GoToFleetAction#711 GameEntity: 9122 State: WaitingForInitialization Context: Path: 87, Path: Path: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:090 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013CF, Ticket: 00001356, [Empire5], GoToFleetAction#712 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D0, Ticket: 00001357, [Empire16], GoToFleetAction#89 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D1, Ticket: 00001358, [Empire16], GoToFleetAction#90 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D2, Ticket: 00001359, [Empire17], GoToFleetAction#1373 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D3, Ticket: 0000135A, [Empire17], GoToFleetAction#1374 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D4, Ticket: 0000135B, [Empire17], GoToFleetAction#1375 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D5, Ticket: 0000135C, [Empire17], GoToFleetAction#1376 GameEntity: 3189 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D6, Ticket: 0000135D, [Empire17], GoToFleetAction#1377 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D7, Ticket: 0000135E, [Empire17], GoToFleetAction#1378 GameEntity: 2698 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013D8, Ticket: 0000135F, [Empire17], AttackFleetAction#1379 GameEntity: 9932 State: WaitingForInitialization Context: 2e Braises Brûlante (7596) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:422 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000013D9, Ticket: 00001360, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:458 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#000013DA, Ticket: 00001361, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:488 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013DB, Ticket: 00001362, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:529 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000013DC, Ticket: 00001363, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:543 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000013DD, Ticket: 00001365, [Empire3], GoToFleetAction#711 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:738 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:794 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000013E4, Ticket: 0000136D, [Empire4], ConstructibleElementName: TechnologyDefinitionUnique4Terrans, ConstructionGameEntityGUID: 9943, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:11:809 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:038 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000013EB, Ticket: 00001375, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:092 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013ED, Ticket: 00001377, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:200 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000013F0, Ticket: 0000137A, [Empire5], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID: 9949, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:238 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013F1, Ticket: 0000137B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:280 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013F2, Ticket: 0000137C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:312 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000013F3, Ticket: 0000137D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:445 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000013F7, Ticket: 00001381, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:445 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001401, Ticket: 0000138B, [Empire0], MoveToFleetAction#402 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 4) from 0.4359237 to 0.8718474.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:821 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:821 STACKGoToFleetAction #705: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001402, Ticket: 0000138D, [Empire3], MoveToFleetAction#712 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001403, Ticket: 0000138E, [Empire3], MoveToFleetAction#713 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.1496559 to 0.2244838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001404, Ticket: 0000138F, [Empire3], MoveToFleetAction#714 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->13 (Cost: 3) from 0.4526536 to 0.7921439.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:924 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001405, Ticket: 00001390, [Empire3], MoveToFleetAction#715 GameEntity: 5674 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.8367785) from 0.9053073 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001406, Ticket: 00001391, [Empire3], MoveToFleetAction#716 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 3) from 0.636678 to 0.9636208.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:12:990 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001407, Ticket: 00001392, [Empire4], MoveToFleetAction#870 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.08264788 to 0.4813743.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001408, Ticket: 00001393, [Empire4], MoveToFleetAction#871 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.2439801 to 0.4270101.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001409, Ticket: 00001394, [Empire4], MoveToFleetAction#872 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 2) from 0.2912468 to 0.4380425.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:088 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140A, Ticket: 00001395, [Empire4], MoveToFleetAction#873 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.7189541 to 0.8954145.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140B, Ticket: 00001396, [Empire4], MoveToFleetAction#874 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.3688515 to 0.5453119.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:163 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140C, Ticket: 00001397, [Empire4], MoveToFleetAction#875 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 67->71 (Cost: 0.8662269) from 0.9205682 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:205 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140D, Ticket: 00001398, [Empire5], MoveToFleetAction#713 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.690552) from 0.5417266 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:246 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140E, Ticket: 00001399, [Empire5], MoveToFleetAction#714 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 0.02882282) from 0.9942685 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:284 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000140F, Ticket: 0000139A, [Empire5], MoveToFleetAction#715 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 2.571714) from 0.4036789 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001410, Ticket: 0000139B, [Empire5], MoveToFleetAction#716 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 2.262629) from 0.7378581 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001411, Ticket: 0000139C, [Empire5], MoveToFleetAction#717 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.822971) from 0.4386418 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001412, Ticket: 0000139D, [Empire5], MoveToFleetAction#718 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 4) from 0.7494283 to 0.9992378.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001413, Ticket: 0000139E, [Empire16], MoveToFleetAction#91 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 4) from 0.3098387 to 0.7464516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:459 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001414, Ticket: 0000139F, [Empire16], MoveToFleetAction#92 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 4) from 0.3098387 to 0.7464516.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:473 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:473 STACKGoToFleetAction #1373: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:489 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001415, Ticket: 000013A1, [Empire17], MoveToFleetAction#1380 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.3888754 to 0.6666505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:522 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001416, Ticket: 000013A2, [Empire17], MoveToFleetAction#1381 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.2777751 to 0.5555502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001417, Ticket: 000013A3, [Empire17], MoveToFleetAction#1382 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.05043392 to 0.328209.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:589 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001418, Ticket: 000013A4, [Empire5], MoveToFleetAction#719 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 0.7289112) from 0 to 0.1690177.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:625 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001419, Ticket: 000013A5, [Empire17], MoveToFleetAction#1383 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.3888754 to 0.6666505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:662 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141A, Ticket: 000013A6, [Empire17], MoveToFleetAction#1384 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 3.869674) from 0.4527681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:691 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141C, Ticket: 000013A8, [Empire3], MoveToFleetAction#717 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.455967) from 0.891053 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:808 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:13:821 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:421 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:655 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000141E, [Empire2], SiegeStarSystemAction#546 GameEntity: 6370 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:704 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000141F, [Empire3], Entity index: 711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:738 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001420, [Empire3], Entity index: 706

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:771 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001421, [Empire4], Entity index: 869

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:804 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001422, [Empire5], Entity index: 711

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:838 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001423, [Empire5], Entity index: 710

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:873 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001424, [Empire5], Entity index: 709

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:905 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001425, [Empire5], Entity index: 708

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:938 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001426, [Empire5], Entity index: 707

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:14:971 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001427, [Empire17], Entity index: 1378

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:079 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000142A, Ticket: 000013AC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:671 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:672 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:688 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000142D, Ticket: 000013B0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:722 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000142E, Ticket: 000013B1, [Empire4], ShipsGUID: 2541

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:737 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000142F, Ticket: 000013B3, [Empire5], GoToFleetAction#720 GameEntity: 6015 State: WaitingForInitialization Context: Path: 89->88, Path: Path: 89->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:792 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001430, Ticket: 000013B4, [Empire5], ShipsGUID: 9004

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:827 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001431, Ticket: 000013B5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:827 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:877 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00001432, Ticket: 000013B6, [Empire5], ShipsGUID: 3238,2877

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:902 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001433, Ticket: 000013B7, [Empire5], system guid: 8266, contruction guid: 9950, resource name : EmpireMoney, buyout cost: 3119.444

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:902 STACKThe construction 9950 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:15:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001434, Ticket: 000013B8, [Empire5], MoveToFleetAction#721 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 3.309448) from 0 to 0.7673846.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:086 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:186 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:321 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:18:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:703 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001436, Ticket: 000013B9, [Empire4], GoToFleetAction#876 GameEntity: 3049 State: WaitingForInitialization Context: Path: 71->70, Path: Path: 71->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:738 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00001437, Ticket: 000013BA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001438, Ticket: 000013BB, [Empire4], MoveToFleetAction#877 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 3.133773) from 0 to 0.7552787.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:809 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001439, Ticket: 000013BC, [Empire5], GoToFleetAction#722 GameEntity: 9108 State: WaitingForInitialization Context: Path: 87->80, Path: Path: 87->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:836 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143A, Ticket: 000013BD, [Empire5], GoToFleetAction#723 GameEntity: 2064 State: WaitingForInitialization Context: Path: 89->90, Path: Path: 89->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143B, Ticket: 000013BE, [Empire5], GoToFleetAction#724 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143C, Ticket: 000013BF, [Empire5], InitiateEmpireActionFleetAction#725 GameEntity: 9122 State: WaitingForInitialization Context: Maial (665) (StarSystemNode), Path: Maial (665) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:18:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143E, Ticket: 000013C1, [Empire5], MoveToFleetAction#726 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 4.971177) from 0 to 0.7591292.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:004 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000143F, Ticket: 000013C2, [Empire5], MoveToFleetAction#727 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 1.428286) from 0 to 0.3871786.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001440, Ticket: 000013C3, [Empire5], MoveToFleetAction#728 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 2.737371) from 0 to 0.2987472.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001441, [Empire5], GuardEmpireLocalAction#729 GameEntity: 854 State: WaitingForInitialization Context: Maial (665) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:079 STACKCancelling actions on Maial (665) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:502 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001442, Ticket: 000013C4, [Empire3], GoToFleetAction#718 GameEntity: 7641 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:519 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:536 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001443, Ticket: 000013C6, [Empire3], context guid: 877, contruction guid: 9736

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:619 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:680 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001447, Ticket: 000013CB, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:725 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001448, Ticket: 000013CC, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:19:798 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144A, Ticket: 000013CE, [Empire3], MoveToFleetAction#719 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2.544033) from 0 to 0.1903647.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:21:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:22:004 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:22:219 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:22:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000144F, Ticket: 000013D3, [Empire17], GoToFleetAction#1385 GameEntity: 2698 State: WaitingForInitialization Context: Path: 28->33, Path: Path: 28->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:22:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001450, Ticket: 000013D4, [Empire17], MoveToFleetAction#1386 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 0.1303263) from 0 to 0.01843016.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:203 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:203 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:23:903 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001451, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:25:619 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:25:719 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:25:937 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:26:854 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:27:520 STACKBegin encounter simulation ignition 217246

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:27:960 STACKEnd encounter simulation ignition 217248

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:004 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:121 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:121 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:170 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:370 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:370 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:744 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:28:744 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:110 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:110 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:471 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:472 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:587 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:29:587 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:40:687 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00001465, [Empire2], context guid: 2195, contruction guid: 9419

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:41:473 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:56:50:023 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001466, Ticket: 000013E8, [Empire0], GoToFleetAction#403 GameEntity: 9404 State: WaitingForInitialization Context: Path: 23->24, Path: Path: 23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:51:306 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:56:58:171 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:171 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:221 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:221 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:289 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:588 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:58:805 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000146E, Ticket: 000013EE, [Empire0], MoveToFleetAction#404 GameEntity: 9404 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 7.174628) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:122 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

14:56:59:122 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:56:59:122 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

14:56:59:704 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:704 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:56:59:704 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:01:322 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:02:088 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:02:188 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:02:405 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:03:389 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:03:459 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:03:473 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:03:536 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:03:536 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00001476, [Empire0], Entity index: 403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:05:806 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:05:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:06:106 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:07:105 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:07:105 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:08:239 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000147A, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:09:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:09:622 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:09:839 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:10:822 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:13:239 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:13:340 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:13:540 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:14:439 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:14:439 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:14:439 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:15:339 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001481, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:16:839 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:16:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:17:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:18:155 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:18:556 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001485, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:20:556 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:20:657 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:20:873 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:21:772 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:21:772 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:24:172 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:24:256 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001489, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:24:355 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:24:572 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:25:473 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:26:139 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000148D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:26:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148E, Ticket: 00001416, [Empire2], MoveToFleetAction#547 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->36 (Cost: 7) from 0 to 0.7353022.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:26:207 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000148F, Ticket: 00001417, [Empire2], MoveToFleetAction#548 GameEntity: 1508 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3.088717) from 0.7688776 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:27:889 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:27:989 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:190 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001490, Ticket: 00001418, [Empire3], AttackFleetAction#720 GameEntity: 9125 State: WaitingForInitialization Context: 1re Horde massacreuse (1508) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:577 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:606 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001495, Ticket: 0000141D, [Empire0], GoToFleetAction#405 GameEntity: 8111 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:689 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:28:706 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:29:156 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001497, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:29:189 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:29:189 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:29:189 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:189 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00001498, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001499, Ticket: 00001422, [Empire1], MoveToFleetAction#845 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 2.713693) from 0.6481979 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149A, Ticket: 00001423, [Empire1], MoveToFleetAction#846 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->22 (Cost: 6) from 0 to 0.5827034.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:291 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149B, Ticket: 00001424, [Empire1], MoveToFleetAction#847 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4.359106) from 0.5342391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:322 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149C, Ticket: 00001425, [Empire1], MoveToFleetAction#848 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 17->20 (Cost: 2.072413) from 0.724648 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149D, Ticket: 00001426, [Empire1], MoveToFleetAction#849 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.713693) from 0.7778375 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:388 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000149E, Ticket: 00001427, [Empire1], MoveToFleetAction#850 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->75 (Cost: 2.476773) from 0.6046393 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:740 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:31:991 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000149F, [Empire1], Entity index: 831

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:32:025 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014A0, [Empire1], Entity index: 828

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:32:056 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014A1, [Empire1], Entity index: 780

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:32:626 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000014A2, [Empire1], Entity index: 833

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:33:006 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:35:407 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:35:506 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:35:706 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:075 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014AD, Ticket: 00001430, [Empire17], AttackFleetAction#1387 GameEntity: 8948 State: WaitingForInitialization Context: 3e Braises Sublimée (9870) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:123 STACKBegin encounter simulation ignition 221319

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:142 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:610 STACKEnd encounter simulation ignition 221322

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:657 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:691 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:709 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:823 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:823 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:36:873 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:073 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:073 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:123 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:123 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:190 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:190 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:490 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:490 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:540 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:540 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:605 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:672 STACK[Order] OrderScrapShips::DepartmentOfDefense/OrderScrapShips#000014C0, [Empire2], ShipsGUID: 1173

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator12:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:873 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C1, [Empire0], InitiateEmpireActionFleetAction#406 GameEntity: 9404 State: WaitingForInitialization Context: Byrtus (217) (StarSystemNode), Path: Byrtus (217) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014C2, [Empire0], GuardEmpireLocalAction#407 GameEntity: 849 State: WaitingForInitialization Context: Byrtus (217) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:37:916 STACKCancelling actions on Byrtus (217) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 0

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:39:541 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:39:640 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:39:855 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:40:839 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:43:256 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:43:356 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:43:556 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:43:943 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000014CB, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration32, ConstructionGameEntityGUID: 10004, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:44:456 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:44:456 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:44:456 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:45:237 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:45:237 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:45:237 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:57:46:870 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:46:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:203 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:47:603 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000014CC, [Empire2], system guid: 3961, contruction guid: 9656, resource name : EmpireMoney, buyout cost: 1207.331

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:48:170 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:320 STACKBegin encounter simulation ignition 222073

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:768 STACKEnd encounter simulation ignition 222076

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:797 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:936 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:936 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:49:986 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:186 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:186 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:556 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:556 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:588 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:620 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:620 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:737 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:50:737 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:57:57:803 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014E0, Ticket: 0000006D, [Empire1], EmpireDiplomaticAction#851 GameEntity: 850 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:04:420 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000014E1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:05:737 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:05:737 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:05:787 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:05:787 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:05:854 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:06:270 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:06:488 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:07:436 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:07:437 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:09:237 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000014EB, [Empire2]: 4538 10005 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:09:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014EC, Ticket: 0000006E, [Empire1], GoToFleetAction#852 GameEntity: 1151 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:09:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014ED, Ticket: 00001467, [Empire1], MoveToFleetAction#853 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 3.286307) from 0 to 0.4260355.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:09:854 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:09:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:10:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:11:054 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:13:472 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:13:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:13:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:14:670 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:14:670 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:14:670 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:17:132 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:17:224 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:17:370 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:17:370 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:17:370 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:17:438 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:18:388 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:20:788 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:20:888 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:21:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:104 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:104 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:721 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FA, Ticket: 0000006F, [Empire1], GoToFleetAction#854 GameEntity: 5020 State: WaitingForInitialization Context: Path: 20->23, Path: Path: 20->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:22:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000014FB, Ticket: 0000147B, [Empire1], MoveToFleetAction#855 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 2.927587) from 0 to 0.3253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:23:525 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:23:525 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:23:525 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:24:507 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:24:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:24:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:25:807 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:28:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:28:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:28:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:29:524 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:29:524 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:29:524 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:29:708 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00001502, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:31:938 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:32:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:32:254 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:33:241 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:35:657 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:35:757 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:35:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:36:959 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:36:959 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:39:357 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:39:459 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:39:674 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:40:674 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:41:170 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:41:170 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:41:170 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:58:43:071 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:43:171 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:43:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:44:388 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:44:388 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:44:388 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:46:404 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000150F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:46:788 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:46:888 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:47:104 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:48:104 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:50:505 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:50:604 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:50:843 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:51:808 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:51:808 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:54:224 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:54:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:54:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:55:524 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:57:941 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:58:041 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:58:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:59:641 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:59:641 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:58:59:641 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:058 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:159 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:02:375 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:03:358 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:05:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:05:875 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:06:076 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:07:072 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:07:072 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:08:775 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:08:775 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:08:776 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:09:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:09:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:09:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:10:622 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001522, Ticket: 00000070, [Empire1], GoToFleetAction#856 GameEntity: 5866 State: WaitingForInitialization Context: Path: 3->2, Path: Path: 3->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:10:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001523, Ticket: 000014B5, [Empire1], MoveToFleetAction#857 GameEntity: 5866 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 5) from 0 to 0.4441428.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:10:789 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:206 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:13:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:14:505 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:14:505 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:14:505 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:755 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152A, Ticket: 00000071, [Empire1], GoToFleetAction#858 GameEntity: 7819 State: WaitingForInitialization Context: Path: 3->2, Path: Path: 3->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152B, Ticket: 000014C0, [Empire1], MoveToFleetAction#859 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 5) from 0 to 0.4441428.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:16:922 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:105 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:189 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:273 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:372 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:17:539 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:18:422 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:19:705 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000152F, [Empire1], RootNodeFleetAction#860 GameEntity: 4462 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:838 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:20:945 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:21:140 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:22:142 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:22:142 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:24:542 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:24:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:24:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:25:856 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:27:144 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#8298

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:27:144 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:27:316 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HideShipDesignOverviewInMilitaryScreen()
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:27:316 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:27:316 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:27:317 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignsListPanel:OnEditShipDesignCb(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Extensions.GameObjectExtension:SendMessageNullable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:27:336 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:27:337 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:27:337 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:27:347 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:28:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:28:358 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:28:557 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:390 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001539, [Empire1], AttackFleetAction#861 GameEntity: 7596 State: WaitingForInitialization Context: 1re Pirates sanglants (9932) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:424 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:507 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:525 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:575 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:575 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:29:575 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:659 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000153C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:891 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000153D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:31:974 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:32:224 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001540, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:32:375 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:32:692 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:32:708 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001541, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:33:691 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:35:273 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:59:35:273 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:59:35:273 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:59:35:273 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

14:59:35:273 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:273 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:273 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:273 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#8298

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:273 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:287 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:35:287 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:35:287 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

14:59:35:298 STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

14:59:35:575 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001546, [Empire2]: 4538 9668 Begin 9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:36:093 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:36:192 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:36:409 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:36:759 STACKBegin encounter simulation ignition 228427

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:205 STACKEnd encounter simulation ignition 228429

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:250 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:396 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:396 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:465 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:658 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:658 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:725 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:725 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:825 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:825 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:942 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:37:942 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:38:192 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001556, [Empire2]: 4538 8888 Begin 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:39:519 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    MilitaryScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:OnBeginHide(System.Reflection.ParameterInfo)
    GuiWindow:OnBeginHide(System.Reflection.ParameterInfo)
    GuiScreen:OnBeginHide(System.Reflection.ParameterInfo)
    MilitaryScreen:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackExclusive:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ControlBanner:OnControlBannerToggle(System.Reflection.ParameterInfo)
    ControlBannerToggle:OnToggleCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseDown(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

14:59:39:975 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:39:975 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:025 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:025 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:092 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:40:708 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:41:642 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:41:794 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001560, [Empire2]: 4538 8886 Begin 8

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:041 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:141 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:341 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:44:683 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00001564, [Empire2]: 4538 8882 Begin 7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:258 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:258 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:45:258 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:358 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00001565, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:46:942 STACKThe property PlayDeckUnlockedSlotsCount doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:59:46:943 STACKThe property MaximumManpowerPerGroundBattleTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

14:59:47:659 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:758 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:47:974 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:200 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001566, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:542 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#00001567, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:859 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:48:987 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#0000156B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:592 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:51:759 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000156C, [Empire1], system guid: 8907, contruction guid: 10065, resource name : EmpireMoney, buyout cost: 861.209

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:52:475 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:52:475 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:52:592 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00001570, [Empire1], system guid: 8907, contruction guid: 10064, resource name : EmpireMoney, buyout cost: 861.209

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:892 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:54:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:55:209 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:56:192 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:609 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:58:909 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:59:809 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:59:809 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

14:59:59:809 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:225 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:325 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:02:542 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:03:525 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:04:077 STACKThe property PlayDeckUnlockedSlotsCount doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:00:04:077 STACKThe property MaximumManpowerPerGroundBattleTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:00:05:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000157A, [Empire2], AttackFleetAction#549 GameEntity: 4079 State: WaitingForInitialization Context: 2e Gardiens éternels (5674) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:276 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:359 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:06:375 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:242 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:07:242 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:09:645 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:10:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:10:226 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:141 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:199 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00001583, Ticket: 00001519, [Empire5]: WarPlayerAlreadyAtWar To Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:11:226 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00001584, Ticket: 0000151A, [Empire5]: Sneaky Toward Empire#2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:13:860 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:252 STACKBegin encounter simulation ignition 230639

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:703 STACKEnd encounter simulation ignition 230641

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:744 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:842 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:842 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:14:910 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:109 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:109 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:225 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:225 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:225 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:496 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:496 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:725 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:725 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:842 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:15:842 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:17:627 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:23:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001598, Ticket: 00000072, [Empire1], GoToFleetAction#862 GameEntity: 9870 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:26:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001599, Ticket: 00000073, [Empire1], GoToFleetAction#863 GameEntity: 9870 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:28:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000159A, Ticket: 00000074, [Empire1], GoToFleetAction#864 GameEntity: 9870 State: WaitingForInitialization Context: Path: 63->64, Path: Path: 63->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:32:528 STACKThe property MaximumManpowerPerGroundBattleTurn doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:00:39:097 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:097 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:146 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:146 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:235 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:39:844 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:40:911 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:311 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:410 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:43:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:44:528 STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:44:528 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:45:178 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:00:46:928 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:027 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:47:245 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:48:228 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 291.3369 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:48:334 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:48:366 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:48:444 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:48:761 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:48:828 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:48:928 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:091 STACKDisposing ServerEncounter 9937

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:091 STACKDisposing ServerEncounter 9991

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:091 STACKDisposing ServerEncounter 10000

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:092 STACKDisposing ServerEncounter 10045

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:092 STACKDisposing ServerEncounter 10072

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:092 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:102 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:211 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:49:411 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:468 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:468 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:673 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:673 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:673 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:819 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:50:819 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:819 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:819 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:819 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:908 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:908 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:908 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:50:908 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000015AA, [Empire1], GUID = 10084, ShipDesigns = MFInsectoidSmallAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:197 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:197 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:197 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:197 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:197 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000015AB, [Empire1], GUID = 10087, ShipDesigns = MFPiratesSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:226 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:51:263 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:51:296 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:321 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:321 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:321 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:321 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:51:695 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:51:695 STACK[ChatMessage] RECV: l:/_turn/65 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:51:695 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:53:396 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015AC, Ticket: 00001541

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:53:480 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000015AD, [Empire3]: System #1994

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:53:516 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000015AE, [Empire5]: System #8266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:53:575 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:53:961 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:061 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:078 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACK[Perf] Game dumping took 193 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACK[Perf] Checksum generation took 31 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACK[Perf] TOTAL DURATION (Text): 241 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACKDump checksum 'TurnEnded': 0x5d413f40360396720e474b10814c98ca.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\065_TurnEnded_Lust_0x5d413f40360396720e474b10814c98ca.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:333 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:344 STACK[Dump] Received GameDiagnosticsInfo turn=65, client=0x2c958d0, checksum=0x5d413f40360396720e474b10814c98ca.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:54:994 STACK[Dump] Received GameDiagnosticsInfo turn=65, client=0x2c66fb5, checksum=0xedb9a4db9cd751afc2bf74956d0efe73.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:55:829 STACK[Dump] Received GameDiagnosticsInfo turn=65, client=0x8d90554, checksum=0xedb9a4db9cd751afc2bf74956d0efe73.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:011 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:011 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:011 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:011 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:369 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:369 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:369 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:369 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:369 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:384 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:384 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:409 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:56:873 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:873 STACK[ChatMessage] RECV: l:/_turn/65 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:873 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:56:873 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:00:57:209 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015B0, [Empire2], MoveToProbeAction#550 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:710 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000015B1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:750 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:57:750 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000015B2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:759 STACK[Empire 5] OrderSendAutomatedShip preprocessor failed: Cannot transfer 2 AffinityVenetians

    DepartmentOfDefense:SendAutomatedShipPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:775 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000015B3, [Empire5], AutomatedDeliveryFleetAction#730 GameEntity: 10089 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:808 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:57:809 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000015B4, [Empire5], AutomatedDeliveryFleetAction#731 GameEntity: 10091 State: WaitingForInitialization Context: Path: 86->87->90->89->88, Path: Path: 86->87->90->89->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:841 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000015B5, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:875 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000015B6, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:909 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000015B7, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:942 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000015B8, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:57:982 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#000015B9, [Empire12], GUID = 10093, ShipDesigns = MFInsectoidSmallAttackWeak x 1, MFInsectoidSmallAttackAvg x 1, MFInsectoidSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:00:58:009 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:00:58:009 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000015BA, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -617.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:00:748 STACKDump download response received: '065_TurnEnded_Lust_0x5d413f40360396720e474b10814c98ca.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:16:930 STACKDump download response received: '065_TurnEnded_Greed-Bot_0xedb9a4db9cd751afc2bf74956d0efe73.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:20:884 STACKDump download response received: '065_TurnEnded_Wrath_0xedb9a4db9cd751afc2bf74956d0efe73.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:20:929 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:21:745 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:21:767 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:22:396 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:01:23:101 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:23:130 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:01:23:946 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:23:962 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015BC, Ticket: 00001542

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:23:996 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015BD, Ticket: 00001543

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:029 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000015BE, Ticket: 00001544

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015BF, Ticket: 00001545, [Empire3], MoveToFleetAction#721 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C0, Ticket: 00001546, [Empire3], MoveToFleetAction#722 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C1, Ticket: 00001547, [Empire3], MoveToFleetAction#723 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:165 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C2, Ticket: 00001548, [Empire5], MoveToFleetAction#732 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C3, Ticket: 00001549, [Empire5], MoveToFleetAction#733 GameEntity: 10089 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:242 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C4, Ticket: 0000154A, [Empire5], MoveToFleetAction#734 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C5, Ticket: 0000154B, [Empire5], MoveToFleetAction#735 GameEntity: 9928 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:295 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C6, Ticket: 0000154C, [Empire5], MoveToFleetAction#736 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->88 (Cost: 3) from 0.3039207 to 0.6078414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C7, Ticket: 0000154D, [Empire5], MoveToFleetAction#737 GameEntity: 9924 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3) from 0.2924238 to 0.5848477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C8, Ticket: 0000154E, [Empire5], MoveToFleetAction#738 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 3) from 0.1690177 to 0.8646486.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:402 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015C9, Ticket: 0000154F, [Empire5], MoveToFleetAction#739 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.5837211) from 0.8726092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:439 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CA, Ticket: 00001550, [Empire3], GoToFleetAction#724 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:453 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:467 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CB, Ticket: 00001552, [Empire3], GoToFleetAction#725 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:481 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CC, Ticket: 00001554, [Empire3], GoToFleetAction#726 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CE, Ticket: 00001556, [Empire4], GoToFleetAction#878 GameEntity: 2782 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015CF, Ticket: 00001557, [Empire4], GoToFleetAction#879 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D0, Ticket: 00001558, [Empire4], GoToFleetAction#880 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D1, Ticket: 00001559, [Empire4], GoToFleetAction#881 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:696 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D2, Ticket: 0000155A, [Empire4], GoToFleetAction#882 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D3, Ticket: 0000155B, [Empire4], GoToFleetAction#883 GameEntity: 3049 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:833 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D6, Ticket: 0000155E, [Empire5], GoToFleetAction#740 GameEntity: 6015 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D7, Ticket: 0000155F, [Empire5], GoToFleetAction#741 GameEntity: 9108 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D8, Ticket: 00001560, [Empire5], GoToFleetAction#742 GameEntity: 2064 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015D9, Ticket: 00001561, [Empire5], GoToFleetAction#743 GameEntity: 2728 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:946 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:962 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DA, Ticket: 00001563, [Empire5], GoToFleetAction#744 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:24:996 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DB, Ticket: 00001564, [Empire16], GoToFleetAction#93 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DC, Ticket: 00001565, [Empire16], GoToFleetAction#94 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:062 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DD, Ticket: 00001566, [Empire17], GoToFleetAction#1388 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DE, Ticket: 00001567, [Empire17], GoToFleetAction#1389 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015DF, Ticket: 00001568, [Empire17], GoToFleetAction#1390 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:164 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E0, Ticket: 00001569, [Empire17], GoToFleetAction#1391 GameEntity: 3189 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E1, Ticket: 0000156A, [Empire17], GoToFleetAction#1392 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:264 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E2, Ticket: 0000156B, [Empire17], GoToFleetAction#1393 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:297 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E3, Ticket: 0000156C, [Empire17], InitiateEmpireActionFleetAction#1394 GameEntity: 10093 State: WaitingForInitialization Context: Lors (312) (StarSystemNode), Path: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:332 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015E4, Ticket: 0000156D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:364 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015E5, Ticket: 0000156E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:400 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#000015E6, Ticket: 0000156F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:414 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E7, Ticket: 00001571, [Empire3], GoToFleetAction#727 GameEntity: 9125 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:463 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015E8, Ticket: 00001572, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:495 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015E9, Ticket: 00001573, [Empire3], GoToFleetAction#728 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:530 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015EA, Ticket: 00001574, [Empire3], GoToFleetAction#729 GameEntity: 3222 State: WaitingForInitialization Context: Path: 9->2, Path: Path: 9->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015F0, Ticket: 0000157A, [Empire3], GoToFleetAction#730 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:764 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015F1, Ticket: 0000157B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:795 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015F2, Ticket: 0000157C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:830 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000015F3, Ticket: 0000157D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:846 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:25:863 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:01:26:096 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000015FB, Ticket: 00001586, [Empire5], ConstructibleElementName: TechnologyDefinitionScienceAndExploration10, ConstructionGameEntityGUID: 10114, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:130 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015FC, Ticket: 00001587, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:162 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000015FD, Ticket: 00001588, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:202 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000015FE, Ticket: 00001589, [Empire5], ShipsGUID: 8981

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000015FF, Ticket: 0000158A, [Empire5], GoToFleetAction#745 GameEntity: 9122 State: WaitingForInitialization Context: Path: 87->80, Path: Path: 87->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:262 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001600, Ticket: 0000158B, [Empire5], GoToFleetAction#746 GameEntity: 2728 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:336 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00001602, Ticket: 0000158D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:336 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:479 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:01:26:550 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001608, Ticket: 00001593, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:580 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00001609, Ticket: 00001594, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160A, Ticket: 00001595, [Empire5], MoveToFleetAction#747 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.416279) from 0 to 0.480486.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:655 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160B, Ticket: 00001596, [Empire3], MoveToFleetAction#731 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.2244838 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:689 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160C, Ticket: 00001597, [Empire5], MoveToFleetAction#748 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.9711771) from 0 to 0.1059909.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:703 STACK[Empire 3] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:703 STACKGoToFleetAction #725: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160D, Ticket: 00001599, [Empire3], MoveToFleetAction#732 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 0.3338127) from 0.9636208 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160E, Ticket: 0000159A, [Empire4], MoveToFleetAction#884 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.4813743 to 0.8801007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:779 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000160F, Ticket: 0000159B, [Empire4], MoveToFleetAction#885 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.4270101 to 0.6100401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001610, Ticket: 0000159C, [Empire4], MoveToFleetAction#886 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 2) from 0.4380425 to 0.5848381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:847 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001611, Ticket: 0000159D, [Empire4], MoveToFleetAction#887 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.18537) from 0.8954145 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001612, Ticket: 0000159E, [Empire4], MoveToFleetAction#888 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.5453119 to 0.7217723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:919 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001613, Ticket: 0000159F, [Empire4], MoveToFleetAction#889 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 1.015388) from 0.7552787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:955 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001614, Ticket: 000015A0, [Empire5], MoveToFleetAction#749 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 1.003184) from 0.7673846 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:26:990 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001615, Ticket: 000015A1, [Empire5], MoveToFleetAction#750 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 1.577348) from 0.7591292 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:018 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001616, Ticket: 000015A2, [Empire5], MoveToFleetAction#751 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.260674) from 0.3871786 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:029 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:029 STACKGoToFleetAction #743: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001617, Ticket: 000015A4, [Empire5], MoveToFleetAction#752 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 0.01220489) from 0.9992378 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:076 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001618, Ticket: 000015A5, [Empire16], MoveToFleetAction#95 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.322867) from 0.7464516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:109 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001619, Ticket: 000015A6, [Empire16], MoveToFleetAction#96 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.322867) from 0.7464516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:126 STACK[Empire 17] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:126 STACKGoToFleetAction #1388: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161A, Ticket: 000015A8, [Empire17], MoveToFleetAction#1395 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6666505 to 0.9444256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:176 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161B, Ticket: 000015A9, [Empire17], MoveToFleetAction#1396 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.5555502 to 0.8333253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:210 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161C, Ticket: 000015AA, [Empire17], MoveToFleetAction#1397 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.328209 to 0.6059841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:243 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161D, Ticket: 000015AB, [Empire17], MoveToFleetAction#1398 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6666505 to 0.9444256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:276 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161E, Ticket: 000015AC, [Empire17], MoveToFleetAction#1399 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 4) from 0.01843016 to 0.5840922.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:309 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000161F, [Empire17], GuardEmpireLocalAction#1400 GameEntity: 866 State: WaitingForInitialization Context: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:310 STACKCancelling actions on Lors (312) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:343 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001620, Ticket: 000015AD, [Empire3], MoveToFleetAction#733 GameEntity: 9125 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 1) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:376 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001621, Ticket: 000015AE, [Empire3], MoveToFleetAction#734 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->13 (Cost: 1.836779) from 0.7921439 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001622, Ticket: 000015AF, [Empire3], MoveToFleetAction#735 GameEntity: 3222 State: WaitingForInitialization Context: EntityActionContext_Movement, 9->2 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001623, Ticket: 000015B0, [Empire3], MoveToFleetAction#736 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.1903647 to 0.4896764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001624, Ticket: 000015B1, [Empire5], MoveToFleetAction#753 GameEntity: 9122 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 5) from 0 to 0.7635307.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00001625, Ticket: 000015B2, [Empire5], MoveToFleetAction#754 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 5) from 0.2987472 to 0.84443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:832 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACK[Auth] Cancelling auth ticket #3...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:01:27:832 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:832 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:854 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:27:854 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKRemoving user 0x0x0110000108d90554 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Auth] Ending auth session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKClosing P2P session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKUser 0x0x0110000108d90554 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKRemoving user 0x0x0110000102c66fb5 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Auth] Ending auth session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKClosing P2P session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKUser 0x0x0110000102c66fb5 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:386 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:387 STACKUnload material AshPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material TropicalPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material SwampPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material DesertPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material VeldtPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:388 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKAudio bank 'G_Soundscape_B' has been unloaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy()
    Amplitude.Unity.Audio.AudioBankLoader:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:UnloadGalaxyPrefabIFN()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:389 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:390 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDisposing Encounter 10072

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDisposing Encounter 9991

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDisposing Encounter 9937

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDisposing Encounter 10045

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKDisposing Encounter 10000

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'PopulationPlanetAffinityHisshos' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#9552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10081' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10080' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10079' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10078' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10077' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10076' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10075' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10074' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10073' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10071' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10070' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10069' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10068' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10067' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10066' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10059' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10054' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10043' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10042' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10041' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10040' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10039' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10037' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10036' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10035' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10034' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:391 STACKRoot SimulationObject 'ActiveLaw#10031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10030' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10029' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10028' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10027' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10021' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10020' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10019' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10016' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10015' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10014' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10013' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10012' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10010' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10009' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10008' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10007' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10003' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10002' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#10001' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9999' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9998' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9997' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9994' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9993' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9992' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9988' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9987' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9986' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9981' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9980' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9979' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9976' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9975' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9974' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9972' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9971' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9970' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9967' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9966' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9964' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9959' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9958' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9550' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9957' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9918' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9917' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9909' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:392 STACKRoot SimulationObject 'ActiveLaw#9888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9886' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9885' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9884' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9882' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9881' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9880' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9879' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9878' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9877' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9874' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9872' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9871' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9868' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9867' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9866' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9865' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9864' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9863' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9861' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9860' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9859' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9858' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9855' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9852' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9851' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9850' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9849' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9847' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9846' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9845' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9844' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9843' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9842' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9841' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9840' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9839' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9838' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9837' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9836' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9835' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9833' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9832' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9831' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9830' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9829' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9828' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9827' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9826' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9825' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9823' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9822' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:393 STACKRoot SimulationObject 'ActiveLaw#9820' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9819' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9806' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9805' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9804' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9801' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9799' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9785' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9782' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9778' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9777' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9735' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9734' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9733' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9727' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9726' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9725' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9724' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9723' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9722' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9721' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9720' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9719' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9718' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9717' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9716' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9715' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9714' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9713' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9710' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9709' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9708' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9705' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9704' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9703' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9702' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9701' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9700' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9699' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9698' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:394 STACKRoot SimulationObject 'ActiveLaw#9697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9696' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9694' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9693' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9692' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9691' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9689' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9685' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9683' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9682' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9679' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9678' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9677' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9671' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9670' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9667' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9666' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9665' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9663' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9662' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9661' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9660' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9659' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9658' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9651' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9650' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9649' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9648' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9647' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9646' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9645' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9644' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9643' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9641' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9640' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9639' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#8898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9638' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9637' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9636' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9635' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9634' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9633' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9632' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9631' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9630' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9625' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9624' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9623' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9622' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9615' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9614' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9613' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9612' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9611' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9607' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9606' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9605' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9602' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9601' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9600' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9597' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:395 STACKRoot SimulationObject 'ActiveLaw#9596' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9595' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9593' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9591' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9590' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9589' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9586' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9585' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9584' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9582' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9581' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9580' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9579' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9578' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9576' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9575' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9574' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9571' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9570' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9565' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9564' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9563' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9562' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9561' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9560' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9558' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9557' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9556' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9549' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9084' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9130' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9520' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9518' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9516' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9515' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9514' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9513' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9512' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9511' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9510' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9509' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9508' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9503' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9501' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9500' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9498' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9497' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9496' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9495' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9493' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9492' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9487' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9484' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:396 STACKRoot SimulationObject 'ActiveLaw#9479' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9476' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9473' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9465' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9464' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9463' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9462' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9461' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9460' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9458' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9457' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9456' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9455' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9454' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9453' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9448' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9447' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9446' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9445' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9444' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9443' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9440' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9437' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9436' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9435' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9428' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9425' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9424' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9423' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9410' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9409' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9408' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9407' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9406' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9405' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9403' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9396' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9385' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9384' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9383' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9345' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9344' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9343' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9340' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9339' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9338' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9337' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9336' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9335' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9332' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9331' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9330' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9329' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9328' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9327' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9326' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9325' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9324' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9323' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9322' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9318' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:397 STACKRoot SimulationObject 'ActiveLaw#9316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9313' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9312' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9309' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9306' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9305' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9304' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9299' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9298' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9297' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9296' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9294' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9292' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9291' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9284' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9277' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9276' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9275' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9273' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9272' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9271' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9270' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9269' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9268' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9267' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9266' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9265' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9264' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9263' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9261' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9260' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9259' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9244' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9243' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9242' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9241' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9240' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9239' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9238' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9237' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9236' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9235' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9233' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9232' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9231' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9230' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9229' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:398 STACKRoot SimulationObject 'ActiveLaw#9228' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9227' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9226' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9225' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9224' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9223' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9222' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9221' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9220' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9219' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9218' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9217' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9216' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9215' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9145' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9143' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:399 STACKRoot SimulationObject 'ActiveLaw#9135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9136' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9131' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9124' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#7728' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9106' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#7729' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#1206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7395' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7391' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7392' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7393' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7388' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7384' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7385' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'Senator#7387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9083' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9082' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9081' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9080' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9076' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9079' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9077' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9074' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9072' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9073' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9071' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9068' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9069' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9067' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9063' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9062' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9061' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9060' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9059' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9054' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9052' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9053' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9051' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9049' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9050' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9046' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9041' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9037' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9034' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9030' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9028' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9029' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9027' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:400 STACKRoot SimulationObject 'ActiveLaw#9025' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9026' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9021' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9016' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9010' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#9009' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8840' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8939' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8938' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8846' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8936' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8932' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8924' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8923' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8920' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8919' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8914' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8913' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8493' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8885' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8884' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8879' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8878' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8877' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8872' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8871' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8870' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8869' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8868' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8867' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8866' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8861' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8858' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8857' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:401 STACKRoot SimulationObject 'ActiveLaw#8856' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8855' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8854' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8853' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8852' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8851' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8847' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8844' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8843' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8842' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8841' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8839' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8799' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8798' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8801' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8785' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8784' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8783' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8782' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8778' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8769' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8765' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8764' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8763' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8762' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8761' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8760' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8759' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8758' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8757' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8756' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8755' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8754' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8753' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8752' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8751' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8750' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8749' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8748' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8747' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8746' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8745' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8744' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8743' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8741' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8740' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8739' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8738' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:402 STACKRoot SimulationObject 'ActiveLaw#8737' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8736' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8735' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8734' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8733' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8732' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8731' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8730' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8729' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8728' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8727' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8726' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8725' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8724' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8723' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8722' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8720' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8719' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8718' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8717' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8716' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8715' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8714' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8713' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8712' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8711' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8710' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8709' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8708' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8707' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8706' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8705' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8702' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8701' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:403 STACKRoot SimulationObject 'ActiveLaw#8700' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8699' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8698' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8697' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8696' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8695' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8694' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8693' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8692' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8691' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8690' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8689' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8688' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8687' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8686' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8685' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8684' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8683' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8682' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8681' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8680' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8679' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8678' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8677' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8676' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8675' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8674' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8673' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8672' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8671' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8669' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8668' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8667' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8666' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8665' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8664' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8663' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8662' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8661' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8660' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8659' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8658' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8657' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8656' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8655' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8654' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8653' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8652' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8651' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8650' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8644' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8643' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8642' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8641' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8639' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8638' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8637' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8636' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8635' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8634' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8633' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8632' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8631' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8630' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8629' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8628' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8627' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8626' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8625' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8624' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:404 STACKRoot SimulationObject 'ActiveLaw#8621' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8620' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8619' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8618' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8615' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8614' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8613' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8612' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8611' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8609' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8608' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8601' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8600' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8599' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8598' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8593' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8591' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8590' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8589' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8588' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8587' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8584' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8582' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8581' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8580' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8579' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8578' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8577' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8576' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8575' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8574' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8573' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8572' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8571' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8570' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8569' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8566' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8565' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8564' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8563' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8562' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8561' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8560' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8559' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8558' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8557' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8556' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8555' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8553' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8551' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8550' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8549' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8548' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8547' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8546' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8545' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8544' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8543' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8542' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8541' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8540' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8539' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:405 STACKRoot SimulationObject 'ActiveLaw#8538' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8537' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8536' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8531' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8530' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8528' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8527' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8526' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8525' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8523' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8522' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8516' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8515' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8514' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8513' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8512' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8511' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8510' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8509' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8508' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8507' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8506' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8505' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8504' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8503' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8501' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8500' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8498' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8497' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8496' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8495' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8494' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8492' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8491' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8490' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8489' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8488' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8487' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8486' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8485' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#7078' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8484' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8483' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8482' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8481' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8348' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8478' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8472' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8477' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8471' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8277' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8427' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8424' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8417' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8416' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8411' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8406' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8405' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:406 STACKRoot SimulationObject 'ActiveLaw#8404' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8403' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8402' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8399' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8398' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8397' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8390' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8389' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8386' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8382' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8379' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8378' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8375' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8372' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8369' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8368' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8367' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8366' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8364' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8347' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8284' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8333' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8332' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8331' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8330' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8327' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8326' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8325' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8324' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8323' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8322' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8321' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8320' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8319' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8318' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8317' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8316' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8314' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8313' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8311' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8310' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8309' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8301' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8299' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8297' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8296' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8294' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8292' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8279' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8278' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8276' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8265' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8264' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8263' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8262' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:407 STACKRoot SimulationObject 'ActiveLaw#8224' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8223' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8222' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8221' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8220' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8219' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8218' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8217' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8216' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8215' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8214' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8213' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8212' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8211' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8210' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8209' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8189' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8159' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8149' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8148' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:408 STACKRoot SimulationObject 'ActiveLaw#8146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8145' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8143' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8136' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8125' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8124' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8123' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8122' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8116' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8115' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8114' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8113' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8109' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8108' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8107' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8105' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8100' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8099' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8098' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8097' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8064' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8094' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8090' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8089' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8059' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ActiveLaw#8057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'StarSystemImprovement#3175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'StarSystemImprovement#2766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:409 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:409 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:409 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:409 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:409 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:409 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: c:/{{"Message":"Le joueur Wrath a quitté la partie.","Option":289,"From":76561198007015632,"To":0}} (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: c:/{{"Message":"Le joueur Greed Bot a quitté la partie.","Option":289,"From":76561198007015632,"To":0}} (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:410 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACK[AI0] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:410 STACKAI0 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:01:31:432 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:01:31:432 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:01:31:432 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:432 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:432 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:780 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/_turn/65 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:781 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:846 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:847 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:896 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_readytime/245.53246307373 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:897 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:942 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:31:943 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:32:826 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:32:826 STACK[ChatMessage] RECV: q:/ready/2/False (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:33:704 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:01:33:704 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:01:33:704 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:704 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:33:705 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:01:34:083 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:01:35:235 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:35:235 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:39:376 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:39:376 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:39:922 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:39:922 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:51:847 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:51:847 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:51:847 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:51:847 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:51:847 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:52:415 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:52:415 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:52:415 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:52:415 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:52:415 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:52:415 STACK[ChatMessage] RECV: l:/_readytime/4021.73198699951 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:53:029 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:53:029 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:53:029 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:53:029 STACK[ChatMessage] RECV: l:/_readytime/4002.31339263916 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:01:53:429 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:54:429 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:55:445 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:56:430 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:57:430 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:58:446 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:01:59:446 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:00:440 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:01:434 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:464 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:464 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:464 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:481 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:481 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:481 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:497 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:497 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:497 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:513 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:513 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:02:795 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:796 STACK[ChatMessage] RECV: l:/_launching/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:796 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:796 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:796 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:829 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:02:829 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:094 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:094 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:094 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:110 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:110 STACK[ChatMessage] RECV: r:/0x0110000102c958d0/q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:425 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:425 STACK[ChatMessage] RECV: r:/0x0110000102c66fb5/q:/ready/2/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:425 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:425 STACK[ChatMessage] RECV: r:/0x0110000108d90554/q:/ready/1/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:773 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:773 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:03:806 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:03:822 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:03:822 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACKLoading from archive 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 384.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACKUsing path to archive: 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 384.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:327 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:328 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:329 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:330 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:331 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACK[ChatMessage] RECV: l:/_turn/65 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACK[ChatMessage] RECV: l:/_turn/65 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKAccepting P2P session request from 0x110000108d90554.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:331 STACKAccepting P2P session request from 0x110000102c66fb5.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:341 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:341 STACKSteamGameServer found (0x1402180a06c8806).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:358 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:358 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:358 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:374 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:374 STACKInitiate connection to server with steamIDRemote: 0x110000102c958d0, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:374 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:374 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:374 STACK[MP_Progress] Empire#0 0x0110000102c958d0

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:391 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:391 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:407 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:407 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:407 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:407 STACK[Auth] TicketHandle=4, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:424 STACK[Auth] Received auth ticket from 0x110000102c958d0, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:424 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:441 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:457 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:473 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:490 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:506 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:523 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:540 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:556 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:573 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:590 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:606 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:622 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:639 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:656 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:672 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:689 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:705 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:722 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:738 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:755 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:755 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:755 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c958d0

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:05:772 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:772 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:789 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:789 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:807 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:05:807 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:807 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:807 STACK11 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:05:807 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:596 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#875' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#3572' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#878' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#2641' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#4425' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#5652' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#3411' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#4569' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#884' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#1790' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#3899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#5082' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#887' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#890' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#893' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#896' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#902' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#905' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#4148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#908' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#911' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#4032' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#914' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#6181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#6754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#8468' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:596 STACKThe colonized planet 'ColonizedPlanet#1687' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4880' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#1691' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#1901' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#3578' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#1933' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#3618' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4318' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4678' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#1996' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6604' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#2197' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#3637' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6534' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6536' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#2307' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#3486' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4726' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#7638' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#2404' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4523' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#2474' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4330' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#8460' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#4540' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6465' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6469' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#5533' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#7757' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#6623' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKThe colonized planet 'ColonizedPlanet#8268' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:597 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de Lust'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKLoad AI 'AI1'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKLoad AI plugin Amplitude.AI.Core v1.0.6.112 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:09:598 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACK[PlayerRepository] Player 'Lust' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACK[PlayerRepository] Player 'Wrath' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACK[PlayerRepository] Player 'Greed Bot' has been registered (Graphical/Remote) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:598 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:599 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:599 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:599 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:09:599 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:09:599 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:10:786 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:787 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:02:10:788 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

15:02:10:788 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005016 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:02:10:788 STACKInitiate connection to server with steamIDRemote: 0x110000108d90554, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACKInitiate connection to server with steamIDRemote: 0x110000102c66fb5, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:788 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:789 STACK[MP_Progress] Empire#2 0x0110000102c66fb5

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:10:801 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:10:801 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:10:801 STACK[Auth] Received auth ticket from 0x110000108d90554, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[Auth] BeginAuthSession succeeded for member 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[Auth] Received auth ticket from 0x110000102c66fb5, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:10:801 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:678 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0060157 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.4903867 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0045119 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0010015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName14'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName12'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.0327462 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:678 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010026 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0040104 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:679 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:680 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:680 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:12:680 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000108d90554

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:12:680 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:12:680 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c66fb5

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:12:709 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:738 STACKWwise: Bank G_Soundscape_B failed to load (AK_BankAlreadyLoaded)

    Amplitude.Unity.Audio.AudioManager+BankHandle:LoadBank()
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:738 STACKAudio bank 'G_Soundscape_B' has been loaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:12:754 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:804 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:804 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:804 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:853 STACKDownload Game Request from 0x110000108d90554 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:869 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:869 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:12:885 STACKDownload Game Request from 0x110000102c66fb5 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:13:002 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:14:275 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:14:341 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:14:341 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:02:27:975 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:31:653 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:35:413 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:40:196 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:43:895 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:50:621 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:50:667 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:50:982 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:50:982 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:50:982 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:50:982 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:51:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000000, [Empire2], MoveToProbeAction#550 GameEntity: 9158 State: WaitingForInitialization Context: EntityActionContext_GalaxyPosition

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:032 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:02:51:514 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000001, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:556 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000002, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:589 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000003, [Empire5], AutomatedDeliveryFleetAction#730 GameEntity: 10089 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:623 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000004, [Empire5], AutomatedDeliveryFleetAction#731 GameEntity: 10091 State: WaitingForInitialization Context: Path: 86->87->90->89->88, Path: Path: 86->87->90->89->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:656 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000005, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:689 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000006, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:722 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000007, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:755 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000008, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:797 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000009, [Empire12], GUID = 10093, ShipDesigns = MFInsectoidSmallAttackWeak x 1, MFInsectoidSmallAttackAvg x 1, MFInsectoidSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:51:829 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000000A, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -617.4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:52:194 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:53:952 STACKOpen archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 384.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:53:952 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:53:952 STACKClose archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 384.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:02:55:060 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:55:077 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:55:093 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:55:129 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:55:179 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:56:507 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:228 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000C, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:261 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000D, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:294 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000E, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:327 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000000F, Ticket: 00000004, [Empire3], MoveToFleetAction#721 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000010, Ticket: 00000005, [Empire3], MoveToFleetAction#722 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:394 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000006, [Empire3], MoveToFleetAction#723 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 00000007, [Empire5], MoveToFleetAction#732 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:464 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 00000008, [Empire5], MoveToFleetAction#733 GameEntity: 10089 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:503 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 00000009, [Empire5], MoveToFleetAction#734 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:536 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 0000000A, [Empire5], MoveToFleetAction#735 GameEntity: 9928 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 0000000B, [Empire5], MoveToFleetAction#736 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->88 (Cost: 3) from 0.3039207 to 0.6078414.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000017, Ticket: 0000000C, [Empire5], MoveToFleetAction#737 GameEntity: 9924 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3) from 0.2924238 to 0.5848477.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000018, Ticket: 0000000D, [Empire5], MoveToFleetAction#738 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 3) from 0.1690177 to 0.8646486.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 0000000E, [Empire5], MoveToFleetAction#739 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.5837211) from 0.8726092 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 0000000F, [Empire16], GoToFleetAction#93 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 00000010, [Empire16], GoToFleetAction#94 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:792 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000011, [Empire17], GoToFleetAction#1388 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000012, [Empire17], GoToFleetAction#1389 GameEntity: 3189 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 00000013, [Empire17], GoToFleetAction#1390 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:891 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 00000014, [Empire17], GoToFleetAction#1391 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 00000015, [Empire17], GoToFleetAction#1392 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000021, Ticket: 00000016, [Empire17], InitiateEmpireActionFleetAction#1393 GameEntity: 10093 State: WaitingForInitialization Context: Lors (312) (StarSystemNode), Path: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:57:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 00000017, [Empire3], GoToFleetAction#724 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:008 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:008 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:024 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000023, Ticket: 0000001A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:057 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 0000001B, [Empire3], EmpireDiplomaticAction#725 GameEntity: 852 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000025, Ticket: 0000001C, [Empire3], EmpireDiplomaticAction#726 GameEntity: 852 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:107 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:123 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000026, Ticket: 0000001E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:157 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000027, Ticket: 0000001F, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:190 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000028, Ticket: 00000020, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:206 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:224 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000029, Ticket: 00000022, [Empire3], GoToFleetAction#727 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:240 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:264 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#0000002A, Ticket: 00000024, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:281 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:281 STACK[Empire 3] OrderDisbandShips preprocessor failed because there is no ships to disband.

    DepartmentOfDefense:DisbandShipsPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:299 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002B, Ticket: 00000027, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:332 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002C, Ticket: 00000028, [Empire3], GoToFleetAction#728 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:530 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000032, Ticket: 0000002E, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:563 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 0000002F, [Empire4], GoToFleetAction#878 GameEntity: 3049 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:580 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:631 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000035, Ticket: 00000032, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:664 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000036, Ticket: 00000033, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:680 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000037, Ticket: 00000035, [Empire4], GoToFleetAction#879 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:730 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000038, Ticket: 00000036, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:763 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000039, Ticket: 00000037, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:797 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003A, Ticket: 00000038, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:830 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003B, Ticket: 00000039, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003C, Ticket: 0000003A, [Empire4], GoToFleetAction#880 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:896 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003D, Ticket: 0000003B, [Empire4], GoToFleetAction#881 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:929 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003E, Ticket: 0000003C, [Empire4], GoToFleetAction#882 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:962 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000003F, Ticket: 0000003D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:58:995 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000040, Ticket: 0000003E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000041, Ticket: 0000003F, [Empire4], GoToFleetAction#883 GameEntity: 2782 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:045 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:293 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000049, Ticket: 00000048, [Empire5], GoToFleetAction#740 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:346 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#0000004A, Ticket: 00000049, [Empire5], ShipsGUID: 8981

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:383 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000004B, Ticket: 0000004A, [Empire5], EmpireDiplomaticAction#741 GameEntity: 854 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:443 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:443 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:479 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:479 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:495 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004E, Ticket: 00000051, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:529 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004F, Ticket: 00000052, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:562 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000050, Ticket: 00000053, [Empire5], EmpireDiplomaticAction#742 GameEntity: 854 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000051, Ticket: 00000054, [Empire5], EmpireDiplomaticAction#743 GameEntity: 854 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:612 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:644 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000052, Ticket: 00000056, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000053, Ticket: 00000057, [Empire5], EmpireDiplomaticAction#744 GameEntity: 854 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:715 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000054, Ticket: 00000058, [Empire5], ShipsGUID: 8981

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:754 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000055, Ticket: 00000059, [Empire5], GoToFleetAction#745 GameEntity: 9108 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:829 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000057, Ticket: 0000005B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:02:59:829 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:055 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005D, Ticket: 00000061, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 00000062, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:122 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:122 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005F, Ticket: 00000063, [Empire5], MoveToFleetAction#746 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.416279) from 0 to 0.480486.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:155 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 00000064, [Empire5], MoveToFleetAction#747 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.9711771) from 0 to 0.1059909.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000061, Ticket: 00000065, [Empire16], MoveToFleetAction#95 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.322867) from 0.7464516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000062, Ticket: 00000066, [Empire16], MoveToFleetAction#96 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 4->3 (Cost: 2.322867) from 0.7464516 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:254 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000063, Ticket: 00000067, [Empire17], MoveToFleetAction#1394 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 4) from 0.01843016 to 0.5840922.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000064, Ticket: 00000068, [Empire17], MoveToFleetAction#1395 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.328209 to 0.6059841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000065, Ticket: 00000069, [Empire17], MoveToFleetAction#1396 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.5555502 to 0.8333253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000066, Ticket: 0000006A, [Empire17], MoveToFleetAction#1397 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6666505 to 0.9444256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000067, Ticket: 0000006B, [Empire17], MoveToFleetAction#1398 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6666505 to 0.9444256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:419 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000068, [Empire17], GuardEmpireLocalAction#1399 GameEntity: 866 State: WaitingForInitialization Context: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:419 STACKCancelling actions on Lors (312) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:455 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000069, Ticket: 0000006C, [Empire3], MoveToFleetAction#729 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 0.3338127) from 0.9636208 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006A, Ticket: 0000006D, [Empire3], MoveToFleetAction#730 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.1903647 to 0.4896764.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:522 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006B, Ticket: 0000006E, [Empire3], MoveToFleetAction#731 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.2244838 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:556 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006C, Ticket: 0000006F, [Empire4], MoveToFleetAction#884 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 1.015388) from 0.7552787 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006D, Ticket: 00000070, [Empire4], MoveToFleetAction#885 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.5453119 to 0.7217723.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006E, Ticket: 00000071, [Empire4], MoveToFleetAction#886 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 2) from 0.4380425 to 0.5848381.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:663 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000006F, Ticket: 00000072, [Empire4], MoveToFleetAction#887 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.18537) from 0.8954145 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000070, Ticket: 00000073, [Empire4], MoveToFleetAction#888 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.4270101 to 0.6100401.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:730 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000071, Ticket: 00000074, [Empire4], MoveToFleetAction#889 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 2) from 0.4813743 to 0.8801007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:764 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000072, Ticket: 00000075, [Empire5], MoveToFleetAction#748 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->5 (Cost: 0.01220489) from 0.9992378 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:00:797 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000073, Ticket: 00000076, [Empire5], MoveToFleetAction#749 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 1.577348) from 0.7591292 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:128 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:361 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:384 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, [Empire2], SiegeStarSystemAction#551 GameEntity: 4538 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:417 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000075, [Empire3], Entity index: 724

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:450 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000076, [Empire4], Entity index: 881

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:483 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000077, [Empire4], Entity index: 878

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:516 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000078, [Empire5], Entity index: 745

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:550 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000079, [Empire5], Entity index: 740

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:583 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000007A, [Empire16], Entity index: 94

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:01:616 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000007B, [Empire16], Entity index: 93

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 00000077, [Empire3], GoToFleetAction#732 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:428 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007D, Ticket: 00000078, [Empire3], context guid: 1685, contruction guid: 10100

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:461 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007E, Ticket: 00000079, [Empire3], context guid: 1994, contruction guid: 10102

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:494 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000007F, Ticket: 0000007A, [Empire3], context guid: 2305, contruction guid: 10104

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:593 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000082, Ticket: 0000007D, [Empire4], context guid: 880, contruction guid: 10122

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:626 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000083, Ticket: 0000007E, [Empire4], context guid: 2472, contruction guid: 10116

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:660 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000084, Ticket: 0000007F, [Empire4], context guid: 4328, contruction guid: 10118

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:699 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000085, Ticket: 00000080, [Empire4], context guid: 5531, contruction guid: 10120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:716 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:732 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#00000086, Ticket: 00000082, [Empire4], system guid: 4328, contruction guid: 10114, resource name : EmpireEmpirePoint, buyout cost: 263.5823

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:732 STACKThe construction 10114 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:802 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000088, Ticket: 00000084, [Empire5], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade17, ConstructionGameEntityGUID: 10141, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:874 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008A, Ticket: 00000086, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:906 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000008B, Ticket: 00000087, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:940 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008C, Ticket: 00000088, [Empire5], GoToFleetAction#750 GameEntity: 6015 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:02:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008D, Ticket: 00000089, [Empire5], GoToFleetAction#751 GameEntity: 2064 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000008E, Ticket: 0000008A, [Empire5], GoToFleetAction#752 GameEntity: 9108 State: WaitingForInitialization Context: Path: 80->87, Path: Path: 80->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:105 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000091, Ticket: 0000008D, [Empire5], context guid: 883, contruction guid: 10130

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:139 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000092, Ticket: 0000008E, [Empire5], context guid: 5661, contruction guid: 9752

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:173 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000093, Ticket: 0000008F, [Empire5], context guid: 1931, contruction guid: 9954

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:206 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000094, Ticket: 00000090, [Empire5], context guid: 6621, contruction guid: 10132

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:239 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000095, Ticket: 00000091, [Empire5], ShipsGUID: 1239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:256 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000096, Ticket: 00000093, [Empire5], GoToFleetAction#753 GameEntity: 2728 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000099, Ticket: 00000096, [Empire3], MoveToFleetAction#733 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 26->13 (Cost: 1.836779) from 0.7921439 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009A, Ticket: 00000097, [Empire5], MoveToFleetAction#754 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 1.003184) from 0.7673846 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009B, Ticket: 00000098, [Empire5], MoveToFleetAction#755 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.260674) from 0.3871786 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009C, Ticket: 00000099, [Empire5], MoveToFleetAction#756 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 3.422652) from 0 to 0.5226599.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000009D, Ticket: 0000009A, [Empire5], MoveToFleetAction#757 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 5) from 0.2987472 to 0.84443.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:544 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009E, [Empire3], Entity index: 732

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:03:611 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000009F, [Empire5], Entity index: 750

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:04:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000A0, [Empire5], Entity index: 751

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:04:788 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:04:887 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:318 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A1, Ticket: 0000009B, [Empire3], GoToFleetAction#734 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24->23, Path: Path: 24->23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A2, Ticket: 0000009C, [Empire4], InitiateEmpireActionFleetAction#890 GameEntity: 4889 State: WaitingForInitialization Context: Syrma (537) (StarSystemNode), Path: Syrma (537) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:384 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A3, Ticket: 0000009D, [Empire4], GoToFleetAction#891 GameEntity: 3049 State: WaitingForInitialization Context: Path: 70->69, Path: Path: 70->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:417 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#000000A4, Ticket: 0000009E, [Empire5]: WarPreparingConquestWar To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A7, Ticket: 000000A1, [Empire5], ExpeditionFleetAction#758 GameEntity: 1237 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly32 on Gatria II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A8, Ticket: 000000A2, [Empire16], AttackFleetAction#97 GameEntity: 6943 State: WaitingForInitialization Context: 1re Braises Mourante (4462) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:602 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000A9, Ticket: 000000A3, [Empire17], AttackFleetAction#1400 GameEntity: 10093 State: WaitingForInitialization Context: 2e Croisade sans remords (8291) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:635 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AA, Ticket: 000000A4, [Empire3], MoveToFleetAction#735 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 2.666187) from 0 to 0.3716133.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:670 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AB, [Empire4], GuardEmpireLocalAction#892 GameEntity: 853 State: WaitingForInitialization Context: Syrma (537) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:670 STACKCancelling actions on Syrma (537) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:708 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AC, Ticket: 000000A5, [Empire4], MoveToFleetAction#893 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 2.984612) from 0 to 0.5156997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:745 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:778 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:861 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:877 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:894 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:05:911 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:110 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B1, Ticket: 000000AA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:142 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B2, Ticket: 000000AB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:142 STACKThe construction 10152 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:176 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B3, Ticket: 000000AC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:209 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000000B4, Ticket: 000000AD, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:226 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:226 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:242 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000B5, Ticket: 000000B0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:06:277 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000B6, Ticket: 000000B1, [Empire5], context guid: 8266, contruction guid: 10134

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:08:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:08:599 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:08:848 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B7, Ticket: 000000B2, [Empire3], GoToFleetAction#736 GameEntity: 7677 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000B5, [Empire5], GoToFleetAction#759 GameEntity: 2064 State: WaitingForInitialization Context: Path: 90->87, Path: Path: 90->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BB, Ticket: 000000B6, [Empire5], GoToFleetAction#760 GameEntity: 6015 State: WaitingForInitialization Context: Path: 88->85, Path: Path: 88->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:202 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BC, Ticket: 000000B7, [Empire3], MoveToFleetAction#737 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.163221) from 0 to 0.08704147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 000000B8, [Empire5], MoveToFleetAction#761 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 1.739326) from 0 to 0.3795891.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:289 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, Ticket: 000000B9, [Empire5], MoveToFleetAction#762 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3.996816) from 0 to 0.3895881.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:802 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:09:802 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:10:573 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000C2, Ticket: 00000001, [Empire2], ShipGUIDs: 9208 9210 9212 9214 9412 9414 9416 9418 , HeroGUID: 0, Position: NodeIndex:31, FleetGUID: 10160

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:213 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:12:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:13:407 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C5, Ticket: 00000002, [Empire2], GoToFleetAction#552 GameEntity: 10160 State: WaitingForInitialization Context: Path: 31->30->33, Path: Path: 31->30->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:13:440 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C6, Ticket: 000000BF, [Empire2], MoveToFleetAction#553 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 5) from 0 to 0.3952339.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:13:594 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:15:936 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:16:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:16:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:17:245 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:19:647 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:19:747 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:19:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:20:956 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:23:365 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:23:464 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:23:663 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:23:978 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000D2, [Empire2]: 2195 9982 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:24:657 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:24:657 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:24:657 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:076 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:176 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:803 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:819 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000D3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:27:853 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D4, Ticket: 000000D1, [Empire2], MoveToFleetAction#554 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->36 (Cost: 2.519895) from 0.7353022 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:28:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D5, Ticket: 000000D2, [Empire2], MoveToFleetAction#555 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->30 (Cost: 4.480104) from 0 to 0.5742035.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:28:847 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:31:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:32:569 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:34:971 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:35:070 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:35:286 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:36:280 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:38:678 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:38:777 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:39:075 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:39:399 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000DE, Ticket: 00000003, [Empire2], ShipGUIDs: 9252 9254 9258 9657 9256 9653 9655 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 10171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:095 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:095 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:40:095 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:41:686 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000DF, Ticket: 00000004, [Empire2], GoToFleetAction#556 GameEntity: 10171 State: WaitingForInitialization Context: Path: 39->35, Path: Path: 39->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:41:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000E1, [Empire2], MoveToFleetAction#557 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->35 (Cost: 5) from 0 to 0.2341013.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:497 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:596 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:42:828 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:43:798 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:45:682 STACKArgumentOutOfRangeException: Argument is out of range. Parameter name: index

    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.List`1[ResourceDeposit].get_Item (Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.ObjectModel.ReadOnlyCollection`1[ResourceDeposit].get_Item (Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectInfo_ResourceDeposit.get_ResourceDeposit ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectInfo_ResourceDeposit.get_TooltipContent ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectItem.Refresh (.CuriosityEffectInfo effectInfo)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityDiscoveredNotificationWindow.BindCuriosityEffectItem (.AgeTransform tableItem, .CuriosityEffectInfo curiosityEffect, Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: AgeTransform.RefreshChildrenIList[CuriosityEffectInfo] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityDiscoveredNotificationWindow.Refresh ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Gui.GuiManager.Update ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GuiManager.Update ()(0)

15:03:45:682 STACKArgumentOutOfRangeException: Argument is out of range. Parameter name: index

    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.Generic.List`1[ResourceDeposit].get_Item (Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: System.Collections.ObjectModel.ReadOnlyCollection`1[ResourceDeposit].get_Item (Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectInfo_ResourceDeposit.get_ResourceDeposit ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectInfo_ResourceDeposit.get_TooltipContent ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityEffectItem.Refresh (.CuriosityEffectInfo effectInfo)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityDiscoveredNotificationWindow.BindCuriosityEffectItem (.AgeTransform tableItem, .CuriosityEffectInfo curiosityEffect, Int32 index)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: AgeTransform.RefreshChildrenIList[CuriosityEffectInfo] (IList`1 refCollection, .RefreshTableItem`1 refreshDelegate)(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: CuriosityDiscoveredNotificationWindow.Refresh ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: Amplitude.Unity.Gui.GuiManager.Update ()(0)
    Amplitude.Diagnostics:UnityEngineLogCallback(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo) at Error while parsing stackframe: GuiManager.Update ()(0)

15:03:46:215 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:46:315 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:46:515 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:46:898 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000000E5, Ticket: 00000002, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 2, ContractGUID 10174.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:46:898 STACKRegister new contract DiplomaticContract#10174.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:099 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000000E6, ContractGUID 10174 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:099 STACKContract 10174 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:47:515 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:632 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000000E7, Ticket: 00000003, ContractGUID 10174 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:633 STACKContract 10174 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:864 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000000E8, ContractGUID 10174 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:864 STACKContract 10174 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:898 STACK[Order] OrderChangeDiplomaticContractOptionCount::GameClient/OrderChangeDiplomaticContractOptionCount#000000E9, Ticket: 00000005, ContractGUID 10174 OptionCount: 2.

    GameClient+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:49:932 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:50:115 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000EA, Ticket: 00000007, ContractGUID 10174.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:50:216 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:50:431 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:51:431 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:53:846 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:53:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:145 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:54:858 STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 1024x512 to 1024x1024xARGBFloat

    AgeGlyphAtlas:GetOrCreateGlyph(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphManager:GetOrCreateInAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeFont:GetCharInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgePrimitiveLabel:UpdateTextQuadInfos_BruteForce()
    AgePrimitiveLabel:UpdateQuadInfos()
    AgePrimitiveLabel:UpdateRenderData()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitive:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgePrimitiveSinglePassEffect:UpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeTransform:PrimitiveUpdateGUI()
    AgeScreen:UpdateGUI()
    AgeRenderManager:UpdateGUI()
    AgeRenderManager:UpdateRendering(System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPreCull(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPreCull(System.Reflection.ParameterInfo)

15:03:54:858 STACKRelease ComputeBuffer

    AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo)
    AgeGlyphManager:PrepareGlyphs()
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

15:03:54:859 STACKRelease ComputeBuffer

    AgeDistanceFieldGlyphRenderer:ReserveComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:ResizeComputeBuffer(System.Reflection.ParameterInfo)
    AgeDistanceFieldGlyphRenderer:RenderGlyphs(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeGlyphAtlas:RenderRequestedGlyphs(System.Reflection.ParameterInfo)
    AgeGlyphManager:PrepareGlyphs()
    AgeRenderManager:RenderWithHook(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeRenderManager:OnCameraPostRender(System.Reflection.ParameterInfo)
    UnityEngine.Camera:FireOnPostRender(System.Reflection.ParameterInfo)

15:03:55:047 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:55:047 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:55:047 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:57:464 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:57:563 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:57:781 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:03:58:664 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:268 STACKBegin encounter simulation ignition 243080

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:701 STACKEnd encounter simulation ignition 243083

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:732 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:832 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:832 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:00:882 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:082 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:082 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:082 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:099 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000000FB, ContractGUID 10174.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:099 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:119 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=7a3ae83d-e94c-4bf1-bc5e-9bd6f7c59e59.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=300470, Guid=70f88f63-3edf-410e-8da2-55d30f14e73a.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1324470 ChunkGuids=(7a3ae83d-e94c-4bf1-bc5e-9bd6f7c59e59,70f88f63-3edf-410e-8da2-55d30f14e73a).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=52897d22-03c5-4ed3-8dc3-ad9bba52883a.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=300470, Guid=8708ce6c-d820-465b-b647-ca14776fc313.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:478 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1324470 ChunkGuids=(52897d22-03c5-4ed3-8dc3-ad9bba52883a,8708ce6c-d820-465b-b647-ca14776fc313).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:527 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:527 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:753 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:753 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:866 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:866 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:949 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:949 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:01:999 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:02:000 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:02:087 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:04:849 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:04:866 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000106, Ticket: 00000008, ContractGUID 10174 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:04:866 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#1'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:04:866 STACKContract 10174 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:08:400 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000107, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:11:965 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000108, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:116 STACKBegin encounter simulation ignition 243822

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:547 STACKEnd encounter simulation ignition 243824

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:13:576 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:15:583 STACK[Empire 2] OrderQueueConstruction preprocessor failed: 'Empire2Recipe2' is already queued in 'Altair (ColonizedStarSystem#3961)'.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:23:169 STACK[Order] OrderMergeFleets::DepartmentOfDefense/OrderMergeFleets#0000010E, Ticket: 00000009, [Empire1], DestinationFleet: 10084, FleetsGUID: 10084,10087

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:36:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010F, [Empire1], RootNodeFleetAction#865 GameEntity: 2144 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:39:982 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:39:982 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:032 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:232 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:232 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:349 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:349 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:615 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:615 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:665 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:665 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:732 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:40:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011D, [Empire1], GoToFleetAction#866 GameEntity: 4462 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:41:083 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:41:299 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:41:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011E, Ticket: 00000111, [Empire0], MoveToFleetAction#408 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 1.175918) from 0.8718474 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:41:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011F, Ticket: 00000112, [Empire1], MoveToFleetAction#867 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 5) from 0 to 0.5342391.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:41:698 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000122, [Empire0], Entity index: 405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:42:249 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:44:665 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:44:766 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:45:084 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:46:066 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000125, ContractGUID 10174 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#1'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:281 STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.AddDiplomaticRelationAbility(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#5'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#4'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:282 STACKContract 10174 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:329 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#00000126 #10181

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:468 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:48:917 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:234 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000129, Ticket: 0000011B, [Empire16], GoToFleetAction#98 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:617 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012A, Ticket: 0000011C, [Empire16], GoToFleetAction#99 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3->0, Path: Path: 3->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:650 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012B, Ticket: 0000011D, [Empire16], MoveToFleetAction#100 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.677133) from 0 to 0.179198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:683 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000012C, Ticket: 0000011E, [Empire16], MoveToFleetAction#101 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 1.677133) from 0 to 0.179198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:49:700 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:49:700 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:50:184 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:184 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:184 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:200 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000012D, Ticket: 00000122, [Empire5]: WarPlayerAlreadyAtWar To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:233 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000012E, Ticket: 00000123, [Empire5]: Deceitful Toward Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:274 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#0000012F, Ticket: 00000124, [Empire5], ShipGUIDs: 8981 , HeroGUID: 0, Position: NodeIndex:87, FleetGUID: 10184

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:50:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000130, [Empire0], TransferResourcesFleetAction#409 GameEntity: 8111 State: WaitingForInitialization Context: Byrtus (ColonizedStarSystem#4538) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:52:584 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:52:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:52:900 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:53:384 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:53:384 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:53:900 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:56:301 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:56:402 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:56:600 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:001 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:57:001 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:57:517 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:517 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:ManageManpowerPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:517 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:57:517 STACKWeight balancing is apparently not preserved.

    ManpowerRedistribution:ComputeRedistributionManpowerCost(System.Reflection.ParameterInfo)
    ManpowerRedistribution:ComputeCost(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderManageManpower:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoCMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Activator:CreateInstance(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OrderProcessors:OrderFromOrderMessage(System.Reflection.ParameterInfo)
    OrderProcessors:GenerateOrderFromMessage(System.Reflection.ParameterInfo)
    AIOrderMessageRepository:PretreatMessages(System.Reflection.ParameterInfo)
    AIMessageJobPoolRepository`2[T,U]:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    AIOrderMessageRepository:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:04:57:534 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000135, Ticket: 0000012A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:550 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 0000012C, [Empire5], InitiateEmpireActionFleetAction#763 GameEntity: 10184 State: WaitingForInitialization Context: Maial (665) (StarSystemNode), Path: Maial (665) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, [Empire5], GuardEmpireLocalAction#764 GameEntity: 854 State: WaitingForInitialization Context: Maial (665) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:57:603 STACKCancelling actions on Maial (665) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:04:59:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:00:017 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:00:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:00:718 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:00:718 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:01:216 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:634 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:734 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:03:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:433 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:433 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:04:950 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:950 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:04:950 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:07:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:08:150 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:151 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:08:649 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:066 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:166 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:366 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:11:766 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:11:766 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:12:266 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:14:683 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:14:783 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:000 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:15:383 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:15:383 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:15:884 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:18:300 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:18:399 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:18:602 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:19:084 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:19:084 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:19:600 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:19:600 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:19:600 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:22:018 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:22:117 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:22:334 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:22:701 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:22:701 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:23:217 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:616 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:716 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:25:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:26:317 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:26:317 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:26:833 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:335 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:29:550 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:30:033 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:30:034 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:30:983 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:33:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:33:485 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:33:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:185 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:185 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:34:700 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:700 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:34:700 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:37:100 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:37:200 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:37:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:37:900 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:37:900 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:38:400 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:40:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:41:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:41:519 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:41:519 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:42:019 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:44:431 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:44:530 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:44:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:45:226 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:45:226 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:45:740 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:47:690 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000152, Ticket: 00000005, [Empire2], GoToFleetAction#558 GameEntity: 10171 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:453 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:48:946 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:48:946 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:49:459 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:49:460 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:49:460 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:51:861 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:51:961 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:176 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:52:657 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:52:657 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:53:170 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:585 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:684 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:55:982 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:56:463 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:56:463 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:05:56:977 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:57:491 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000159, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:59:396 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:59:495 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:05:59:714 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:00:178 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:00:178 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:00:692 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:103 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:03:904 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:03:904 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:04:402 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:402 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:04:402 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:820 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:06:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:135 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:07:615 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:07:615 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:08:129 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:10:528 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:10:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:10:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:11:325 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:11:325 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:11:839 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:14:241 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:14:340 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:14:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:15:041 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:15:041 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:15:554 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:17:965 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:064 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:18:754 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:18:754 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:19:136 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000166, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade18, ConstructionGameEntityGUID: 10211, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:19:268 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:19:268 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:19:268 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:21:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:21:770 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:21:985 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:22:471 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:22:471 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:22:987 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:25:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:25:503 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:25:702 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:26:206 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:26:206 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:26:700 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:28:927 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:28:927 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:28:927 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:29:117 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:29:217 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:29:434 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:29:800 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:29:800 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:30:317 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:30:635 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:636 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000016D, ContractGUID 9078 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:30:636 STACKContract 9078 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:30:651 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:651 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:651 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:30:651 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:32:716 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:32:817 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:33:420 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:33:884 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:33:884 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:34:400 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:34:400 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:34:400 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:116 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000170, Ticket: 00000189, ContractGUID 9078 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:116 STACKContract 9078 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:149 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000171, ContractGUID 9078 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:150 STACKContract 9078 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:183 STACK[Order] OrderChangeDiplomaticContractOptionCount::GameClient/OrderChangeDiplomaticContractOptionCount#00000172, Ticket: 0000018B, ContractGUID 9078 OptionCount: 2.

    GameClient+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:216 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000173, Ticket: 0000018D, ContractGUID 9078.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:35:234 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:234 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'EmpireEmpirePointStock' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'EmpireEmpirePointStock' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'EmpireEmpirePointStock' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKProperty 'EmpireEmpirePointStock' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:35:235 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

15:06:35:235 STACKCalled StockValue on a term that doesn't have any quantity.

    GuiDiplomaticTerm:get_ResourceStockValue()
    ContributionTermLine:ClampEnteredQuantity()
    ContributionTermLine:ChangeQuantityIfValid()
    ContributionTermLine:OnQuantityFocusLostCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlTextArea:FocusLoss()
    AgeControlTextField:FocusLoss()
    AgeControlTextArea:OnResetInteraction()
    AgeControl:Init()
    AgeControl:Start()

15:06:36:801 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:36:900 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:37:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:37:600 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:37:600 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:37:933 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000174, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade8Unfallen, ConstructionGameEntityGUID: 10216, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:38:100 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:40:083 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000177, [Empire1], ConstructionGameEntityGUID: 10211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:40:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:40:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:40:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:41:317 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:41:317 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:41:817 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:42:516 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000017A, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade18, ConstructionGameEntityGUID: 10211, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:44:234 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:44:334 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:44:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:44:917 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:44:917 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:45:433 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:46:217 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000017D, ContractGUID 9078 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:46:217 STACKContract 9078 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:46:273 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:46:273 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:46:273 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:46:401 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000017E, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade23, ConstructionGameEntityGUID: 10219, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:218 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000017F, ContractGUID 9078 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:218 STACKContract 9078 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:251 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000180, Ticket: 00000198, ContractGUID 9078.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:285 STACK[Order] OrderChangeDiplomaticContractOptionCount::GameClient/OrderChangeDiplomaticContractOptionCount#00000181, Ticket: 0000019A, ContractGUID 9078 OptionCount: 1.

    GameClient+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:302 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:AddDiplomaticTermToList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:47:550 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000182, [Empire1], ConstructionGameEntityGUID: 10211

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:817 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000183, [Empire1], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade18, ConstructionGameEntityGUID: 10211, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:47:850 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:48:001 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:48:217 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:48:633 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:48:633 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:49:150 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:49:150 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:49:150 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:51:550 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:51:650 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:51:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:52:450 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:52:450 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:52:967 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:53:433 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000188, ContractGUID 9078.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:53:450 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#2'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:53:451 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchangeDefinition+c__Iterator0:MoveNext()
    DepartmentOfForeignAffairs:GetDiplomaticTerms(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NegotiationTermsPanel:UpdateAvailableTerms()
    NegotiationTermsPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    NegotiationModalWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:53:733 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000189, [Empire2], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade26, ConstructionGameEntityGUID: 10222, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000018A, Ticket: 000001A3, ContractGUID 9078 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 232.0313 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#0'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACK[Pressure] Added 'PressureWarTarget' on 'DiplomaticEmpire#2'.

    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureWar -> Started.

    DiplomaticPressureEffect:ChangeState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPressureEffect:Start(System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:ApplyDiplomaticPressureEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfForeignAffairs:SetDiplomaticRelationState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:SetDiplomaticRelation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermDeclareWar:IDiplomaticTermManagement.ApplyEffects(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:363 STACKContract 9078 pass from state Negotiation to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:424 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:424 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:424 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:424 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:434 STACK[Order] OrderCreateWarInstance::GameServer/OrderCreateWarInstance#0000018B #10223

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator18:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:55:490 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:490 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:490 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:06:55:685 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:56:002 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:56:020 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018C, [Empire2], SiegeStarSystemAction#559 GameEntity: 4538 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:56:051 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000018D, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary13, ConstructionGameEntityGUID: 10224, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:56:468 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:56:469 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:06:56:985 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:57:002 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000190, Ticket: 000001A7, [Empire5]: WarPlayerAlreadyAtWar To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:57:035 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000191, Ticket: 000001A8, [Empire5]: Deceitful Toward Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:57:168 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000192, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary11, ConstructionGameEntityGUID: 10227, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:57:635 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000193, [Empire1], ConstructionGameEntityGUID: 10227

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:58:351 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000194, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary10, ConstructionGameEntityGUID: 10228, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:58:836 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000195, [Empire1], ConstructibleElementName: TechnologyDefinitionMilitary11, ConstructionGameEntityGUID: 10227, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:59:385 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:59:486 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:06:59:702 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:00:021 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    DiplomaticPortraitLipSync:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:021 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:CheckRenderTexture()
    AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnPortraitDidChange()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:021 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:CheckRenderTexture()
    AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnPortraitDidChange()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:021 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnPortraitDidChange()
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:021 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:CheckRenderTexture()
    AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:022 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticInteractionNotificationWindow:RefreshPortrait()
    DiplomaticInteractionNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    DiplomaticInteractionNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:07:00:186 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:00:186 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:00:684 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:201 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:401 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:03:901 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:03:901 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:04:401 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:04:401 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:04:401 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:490 STACKAudio bank G_Dialog_Vodyani has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:07:06:490 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    HologramPortaitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRenderTextureChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:CheckRenderTexture()
    AnimatedPortraitRenderer:ComputeProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:SetMaterialProperties(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Refresh()
    HologramPortaitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:07:06:490 STACKUnknown DiplomaticMicroAttitudeType: Deceitful

    DiplomaticPortraitLipSync:GetLipSyncAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_microAttitude(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Refresh()
    AnimatedPortraitDisplay:Refresh()
    HologramPortaitDisplay:Refresh()
    AnimatedPortraitDisplay:OnRendererRemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortraitAt(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitRenderer:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitManager:RemovePortrait(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AnimatedPortraitDisplay:Unbind()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:07:06:490 STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:07:06:490 STACKAudio bank G_Dialog_Lumeris has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:set_factionAffinity(System.Reflection.ParameterInfo)
    DiplomaticPortraitLipSync:Unbind()
    AnimatedPortraitDisplay:Unbind()
    LeaderCard:UnbindPortrait()
    LeaderCard:Unbind()
    DiplomacyScreen:UnbindLeaderCards()
    DiplomacyScreen:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:07:06:820 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:06:920 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:07:603 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:07:603 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:08:120 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:536 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:636 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:10:834 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:11:233 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:11:233 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:11:730 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:061 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019E, Ticket: 0000000A, [Empire1], GoToFleetAction#868 GameEntity: 6524 State: WaitingForInitialization Context: Path: 75->76, Path: Path: 75->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:12:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000019F, Ticket: 000001B7, [Empire1], MoveToFleetAction#869 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->76 (Cost: 3.132295) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:14:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:14:241 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:14:457 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:14:937 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:14:937 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:15:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A0, Ticket: 00000006, [Empire2], GoToFleetAction#560 GameEntity: 10171 State: WaitingForInitialization Context: Path: 35, Path: Path: 35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:15:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A1, Ticket: 0000000B, [Empire1], GoToFleetAction#870 GameEntity: 6524 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:15:450 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:16:318 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A4, [Empire1], Entity index: 870

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:17:859 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:17:958 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:18:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:18:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A5, Ticket: 0000000C, [Empire1], GoToFleetAction#871 GameEntity: 6524 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:18:289 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001A6, [Empire1], Entity index: 871

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:18:657 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:18:657 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:19:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A9, Ticket: 0000000D, [Empire1], GoToFleetAction#872 GameEntity: 6524 State: WaitingForInitialization Context: Path: 76, Path: Path: 76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:19:072 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001AA, [Empire1], Entity index: 872

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:19:155 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:19:155 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:19:155 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:21:573 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:21:672 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:21:888 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:22:368 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:22:368 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:22:882 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:23:839 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AD, Ticket: 0000000E, [Empire1], GoToFleetAction#873 GameEntity: 8312 State: WaitingForInitialization Context: Path: 75->76, Path: Path: 75->76

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:23:877 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001AE, Ticket: 000001C3, [Empire1], MoveToFleetAction#874 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->76 (Cost: 3.132295) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:25:285 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:25:385 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:25:584 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:26:083 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:26:083 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:26:596 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:104 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001B1, [Empire1], Entity index: 873

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:28:999 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:098 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:313 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:29:694 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:29:694 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:30:208 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:619 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:917 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B4, Ticket: 0000000F, [Empire1], GoToFleetAction#875 GameEntity: 5879 State: WaitingForInitialization Context: Path: 75->76->65->62->5->0, Path: Path: 75->76->65->62->5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:32:967 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B5, Ticket: 000001CA, [Empire1], MoveToFleetAction#876 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->76 (Cost: 3.132295) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:413 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:33:413 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:33:927 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:927 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:33:927 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:36:329 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:36:428 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:177 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B8, Ticket: 000001D0, [Empire1], MoveToFleetAction#877 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 1.867705) from 0 to 0.7719193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:37:518 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:37:518 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:38:015 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:431 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:530 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:40:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:235 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:41:235 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:41:384 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 00000010, [Empire1], GoToFleetAction#878 GameEntity: 10084 State: WaitingForInitialization Context: Path: 61->5->0->3, Path: Path: 61->5->0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BE, Ticket: 000001D6, [Empire1], MoveToFleetAction#879 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->5 (Cost: 2) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:41:733 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:44:142 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BF, Ticket: 000001D8, [Empire1], MoveToFleetAction#880 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 2) from 0 to 0.2751176.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:44:159 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:44:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:155 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:45:638 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:45:638 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:46:156 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:223 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C4, [Empire2], GroundBattleStarSystemAction#561 GameEntity: 4538 State: WaitingForInitialization Context: GUID#9404

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:258 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:258 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:48:557 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:49:456 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:07:49:557 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:49:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:158 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:50:158 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:50:673 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:673 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:50:673 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:52:774 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:07:53:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:390 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:53:874 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:53:874 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:54:390 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:54:417 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:07:55:157 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000001CB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CC, Ticket: 000001E5, [Empire1], MoveToFleetAction#881 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 5) from 0 to 0.6481979.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:230 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CD, Ticket: 000001E6, [Empire1], MoveToFleetAction#882 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 5) from 0.4441428 to 0.8882855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:259 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CE, Ticket: 000001E7, [Empire1], MoveToFleetAction#883 GameEntity: 5866 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 5) from 0.4441428 to 0.8882855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:290 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001CF, Ticket: 000001E8, [Empire1], MoveToFleetAction#884 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 5) from 0.3253 to 0.880877.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:323 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D0, Ticket: 000001E9, [Empire1], MoveToFleetAction#885 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 4.427386) from 0.4260355 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:55:357 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D1, Ticket: 000001EA, [Empire1], MoveToFleetAction#886 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 19->22 (Cost: 4.296834) from 0.5827034 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:528 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D2, [Empire1], Entity index: 852

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:598 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000001D3, [Empire1], Entity index: 842

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:791 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:56:892 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:57:092 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:07:57:591 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:57:591 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:07:58:090 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:507 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:00:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:01:206 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:01:206 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:01:707 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D8, [Empire1], RootNodeFleetAction#887 GameEntity: 1151 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:02:374 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:08:03:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001D9, Ticket: 00000013, [Empire1], GoToFleetAction#888 GameEntity: 9870 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:04:126 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:04:159 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DA, Ticket: 00000014, [Empire1], GoToFleetAction#889 GameEntity: 9870 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:04:273 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:04:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:024 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:05:024 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:05:524 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:524 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:05:524 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:07:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:042 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:257 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:08:625 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:08:625 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:09:140 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E0, Ticket: 00000015, [Empire1], GoToFleetAction#890 GameEntity: 8312 State: WaitingForInitialization Context: Path: 76->65->62->5->0, Path: Path: 76->65->62->5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:10:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001E1, Ticket: 000001F9, [Empire1], MoveToFleetAction#891 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 1.867705) from 0 to 0.7719193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:11:841 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:12:341 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:341 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:12:857 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:257 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:358 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:774 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000001E4, [Empire1], system guid: 9786, contruction guid: 9802, resource name : EmpireMoney, buyout cost: 5171.401

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:774 STACKThe construction 9802 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:15:942 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:15:942 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:16:457 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:874 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:18:974 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:19:173 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:19:560 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:19:560 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:20:074 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:20:074 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:20:074 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:21:274 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000001E9, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:21:907 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000001EA, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:22:809 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:23:007 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000001EB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:23:291 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:23:291 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:23:791 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:24:491 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000001EE, [Empire1], system guid: 9786, contruction guid: 10252, resource name : EmpireMoney, buyout cost: 939.1071

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:25:574 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:25:574 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:179 STACK4388.504: SpawnPhase

    GroundBattleViewer:SpawnPhase()
    GroundBattleViewer:PrepareBattle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyGroundBattle:AskTransitionToBattle()
    GalaxyGroundBattle:GroundBattle_OnViewerDisplayRequested(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundBattle:RequestDisplayViewer()
    GroundBattle:SetBattleReport(System.Reflection.ParameterInfo)
    GameClient+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:26:318 STACKThe requested layer descriptor 'GroundBattleLayer' is not supported by this layer controller. Operation aborted.

    GalaxyLayerController:SwapLayerDescriptor(System.Reflection.ParameterInfo)
    GalaxyViewLevel:ApplyLayer()
    GalaxyViewLevelTransitionInstruction_ApplyTargetLayer:BeginInstruction()
    GalaxyViewLevelTransitionInstruction:Run()
    GalaxyViewLevelTransition:Update()

15:08:26:555 STACKThe requested layer descriptor 'GroundBattleLayer' is not supported by this layer controller. Operation aborted.

    GalaxyLayerController:SwapLayerDescriptor(System.Reflection.ParameterInfo)
    GalaxyViewLevel:ApplyLayer()
    GalaxyViewLevel:Focus(System.Reflection.ParameterInfo)
    GalaxyViewLevel_GroundBattle:Focus(System.Reflection.ParameterInfo)
    GalaxyViewLevelTransition:EndTransition()
    GalaxyViewLevelTransition:UpdateTransition()
    GalaxyViewLevelTransition:LateUpdate()

15:08:26:555 STACKThe requested layer descriptor 'GroundBattleLayer' is not supported by this layer controller. Operation aborted.

    GalaxyLayerController:SwapLayerDescriptor(System.Reflection.ParameterInfo)
    GalaxyViewLevel:ApplyLayer()
    GalaxyViewLevelTransition:EndTransition()
    GalaxyViewLevelTransition:UpdateTransition()
    GalaxyViewLevelTransition:LateUpdate()

15:08:28:724 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:28:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:29:408 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:408 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:29:774 STACK4392.42: ApproachPhase

    GroundBattleViewer:ApproachPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:29:774 STACK4392.42: BombardmentPhase

    GroundBattleViewer:BombardmentPhase(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:29:925 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:32:319 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:32:418 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:32:635 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:33:118 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:118 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:33:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F3, Ticket: 00000016, [Empire1], GoToFleetAction#892 GameEntity: 1156 State: WaitingForInitialization Context: Path: 22->21, Path: Path: 22->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:33:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001F4, Ticket: 0000020C, [Empire1], MoveToFleetAction#893 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->21 (Cost: 1.703166) from 0 to 0.1928973.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:33:635 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:035 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:136 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:335 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:36:835 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:36:835 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:37:335 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:335 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:37:335 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:286 STACK4401.932: Round#1

    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:39:286 STACK4401.932: AttackPhase

    GroundBattleViewer:AttackPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:39:752 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:39:852 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:40:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:40:552 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:40:552 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:41:053 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:455 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:43:572 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:44:306 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:44:754 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:44:754 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:45:253 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:46:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FD, Ticket: 00000017, [Empire1], GoToFleetAction#894 GameEntity: 6524 State: WaitingForInitialization Context: Path: 76->65->92, Path: Path: 76->65->92

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:47:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FE, Ticket: 0000021B, [Empire1], MoveToFleetAction#895 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 1.867705) from 0 to 0.7719193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:47:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:47:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:47:986 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:369 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:369 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:48:869 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:48:948 STACK4411.481: Round#2

    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:48:948 STACK4411.481: ApproachPhase

    GroundBattleViewer:ApproachPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:49:969 STACK4412.496: AttackPhase

    GroundBattleViewer:AttackPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:51:286 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:51:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:51:586 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:070 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:070 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:52:220 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000203, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:586 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:586 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:52:586 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:54:506 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000204, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:005 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:55:887 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:55:887 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:56:403 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:819 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:58:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:59:119 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:08:59:486 STACK4422.012: Round#3

    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:59:486 STACK4422.012: ApproachPhase

    GroundBattleViewer:ApproachPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:08:59:502 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:08:59:502 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:00:019 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:00:319 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000209, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:00:486 STACK4423.012: AttackPhase

    GroundBattleViewer:AttackPhase(System.Reflection.ParameterInfo)
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:09:02:419 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:519 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:02:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:03:120 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:03:120 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:03:637 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:06:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:06:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:06:336 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:06:836 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:06:836 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:07:336 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:336 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:07:337 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:09:752 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:09:853 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:10:069 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:10:553 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:10:553 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:11:053 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:13:469 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:13:570 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:13:770 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:14:271 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:14:271 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:14:491 STACK4437.013: Exit

    GroundBattleViewer:Exit()
    GroundBattleViewer+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:09:14:774 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:17:174 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:17:274 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:17:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:17:875 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:17:875 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:18:391 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:20:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:20:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:21:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:21:490 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:21:490 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:21:991 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:21:991 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:21:991 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:407 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:507 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:24:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:25:107 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:25:107 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:25:606 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:023 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:123 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:324 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:28:723 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:28:724 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:29:223 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:31:642 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:31:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:31:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:32:443 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:32:443 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:32:941 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:359 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:35:658 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:36:042 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:36:042 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:36:558 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:36:559 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:36:559 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:38:960 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:39:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:39:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:39:761 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:39:761 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:40:273 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:673 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:774 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:42:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:43:373 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:43:373 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:43:890 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:46:291 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:46:390 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:46:608 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:47:092 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:47:092 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:47:591 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:49:608 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:09:49:608 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:09:49:608 STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

    ShipDesignBasePanel:RefreshShipView(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    ShipDesignEditionPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipItem:OnDoubleClickCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlToggle:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlToggle:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:09:49:608 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:OnPostRender(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:OnPreCullHook(System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:OnPreCull()

15:09:49:762 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:09:49:762 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:09:49:762 STACKShipDesignRenderer found anchor [CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]] for descriptor [ShipFactionVampirilis.ShipSizeSmall.ShipHull01]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:09:49:809 STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignEditionPanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:09:50:009 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:50:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:50:308 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:50:691 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:50:691 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:51:208 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:51:208 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:51:208 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:52:108 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000226, [Empire2]: 3961 9795 Begin 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:608 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:708 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:926 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:53:942 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000227, [Empire2]: 3961 10177 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:54:308 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:54:308 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:54:825 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:55:025 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000022A, [Empire2]: 3961 10177 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:56:309 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000022B, [Empire2]: 3961 10177 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:226 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:326 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:09:57:925 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:57:925 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:09:58:020 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:09:58:020 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:09:58:020 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    ShipDesignModalWindow:Unbind()
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:09:58:020 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    ShipDesignModalWindow:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:HideWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:09:58:425 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:00:842 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:00:944 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:01:159 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:01:642 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:01:642 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:02:143 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:560 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:660 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:04:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:05:259 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:05:259 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:05:759 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:05:759 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:05:759 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:177 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:492 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:08:876 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:08:876 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:09:376 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:11:790 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:11:891 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:12:090 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:12:591 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:12:591 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:13:090 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:15:509 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:15:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:15:823 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:16:306 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:16:306 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:16:806 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:19:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:19:323 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:19:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:20:008 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:20:008 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:20:523 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:20:523 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:20:523 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:22:925 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:23:026 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:23:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:23:626 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:23:626 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:24:141 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:26:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:26:643 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:26:840 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000240, Ticket: 0000001A, [Empire1], EmpireDiplomaticAction#896 GameEntity: 850 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:27:241 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:241 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:27:741 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:28:841 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000241, Ticket: 0000001B, [Empire1], EmpireDiplomaticAction#897 GameEntity: 850 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:158 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:258 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:30:859 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:30:859 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:31:357 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:33:592 STACK[Order] OrderManageManpower::DepartmentOfDefense/OrderManageManpower#00000246, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:33:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:33:873 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:34:073 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:34:573 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:34:573 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:35:073 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:35:073 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:35:073 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:37:490 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:37:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:37:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:38:293 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:38:293 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:38:792 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:41:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:41:309 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:10:41:309 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:10:41:309 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:10:41:510 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:41:709 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:41:994 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:10:42:008 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:10:42:093 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:42:093 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:42:609 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:026 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:126 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:343 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:45:809 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:45:809 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:46:325 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:46:416 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:10:46:429 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:10:48:740 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:48:839 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:49:164 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:49:623 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:49:623 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:50:142 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:142 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:50:142 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:52:540 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:52:641 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:53:285 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:53:757 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:53:757 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:54:274 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:56:676 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:56:774 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:56:973 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:10:57:474 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:57:474 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:10:57:991 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:00:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:00:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:00:709 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:01:091 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000259, Ticket: 0000029B, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:01:091 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:01:091 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:01:608 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:01:927 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:11:01:927 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiManager:SetGameWindowVisibility(System.Reflection.ParameterInfo)
    GuiManager:UpdateGameWindowsVisibility()
    GuiManager:Refresh()
    GuiManager:Update_IGuiGamePanelService()
    GuiManager:Update()

15:11:04:009 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:04:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:04:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:04:709 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:04:709 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:05:209 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:05:209 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:05:209 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:07:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:08:427 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:08:427 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:08:925 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:443 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:11:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:12:044 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:12:044 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:12:543 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:14:960 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:15:062 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:15:277 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:15:745 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:15:745 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:16:261 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:18:675 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:18:777 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:18:976 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:359 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:359 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:19:877 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:877 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:19:877 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:127 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:294 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:361 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:460 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:579 STACKDisposing ServerEncounter 10148

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:580 STACKDisposing ServerEncounter 10149

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:580 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:593 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:711 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:20:961 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:256 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:256 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:563 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:709 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:709 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:818 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:818 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:22:818 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:071 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:071 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:071 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:179 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:195 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:195 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:195 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:195 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:23:560 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:23:560 STACK[ChatMessage] RECV: l:/_turn/66 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:23:560 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:26:137 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000267, Ticket: 000002B2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:26:307 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#00000269, [Empire3]: System #1685

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:180 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:280 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:296 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACK[Perf] Game dumping took 219 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACK[Perf] Checksum generation took 32 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACK[Perf] TOTAL DURATION (Text): 268 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACKDump checksum 'TurnEnded': 0xd0c1861a19076d5217529c541c651690.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\066_TurnEnded_Lust_0xd0c1861a19076d5217529c541c651690.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:579 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:27:595 STACK[Dump] Received GameDiagnosticsInfo turn=66, client=0x2c958d0, checksum=0xd0c1861a19076d5217529c541c651690.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:28:289 STACK[Dump] Received GameDiagnosticsInfo turn=66, client=0x2c66fb5, checksum=0xd0c1861a19076d5217529c541c651690.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:29:834 STACK[Dump] Received GameDiagnosticsInfo turn=66, client=0x8d90554, checksum=0xd0c1861a19076d5217529c541c651690.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:033 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:033 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:033 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:033 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:822 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:822 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:822 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:822 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:822 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:822 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:822 STACK[ChatMessage] RECV: l:/_turn/66 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:30:837 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:837 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:30:862 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:161 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:31:161 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:11:31:867 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000026D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:901 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000026E, [Empire5], AutomatedDeliveryFleetAction#765 GameEntity: 10316 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:983 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000026F, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:31:999 STACK[Empire 8] OrderColonize preprocessor failed: Llekim II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:016 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000270, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:033 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:049 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000271, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:066 STACK[Empire 14] OrderColonize preprocessor failed: Zozmanos III(Planet 2) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:082 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000272, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:32:364 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:132 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:148 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:33:516 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:33:516 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:34:630 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:246 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:267 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:267 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:267 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000273, Ticket: 000002B3

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:295 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000274, Ticket: 000002B4

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:328 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000275, Ticket: 000002B5, [Empire3], MoveToFleetAction#738 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:362 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000276, Ticket: 000002B6, [Empire3], MoveToFleetAction#739 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.4489677 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000277, Ticket: 000002B7, [Empire3], MoveToFleetAction#740 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.7482794 to 0.8979353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000278, Ticket: 000002B8, [Empire5], MoveToFleetAction#766 GameEntity: 10316 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000279, Ticket: 000002B9, [Empire5], MoveToFleetAction#767 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:511 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027A, Ticket: 000002BA, [Empire5], MoveToFleetAction#768 GameEntity: 10089 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027B, Ticket: 000002BB, [Empire5], MoveToFleetAction#769 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.1059909 to 0.4334006.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027C, Ticket: 000002BC, [Empire5], MoveToFleetAction#770 GameEntity: 9928 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027D, Ticket: 000002BD, [Empire5], MoveToFleetAction#771 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->88 (Cost: 3) from 0.6078414 to 0.9117621.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027E, Ticket: 000002BE, [Empire5], MoveToFleetAction#772 GameEntity: 9924 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 3) from 0.5848477 to 0.8772715.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027F, Ticket: 000002BF, [Empire5], MoveToFleetAction#773 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 0.5837209) from 0.8646486 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:697 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000280, Ticket: 000002C0, [Empire5], MoveToFleetAction#774 GameEntity: 9351 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.612544) from 0.480486 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:729 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000281, Ticket: 000002C1, [Empire3], GoToFleetAction#741 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000282, Ticket: 000002C2, [Empire3], GoToFleetAction#742 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:837 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000283, Ticket: 000002C3, [Empire3], GoToFleetAction#743 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000284, Ticket: 000002C4, [Empire3], GoToFleetAction#744 GameEntity: 1201 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:929 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:930 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000285, Ticket: 000002C5, [Empire4], GoToFleetAction#894 GameEntity: 2782 State: WaitingForInitialization Context: Path: 68, Path: Path: 68

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:53:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000286, Ticket: 000002C6, [Empire4], GoToFleetAction#895 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:017 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000287, Ticket: 000002C7, [Empire4], GoToFleetAction#896 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:047 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000288, Ticket: 000002C8, [Empire4], GoToFleetAction#897 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:126 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000289, Ticket: 000002C9, [Empire4], GoToFleetAction#898 GameEntity: 3049 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:143 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028A, Ticket: 000002CB, [Empire5], GoToFleetAction#775 GameEntity: 2728 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028B, Ticket: 000002CC, [Empire5], GoToFleetAction#776 GameEntity: 9108 State: WaitingForInitialization Context: Path: 87, Path: Path: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:222 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028C, Ticket: 000002CD, [Empire5], GoToFleetAction#777 GameEntity: 2064 State: WaitingForInitialization Context: Path: 87, Path: Path: 87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028D, Ticket: 000002CE, [Empire5], GoToFleetAction#778 GameEntity: 6015 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:279 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028E, Ticket: 000002CF, [Empire5], GoToFleetAction#779 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5->0, Path: Path: 5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:313 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000028F, Ticket: 000002D0, [Empire16], GoToFleetAction#102 GameEntity: 6943 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000290, Ticket: 000002D1, [Empire16], GoToFleetAction#103 GameEntity: 6940 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000291, Ticket: 000002D2, [Empire17], GoToFleetAction#1401 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:414 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000292, Ticket: 000002D3, [Empire17], GoToFleetAction#1402 GameEntity: 8945 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:445 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000293, Ticket: 000002D4, [Empire17], GoToFleetAction#1403 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000294, Ticket: 000002D5, [Empire17], GoToFleetAction#1404 GameEntity: 3189 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000295, Ticket: 000002D6, [Empire17], GoToFleetAction#1405 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:549 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000296, Ticket: 000002D7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:549 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:585 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000297, Ticket: 000002D8, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:780 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000029D, Ticket: 000002DE, [Empire3]: AppeasementAllianceAgainstCommonEnemy To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:813 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000029E, Ticket: 000002DF, [Empire3]: AppeasementAllianceAgainstCommonEnemy To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:846 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#0000029F, Ticket: 000002E0, [Empire3]: Loyal Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:878 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#000002A0, Ticket: 000002E1, [Empire3]: Loyal Toward Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:913 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002A1, Ticket: 000002E2, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:54:945 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002A2, Ticket: 000002E3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:012 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000002A4, Ticket: 000002E5, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:055 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002A5, Ticket: 000002E6, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:090 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000002A6, Ticket: 000002E7, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:137 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000002A7, Ticket: 000002E8, [Empire4], ShipsGUID: 3786,3802,3794,4066,4432,5078,5349

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:205 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002A9, Ticket: 000002EA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:379 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:441 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B0, Ticket: 000002F2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:472 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B1, Ticket: 000002F3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:504 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000002B2, Ticket: 000002F4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:541 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002B3, Ticket: 000002F5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:541 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:589 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B4, Ticket: 000002F6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:614 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002B5, Ticket: 000002F7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:721 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002B8, Ticket: 000002FA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:55:721 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:085 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:115 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C3, Ticket: 00000305, [Empire5], MoveToFleetAction#780 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 2.416279) from 0 to 0.2447858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:146 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C4, Ticket: 00000306, [Empire3], MoveToFleetAction#745 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.08704147 to 0.3115253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C5, Ticket: 00000307, [Empire5], MoveToFleetAction#781 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 0.9711771) from 0 to 0.2119489.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C6, Ticket: 00000308, [Empire3], MoveToFleetAction#746 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.2993118 to 0.3741397.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C7, Ticket: 00000309, [Empire3], MoveToFleetAction#747 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 4) from 0.4896764 to 0.7889882.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C8, Ticket: 0000030A, [Empire3], MoveToFleetAction#748 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 3) from 0.3716133 to 0.7897534.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:318 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002C9, Ticket: 0000030B, [Empire4], MoveToFleetAction#899 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->68 (Cost: 0.6014112) from 0.8801007 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CA, Ticket: 0000030C, [Empire4], MoveToFleetAction#900 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.6100401 to 0.79307.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:379 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CB, Ticket: 0000030D, [Empire4], MoveToFleetAction#901 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 2) from 0.5848381 to 0.8784294.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CC, Ticket: 0000030E, [Empire4], MoveToFleetAction#902 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 2) from 0.7217723 to 0.8982327.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:448 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CD, Ticket: 0000030F, [Empire4], MoveToFleetAction#903 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->69 (Cost: 2.802888) from 0.5156997 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CE, Ticket: 00000310, [Empire5], MoveToFleetAction#782 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 1.425462) from 0.84443 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:526 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002CF, Ticket: 00000311, [Empire5], MoveToFleetAction#783 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 3.125874) from 0.5226599 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D0, Ticket: 00000312, [Empire5], MoveToFleetAction#784 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 2.842803) from 0.3795891 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D1, Ticket: 00000313, [Empire5], MoveToFleetAction#785 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 5) from 0.3895881 to 0.8769611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D2, Ticket: 00000314, [Empire5], MoveToFleetAction#786 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 4) from 0 to 0.5502353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:691 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D3, Ticket: 00000315, [Empire16], MoveToFleetAction#104 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.179198 to 0.6065893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:723 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D4, Ticket: 00000316, [Empire16], MoveToFleetAction#105 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4) from 0.179198 to 0.6065893.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D5, Ticket: 00000317, [Empire17], MoveToFleetAction#1406 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 0.8002794) from 0.9444256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:788 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D6, Ticket: 00000318, [Empire17], MoveToFleetAction#1407 GameEntity: 8945 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 0.8002794) from 0.9444256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:821 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D7, Ticket: 00000319, [Empire17], MoveToFleetAction#1408 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 2.40014) from 0.8333253 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D8, Ticket: 0000031A, [Empire17], MoveToFleetAction#1409 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.6059841 to 0.8837591.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:56:881 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002D9, Ticket: 0000031B, [Empire17], MoveToFleetAction#1410 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->33 (Cost: 2.941034) from 0.5840922 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:447 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:683 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:712 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002DA, [Empire2], SiegeStarSystemAction#562 GameEntity: 5857 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:746 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DB, [Empire4], Entity index: 898

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:775 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DC, [Empire4], Entity index: 894

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:803 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DD, [Empire5], Entity index: 777

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:830 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DE, [Empire5], Entity index: 776

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:864 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002DF, [Empire5], Entity index: 775

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:897 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E0, [Empire17], Entity index: 1405

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:930 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E1, [Empire17], Entity index: 1403

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:963 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E2, [Empire17], Entity index: 1402

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:57:996 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002E3, [Empire17], Entity index: 1401

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:031 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002E4, Ticket: 0000031C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:110 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000002E6, Ticket: 0000031E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:149 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002E7, Ticket: 0000031F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:225 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:58:225 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:11:58:779 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002EA, Ticket: 00000322, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:779 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:869 STACK[Empire 4] OrderBuyoutTradingCompanyImprovement preprocessor failed: Cannot afford 479.0096 EmpireMoney

    DepartmentOfCommerce:BuyoutTradingCompanyImprovementPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:897 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002ED, Ticket: 00000326, [Empire4], EmpireDiplomaticAction#904 GameEntity: 853 State: WaitingForInitialization Context: Empire 11 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:941 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002EE, Ticket: 00000327, [Empire4], context guid: 2402, contruction guid: 10326

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:58:969 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002EF, Ticket: 00000328, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:016 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000002F0, Ticket: 00000329, [Empire5], ShipsGUID: 1988,2177,3798,3406,5846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F1, Ticket: 0000032A, [Empire5], GoToFleetAction#787 GameEntity: 9108 State: WaitingForInitialization Context: Path: 87->90, Path: Path: 87->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:133 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002F3, Ticket: 0000032C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:133 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:156 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:186 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000002F4, Ticket: 0000032E, [Empire5], system guid: 6621, contruction guid: 10336, resource name : EmpireMoney, buyout cost: 8227.504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:186 STACKThe construction 10336 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:11:59:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F5, Ticket: 0000032F, [Empire5], MoveToFleetAction#788 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 1.874126) from 0 to 0.4090077.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:130 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:248 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:01:463 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:647 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F6, Ticket: 00000330, [Empire4], InitiateEmpireActionFleetAction#905 GameEntity: 2782 State: WaitingForInitialization Context: Vega (493) (StarSystemNode), Path: Vega (493) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:695 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F7, [Empire4], GuardEmpireLocalAction#906 GameEntity: 853 State: WaitingForInitialization Context: Vega (493) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:695 STACKCancelling actions on Vega (493) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F8, Ticket: 00000331, [Empire4], GoToFleetAction#907 GameEntity: 3049 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:763 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000002F9, Ticket: 00000332, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:803 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000002FA, Ticket: 00000333, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:803 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FB, Ticket: 00000334, [Empire5], GoToFleetAction#789 GameEntity: 2728 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:882 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FC, Ticket: 00000335, [Empire5], GoToFleetAction#790 GameEntity: 2064 State: WaitingForInitialization Context: Path: 87->80, Path: Path: 87->80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:913 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FD, Ticket: 00000336, [Empire17], GoToFleetAction#1411 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2->1, Path: Path: 2->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:929 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:01:929 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:01:948 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FE, Ticket: 00000337, [Empire17], InitiateEmpireActionFleetAction#1412 GameEntity: 8945 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode), Path: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:01:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FF, Ticket: 00000338, [Empire17], GoToFleetAction#1413 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2->1, Path: Path: 2->1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:014 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000300, Ticket: 00000339, [Empire4], MoveToFleetAction#908 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 1.197112) from 0 to 0.3156341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:046 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000301, Ticket: 0000033A, [Empire5], MoveToFleetAction#791 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3.574538) from 0 to 0.3901127.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:091 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000302, Ticket: 0000033B, [Empire5], MoveToFleetAction#792 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 1.157197) from 0 to 0.1767111.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:130 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000303, Ticket: 0000033C, [Empire17], MoveToFleetAction#1414 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 3.199721) from 0 to 0.2222007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:160 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000304, [Empire17], GuardEmpireLocalAction#1415 GameEntity: 866 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:160 STACKCancelling actions on Llekim (23) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:195 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000305, Ticket: 0000033D, [Empire17], MoveToFleetAction#1416 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 1.59986) from 0 to 0.1111003.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:498 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000307, Ticket: 0000033F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:498 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:02:520 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:04:847 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:04:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:248 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:555 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000030C, Ticket: 00000344, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:555 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:649 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000030E, Ticket: 00000346, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:680 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030F, Ticket: 00000347, [Empire17], GoToFleetAction#1417 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33->27, Path: Path: 33->27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:713 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000310, Ticket: 00000348, [Empire17], MoveToFleetAction#1418 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 1.058966) from 0 to 0.1260801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:05:738 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:05:738 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:06:246 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:06:246 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:06:246 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:07:881 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:07:881 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:763 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:08:979 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:09:361 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:09:362 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:09:903 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:279 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:12:578 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:13:078 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:13:078 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:13:138 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000317, Ticket: 00000007, [Empire2], ShipGUIDs: 6669 10047 10049 10051 , HeroGUID: 0, Position: NodeIndex:24, FleetGUID: 10352

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:13:578 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:14:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000318, [Empire2], AttackFleetAction#563 GameEntity: 10352 State: WaitingForInitialization Context: 2e Croisade inébranlable (9404) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:14:661 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:14:745 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:14:762 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:15:995 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:16:095 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:16:312 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:16:780 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:16:781 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:17:335 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:19:697 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:19:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:19:995 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:20:496 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:20:496 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:20:564 STACKThe property GroundBattlePopulationToManpowerPermanentConversionRate doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:20:564 STACKCannot find the ExtendedGuiElement 'GroundBattlePopulationToManpowerPermanentConversionRate'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:21:013 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:21:013 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:21:013 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:23:414 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:23:515 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:23:729 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:24:213 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:24:213 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:24:766 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:27:129 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:27:228 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:27:429 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:27:928 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:27:928 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:28:444 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:462 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:30:846 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:30:945 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:31:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:31:478 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000325, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:31:512 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000326, Ticket: 00000363, [Empire2], MoveToFleetAction#564 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->35 (Cost: 5) from 0.2341013 to 0.4682026.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:31:545 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000327, Ticket: 00000364, [Empire2], MoveToFleetAction#565 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 5) from 0.3952339 to 0.7904677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:31:545 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:31:545 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:31:578 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000328, Ticket: 00000365, [Empire2], MoveToFleetAction#566 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 36->30 (Cost: 3.32219) from 0.5742035 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:32:085 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:32:529 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000032B, Ticket: 00000369, [Empire2], MoveToFleetAction#567 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 3.67781) from 0 to 0.3485863.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:34:460 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:34:559 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:34:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:260 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:260 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:35:760 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:760 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:35:760 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:38:176 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:38:277 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:38:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:38:977 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:38:977 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:39:511 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:41:028 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:41:895 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:41:995 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:194 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:42:694 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:42:694 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:43:194 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:43:977 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:45:078 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:45:611 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:45:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:46:386 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:46:611 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:12:46:879 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:46:879 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:47:411 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:49:795 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:49:895 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:50:094 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:50:594 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:50:594 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:51:094 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:51:094 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:51:094 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:53:511 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:53:611 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:53:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:54:210 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:54:210 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:12:54:744 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:55:706 STACKBegin encounter simulation ignition 274578

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:161 STACKEnd encounter simulation ignition 274581

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:200 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:12:56:788 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:56:788 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:56:788 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005016 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005005 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:56:789 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:12:57:300 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:59:756 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:12:59:757 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:00:237 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:266 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:297 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:297 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:00:339 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:377 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:504 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:559 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:603 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:630 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:00:640 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:00:675 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:13:01:963 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:01:963 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:13:02:030 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:030 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:101 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:145 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:346 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:346 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:830 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=21efd3a7-14d3-4dec-8aa5-c9f3d688b194.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=a7f93694-2642-4304-b708-3b2e1af0cf06.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=104097, Guid=c3d8d110-83d1-4ca2-86cf-0692ea5d0397.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2152097 ChunkGuids=(21efd3a7-14d3-4dec-8aa5-c9f3d688b194,a7f93694-2642-4304-b708-3b2e1af0cf06,c3d8d110-83d1-4ca2-86cf-0692ea5d0397).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=06c16314-6b67-456f-addf-32c4f3d3cb5e.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=3718cbb8-623a-41d8-98cd-8b959a544fb7.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=104097, Guid=e13a3521-c9d9-4306-9ab8-45ab21586395.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:831 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2152097 ChunkGuids=(06c16314-6b67-456f-addf-32c4f3d3cb5e,3718cbb8-623a-41d8-98cd-8b959a544fb7,e13a3521-c9d9-4306-9ab8-45ab21586395).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:903 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:02:903 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=8d6aa43d-12cd-413e-876c-a93f8b550fc1.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=631f60df-1e07-498d-bdae-7987e092c080.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=250163, Guid=053f3cd3-89e5-4f2c-8e5c-a8690355d5d4.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2298163 ChunkGuids=(8d6aa43d-12cd-413e-876c-a93f8b550fc1,631f60df-1e07-498d-bdae-7987e092c080,053f3cd3-89e5-4f2c-8e5c-a8690355d5d4).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=c70b1217-48a9-491f-996f-3710feaa7874.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=f005babc-6943-4e87-8a38-10ad444113b3.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=250163, Guid=8d531d22-cfca-4c4c-bfa0-4ad9bf07bde3.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:391 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2298163 ChunkGuids=(c70b1217-48a9-491f-996f-3710feaa7874,f005babc-6943-4e87-8a38-10ad444113b3,8d531d22-cfca-4c4c-bfa0-4ad9bf07bde3).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:466 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:466 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=2e8aae4f-d35d-457a-a0b5-aceaa9c2f3e0.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=bfae3f81-cdf6-4681-8e7e-19c9a5738bf2.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=123866, Guid=680237eb-5295-456b-b5fb-95db17dee172.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2171866 ChunkGuids=(2e8aae4f-d35d-457a-a0b5-aceaa9c2f3e0,bfae3f81-cdf6-4681-8e7e-19c9a5738bf2,680237eb-5295-456b-b5fb-95db17dee172).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=329c67b7-b614-45dc-b988-0075635e364e.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=aae4da3d-38f8-4b00-b374-5bce3975cf85.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=123866, Guid=de047330-2fdb-42f5-9f3a-d1ac79fe5306.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:932 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=2171866 ChunkGuids=(329c67b7-b614-45dc-b988-0075635e364e,aae4da3d-38f8-4b00-b374-5bce3975cf85,de047330-2fdb-42f5-9f3a-d1ac79fe5306).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:994 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:03:994 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:04:096 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:04:096 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:13:04:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:42:723 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:42:723 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:42:773 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:42:773 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:42:833 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:43:223 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000035E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:47:481 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000035F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:49:780 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000360, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:57:979 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000361, [Empire2], context guid: 4538, contruction guid: 8888

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:58:946 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000362, [Empire2], context guid: 4538, contruction guid: 8882

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:14:59:549 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000363, [Empire2], context guid: 4538, contruction guid: 8886

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:00:379 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000364, [Empire2], context guid: 4538, contruction guid: 9668

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:01:484 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:15:01:484 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:15:01:484 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:15:02:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000365, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:03:268 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000366, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:03:551 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000367, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:03:584 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000368, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:05:800 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000369, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:680 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:896 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036A, Ticket: 0000038F, [Empire1], MoveToFleetAction#898 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 0.5518551) from 0.7719193 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036B, Ticket: 00000390, [Empire1], MoveToFleetAction#899 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->21 (Cost: 6) from 0.1928973 to 0.8724456.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:14:982 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036C, Ticket: 00000391, [Empire1], MoveToFleetAction#900 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 0.5518551) from 0.7719193 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036D, Ticket: 00000392, [Empire1], MoveToFleetAction#901 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->64 (Cost: 1.356847) from 0.6481979 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:049 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036E, Ticket: 00000393, [Empire1], MoveToFleetAction#902 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 4) from 0.2751176 to 0.8253529.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:083 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036F, Ticket: 00000394, [Empire1], MoveToFleetAction#903 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 76->65 (Cost: 0.5518551) from 0.7719193 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:116 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000370, Ticket: 00000395, [Empire1], MoveToFleetAction#904 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 4.359106) from 0.5342391 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:147 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000371, Ticket: 00000396, [Empire1], MoveToFleetAction#905 GameEntity: 7819 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.257642) from 0.8882855 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000372, Ticket: 00000397, [Empire1], MoveToFleetAction#906 GameEntity: 5866 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.257642) from 0.8882855 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:213 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000373, Ticket: 00000398, [Empire1], MoveToFleetAction#907 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 20->23 (Cost: 1.072066) from 0.880877 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:250 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000374, Ticket: 00000399, [Empire1], MoveToFleetAction#908 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->92 (Cost: 4.448145) from 0 to 0.3914078.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000375, Ticket: 0000039A, [Empire1], MoveToFleetAction#909 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 4.448145) from 0 to 0.8933638.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:324 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000376, Ticket: 0000039B, [Empire1], MoveToFleetAction#910 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 4.448145) from 0 to 0.8933638.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:350 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000377, [Empire1], Entity index: 854

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:417 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:15:417 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:15:753 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000378, Ticket: 0000039C, [Empire1], MoveToFleetAction#911 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 3.643153) from 0 to 0.9445938.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:15:955 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:16:316 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000037A, [Empire1], Entity index: 866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:334 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:434 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:651 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:884 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037C, Ticket: 000003A0, [Empire17], AttackFleetAction#1419 GameEntity: 8945 State: WaitingForInitialization Context: 2e Braises Embrasée (5866) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:918 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:18:999 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:018 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:118 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:118 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:19:634 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000037F, Ticket: 000003A4, [Empire5], EmpireDiplomaticAction#793 GameEntity: 854 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:19:667 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:030 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:134 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:347 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:22:735 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:22:735 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:23:300 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000383, Ticket: 000003A7, [Empire5], EmpireDiplomaticAction#794 GameEntity: 854 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:23:313 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:25:647 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:25:752 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:25:951 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:26:251 STACKBegin encounter simulation ignition 283239

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:26:778 STACKEnd encounter simulation ignition 283243

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:26:854 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:26:893 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:26:893 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:15:26:985 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:26:985 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:034 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:237 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:237 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:400 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=19e8e481-58f4-492e-b2f3-32c1fe9fbc74.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=341639, Guid=7b37fb99-03dc-4409-8ef4-566bef10ea96.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1365639 ChunkGuids=(19e8e481-58f4-492e-b2f3-32c1fe9fbc74,7b37fb99-03dc-4409-8ef4-566bef10ea96).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=69e1958b-9a04-4a0f-8507-8adbaa665e80.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=341639, Guid=1b58e399-db36-4e23-9a71-db7f6a9f17bb.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:593 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1365639 ChunkGuids=(69e1958b-9a04-4a0f-8507-8adbaa665e80,1b58e399-db36-4e23-9a71-db7f6a9f17bb).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:638 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:27:638 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:016 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:016 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:101 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:101 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:213 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:28:213 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:29:816 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:49:964 STACKOrder preprocessor failed because the law entity (#9642) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:54:485 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000396, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:15:57:636 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000397, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:09:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000398, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:11:351 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000039A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:235 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:235 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:281 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:281 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:353 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:749 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:13:967 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:14:434 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:14:434 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:14:985 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:351 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:451 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:17:651 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:18:151 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:18:152 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:18:651 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:18:651 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:20:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A3, [Empire1], InitiateEmpireActionFleetAction#912 GameEntity: 5866 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode), Path: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A4, [Empire1], GuardEmpireLocalAction#913 GameEntity: 850 State: WaitingForInitialization Context: Llekim (23) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:019 STACKCancelling actions on Llekim (23) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:065 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:21:518 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:22:065 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:22:065 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:22:602 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:24:985 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:25:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:25:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:25:669 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:25:669 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:26:185 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:26:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AA, Ticket: 00000024, [Empire1], EmpireDiplomaticAction#914 GameEntity: 850 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:28:603 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:28:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:28:920 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:29:387 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:29:387 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:29:940 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:32:315 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:32:420 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:32:619 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:33:104 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:33:104 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:33:619 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:33:620 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:36:032 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:36:138 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:36:370 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:36:719 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:36:719 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:37:270 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:39:637 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:39:737 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:39:936 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:40:437 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:40:437 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:40:954 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:41:237 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000003AF, [Empire1], system guid: 9786, contruction guid: 10253, resource name : EmpireMoney, buyout cost: 1007.788

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:41:969 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000003B0, [Empire1], system guid: 9786, contruction guid: 10254, resource name : EmpireMoney, buyout cost: 1007.788

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:43:355 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:43:455 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:43:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:44:155 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:44:155 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:44:707 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:45:770 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003B2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:46:282 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003B3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:47:066 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:47:170 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:47:404 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:47:871 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:47:871 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:48:387 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:48:387 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:50:782 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:50:887 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:51:120 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:51:587 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:51:587 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:52:120 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003B5, [Empire2], context guid: 2195, contruction guid: 9433

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:52:171 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:54:503 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:54:599 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:54:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:55:304 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:55:305 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:55:816 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:58:220 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:58:319 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:58:536 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:16:58:919 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:58:919 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:16:59:451 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:01:836 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:01:936 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:02:136 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:02:620 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003BA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:02:636 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:02:636 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:02:870 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003BB, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:03:136 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:03:136 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:04:641 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_PirateShip has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_CRAVER_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_CRAVER_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_CRAVER_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:641 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:04:642 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:17:05:552 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:05:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:05:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:06:152 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BC, Ticket: 00000025, [Empire1], ExpeditionFleetAction#915 GameEntity: 5020 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Graffias III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:06:252 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:06:252 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:06:786 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:09:154 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:09:253 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:09:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:09:952 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:09:952 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:10:468 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:12:870 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:12:870 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003BF, Ticket: 00000026, [Empire1], ExpeditionFleetAction#916 GameEntity: 5020 State: WaitingForInitialization Context: Curiosity_PlanetResource_Strategic01 on Graffias III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:12:970 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:13:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:13:570 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:13:570 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:14:572 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:14:686 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:17:16:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:17:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:17:253 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:17:353 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003C1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:17:753 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:17:753 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:18:253 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:18:253 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:19:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003C3, Ticket: 00000027, [Empire1], ExpeditionFleetAction#917 GameEntity: 5020 State: WaitingForInitialization Context: Curiosity_PlanetResource_Luxury05 on Graffias II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:667 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:768 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:20:985 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:21:468 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:21:468 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:22:001 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:384 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:485 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:24:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:25:170 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:25:170 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:25:685 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:28:102 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:28:202 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:28:419 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:28:885 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:28:885 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:29:438 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:31:635 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003C7, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:31:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:31:918 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:32:152 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:32:602 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:32:602 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:33:119 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:33:119 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:35:135 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003C9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:35:519 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:35:619 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:35:835 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:36:035 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003CA, [Empire2]: 5857 10421 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:36:319 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:36:319 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:36:870 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:38:886 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003CC, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:39:235 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:39:337 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:39:552 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:40:036 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:40:036 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:40:185 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003CE, [Empire2]: 5857 10423 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:40:535 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:41:020 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:17:42:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:43:052 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:43:270 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:43:754 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:43:754 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:43:986 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003CF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:44:289 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:45:235 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003D1, [Empire2]: 5857 10426 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:46:669 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:46:770 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:46:987 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:47:370 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:47:370 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:47:869 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:47:869 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:50:286 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:50:387 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:50:601 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:51:069 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:51:069 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:51:622 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:52:511 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:52:512 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:52:512 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:54:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:54:100 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:54:317 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:54:800 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:54:800 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:55:300 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:55:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D5, Ticket: 00000028, [Empire1], GoToFleetAction#918 GameEntity: 5020 State: WaitingForInitialization Context: Path: 23->24->21, Path: Path: 23->24->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:55:400 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D6, Ticket: 000003FC, [Empire1], MoveToFleetAction#919 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 1.927934) from 0 to 0.2687155.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:57:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:57:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:58:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:17:58:287 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:58:287 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:58:287 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:17:58:501 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:58:501 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:17:59:051 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:417 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:01:734 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:02:217 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:02:217 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:02:734 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:02:735 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003D9, Ticket: 00000029, [Empire1], GoToFleetAction#920 GameEntity: 4462 State: WaitingForInitialization Context: Path: 0->3->4, Path: Path: 0->3->4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:04:101 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003DA, Ticket: 00000402, [Empire1], MoveToFleetAction#921 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 0.6408939) from 0 to 0.06847811.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:05:135 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:05:234 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:05:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:05:934 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:05:934 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:06:484 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:08:851 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:08:951 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:09:151 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:09:651 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:09:651 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:10:168 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:12:568 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:12:668 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:12:885 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:13:371 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:13:371 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:13:913 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:14:688 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000003DE, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:15:572 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000003DF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:15:888 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000003E0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:16:187 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000003E1, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:16:288 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:16:388 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:16:603 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:17:088 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:17:088 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:17:598 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:17:598 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:104 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:320 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:20:805 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:20:805 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:21:337 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:23:720 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:23:820 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:24:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:24:503 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:24:503 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:25:020 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:27:520 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:28:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:28:570 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:28:570 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:29:107 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:589 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:31:787 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:32:288 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:32:288 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:32:788 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:32:788 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:35:205 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:35:304 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:35:521 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:36:006 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:36:006 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:36:539 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:38:921 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:39:021 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:39:221 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:39:237 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003E8, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:39:270 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003E9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:39:705 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:39:706 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:40:221 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:621 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:42:939 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:43:421 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:43:421 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:43:974 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:46:338 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:46:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:46:637 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:47:138 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:47:138 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:47:655 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:47:655 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:49:622 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003ED, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:50:055 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:50:154 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:50:371 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:50:854 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:50:854 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:51:393 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:52:355 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000003EF, [Empire1]: 2544 10445 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:52:522 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003F0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:771 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:53:871 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:54:088 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:54:571 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:54:571 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:55:071 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:57:488 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:57:588 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:57:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:18:58:288 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:58:288 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:18:58:825 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:01:206 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:01:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:01:622 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:02:105 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:02:105 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:02:604 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:02:604 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:05:021 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:05:121 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:05:338 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:05:821 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:05:821 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:06:355 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:08:738 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:08:838 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:09:039 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:09:522 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:09:522 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:10:038 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:12:454 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:12:554 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:12:771 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:13:238 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:13:238 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:13:792 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:16:157 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:16:256 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:16:473 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:16:956 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:16:956 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:17:474 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:17:474 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:19:874 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:19:973 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:20:188 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:20:674 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:20:674 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:21:224 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:23:589 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:23:673 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003F9, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:23:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:24:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:24:589 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:24:589 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:25:089 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:27:506 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:27:605 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:27:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:28:306 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:28:306 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:28:842 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:31:222 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:31:322 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:31:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:32:022 STACK[AI1] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:32:022 STACK[AI1] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:19:32:522 STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:32:522 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:022 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:239 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:305 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:405 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:521 STACKDisposing ServerEncounter 10353

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:521 STACKDisposing ServerEncounter 10386

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:521 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:532 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:641 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:34:890 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:35:941 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000003FD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:131 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:131 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[WonderDebug] Empire#1 finished StarSystemImprovementWonder3 at turn 66

    DepartmentOfIndustry:OnWonderCompleted(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnEventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:470 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:582 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:582 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:639 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:844 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:938 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKDisposing Encounter 10148

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKDisposing Encounter 10149

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:36:971 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:37:326 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:37:326 STACK[ChatMessage] RECV: l:/_turn/67 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:37:326 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:39:383 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000003FF, [Empire5]: System #6621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:39:674 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:39:773 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:39:791 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACK[Perf] Game dumping took 666 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACK[Perf] Checksum generation took 32 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACK[Perf] Writing file took 16 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACK[Perf] TOTAL DURATION (Text): 715 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACKDump checksum 'TurnEnded': 0xcc411916701464382d60a22e6ce52429.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\067_TurnEnded_Lust_0xcc411916701464382d60a22e6ce52429.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:522 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:535 STACK[Dump] Received GameDiagnosticsInfo turn=67, client=0x2c958d0, checksum=0xcc411916701464382d60a22e6ce52429.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:824 STACK[Dump] Received GameDiagnosticsInfo turn=67, client=0x2c66fb5, checksum=0xcc411916701464382d60a22e6ce52429.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:40:991 STACK[Dump] Received GameDiagnosticsInfo turn=67, client=0x8d90554, checksum=0xcc411916701464382d60a22e6ce52429.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:041 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:414 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:41:414 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:41:429 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:429 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:458 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:41:525 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:41:525 STACK[ChatMessage] RECV: l:/_turn/67 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:41:758 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:41:758 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:19:42:116 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000401, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:144 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000402, [Empire3], AutomatedDeliveryFleetAction#749 GameEntity: 10459 State: WaitingForInitialization Context: Path: 13->10->2->9, Path: Path: 13->10->2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:453 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000403, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:494 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000404, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:544 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000405, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:589 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000406, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:616 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000407, [Empire5], AutomatedDeliveryFleetAction#795 GameEntity: 10461 State: WaitingForInitialization Context: Path: 84->85->86, Path: Path: 84->85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:642 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000408, [Empire5], AutomatedDeliveryFleetAction#796 GameEntity: 10463 State: WaitingForInitialization Context: Path: 85->84, Path: Path: 85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:676 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000409, [Empire5], AutomatedDeliveryFleetAction#797 GameEntity: 10465 State: WaitingForInitialization Context: Path: 87->90->89->88->84, Path: Path: 87->90->89->88->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:708 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000040A, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:741 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000040B, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:774 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000040C, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:808 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000040D, [Empire11], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:840 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000040E, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:874 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000040F, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -504

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:907 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000410, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:19:42:941 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000411, [Empire5], AutomatedDeliveryFleetAction#798 GameEntity: 10467 State: WaitingForInitialization Context: Path: 86->85->84, Path: Path: 86->85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:01:475 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:02:225 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:02:242 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:03:701 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:042 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:063 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:063 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:063 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000412, Ticket: 00000439

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:125 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000414, Ticket: 0000043A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:159 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000415, Ticket: 0000043B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:392 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000041C, Ticket: 00000442

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:425 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000041D, Ticket: 00000443

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:459 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041E, Ticket: 00000444, [Empire3], MoveToFleetAction#750 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:493 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000041F, Ticket: 00000445, [Empire3], MoveToFleetAction#751 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.4489677 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:526 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000420, Ticket: 00000446, [Empire3], MoveToFleetAction#752 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:559 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000421, Ticket: 00000447, [Empire3], MoveToFleetAction#753 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.363992) from 0.8979353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000422, Ticket: 00000448, [Empire5], MoveToFleetAction#799 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:636 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000423, Ticket: 00000449, [Empire5], MoveToFleetAction#800 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 3) from 0 to 0.6547175.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:683 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000424, Ticket: 0000044A, [Empire5], MoveToFleetAction#801 GameEntity: 10463 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:715 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000425, Ticket: 0000044B, [Empire5], MoveToFleetAction#802 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:748 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000426, Ticket: 0000044C, [Empire5], MoveToFleetAction#803 GameEntity: 10316 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000427, Ticket: 0000044D, [Empire5], MoveToFleetAction#804 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 3) from 0.2119489 to 0.8666664.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:850 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000428, Ticket: 0000044E, [Empire5], MoveToFleetAction#805 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.4334006 to 0.7608102.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000429, Ticket: 0000044F, [Empire5], MoveToFleetAction#806 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->88 (Cost: 0.8709958) from 0.9117621 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042A, Ticket: 00000450, [Empire5], MoveToFleetAction#807 GameEntity: 9924 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 1.259081) from 0.8772715 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:05:993 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:025 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042B, Ticket: 00000451, [Empire5], MoveToFleetAction#808 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 3) from 0.2447858 to 0.5487065.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:055 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042C, Ticket: 00000452, [Empire3], GoToFleetAction#754 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042D, Ticket: 00000453, [Empire3], GoToFleetAction#755 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042E, Ticket: 00000454, [Empire3], GoToFleetAction#756 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000042F, Ticket: 00000455, [Empire3], GoToFleetAction#757 GameEntity: 1201 State: WaitingForInitialization Context: Path: 23, Path: Path: 23

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000430, Ticket: 00000456, [Empire4], GoToFleetAction#909 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:210 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000431, Ticket: 00000457, [Empire4], GoToFleetAction#910 GameEntity: 3497 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000432, Ticket: 00000458, [Empire4], GoToFleetAction#911 GameEntity: 8091 State: WaitingForInitialization Context: Path: 73, Path: Path: 73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:275 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000433, Ticket: 00000459, [Empire4], GoToFleetAction#912 GameEntity: 3049 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000434, Ticket: 0000045A, [Empire5], GoToFleetAction#809 GameEntity: 9108 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:342 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000435, Ticket: 0000045B, [Empire5], GoToFleetAction#810 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:375 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000436, Ticket: 0000045C, [Empire5], GoToFleetAction#811 GameEntity: 2064 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000437, Ticket: 0000045D, [Empire5], GoToFleetAction#812 GameEntity: 6015 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:442 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000438, Ticket: 0000045E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:495 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000439, Ticket: 0000045F, [Empire5], ShipGUIDs: 8979 , HeroGUID: 0, Position: NodeIndex:88, FleetGUID: 10470

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:535 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043A, Ticket: 00000460, [Empire5], GoToFleetAction#813 GameEntity: 1237 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, Ticket: 00000461, [Empire16], GoToFleetAction#106 GameEntity: 6943 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, Ticket: 00000462, [Empire16], GoToFleetAction#107 GameEntity: 6940 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043D, Ticket: 00000463, [Empire17], GoToFleetAction#1420 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:660 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043E, Ticket: 00000464, [Empire17], GoToFleetAction#1421 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:694 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043F, Ticket: 00000465, [Empire17], GoToFleetAction#1422 GameEntity: 3189 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000440, Ticket: 00000466, [Empire17], GoToFleetAction#1423 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:866 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000443, Ticket: 00000469, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:907 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000444, Ticket: 0000046A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:06:907 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:000 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000446, Ticket: 0000046C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:032 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000447, Ticket: 0000046D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:047 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:327 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000450, Ticket: 00000477, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:402 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000452, Ticket: 00000479, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:477 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000454, Ticket: 0000047B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:780 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045D, Ticket: 00000484, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:810 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045E, Ticket: 00000485, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:842 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000045F, Ticket: 00000486, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:07:876 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000460, Ticket: 00000487, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:148 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000465, Ticket: 0000048C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:293 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000469, Ticket: 00000490, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:293 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:561 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:577 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000471, Ticket: 00000499, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:609 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:643 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000473, Ticket: 0000049B, [Empire3], MoveToFleetAction#758 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.6360078) from 0 to 0.07197281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:685 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000474, Ticket: 0000049C, [Empire5], MoveToFleetAction#814 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 2.129004) from 0 to 0.493667.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:718 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000475, Ticket: 0000049D, [Empire3], MoveToFleetAction#759 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.3115253 to 0.5360091.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:747 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000476, Ticket: 0000049E, [Empire3], MoveToFleetAction#760 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.3741397 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:785 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000477, Ticket: 0000049F, [Empire3], MoveToFleetAction#761 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2.819959) from 0.7889882 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:825 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000478, Ticket: 000004A0, [Empire3], MoveToFleetAction#762 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->23 (Cost: 1.508441) from 0.7897534 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:863 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000479, Ticket: 000004A1, [Empire4], MoveToFleetAction#913 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.79307 to 0.9761.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047A, Ticket: 000004A2, [Empire4], MoveToFleetAction#914 GameEntity: 3497 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->63 (Cost: 0.8281626) from 0.8784294 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047B, Ticket: 000004A3, [Empire4], MoveToFleetAction#915 GameEntity: 8091 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->73 (Cost: 1.153429) from 0.8982327 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:08:991 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047C, Ticket: 000004A4, [Empire4], MoveToFleetAction#916 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2.595608) from 0.3156341 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047D, Ticket: 000004A5, [Empire5], MoveToFleetAction#815 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 2.708003) from 0.4090077 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047E, Ticket: 000004A6, [Empire5], MoveToFleetAction#816 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 5) from 0.3901127 to 0.9357955.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:106 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047F, Ticket: 000004A7, [Empire5], MoveToFleetAction#817 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 4) from 0.1767111 to 0.7875356.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:145 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000480, Ticket: 000004A8, [Empire5], MoveToFleetAction#818 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->85 (Cost: 1.262266) from 0.8769611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:191 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000481, Ticket: 000004A9, [Empire5], MoveToFleetAction#819 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 3.269618) from 0.5502353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:232 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000482, Ticket: 000004AA, [Empire16], MoveToFleetAction#108 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.681972) from 0.6065893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:268 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000483, Ticket: 000004AB, [Empire16], MoveToFleetAction#109 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->0 (Cost: 3.681972) from 0.6065893 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000484, Ticket: 000004AC, [Empire17], MoveToFleetAction#1424 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.2222007 to 0.4999757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000485, Ticket: 000004AD, [Empire17], MoveToFleetAction#1425 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.1111003 to 0.3888754.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000486, Ticket: 000004AE, [Empire17], MoveToFleetAction#1426 GameEntity: 3189 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 1.673885) from 0.8837591 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:09:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000487, Ticket: 000004AF, [Empire17], MoveToFleetAction#1427 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 4) from 0.1260801 to 0.6023183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:343 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:593 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000488, [Empire3], Entity index: 757

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:626 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000489, [Empire3], Entity index: 756

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:660 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048A, [Empire4], Entity index: 912

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:693 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048B, [Empire4], Entity index: 911

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:726 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048C, [Empire4], Entity index: 910

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:760 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048D, [Empire5], Entity index: 813

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:793 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048E, [Empire5], Entity index: 812

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:827 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000048F, [Empire5], Entity index: 809

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000490, [Empire11], SiegeStarSystemAction#1 GameEntity: 901 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:892 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000491, [Empire16], Entity index: 107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:926 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000492, [Empire16], Entity index: 106

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:10:961 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000493, Ticket: 000004B0, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:044 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000495, Ticket: 000004B2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:559 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000496, Ticket: 000004B3, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:559 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:596 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000497, Ticket: 000004B4, [Empire4], ShipsGUID: 6511

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:679 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000499, Ticket: 000004B6, [Empire5], GoToFleetAction#820 GameEntity: 10470 State: WaitingForInitialization Context: Path: 88->89, Path: Path: 88->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:801 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000049D, Ticket: 000004BA, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:853 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000049E, Ticket: 000004BB, [Empire5], ShipsGUID: 8979

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:11:973 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A1, Ticket: 000004BE, [Empire5], MoveToFleetAction#821 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 4.312632) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:13:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:297 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:575 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A2, Ticket: 000004BF, [Empire3], GoToFleetAction#763 GameEntity: 7641 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A3, Ticket: 000004C0, [Empire3], MoveToFleetAction#764 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 1.180041) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:650 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A4, Ticket: 000004C1, [Empire3], GoToFleetAction#765 GameEntity: 1201 State: WaitingForInitialization Context: Path: 23->24, Path: Path: 23->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:677 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A5, Ticket: 000004C2, [Empire4], InitiateEmpireActionFleetAction#917 GameEntity: 3497 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode), Path: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:722 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004A6, Ticket: 000004C3, [Empire4], ShipGUIDs: 6511 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 4889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A7, Ticket: 000004C4, [Empire4], GoToFleetAction#918 GameEntity: 3049 State: WaitingForInitialization Context: Path: 72->74, Path: Path: 72->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:832 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000004A9, Ticket: 000004C6, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AA, Ticket: 000004C7, [Empire5], GoToFleetAction#822 GameEntity: 9108 State: WaitingForInitialization Context: Path: 90->89, Path: Path: 90->89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:892 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AB, Ticket: 000004C8, [Empire5], InitiateEmpireActionFleetAction#823 GameEntity: 6015 State: WaitingForInitialization Context: Amosa (639) (StarSystemNode), Path: Amosa (639) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:925 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AC, Ticket: 000004C9, [Empire5], GoToFleetAction#824 GameEntity: 1237 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:959 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AD, Ticket: 000004CA, [Empire16], AttackFleetAction#110 GameEntity: 6943 State: WaitingForInitialization Context: 1re Convoi Lancellum (1237) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:14:993 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AE, Ticket: 000004CB, [Empire3], MoveToFleetAction#766 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 1.491559) from 0 to 0.2078936.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:030 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004AF, [Empire4], GuardEmpireLocalAction#919 GameEntity: 853 State: WaitingForInitialization Context: Oyera (452) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:030 STACKCancelling actions on Oyera (452) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 4

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:066 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B0, Ticket: 000004CC, [Empire4], MoveToFleetAction#920 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 1.404392) from 0 to 0.1177956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:096 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B1, Ticket: 000004CD, [Empire5], MoveToFleetAction#825 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.291997) from 0 to 0.6213126.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:143 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004B2, [Empire5], GuardEmpireLocalAction#826 GameEntity: 854 State: WaitingForInitialization Context: Amosa (639) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:143 STACKCancelling actions on Amosa (639) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:168 STACK[Empire 5] OrderEntityAction preprocessing failed because MoveToFleetActionDefinition cannot be executed with given parameters.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:168 STACKGoToFleetAction #824: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:185 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:259 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:276 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:377 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004B5, Ticket: 000004D1, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:476 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:505 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004B8, Ticket: 000004D5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:15:505 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:16:897 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004BA, [Empire5], Entity index: 820

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:17:227 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000004BB, [Empire3], Entity index: 763

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:17:775 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:17:876 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:18:095 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:18:300 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004BD, Ticket: 000004D7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:18:300 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:19:077 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:077 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.000502 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005008 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:IExternalViewRendererService.LoadIFN()
    ShipDesignRenderer:Load()
    ShipDesignRenderer:LoadIFN()
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewSize(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ResizeShipDesignViewport()
    ShipDesignBasePanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#7947

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStackModal:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:078 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide()
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroUpdateNotificationWindow:OnInspectCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:19:373 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:20:19:509 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000004BF, Ticket: 000004D8, [Empire3], context guid: 2305, contruction guid: 10474

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:21:348 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004C3, [Empire2], ShipGUIDs: 10053 10063 , HeroGUID: 0, Position: NodeIndex:24, FleetGUID: 10500

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:21:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:21:957 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:174 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:443 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004C6, Ticket: 000004DD, [Empire11], GroundBattleStarSystemAction#2 GameEntity: 901 State: WaitingForInitialization Context: GUID#3497

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:553 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000004C9, Ticket: 000004E0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:553 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:595 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CA, Ticket: 000004E1, [Empire5], GoToFleetAction#827 GameEntity: 10470 State: WaitingForInitialization Context: Path: 89->90, Path: Path: 89->90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:640 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:640 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:674 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004CD, Ticket: 000004E3, [Empire5], MoveToFleetAction#828 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.6873679) from 0 to 0.1863311.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:22:724 STACKBegin encounter simulation ignition 300697

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:176 STACKEnd encounter simulation ignition 300699

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:208 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:341 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:341 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:408 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:608 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:608 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:724 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:724 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:775 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:775 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:824 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:824 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:891 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:958 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DD, [Empire5], GoToFleetAction#829 GameEntity: 1237 State: WaitingForInitialization Context: Path: 0->5, Path: Path: 0->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:975 STACK[Empire 5] OrderEntityAction preprocessing failed because the linked entity action was no longer valid.

    DepartmentOfLabour:EntityActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:975 STACKGoToFleetAction #824: MoveTo order failed.

    GoToFleetAction:OnMoveToOrderProcessed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Ticket:Raise(System.Reflection.ParameterInfo)
    GameInterface:OnTicketRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:23:992 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004DE, Ticket: 000004F4, [Empire5], MoveToFleetAction#830 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 0.7303824) from 0 to 0.1004705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:26:007 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:26:114 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:IShipDesignRendererService.ChangeViewContent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#7947

    ShipDesignBasePanel:ShowShipView(System.Reflection.ParameterInfo)
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:Refresh()
    ShipDesignOverviewPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    HeroOverviewPanel:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:SwitchHubMode(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:HandleInput(System.Reflection.ParameterInfo)
    GuiManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:HandleInput(System.Reflection.ParameterInfo)
    InputManager:HandleInput(System.Reflection.ParameterInfo)
    Amplitude.Unity.Input.InputManager:Update()

15:20:26:114 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:26:223 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:RefreshMainLogo()
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:20:26:223 STACKIn [SS_Heroes_03] Unable to find sub game object [Dummy_Root/Base]

    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:20:26:223 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:InitParticleShooters()
    GalaxyModuleHull:Load()
    GalaxyModule:ForceLoadIFN()
    ShipDesignRenderer+ShipDesignView:PlayDeployAnimation(System.Reflection.ParameterInfo)
    ShipDesignRenderer+ShipDesignView:OneStepStateMachine()
    ShipDesignRenderer+ShipDesignView:AllStepStateMachine()
    ShipDesignRenderer+ShipDesignView:OnUpdate()
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:20:26:223 STACKShipDesignRenderer didn't found anchor [CameraAnchor[ShipFactionHeroes.ShipSizeSmall.ShipHull03]] for descriptor [ShipFactionHeroes.ShipSizeSmall.ShipHull03]

    ShipDesignRenderer:FindCameraAnchor(System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateCameraPosAndGridElementAccordingToShipDesign(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignRenderer:UpdateView(System.Reflection.ParameterInfo)
    ShipDesignRenderer:Update()

15:20:26:247 STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

    ShipDesignBasePanel:RefreshShipSlots()
    ShipDesignBasePanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:20:26:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:26:627 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000004E0, Ticket: 000004F5, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:26:900 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000004E1, Ticket: 00000014, [Empire2], ShipGUIDs: 10053 10063 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 10352

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:385 STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:HideShipView()
    ShipDesignBasePanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroOverviewPanel:OnBeginHide(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Hide(System.Reflection.ParameterInfo)
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:20:27:385 STACKAudio bank B_Heroes has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipDesignEditionPanel:UnloadHullSoundBank()
    ShipDesignEditionPanel:Unbind()
    HeroInspectionModalWindow:Unbind()
    HeroInspectionModalWindow:OnEndHide()
    Amplitude.Unity.Gui.GuiPanel:SpecificUpdate()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:20:27:411 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E3, Ticket: 000004F7, [Empire4], GoToFleetAction#921 GameEntity: 4889 State: WaitingForInitialization Context: Path: 73->72, Path: Path: 73->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:442 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E4, Ticket: 000004F8, [Empire4], GoToFleetAction#922 GameEntity: 2782 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:476 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E5, Ticket: 000004F9, [Empire4], GoToFleetAction#923 GameEntity: 3883 State: WaitingForInitialization Context: Path: 71->70, Path: Path: 71->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:525 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:525 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:525 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:599 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E8, Ticket: 000004FC, [Empire4], MoveToFleetAction#924 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 0.8465707) from 0 to 0.07905605.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:646 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E9, Ticket: 000004FD, [Empire4], MoveToFleetAction#925 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0 to 0.3987264.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:693 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EA, Ticket: 000004FE, [Empire4], MoveToFleetAction#926 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 2) from 0 to 0.4820251.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000004EC, [Empire11], InfluencedColonizedStarSystemGUID: 901, NewOwnerEmpireIndex: 4, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #11, context: 'ColonizedStarSystem#901'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[Colo] [Empire#11] System Oyera (901) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:27:955 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:28:110 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000004EF, Ticket: 00000501

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:811 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:29:911 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:30:132 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:31:142 STACK[Order] OrderSetSystemSupervisor::DepartmentOfTheInterior/OrderSetSystemSupervisor#000004F1, Ticket: 00000503, [Empire4]: StarSystemGUID: 10505, SystemSupervisorDefinitionName: SystemSupervisorAIBalancedPopulation

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1D:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:31:176 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F2, Ticket: 00000504, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:31:239 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:31:256 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000004F4, [Empire4]: System #10505

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:33:529 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:33:628 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:33:859 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:843 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F5, Ticket: 00000507, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:34:876 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000004F6, Ticket: 00000508, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:37:243 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:37:343 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:37:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:40:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:41:061 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:41:293 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:44:177 STACK[Quests] Could not find Small icon texture for step gui element objective set 0 in quest gui element Deeds_Wonder3

    GuiQuest:SetupObjectiveTitle(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestObjectiveTitle:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DeedCompletedNotificationWindow:OnBeginShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiPanel:Show(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindow:InternalShow(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiWindowsStack:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiManager:ShowWindow(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowGuiNotification(System.Reflection.ParameterInfo)
    GuiNotificationManager:ShowNextUnreadGuiNotification()
    GuiNotificationManager:DimissGuiNotification(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationWindow:OnDismissCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:20:44:676 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:44:777 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:45:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:45:977 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004FC, [Empire2], AttackFleetAction#568 GameEntity: 10352 State: WaitingForInitialization Context: 2e Croisade inébranlable (9404) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:360 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:443 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:46:460 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:48:393 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:48:493 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:48:728 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:52:094 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:52:196 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:52:410 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:54:760 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:54:760 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:812 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:55:910 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:56:143 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:59:530 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:59:627 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:20:59:843 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:00:843 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:03:243 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:03:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:03:577 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:06:958 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:07:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:07:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:10:676 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:10:776 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:11:008 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:12:649 STACKBegin encounter simulation ignition 303638

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:160 STACKEnd encounter simulation ignition 303641

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:211 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:395 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:395 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:444 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:644 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:13:644 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=51f146cf-9b70-42c5-a1da-8bedf3cdfb24.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=928009, Guid=a6d9a547-9b98-4559-9f5b-a6cf8ea16ad1.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1952009 ChunkGuids=(51f146cf-9b70-42c5-a1da-8bedf3cdfb24,a6d9a547-9b98-4559-9f5b-a6cf8ea16ad1).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=1822e57b-bc4a-4db4-990d-7da8baf5fdc3.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=928009, Guid=39d7399d-8257-4a81-b2fb-9870bf59a0ee.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:166 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1952009 ChunkGuids=(1822e57b-bc4a-4db4-990d-7da8baf5fdc3,39d7399d-8257-4a81-b2fb-9870bf59a0ee).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:240 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:240 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:494 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=d72232ae-519e-46b4-b103-d2f6a4b58b3b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=965453, Guid=47117522-8659-4894-9202-ceb7bcbd0d28.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1989453 ChunkGuids=(d72232ae-519e-46b4-b103-d2f6a4b58b3b,47117522-8659-4894-9202-ceb7bcbd0d28).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=f755fdec-7040-4afd-9c71-757125157c50.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=965453, Guid=550b1181-b84d-4968-bf7d-0422cbb4448b.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:769 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1989453 ChunkGuids=(f755fdec-7040-4afd-9c71-757125157c50,550b1181-b84d-4968-bf7d-0422cbb4448b).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:843 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:843 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:991 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:14:991 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:15:095 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:15:095 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:21:21:545 STACKThe property GroundBattlePopulationToManpowerPermanentConversionRate doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:21:21:545 STACKCannot find the ExtendedGuiElement 'GroundBattlePopulationToManpowerPermanentConversionRate'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:21:26:544 STACKEmpty default class.... GuiPopulationDefinition

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:22:01:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000532, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:09:426 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000533, Ticket: 0000002A, [Empire1], GoToFleetAction#922 GameEntity: 2616 State: WaitingForInitialization Context: Path: 72->74, Path: Path: 72->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:377 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:377 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:427 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:427 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:490 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:11:826 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000538, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:26:546 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:22:29:054 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000053B, [Empire0], ShipsGUID: 4795,4584,4586,4588,4596,4602,4793

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:32:946 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053D, Ticket: 00000526, [Empire0], GoToFleetAction#410 GameEntity: 5415 State: WaitingForInitialization Context: Path: 21->24, Path: Path: 21->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:37:596 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000053E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000053F, Ticket: 00000527, [Empire0], MoveToFleetAction#411 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 8) from 0 to 0.8718474.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:318 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000540, Ticket: 00000528, [Empire1], MoveToFleetAction#923 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 5) from 0 to 0.4193832.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000541, Ticket: 00000529, [Empire1], MoveToFleetAction#924 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5) from 0.06847811 to 0.6027172.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000542, Ticket: 0000052A, [Empire1], MoveToFleetAction#925 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 5) from 0.2687155 to 0.9656157.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:413 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000543, Ticket: 0000052B, [Empire1], MoveToFleetAction#926 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->92 (Cost: 5) from 0.3914078 to 0.8313754.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:446 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000544, Ticket: 0000052C, [Empire1], MoveToFleetAction#927 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->21 (Cost: 1.126228) from 0.8724456 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000545, Ticket: 0000052D, [Empire1], MoveToFleetAction#928 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 0.5309521) from 0.8933638 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:516 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000546, Ticket: 0000052E, [Empire1], MoveToFleetAction#929 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 0.213693) from 0.9445938 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:555 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000547, Ticket: 0000052F, [Empire1], MoveToFleetAction#930 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 1.269618) from 0.8253529 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000548, Ticket: 00000530, [Empire1], MoveToFleetAction#931 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->62 (Cost: 0.5309521) from 0.8933638 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:692 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000054A, [Empire1], Entity index: 889

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:725 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000054B, [Empire1], Entity index: 892

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:759 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054C, Ticket: 00000532, [Empire1], MoveToFleetAction#932 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->5 (Cost: 2.234524) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:40:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054D, Ticket: 00000533, [Empire1], MoveToFleetAction#933 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->5 (Cost: 2.234524) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:41:188 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054E, Ticket: 00000534, [Empire1], MoveToFleetAction#934 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 2.730382) from 0 to 0.2917354.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:41:254 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:43:308 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000550, Ticket: 00000536, [Empire1], MoveToFleetAction#935 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 2.234524) from 0 to 0.3073784.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:43:355 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000551, Ticket: 00000537, [Empire1], MoveToFleetAction#936 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 2.234524) from 0 to 0.3073784.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:43:663 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:43:847 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:44:073 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:45:094 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000552, Ticket: 00000538, [Empire4]: EscalationPlayerRecentlyTrespassedMilitarily To Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:45:128 STACK[Order] OrderUpdateAttitude::DepartmentOfForeignAffairs/OrderUpdateAttitude#00000553, Ticket: 00000539, [Empire4]: Unsure Toward Empire#1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:477 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:577 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:47:794 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:51:528 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:094 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000557, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:127 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000558, Ticket: 0000053D, [Empire2], MoveToFleetAction#569 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->35 (Cost: 5) from 0.4682026 to 0.7023039.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000559, Ticket: 0000053E, [Empire2], MoveToFleetAction#570 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 31->30 (Cost: 2.650738) from 0.7904677 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:194 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055A, Ticket: 0000053F, [Empire2], MoveToFleetAction#571 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 6.872834) from 0.3485863 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:54:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:55:012 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:55:228 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:55:244 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055B, Ticket: 00000540, [Empire2], MoveToFleetAction#572 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 2.349262) from 0 to 0.2226653.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:210 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:56:377 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000055D, [Empire2], Entity index: 543

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:58:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:58:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:58:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:59:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055E, Ticket: 0000002B, [Empire1], GoToFleetAction#937 GameEntity: 9870 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:22:59:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000055F, Ticket: 00000543, [Empire1], MoveToFleetAction#938 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 4.168619) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:02:194 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000561, [Empire1], Entity index: 937

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:02:344 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:02:445 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:02:661 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:061 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:161 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:06:377 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:09:778 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:09:878 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:10:194 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:10:211 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000564, Ticket: 0000002C, [Empire1], GoToFleetAction#939 GameEntity: 5020 State: WaitingForInitialization Context: Path: 24->21, Path: Path: 24->21

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:11:178 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:578 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:678 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:13:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:295 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:396 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:17:611 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:21:014 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:21:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000568, Ticket: 0000002D, [Empire1], ExpeditionFleetAction#940 GameEntity: 1156 State: WaitingForInitialization Context: Curiosity_PlanetAnomalyGuardian on Veni III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:21:147 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:21:381 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:060 STACK[Population] Adding 1 AffinityGuardians on the mothership #8520, not on a planet directly.

    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CheckForNewGuardianPopulation()
    ColonizedPlanet:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:061 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExploitedStarSystem:AddPopulationOnMothershipAndPlanets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExploitedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CheckForNewGuardianPopulation()
    ColonizedPlanet:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056A, Ticket: 00000019, [Empire2], ExpeditionFleetAction#573 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_Quest_Cravers2 on Pyxis IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000056B, Ticket: 0000001A, [Empire2], ExpeditionFleetAction#574 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_Quest_Cravers3 on Pyxis IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:24:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:25:144 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:26:128 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:545 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:646 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:28:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:32:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:32:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:33:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:445 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:548 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:778 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:36:830 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000056F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:40:162 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:40:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:40:495 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:41:477 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:43:978 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:44:212 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:45:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000573, Ticket: 0000002E, [Empire1], GoToFleetAction#941 GameEntity: 9870 State: WaitingForInitialization Context: Path: 61->5->0->3, Path: Path: 61->5->0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:45:378 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000574, Ticket: 00000554, [Empire1], MoveToFleetAction#942 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 61->5 (Cost: 0.3088439) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:47:696 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:47:796 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:48:012 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:48:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000575, Ticket: 00000555, [Empire1], MoveToFleetAction#943 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.3088436) from 0 to 0.04248416.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:49:462 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000577, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique3Vampirilis, ConstructionGameEntityGUID: 10540, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:51:412 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:51:514 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:51:747 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:54:412 STACK[Order] OrderCancelResearch::DepartmentOfScience/OrderCancelResearch#00000579, [Empire0], ConstructionGameEntityGUID: 10540

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:229 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:329 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:55:546 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:56:079 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057B, Ticket: 0000002F, [Empire1], GoToFleetAction#944 GameEntity: 1156 State: WaitingForInitialization Context: Path: 21->22, Path: Path: 21->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:56:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000057C, Ticket: 00000559, [Empire1], MoveToFleetAction#945 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->22 (Cost: 1.873772) from 0 to 0.2122198.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:56:530 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:58:929 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:030 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:23:59:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:02:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:365 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:463 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:06:695 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:078 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:179 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:10:396 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:11:379 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:13:796 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:13:895 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:14:128 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:615 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:713 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:17:929 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:21:331 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:21:431 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:21:664 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:22:396 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000583, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:24:931 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:030 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:25:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:26:246 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:746 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:28:980 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:30:981 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000587, [Empire2]: 3961 10545 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:32:364 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:32:463 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:32:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:079 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:181 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:36:413 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:39:797 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:39:896 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:40:097 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:41:096 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:43:513 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:43:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:43:846 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:47:230 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:47:330 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:47:547 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:50:930 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:51:031 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:51:363 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:54:848 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:55:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:56:497 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:58:914 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:59:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:24:59:247 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:02:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:02:731 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:02:949 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:06:332 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:06:432 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:06:663 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:10:048 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:10:148 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:10:364 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:11:348 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:13:764 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:13:866 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:14:097 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:17:481 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:17:581 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:17:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:21:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:21:298 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:21:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:24:915 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:25:014 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:25:214 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:25:714 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000599, Ticket: 00000032, [Empire1], EmpireDiplomaticAction#946 GameEntity: 850 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:26:214 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:28:631 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:28:732 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:28:964 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:31:514 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000059B, ContractGUID 8928 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:31:515 STACKContract 8928 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:32:348 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:32:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:32:650 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:36:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:36:150 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:36:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:39:765 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:39:864 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:40:081 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:41:081 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:41:948 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000059F, ContractGUID 8928.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:43:264 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005A0, ContractGUID 8928.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:43:481 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:43:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:43:815 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:44:432 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005A1, ContractGUID 8928.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:44:798 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005A2, Ticket: 0000057E, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.1508076.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:45:915 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000005A4, ContractGUID 8928.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:47:198 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:47:299 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:47:516 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:48:515 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005A6, Ticket: 00000581, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.01949075.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:50:916 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:51:015 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:51:250 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:51:265 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#000005A7, [Empire1]: Contract 8928

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:52:232 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005A8, Ticket: 00000582, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.01949075.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:54:615 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:54:715 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:54:934 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:932 STACKNo DiplomaticTermChange needed.

    AIDiplomaticContractTermsCollectionChangeRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:25:55:948 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005AB, Ticket: 00000585, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.01949075.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:55:965 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:58:332 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:58:432 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:58:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:665 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005AC, Ticket: 00000587, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.01949075.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:25:59:698 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005AD, Ticket: 00000588, SuggestTerms succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.02217245.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:02:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:02:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:02:365 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:03:382 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#000005B0, Ticket: 0000058B, Evaluation succeed ContractGUID 8928 Option: 0 Empire 3 AI evaluation 0.01949075.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:05:165 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000005B1, Ticket: 00000033, ContractGUID 8928 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 1706.25 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:05:165 STACKContract 8928 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:05:766 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:05:865 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:06:082 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:07:221 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000005B2, Ticket: 0000058C, ContractGUID 8928 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:07:221 STACKContract 8928 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:09:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:09:582 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:09:799 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:10:807 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B5, Ticket: 0000058F, [Empire3], EmpireDiplomaticAction#767 GameEntity: 852 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:10:838 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B6, Ticket: 00000590, [Empire3], EmpireDiplomaticAction#768 GameEntity: 852 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:10:865 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B7, Ticket: 00000591, [Empire3], EmpireDiplomaticAction#769 GameEntity: 852 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:10:899 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B8, Ticket: 00000592, [Empire3], EmpireDiplomaticAction#770 GameEntity: 852 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:10:916 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:13:200 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:13:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:13:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:14:518 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005B9, Ticket: 00000594, [Empire3], EmpireDiplomaticAction#771 GameEntity: 852 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:14:551 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BA, Ticket: 00000595, [Empire3], EmpireDiplomaticAction#772 GameEntity: 852 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:14:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BB, Ticket: 00000596, [Empire3], EmpireDiplomaticAction#773 GameEntity: 852 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:14:618 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BC, Ticket: 00000597, [Empire3], EmpireDiplomaticAction#774 GameEntity: 852 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:16:918 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:17:018 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:17:718 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:21:002 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:21:101 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:21:333 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:24:715 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:24:818 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:25:033 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:26:016 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:28:416 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:28:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:28:751 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:32:133 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:32:232 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:32:450 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:35:849 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:35:950 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:36:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:39:566 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:39:667 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:39:883 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:40:867 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:41:922 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000005C5, [Empire1], PlanetGUID: 575, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 10567, ColonizedStarsystemGUID: 10566, ColonizedPlanetGUID: 10568, PropagandaGUID: 10569

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:41:922 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:41:922 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:42:007 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000005C6, [Empire1], ColonizedStarSystemGUID: 10566, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:43:283 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:43:383 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:43:618 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:47:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:47:100 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:47:316 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:47:333 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000005CB, [Empire0], ConstructibleElementName: TechnologyDefinitionUnique4Vampirilis, ConstructionGameEntityGUID: 10572, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:50:552 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005CD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:50:605 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:50:736 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:50:970 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:51:102 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005CE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:52:468 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:53:752 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005D0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:54:421 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:54:518 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:54:752 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:55:735 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:58:135 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:58:234 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:26:58:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:01:852 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:01:936 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005D3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:02:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:02:321 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:03:019 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000005D5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:04:153 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005D6, [Empire1], system guid: 10566, contruction guid: 10574, resource name : EmpireMoney, buyout cost: 854.7967

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:04:153 STACKThe construction 10574 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:04:819 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005D7, [Empire1], system guid: 10566, contruction guid: 10576, resource name : EmpireMoney, buyout cost: 854.7967

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:05:236 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005D8, [Empire1], system guid: 10566, contruction guid: 10578, resource name : EmpireMoney, buyout cost: 1520.762

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:05:771 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:05:869 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:06:102 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:09:487 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:09:586 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:09:803 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:10:786 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:13:201 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:13:300 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:13:532 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:16:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:17:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:17:219 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:20:082 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000005DD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:20:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:20:721 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:20:953 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:21:887 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000005DE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:22:320 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000005E0, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:24:337 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:24:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:24:670 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:25:651 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:052 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:152 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:28:387 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:29:070 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000005E2, [Empire1], system guid: 9786, contruction guid: 10402, resource name : EmpireMoney, buyout cost: 4175.624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:31:769 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:31:870 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:32:085 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:35:486 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:35:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:35:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:39:184 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:39:283 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:40:003 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:41:019 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:43:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:43:520 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:43:753 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:47:137 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:47:238 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:47:454 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:539 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005E9, [Empire1], AttackFleetAction#947 GameEntity: 5866 State: WaitingForInitialization Context: 1re Pirates féroces (3189) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:571 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:653 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:48:671 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:49:120 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005EC, [Empire0], TransferResourcesFleetAction#412 GameEntity: 8111 State: WaitingForInitialization Context: Byrtus (ColonizedStarSystem#4538) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:854 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:50:954 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:51:186 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:54:569 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:54:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:54:885 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:169 STACKBegin encounter simulation ignition 327560

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:671 STACKEnd encounter simulation ignition 327563

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:720 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:837 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:837 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:55:886 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:085 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:085 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:285 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:402 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:402 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:519 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:56:519 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:58:703 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:27:59:288 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000600, Ticket: 00000036, [Empire1], EmpireDiplomaticAction#948 GameEntity: 850 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:187 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:187 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:238 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:238 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:311 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:06:888 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:237 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:237 STACKDisposing #10503 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:303 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:403 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:539 STACKDisposing ServerEncounter 10496

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:539 STACKDisposing ServerEncounter 10518

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:539 STACKDisposing ServerEncounter 10596

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:539 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:551 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:08:654 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:09:020 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:121 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:121 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:441 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:579 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:686 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:686 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:914 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:10:914 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:038 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKDisposing Encounter 10353

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKDisposing Encounter 10386

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:093 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:11:388 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:11:388 STACK[ChatMessage] RECV: l:/_turn/68 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:11:388 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:13:971 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:071 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:089 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACK[Perf] Game dumping took 672 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACK[Perf] Checksum generation took 32 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACK[Perf] TOTAL DURATION (Text): 721 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACKDump checksum 'TurnEnded': 0x7f6cd448d993b041a7baca21bce7aa05.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\068_TurnEnded_Lust_0x7f6cd448d993b041a7baca21bce7aa05.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:827 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:14:840 STACK[Dump] Received GameDiagnosticsInfo turn=68, client=0x2c958d0, checksum=0x7f6cd448d993b041a7baca21bce7aa05.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:15:155 STACK[Dump] Received GameDiagnosticsInfo turn=68, client=0x2c66fb5, checksum=0x7f6cd448d993b041a7baca21bce7aa05.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:088 STACK[Dump] Received GameDiagnosticsInfo turn=68, client=0x8d90554, checksum=0xe3d9f4a03abcf2dbef103390fc5bf794.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:238 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:238 STACKSynchronizationState = ChecksumMismatch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:238 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:238 STACKSynchronization state is 'ChecksumMismatch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:621 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:621 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:621 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:621 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:621 STACK[ChatMessage] RECV: l:/_gamesyncstate/ChecksumMismatch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:637 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:637 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:663 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:684 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000609, Ticket: 000005CE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:719 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:719 STACK[ChatMessage] RECV: l:/_turn/68 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:752 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000060A, Ticket: 000005CF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:16:952 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:16:952 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:17:309 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000060C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:335 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#0000060D, [Empire3], AutomatedDeliveryFleetAction#775 GameEntity: 10599 State: WaitingForInitialization Context: Path: 10->13->26, Path: Path: 10->13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:686 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000060E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:725 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#0000060F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:742 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000610, [Empire5], AutomatedDeliveryFleetAction#831 GameEntity: 10601 State: WaitingForInitialization Context: Path: 85->86->87, Path: Path: 85->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:768 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000611, [Empire5], AutomatedDeliveryFleetAction#832 GameEntity: 10603 State: WaitingForInitialization Context: Path: 86->85->84, Path: Path: 86->85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:785 STACK[Empire 6] OrderColonize preprocessor failed: Gatria II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:801 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000612, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:835 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000613, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:869 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000614, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:906 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000615, [Empire14], GUID = 10605, ShipDesigns = MFAdvancedSmallAttackWeak x 1, MFAdvancedSmallAttackAvg x 1, MFAdvancedSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:17:935 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000616, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -620.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:20:979 STACKDump download response received: '068_TurnEnded_Lust_0x7f6cd448d993b041a7baca21bce7aa05.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:42:182 STACKDump download response received: '068_TurnEnded_Wrath_0xe3d9f4a03abcf2dbef103390fc5bf794.dump'.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:42:221 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:42:955 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:42:972 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:44:358 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:739 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:767 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:767 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:767 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000618, Ticket: 000005D0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:796 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000619, Ticket: 000005D1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061A, Ticket: 000005D2, [Empire3], MoveToFleetAction#776 GameEntity: 10599 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061B, Ticket: 000005D3, [Empire3], MoveToFleetAction#777 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061C, Ticket: 000005D4, [Empire3], MoveToFleetAction#778 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061D, Ticket: 000005D5, [Empire3], MoveToFleetAction#779 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.7482794 to 0.8979353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:956 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061E, Ticket: 000005D6, [Empire3], MoveToFleetAction#780 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.07197281 to 0.2982997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:45:994 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000061F, Ticket: 000005D7, [Empire5], MoveToFleetAction#833 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:038 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000620, Ticket: 000005D8, [Empire5], MoveToFleetAction#834 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:084 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000621, Ticket: 000005D9, [Empire5], MoveToFleetAction#835 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000622, Ticket: 000005DA, [Empire5], MoveToFleetAction#836 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 1.582129) from 0.6547175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:143 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000623, Ticket: 000005DB, [Empire5], MoveToFleetAction#837 GameEntity: 10463 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:173 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000624, Ticket: 000005DC, [Empire5], MoveToFleetAction#838 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000625, Ticket: 000005DD, [Empire5], MoveToFleetAction#839 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 0.6109518) from 0.8666664 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:239 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000626, Ticket: 000005DE, [Empire5], MoveToFleetAction#840 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 2.191656) from 0.7608102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000627, Ticket: 000005DF, [Empire5], MoveToFleetAction#841 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 2.183628) from 0.493667 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000628, Ticket: 000005E0, [Empire5], MoveToFleetAction#842 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 3) from 0.5487065 to 0.8526272.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:350 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000629, Ticket: 000005E1, [Empire3], GoToFleetAction#781 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:386 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062A, Ticket: 000005E2, [Empire3], GoToFleetAction#782 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062B, Ticket: 000005E3, [Empire3], GoToFleetAction#783 GameEntity: 7641 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:523 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062C, Ticket: 000005E4, [Empire3], GoToFleetAction#784 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:558 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062D, Ticket: 000005E5, [Empire4], GoToFleetAction#927 GameEntity: 3883 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062E, Ticket: 000005E6, [Empire4], GoToFleetAction#928 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:626 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000062F, Ticket: 000005E7, [Empire4], GoToFleetAction#929 GameEntity: 4889 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:642 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000630, Ticket: 000005E9, [Empire4], GoToFleetAction#930 GameEntity: 3049 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:756 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000632, Ticket: 000005EB, [Empire5], GoToFleetAction#843 GameEntity: 10470 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000633, Ticket: 000005EC, [Empire5], GoToFleetAction#844 GameEntity: 9108 State: WaitingForInitialization Context: Path: 89, Path: Path: 89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:823 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000634, Ticket: 000005ED, [Empire5], GoToFleetAction#845 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000635, Ticket: 000005EE, [Empire5], GoToFleetAction#846 GameEntity: 2064 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:886 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000636, Ticket: 000005EF, [Empire5], GoToFleetAction#847 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:922 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000637, Ticket: 000005F0, [Empire17], GoToFleetAction#1428 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000638, Ticket: 000005F1, [Empire17], GoToFleetAction#1429 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:46:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000639, Ticket: 000005F2, [Empire17], GoToFleetAction#1430 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:015 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063A, Ticket: 000005F3, [Empire17], InitiateEmpireActionFleetAction#1431 GameEntity: 10605 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode), Path: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:047 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000063B, Ticket: 000005F4, [Empire3], ConstructibleElementName: TechnologyDefinitionEconomyAndTrade8TimeLords, ConstructionGameEntityGUID: 10611, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:085 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000063C, Ticket: 000005F5, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:113 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#0000063D, Ticket: 000005F6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:450 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000647, Ticket: 00000600, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:450 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:494 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000648, Ticket: 00000601, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:509 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 473.5173 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:526 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000649, Ticket: 00000603, [Empire4], GoToFleetAction#931 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:554 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000064A, Ticket: 00000604, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:582 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000064B, Ticket: 00000605, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:608 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000064C, Ticket: 00000606, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:789 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:806 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000652, Ticket: 0000060D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:839 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000653, Ticket: 0000060E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:874 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000654, Ticket: 0000060F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:906 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000655, Ticket: 00000610, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:922 STACK[Empire 5] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:47:972 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000657, Ticket: 00000613, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:118 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000065B, Ticket: 00000617, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:118 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:503 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000666, Ticket: 00000622, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:533 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000667, Ticket: 00000623, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:533 STACKThe construction 10638 is already at the index 2.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:562 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000669, Ticket: 00000625, [Empire5], MoveToFleetAction#848 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.389048) from 0 to 0.647621.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:630 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066A, Ticket: 00000626, [Empire3], MoveToFleetAction#785 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.5360091 to 0.760493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066B, Ticket: 00000627, [Empire3], MoveToFleetAction#786 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.4489677 to 0.5237956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:689 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066C, Ticket: 00000628, [Empire3], MoveToFleetAction#787 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:726 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066D, Ticket: 00000629, [Empire3], MoveToFleetAction#788 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.2078936 to 0.6260337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:763 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066E, Ticket: 0000062A, [Empire4], MoveToFleetAction#932 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 2) from 0.4820251 to 0.9640502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000066F, Ticket: 0000062B, [Empire4], MoveToFleetAction#933 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.3987264 to 0.7974528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:828 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000670, Ticket: 0000062C, [Empire4], MoveToFleetAction#934 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2) from 0.07905605 to 0.2658238.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000671, Ticket: 0000062D, [Empire4], MoveToFleetAction#935 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 4) from 0.1177956 to 0.4533022.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:891 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000672, Ticket: 0000062E, [Empire5], MoveToFleetAction#849 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.417871) from 0 to 0.3843552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:926 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000673, Ticket: 0000062F, [Empire5], MoveToFleetAction#850 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 3.001592) from 0.1863311 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:48:966 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000674, Ticket: 00000630, [Empire5], MoveToFleetAction#851 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.396963) from 0.6213126 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:019 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000675, Ticket: 00000631, [Empire5], MoveToFleetAction#852 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5882953) from 0.9357955 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:072 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000676, Ticket: 00000632, [Empire5], MoveToFleetAction#853 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 1.391328) from 0.7875356 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:114 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000677, Ticket: 00000633, [Empire5], MoveToFleetAction#854 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 4) from 0.1004705 to 0.6507058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000678, Ticket: 00000634, [Empire17], MoveToFleetAction#1432 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.4999757 to 0.7777508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:190 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000679, Ticket: 00000635, [Empire17], MoveToFleetAction#1433 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.3888754 to 0.6666505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:226 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067A, Ticket: 00000636, [Empire17], MoveToFleetAction#1434 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 3.34019) from 0.6023183 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:264 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067B, [Empire17], GuardEmpireLocalAction#1435 GameEntity: 866 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:264 STACKCancelling actions on Zozmanos (16) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:300 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067C, Ticket: 00000637, [Empire5], MoveToFleetAction#855 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.8163722) from 0 to 0.2213014.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000067D, Ticket: 00000638, [Empire4], MoveToFleetAction#936 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 0.2611591) from 0.9761 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:373 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000067E, Ticket: 00000639

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:410 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000067F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:448 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000680, Ticket: 0000063A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:49:890 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:147 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:166 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000681, [Empire3], Entity index: 783

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:199 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000682, [Empire4], Entity index: 931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:227 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000683, [Empire5], Entity index: 846

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:255 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000684, [Empire5], Entity index: 845

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:288 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000685, [Empire5], Entity index: 844

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:322 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000686, [Empire5], Entity index: 843

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:356 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000687, [Empire17], Entity index: 1430

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:394 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000688, Ticket: 0000063B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:50:433 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000689, Ticket: 0000063C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:207 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#0000068B, Ticket: 0000063E, [Empire3], ShipsGUID: 3023,3490,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:270 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000068D, Ticket: 00000640, [Empire4], system guid: 10505, contruction guid: 10619, resource name : EmpireEmpirePoint, buyout cost: 296.5301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:270 STACKThe construction 10619 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068E, Ticket: 00000641, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:319 STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #9760.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:352 STACKOrder preprocessor failed because the law entity (#10610) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:369 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000690, Ticket: 00000645, [Empire5], InitiateEmpireActionFleetAction#856 GameEntity: 2064 State: WaitingForInitialization Context: Dakel (596) (StarSystemNode), Path: Dakel (596) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:410 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000691, [Empire5], GuardEmpireLocalAction#857 GameEntity: 854 State: WaitingForInitialization Context: Dakel (596) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:51:410 STACKCancelling actions on Dakel (596) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:52:223 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACK[Auth] Cancelling auth ticket #4...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKSynchronizationState = Rematch

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKSynchronization state is 'Rematch'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    EndTurnWindow:OnReturnToLobbyConfirmed(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:28:52:223 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:52:223 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=Desync,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:52:242 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:52:242 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKRemoving user 0x0x0110000108d90554 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Auth] Ending auth session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKClosing P2P session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKUser 0x0x0110000108d90554 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKRemoving user 0x0x0110000102c66fb5 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Auth] Ending auth session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKClosing P2P session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKUser 0x0x0110000102c66fb5 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:362 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:363 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKAudio bank 'G_Soundscape_B' has been unloaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy()
    Amplitude.Unity.Audio.AudioBankLoader:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:UnloadGalaxyPrefabIFN()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:364 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:365 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:366 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKDisposing Encounter 10518

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKDisposing Encounter 10496

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKDisposing Encounter 10596

    Encounter:Dispose()
    EncounterRepository:Releasing()
    Amplitude.Unity.Framework.Manager:Release()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10610' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'PopulationPlanetAffinityVenetians' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'PopulationPlanetAffinityHisshos' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10597' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10595' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10594' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10593' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10592' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10587' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10586' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10583' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10580' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10573' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10565' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10564' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10563' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10562' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10561' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10560' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10559' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10558' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10557' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10556' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10555' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10554' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10553' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10551' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10550' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10549' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10548' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10547' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10544' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10543' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10542' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10541' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10539' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10538' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10535' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10534' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10533' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10532' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10531' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10530' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10529' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10527' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10398' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10394' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10521' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10520' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10519' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10517' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10516' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10508' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10501' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10504' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10495' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10499' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10494' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10365' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10456' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:367 STACKRoot SimulationObject 'ActiveLaw#10455' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10452' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10451' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10450' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10449' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10444' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10443' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10438' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10437' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10436' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10431' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10430' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10429' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10428' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10425' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10420' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10417' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10416' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10413' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10408' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10407' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10406' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10401' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10400' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10399' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10397' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10387' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#9642' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10385' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#5885' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10364' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10363' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10362' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10361' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10360' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10359' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10358' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10357' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10356' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10355' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10354' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10351' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10350' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10349' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10348' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10343' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10342' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10308' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10307' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10306' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10305' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10304' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10303' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10301' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10300' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10299' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10298' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10297' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10296' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10295' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10294' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:368 STACKRoot SimulationObject 'ActiveLaw#10293' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10292' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10291' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10286' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10285' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10284' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10283' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10282' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10281' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10280' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10279' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10278' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10277' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10276' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10275' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10274' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10273' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10272' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10271' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10268' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10267' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10262' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10261' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10260' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10259' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10258' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10257' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10256' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10255' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10251' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10250' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10249' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10248' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10247' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10246' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10245' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10244' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10243' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10242' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10240' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10239' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10238' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10237' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10236' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10235' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10233' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10232' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10231' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10230' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10229' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10226' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10225' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10221' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10220' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10218' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10217' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10215' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10214' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10213' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10212' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10210' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:369 STACKRoot SimulationObject 'ActiveLaw#10209' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10208' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10207' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10197' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10189' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10183' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10182' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10159' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#9973' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10129' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#10111' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#9965' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ActiveLaw#9552' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'StarSystemImprovement#3175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'StarSystemImprovement#2766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:370 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACK[ChatMessage] RECV: l:/_gamesyncstate/Rematch (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:370 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: c:/{{"Message":"Le joueur Wrath a quitté la partie.","Option":289,"From":76561198007015632,"To":0}} (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: c:/{{"Message":"Le joueur Greed Bot a quitté la partie.","Option":289,"From":76561198007015632,"To":0}} (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:371 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACK[AI1] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:371 STACKAI1 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:28:55:395 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:28:55:395 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:28:55:395 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:395 STACKSessionState_Opened.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:395 STACK[LobbyDataController] Reprocessing lobby data on lobby 0x0x01860000c1891581 ...

    Amplitude.Unity.Session.LobbyDataController:Reprocess()
    SessionState_Opened:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:28:55:726 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACK[ChatMessage] RECV: q:/ready/0/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:726 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/sessionname/Partie de Lust (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/sessionmode/Protected (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/owner/76561198007015632 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/version/281474976776197 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/runtimehash/1C185F18C945D4B4FAE227A0246D2FA8 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/sbs/24 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/_turn/68 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/gamespeed/Fast (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:727 STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:804 STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/score/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/military/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:805 STACK[ChatMessage] RECV: l:/supremacy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/conquest/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/science/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/economy/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/wonder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/tutorialmode/Expert (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/galaxyshape/TwinElliptical (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:860 STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/piratesenabled/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:861 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:906 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_issavedgame/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_ready/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_gameinprogress/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/__gameserverSteamID/0 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_readytime/4002.31339263916 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_gamesyncstate/Unset (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:55:907 STACK[ChatMessage] RECV: l:/_gameismigrating/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:56:435 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:56:435 STACK[ChatMessage] RECV: q:/ready/2/False (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:56:881 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:28:56:881 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:28:56:881 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0005008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:881 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:882 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0005008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:882 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:882 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:56:882 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:28:57:317 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:28:58:341 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:28:58:341 STACK[ChatMessage] RECV: q:/ready/1/False (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:03:241 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:03:241 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:04:440 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:04:441 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:04:789 STACKSessionState_Opened.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_Opened:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:04:789 STACKSessionState_OpenedAndReady.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:04:789 STACKSessionState_OpenedAndReady.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndReady:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:04:789 STACKSessionState_OpenedAndCounting.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:04:814 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:05:108 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:108 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:108 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:108 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:108 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:108 STACK[ChatMessage] RECV: l:/_readytime/5654.67420196533 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:387 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:387 STACK[ChatMessage] RECV: l:/_ready/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:387 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:387 STACK[ChatMessage] RECV: l:/_readytime/5635.00680541992 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:05:405 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:06:138 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:07:140 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:08:134 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:09:128 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:10:138 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:11:123 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:12:134 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:13:128 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:14:121 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndCounting:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:149 STACKSessionState_OpenedAndCounting.End()

    SessionState:End(System.Reflection.ParameterInfo)
    SessionState_OpenedAndCounting:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:149 STACKSessionState_OpenedAndLaunching.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunching:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:149 STACKLaunchAsync()

    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:169 STACKLaunching the game server...

    Session:IGameServerLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:169 STACKGameServerState_InitializeServer

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:169 STACKSteamGameServer initialized.

    GameServerState_InitializeServer:InitializeServer()
    GameServerState_InitializeServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:185 STACKLaunching the game client...

    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:185 STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:RegisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:.ctor(System.Reflection.ParameterInfo)
    Session:IGameClientLauncher.Launch()
    SessionState_OpenedAndLaunching+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    SessionState_OpenedAndLaunching:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:185 STACKGameClientState_WaitingForServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_WaitingForServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:201 STACKSessionState_OpenedAndLaunching.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:201 STACKSessionState_OpenedAndLaunched.Begin()

    SessionState:Begin(System.Reflection.ParameterInfo)
    SessionState_OpenedAndLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:15:401 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:401 STACK[ChatMessage] RECV: l:/_launching/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:434 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:434 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:434 STACK[ChatMessage] RECV: q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:533 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:533 STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:699 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:699 STACK[ChatMessage] RECV: q:/ready/1/True (from 0x8d90554).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:732 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:732 STACK[ChatMessage] RECV: q:/ready/2/True (from 0x2c66fb5).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:732 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:732 STACK[ChatMessage] RECV: r:/0x0110000102c958d0/q:/ready/0/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:981 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:15:981 STACK[ChatMessage] RECV: r:/0x0110000108d90554/q:/ready/1/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:16:080 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:16:080 STACK[ChatMessage] RECV: r:/0x0110000102c66fb5/q:/ready/2/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:16:378 STACKSteamServerCallbacks_SteamServersConnected

    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:16:378 STACKSteamGameSever successfully connected.

    GameServerState_InitializeServer:ISteamServerService_SteamServersConnected(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerSteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallbacks_SteamServersConnected(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:16:411 STACKGameServerState_LaunchGame

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:16:427 STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:16:427 STACKWaiting for the ignition of all game ancillaries...

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACKAll game ancillaries have been ignited.

    Amplitude.Unity.Game.Game+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACKLoading from archive 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 387.zip'...

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACKUsing path to archive: 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 387.zip'

    GameManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACKLoading my game...

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:035 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:036 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MajorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:037 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MinorEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LesserEmpire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorB:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:038 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator30:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:039 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:039 STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:RegisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Amplitude.Unity.Game.Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Empire:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.Serializer:SerializeSubElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game:SerializeElements(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Serialization.BinarySerializer:SerializeElement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:039 STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:039 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACK[ChatMessage] RECV: l:/_turn/68 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACK[ChatMessage] RECV: l:/_turn/68 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKAccepting P2P session request from 0x110000108d90554.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKSteamServerCallback_P2PSessionRequest

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:039 STACKAccepting P2P session request from 0x110000102c66fb5.

    GameServer:ISteamServersService_P2PSessionRequest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnServerP2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_P2PSessionRequest(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:066 STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:067 STACKSteamGameServer found (0x1402180b78fc804).

    GameClientState_WaitingForServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:099 STACKThe pathfinding service is ready.

    PathfindingManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:099 STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:099 STACKGameClientState_ConnectingToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectingToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:133 STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:133 STACKInitiate connection to server with steamIDRemote: 0x110000102c958d0, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:133 STACKGot initiate connection response from server.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:133 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:133 STACK[MP_Progress] Empire#0 0x0110000102c958d0

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:174 STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:174 STACKSuccessfully connected to SteamGameServer.

    GameClientState_ConnectingToServer:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:208 STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:208 STACKGameClientState_ConnectedToServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_ConnectedToServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:208 STACKGameClientState_Authentication

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:208 STACK[Auth] TicketHandle=5, TicketLength = 246,

    GameClient:Authentify()
    GameClientState_Authentication:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:240 STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:241 STACK[Auth] Received auth ticket from 0x110000102c958d0, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:241 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:241 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:241 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:241 STACKEmpire index unset. Retrieved #0 from lobby slot.

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:241 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:257 STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:273 STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:290 STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:307 STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:323 STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:340 STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:356 STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:373 STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:390 STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:406 STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:423 STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:439 STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:456 STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:472 STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:489 STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:505 STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:522 STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:538 STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:555 STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:572 STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:572 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:572 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c958d0

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:18:588 STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:588 STACK[Auth] Received an auth ticket response from server, we're good to go :)

    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:605 STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:605 STACKSuccessfully authenticated to server.

    GameClientState_Authentication:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:622 STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:18:622 STACKGameClientState_LaunchGame

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:622 STACKDumping method set to 'Text'.

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:622 STACK3 dump files removed.

    GameManager:ClearDumpFiles()
    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:18:622 STACKWaiting for the game server to launch the game...

    GameClientState_LaunchGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:767 STACKFog of war texture format: RGB24.

    VisibilityController:LoadFogOfWar(System.Reflection.ParameterInfo)
    VisibilityController+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#875' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#3572' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#878' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#2641' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#4425' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#5652' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#881' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#3411' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#4569' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#884' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#1790' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#3899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#5082' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#887' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#890' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#9040' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#893' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#896' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#899' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#902' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#905' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#4148' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#908' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#911' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:767 STACKThe colonized planet 'ColonizedPlanet#4032' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#914' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6181' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6754' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#8468' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#1687' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4880' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#1691' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#1901' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#3578' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4349' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#1933' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#3618' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4318' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4678' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6179' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#1996' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6604' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#9939' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#2197' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#3637' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6534' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#6536' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#2307' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#3486' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4726' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#7638' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#2404' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#4523' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKThe colonized planet 'ColonizedPlanet#2474' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:768 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#4330' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#8460' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#4540' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#6465' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#6469' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#5533' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#7757' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#6623' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddRecipeImprovement(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadImprovements()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#8268' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKThe colonized planet 'ColonizedPlanet#9963' already contains PlanetImprovements. Loading anyway.

    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    ColonizedPlanet:Load()
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedPlanet:Bind(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPlanets()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadPopulation()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[PopulationEvent] ExploitedStarSystem.Mothership is null. This is okay though.

    PopulationPoliticalEventDefinition+c__Iterator2:MoveNext()
    PopulationPoliticalEventDefinition+c__Iterator0:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetHappinessStatus(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:RefreshHappinessStatus(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateLevel()
    ExploitedStarSystem:UpdateLevel()
    ColonizedStarSystem:UpdateLevel(System.Reflection.ParameterInfo)
    ColonizedStarSystem:LoadRanks()
    ColonizedStarSystem:Load()
    ExploitedStarSystem:Load()
    ColonizedStarSystemRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] Empire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#1 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#2 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#3 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#4 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#5 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#6 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:769 STACK[Game] MinorEmpire#7 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACK[Game] MinorEmpire#8 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACK[Game] MinorEmpire#9 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACK[Game] LesserEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACK[Game] PirateEmpire#0 loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKGame has been loaded.

    Game+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Planet:Load(System.Reflection.ParameterInfo)
    StarSystemNode:LoadPlanets(System.Reflection.ParameterInfo)
    StarSystemNode:Load(System.Reflection.ParameterInfo)
    Galaxy:Load(System.Reflection.ParameterInfo)
    Game+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKIn GameSettingDefinition 'SessionName', could not resolve the ItemDefinition 'Partie de Lust'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKIn GameSettingDefinition 'GalaxyGenerationSeed', could not resolve the ItemDefinition '0'

    GameSettingDefinition:GetItemDefinitionByName(System.Reflection.ParameterInfo)
    QuestManager+c__Iterator5F:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKDisabling victory condition 'VictoryScore'.

    VictoryManager:InitializeVictoryConditions(System.Reflection.ParameterInfo)
    VictoryManager+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKGame created.

    GameServerState_LaunchGame:GameService_CreateGameComplete(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnCreateGameComplete(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKLoad AI 'AI2'.

    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKLoad AI plugin Amplitude.AI.Core v1.0.6.112 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKAI app domain created

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKAI module 'E.N.F.E.R' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKAI module 'Communication' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKAI module 'Debug' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKAI module 'Diagnostics' has been loaded.

    AIModuleController:LoadAIAssembly(System.Reflection.ParameterInfo)
    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKInitialize AI modules communication interfaces.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKInitialize AI modules.

    AIModuleController:Initialize(System.Reflection.ParameterInfo)
    AI:Load(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AIManager:LoadAI(System.Reflection.ParameterInfo)
    AIManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:22:770 STACKGameServerState_GameLaunchedAndReady

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACKGameClientState_GameLaunched

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACKChanging the active player controller from 'null' to 'Empire#0'.

    PlayerControllerRepository:SetActivePlayerController(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player 'Lust' has been registered (Graphical/Local) on Empire #0.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player 'Wrath' has been registered (Graphical/Remote) on Empire #1.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player 'Greed Bot' has been registered (Graphical/Remote) on Empire #2.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #3.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #4.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[PlayerRepository] Player '%AIPlayerName' has been registered (Headless/Local) on Empire #5.

    PlayerRepository:Register(System.Reflection.ParameterInfo)
    MajorEmpire:BindPlayer(System.Reflection.ParameterInfo)
    GameClientState_GameLaunched:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:22:770 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:22:770 STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:23:948 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKIn technique Prod, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKIn Technique Prod, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKUnbinding service [ICircleRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKIn Technique Prod, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKUnbinding service [IInstancingRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKIn Technique Prod, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:948 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKReleasing Technique Prod

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKTechnique Prod released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.SceneManagement.SceneManager:UnloadSceneNameIndexInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.SceneManagement.SceneManager:UnloadScene(System.Reflection.ParameterInfo)
    OutGameView:UnloadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKInitializing the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKBinding service [IQuadRendererService] with context [GalaxyScanView] with an instance of type [QuadRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuadRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:949 STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:950 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyView:ReloadCurrentGalaxyViewTechnique(System.Reflection.ParameterInfo)
    GalaxyView:Focus(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:29:23:950 STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:Start()

15:29:23:950 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.GameObject:SetActive(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    ExternalViewRenderer:LoadFxSystem()
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005015 second(s).

    ExternalViewRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExternalViewRenderer:Load()
    ExternalViewRenderer:Start()

15:29:23:950 STACK[Net][Gameserver] Some clients are not connected yet. Waiting for a while.

    GameServerState_GameLaunchedAndReady+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACKInitiate connection to server with steamIDRemote: 0x110000108d90554, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACKInitiate connection to server with steamIDRemote: 0x110000102c66fb5, steamIDUser: 0x110000102c958d0.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#1 0x0110000108d90554

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:950 STACK[MP_Progress] Empire#2 0x0110000102c66fb5

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:961 STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:23:961 STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:23:961 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:23:961 STACK[Auth] Received auth ticket from 0x110000108d90554, with length: 246.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[Auth] BeginAuthSession succeeded for member 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[Auth] Received auth ticket from 0x110000102c66fb5, with length: 234.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[Auth] BeginAuthSession succeeded for member 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_ConnectedToServer

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:23:962 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Authentication

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:718 STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKLoading the render view technique...

    GalaxyView+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0005008 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0005012 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.0045122 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 0.005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.4923093 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:718 STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0040104 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0015041 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName14'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName41'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName12'

    GalaxyConstellation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.9369918 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries PathRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKStill waiting for service [ICurvedLineRendererService]

    PathRenderer+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:719 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKTrying to register a GalaxyFleet which was already registered.

    VisibleGalaxyFleetRepository:Register(System.Reflection.ParameterInfo)
    VisibleGalaxyFleetRepository+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0010028 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0005013 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries AtlasManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0030078 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0005016 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FIDSIRendererManager+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:720 STACKGameClientState_GameLaunchedAndReady

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_GameLaunchedAndReady:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:720 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:25:720 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000108d90554

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:25:720 STACKSteamServerCallback_ValidateAuthTicketResponse

    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:25:720 STACK[Auth] ValidateAuthTicketResponse OK for member 0x0110000102c66fb5

    GameServer:ISteamServersService_ValidateAuthTicketResponse(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamServerCallback_ValidateAuthTicketResponse(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamGameServer:SteamGameServer_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamGameServer:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:29:25:750 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:771 STACKWwise: Bank G_Soundscape_B failed to load (AK_BankAlreadyLoaded)

    Amplitude.Unity.Audio.AudioManager+BankHandle:LoadBank()
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:LoadBank(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:771 STACKAudio bank 'G_Soundscape_B' has been loaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent+c__Iterator1:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:25:821 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:821 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_DownloadGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:837 STACKDownload game request received from 0x110000108d90554.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:837 STACKDownload game request received from 0x110000108d90554, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:883 STACKDownload Game Request from 0x110000108d90554 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:899 STACKDownload game request received from 0x110000102c66fb5.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:899 STACKDownload game request received from 0x110000102c66fb5, and acknowledged.

    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:25:916 STACKDownload Game Request from 0x110000102c66fb5 has been responded to.

    GameServerState:RespondToDownloadGameRequests()
    GameServerState_GameLaunchedAndReady+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_GameLaunchedAndReady:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:26:032 STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:27:306 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:27:372 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:27:372 STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

    ShipDesignBasePanel:InitializeShipView()
    ShipDesignBasePanel+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:29:40:526 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:45:579 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_LaunchGame

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:50:002 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:54:657 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:29:58:990 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunched

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:882 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_GameLaunchedAndReady

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:926 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:942 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000000, Ticket: 00000001

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:05:975 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000001, Ticket: 00000002

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:06:191 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:06:191 STACK[ChatMessage] RECV: l:/_launching/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:06:191 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:06:191 STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:06:241 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:06:499 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000003, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:06:532 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000004, [Empire3], AutomatedDeliveryFleetAction#775 GameEntity: 10599 State: WaitingForInitialization Context: Path: 10->13->26, Path: Path: 10->13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:06:881 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000005, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:06:938 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000006, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:06:971 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000007, [Empire5], AutomatedDeliveryFleetAction#831 GameEntity: 10601 State: WaitingForInitialization Context: Path: 85->86->87, Path: Path: 85->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:004 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000008, [Empire5], AutomatedDeliveryFleetAction#832 GameEntity: 10603 State: WaitingForInitialization Context: Path: 86->85->84, Path: Path: 86->85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:021 STACK[Empire 6] OrderColonize preprocessor failed: Gatria II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:037 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000009, [Empire6], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:070 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000000A, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:103 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000000B, [Empire14], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:142 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#0000000C, [Empire14], GUID = 10605, ShipDesigns = MFAdvancedSmallAttackWeak x 1, MFAdvancedSmallAttackAvg x 1, MFAdvancedSmallAttackStrong x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:175 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000000D, [Empire14], ContextGUID: 0, ResourceName: MinorEmpireShipMoney, Amount: -620.2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:07:772 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:09:432 STACKOpen archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 387.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:432 STACKGet ai serialization file from archive: 'ENFER.xml'.

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:09:432 STACKClose archive C:\Users\Cyril Roussel\Documents\Endless Space 2\Save Files\AutoSave 387.zip

    AILoadRequestMessageRepository:TreatMessages(System.Reflection.ParameterInfo)
    AIMessageRepository`1[T]:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:30:10:537 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:10:553 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:10:570 STACK[MP_Progress] Empire#0 0x0110000102c958d0 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:10:603 STACK[MP_Progress] Empire#2 0x0110000102c66fb5 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:10:636 STACK[MP_Progress] Empire#1 0x0110000108d90554 GameClientState_Turn_Begin

    LoadingWindow:MultiplayerProgress_ProgressChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Diagnostics+MultiplayerProgress:SetProgress(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:035 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:798 STACKEntering state ServerGroundBattleState_WaitForNextTurn

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:822 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:822 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:822 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000000F, Ticket: 00000003

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:855 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000010, Ticket: 00000004

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:889 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000011, Ticket: 00000005, [Empire3], MoveToFleetAction#776 GameEntity: 10599 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:922 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000012, Ticket: 00000006, [Empire3], MoveToFleetAction#777 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:957 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000013, Ticket: 00000007, [Empire3], MoveToFleetAction#778 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:12:990 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000014, Ticket: 00000008, [Empire3], MoveToFleetAction#779 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.7482794 to 0.8979353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:024 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000015, Ticket: 00000009, [Empire3], MoveToFleetAction#780 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.07197281 to 0.2982997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:056 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000016, Ticket: 0000000A, [Empire5], MoveToFleetAction#833 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000017, Ticket: 0000000B, [Empire5], MoveToFleetAction#834 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000018, Ticket: 0000000C, [Empire5], MoveToFleetAction#835 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:169 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000019, Ticket: 0000000D, [Empire5], MoveToFleetAction#836 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 1.582129) from 0.6547175 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:201 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001A, Ticket: 0000000E, [Empire5], MoveToFleetAction#837 GameEntity: 10463 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:235 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001B, Ticket: 0000000F, [Empire5], MoveToFleetAction#838 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001C, Ticket: 00000010, [Empire5], MoveToFleetAction#839 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->90 (Cost: 0.6109518) from 0.8666664 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:301 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001D, Ticket: 00000011, [Empire5], MoveToFleetAction#840 GameEntity: 9930 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 2.191656) from 0.7608102 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:334 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001E, Ticket: 00000012, [Empire5], MoveToFleetAction#841 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->89 (Cost: 2.183628) from 0.493667 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:367 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000001F, Ticket: 00000013, [Empire5], MoveToFleetAction#842 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 3) from 0.5487065 to 0.8526272.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:401 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000020, Ticket: 00000014, [Empire16], GoToFleetAction#111 GameEntity: 6940 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:923 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000021, Ticket: 00000015, [Empire16], GoToFleetAction#112 GameEntity: 6943 State: WaitingForInitialization Context: Path: 0->3, Path: Path: 0->3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:13:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000022, Ticket: 00000016, [Empire17], GoToFleetAction#1428 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27, Path: Path: 27

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:006 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000023, Ticket: 00000017, [Empire17], GoToFleetAction#1429 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:047 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000024, Ticket: 00000018, [Empire17], GoToFleetAction#1430 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:080 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000025, Ticket: 00000019, [Empire17], InitiateEmpireActionFleetAction#1431 GameEntity: 10605 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode), Path: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:113 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000026, Ticket: 0000001A, [Empire3], GoToFleetAction#781 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:148 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000027, Ticket: 0000001B, [Empire3], EmpireDiplomaticAction#782 GameEntity: 852 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:182 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000028, Ticket: 0000001C, [Empire3], EmpireDiplomaticAction#783 GameEntity: 852 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:215 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000029, Ticket: 0000001D, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary6, ConstructionGameEntityGUID: 10610, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:231 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:231 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:248 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002A, Ticket: 00000020, [Empire3], GoToFleetAction#784 GameEntity: 7641 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:281 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002B, Ticket: 00000021, [Empire3], GoToFleetAction#785 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000002C, Ticket: 00000022, [Empire3], GoToFleetAction#786 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:330 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:347 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002D, Ticket: 00000024, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:381 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002E, Ticket: 00000025, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:414 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000002F, Ticket: 00000026, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:447 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000030, Ticket: 00000027, [Empire3], EmpireDiplomaticAction#787 GameEntity: 852 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:481 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000031, Ticket: 00000028, [Empire3], EmpireDiplomaticAction#788 GameEntity: 852 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:514 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000032, Ticket: 00000029, [Empire3], EmpireDiplomaticAction#789 GameEntity: 852 State: WaitingForInitialization Context: Empire 12 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:547 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000033, Ticket: 0000002A, [Empire3], EmpireDiplomaticAction#790 GameEntity: 852 State: WaitingForInitialization Context: Empire 14 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:581 STACK[Order] OrderCreateRecipe::DepartmentOfTheTreasury/OrderCreateRecipe#00000034, Ticket: 0000002B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:928 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:945 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000003F, Ticket: 00000037, [Empire4], GoToFleetAction#927 GameEntity: 3049 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:961 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:979 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000040, Ticket: 00000039, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:14:979 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:012 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000041, Ticket: 0000003A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:045 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000042, Ticket: 0000003B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:088 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000043, Ticket: 0000003C, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:104 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:121 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000044, Ticket: 0000003E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:138 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 473.5173 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:154 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000045, Ticket: 00000040, [Empire4], GoToFleetAction#928 GameEntity: 4889 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:187 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000046, Ticket: 00000041, [Empire4], GoToFleetAction#929 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000047, Ticket: 00000042, [Empire4], GoToFleetAction#930 GameEntity: 3883 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000048, Ticket: 00000043, [Empire4], GoToFleetAction#931 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:287 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000049, Ticket: 00000044, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:332 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004A, Ticket: 00000045, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:368 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000004B, Ticket: 00000046, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:620 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000052, Ticket: 0000004D, [Empire5], GoToFleetAction#843 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:653 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000053, Ticket: 0000004E, [Empire5], EmpireDiplomaticAction#844 GameEntity: 854 State: WaitingForInitialization Context: Empire 6 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:687 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000054, Ticket: 0000004F, [Empire5], EmpireDiplomaticAction#845 GameEntity: 854 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:719 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000055, Ticket: 00000050, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:752 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000056, Ticket: 00000051, [Empire5], EmpireDiplomaticAction#846 GameEntity: 854 State: WaitingForInitialization Context: Empire 10 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:786 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000057, Ticket: 00000052, [Empire5], GoToFleetAction#847 GameEntity: 9108 State: WaitingForInitialization Context: Path: 89, Path: Path: 89

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000058, Ticket: 00000053, [Empire5], GoToFleetAction#848 GameEntity: 2064 State: WaitingForInitialization Context: Path: 80, Path: Path: 80

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:852 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000059, Ticket: 00000054, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:869 STACK[Empire 5] OrderQueueConstruction preprocessor failed: Cannot afford instant costs.

    DepartmentOfIndustry:QueueConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:869 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:869 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:869 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:869 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000005A, Ticket: 0000005A, [Empire5], GoToFleetAction#849 GameEntity: 2728 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:918 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005B, Ticket: 0000005B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:15:968 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005C, Ticket: 0000005C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:002 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005D, Ticket: 0000005D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:051 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005E, Ticket: 0000005E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:084 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000005F, Ticket: 0000005F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:118 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000060, Ticket: 00000060, [Empire5], GoToFleetAction#850 GameEntity: 10470 State: WaitingForInitialization Context: Path: 90, Path: Path: 90

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000062, Ticket: 00000062, [Empire5], EmpireDiplomaticAction#851 GameEntity: 854 State: WaitingForInitialization Context: Empire 8 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:206 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:265 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000064, Ticket: 00000065, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:265 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:662 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000006F, Ticket: 00000070, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:694 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000070, Ticket: 00000071, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:695 STACKThe construction 10652 is already at the index 1.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:727 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:760 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000072, Ticket: 00000073, [Empire5], MoveToFleetAction#852 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.389048) from 0 to 0.647621.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:800 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000073, Ticket: 00000074, [Empire16], MoveToFleetAction#113 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0 to 0.4273912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:833 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000074, Ticket: 00000075, [Empire5], MoveToFleetAction#853 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.417871) from 0 to 0.3843552.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000075, Ticket: 00000076, [Empire16], MoveToFleetAction#114 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0 to 0.4273912.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:899 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000076, Ticket: 00000077, [Empire17], MoveToFleetAction#1432 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->27 (Cost: 3.34019) from 0.6023183 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000077, Ticket: 00000078, [Empire17], MoveToFleetAction#1433 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.3888754 to 0.6666505.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:966 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000078, Ticket: 00000079, [Empire17], MoveToFleetAction#1434 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.4999757 to 0.7777508.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:999 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000079, [Empire17], GuardEmpireLocalAction#1435 GameEntity: 866 State: WaitingForInitialization Context: Zozmanos (16) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:16:999 STACKCancelling actions on Zozmanos (16) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 17

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:032 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007A, Ticket: 0000007A, [Empire3], MoveToFleetAction#791 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 3) from 0.2078936 to 0.6260337.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:067 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007B, Ticket: 0000007B, [Empire5], MoveToFleetAction#854 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 0.8163722) from 0 to 0.2213014.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:108 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007C, Ticket: 0000007C, [Empire3], MoveToFleetAction#792 GameEntity: 7641 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 4) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007D, Ticket: 0000007D, [Empire3], MoveToFleetAction#793 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.4489677 to 0.5237956.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007E, Ticket: 0000007E, [Empire3], MoveToFleetAction#794 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.5360091 to 0.760493.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:257 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000007F, Ticket: 0000007F, [Empire4], MoveToFleetAction#932 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 4) from 0.1177956 to 0.4533022.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:292 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000080, Ticket: 00000080, [Empire4], MoveToFleetAction#933 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2) from 0.07905605 to 0.2658238.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:326 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000081, Ticket: 00000081, [Empire4], MoveToFleetAction#934 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2) from 0.3987264 to 0.7974528.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000082, Ticket: 00000082, [Empire4], MoveToFleetAction#935 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 2) from 0.4820251 to 0.9640502.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:397 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000083, Ticket: 00000083, [Empire4], MoveToFleetAction#936 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 0.2611591) from 0.9761 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:430 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000084, Ticket: 00000084, [Empire5], MoveToFleetAction#855 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 4) from 0.1004705 to 0.6507058.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000085, Ticket: 00000085, [Empire5], MoveToFleetAction#856 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.396963) from 0.6213126 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:524 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000086, Ticket: 00000086, [Empire5], MoveToFleetAction#857 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->80 (Cost: 1.391328) from 0.7875356 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000087, Ticket: 00000087, [Empire5], MoveToFleetAction#858 GameEntity: 2728 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.5882953) from 0.9357955 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:654 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000088, Ticket: 00000088, [Empire5], MoveToFleetAction#859 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 3.001592) from 0.1863311 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:686 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#00000089, Ticket: 00000089

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:720 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000008A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:17:754 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#0000008B, Ticket: 0000008A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:435 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:452 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008C, [Empire3], Entity index: 784

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:485 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008D, [Empire4], Entity index: 931

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:519 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008E, [Empire5], Entity index: 850

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:552 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000008F, [Empire5], Entity index: 849

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:586 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000090, [Empire5], Entity index: 848

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:618 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000091, [Empire5], Entity index: 847

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:652 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000092, [Empire17], Entity index: 1428

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:703 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000093, Ticket: 0000008B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:18:749 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#00000094, Ticket: 0000008C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:495 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000095, Ticket: 0000008D, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary4, ConstructionGameEntityGUID: 10654, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:562 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000097, Ticket: 0000008F, [Empire3], context guid: 1685, contruction guid: 10611

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:580 STACKPreprocessor failed because term 'DeclareWar' is not valid to be added in contract #9760.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:597 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#00000098, Ticket: 00000091, [Empire3], context guid: 1994, contruction guid: 10613

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:657 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000099, Ticket: 00000092, [Empire3], ShipsGUID: 3023,3490,4157

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:735 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009B, Ticket: 00000094, [Empire4], context guid: 880, contruction guid: 10622

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:768 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009C, Ticket: 00000095, [Empire4], context guid: 10505, contruction guid: 10630

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:802 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009D, Ticket: 00000096, [Empire4], context guid: 2402, contruction guid: 10626

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:835 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000009E, Ticket: 00000097, [Empire4], context guid: 2472, contruction guid: 10624

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:867 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000009F, Ticket: 00000098, [Empire4], system guid: 10505, contruction guid: 10628, resource name : EmpireEmpirePoint, buyout cost: 296.5301

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:867 STACKThe construction 10628 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:934 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A1, Ticket: 0000009A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:19:967 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A2, Ticket: 0000009B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:000 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000A3, Ticket: 0000009C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:134 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A7, Ticket: 000000A0, [Empire5], context guid: 883, contruction guid: 10639

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:166 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A8, Ticket: 000000A1, [Empire5], context guid: 1931, contruction guid: 10643

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:203 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000A9, Ticket: 000000A2, [Empire5], context guid: 6621, contruction guid: 10645

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:236 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000000AA, Ticket: 000000A3, [Empire5], context guid: 8266, contruction guid: 10647

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:311 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AC, Ticket: 000000A5, [Empire5], InitiateEmpireActionFleetAction#860 GameEntity: 2064 State: WaitingForInitialization Context: Dakel (596) (StarSystemNode), Path: Dakel (596) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:353 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AD, [Empire5], GuardEmpireLocalAction#861 GameEntity: 854 State: WaitingForInitialization Context: Dakel (596) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:20:353 STACKCancelling actions on Dakel (596) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 5

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:21:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:21:984 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:252 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AE, Ticket: 000000A6, [Empire3], InitiateEmpireActionFleetAction#795 GameEntity: 7641 State: WaitingForInitialization Context: Pegasus (77) (StarSystemNode), Path: Pegasus (77) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:543 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000AF, [Empire3], GuardEmpireLocalAction#796 GameEntity: 852 State: WaitingForInitialization Context: Pegasus (77) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:543 STACKCancelling actions on Pegasus (77) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:596 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B0, Ticket: 000000A7, [Empire4], GoToFleetAction#937 GameEntity: 4166 State: WaitingForInitialization Context: Path: 66->64, Path: Path: 66->64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:632 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000000B1, Ticket: 000000A8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:632 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B2, Ticket: 000000A9, [Empire5], GoToFleetAction#862 GameEntity: 10470 State: WaitingForInitialization Context: Path: 90->87, Path: Path: 90->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:715 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000B3, Ticket: 000000AA, [Empire5], ShipGUIDs: 3238 2877 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 6015

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:789 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B4, Ticket: 000000AB, [Empire5], GoToFleetAction#863 GameEntity: 9108 State: WaitingForInitialization Context: Path: 89->88, Path: Path: 89->88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:822 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B5, Ticket: 000000AC, [Empire17], GoToFleetAction#1436 GameEntity: 2698 State: WaitingForInitialization Context: Path: 27->33, Path: Path: 27->33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:855 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B6, Ticket: 000000AD, [Empire4], MoveToFleetAction#938 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 1.738841) from 0 to 0.8002341.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:888 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B7, Ticket: 000000AE, [Empire5], MoveToFleetAction#864 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 1.998408) from 0 to 0.4361309.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:22:969 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000B9, Ticket: 000000AF, [Empire5], MoveToFleetAction#865 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 3.603037) from 0 to 0.8354613.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BA, Ticket: 000000B0, [Empire17], MoveToFleetAction#1437 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 0.6598096) from 0 to 0.07855665.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:317 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BB, Ticket: 000000B1, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:352 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000BC, Ticket: 000000B2, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BD, Ticket: 000000B3, [Empire5], GoToFleetAction#866 GameEntity: 9108 State: WaitingForInitialization Context: Path: 88, Path: Path: 88

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000BE, Ticket: 000000B4, [Empire5], GoToFleetAction#867 GameEntity: 2064 State: WaitingForInitialization Context: Path: 80->87, Path: Path: 80->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:488 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C0, Ticket: 000000B6, [Empire5], GoToFleetAction#868 GameEntity: 6015 State: WaitingForInitialization Context: Path: 85->86, Path: Path: 85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:533 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C1, Ticket: 000000B7, [Empire5], MoveToFleetAction#869 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 2.608672) from 0 to 0.3983602.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:23:621 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000C2, Ticket: 000000B8, [Empire5], MoveToFleetAction#870 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 4) from 0 to 0.4365462.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:25:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:25:804 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:26:048 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:26:077 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000000C3, Ticket: 00000001, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:26:326 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000000C4, Ticket: 000000B9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:29:524 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:29:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:29:873 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:33:335 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:33:435 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:33:650 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:37:046 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:37:146 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:37:363 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:40:775 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:40:875 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:41:093 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:44:491 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:44:591 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:44:625 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:44:807 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:48:209 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:48:308 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:48:524 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:51:927 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:52:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:52:241 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:641 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:741 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:55:958 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:358 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:458 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:30:59:611 STACKSteamClientCallbacks_GameOverlayActivated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_GameOverlayActivated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:30:59:677 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:175 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:03:391 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:06:694 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:06:794 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:07:010 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:392 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:392 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:392 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:487 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#000000C9, [Empire2], InfluencedColonizedStarSystemGUID: 4538, NewOwnerEmpireIndex: 0, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:487 STACK[DepartmentOfDomesticAffairs] A council has been removed (empire: #2, context: 'ColonizedStarSystem#4538'.

    DepartmentOfDomesticAffairs:RemoveCouncilFrom(System.Reflection.ParameterInfo)
    ColonizedStarSystem:UpdateCouncil(System.Reflection.ParameterInfo)
    ColonizedStarSystem:SetState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:487 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #2, context: 'ColonizedStarSystem#4538'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:SetColonizedStarSystemInLostState(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:08:544 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000CB, Ticket: 000000BC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:10:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:10:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:10:624 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:15:891 STACKCould not find dynamic texture BITMAPS/DYNAMIC/NOTIFICATIONS/NOTIFICATIONTRADEROUTEBLOCKADELARGEHqSubsidiary

    AgeManager:FindDynamicTexture(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    NotificationTradingBlockade:GetImage()
    NotificationWindow:Refresh()
    TradingBlockadeNotificationWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:31:21:557 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000CD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:21:590 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CE, Ticket: 000000BD, [Empire2], MoveToFleetAction#575 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->35 (Cost: 5) from 0.7023039 to 0.9364052.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:21:629 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000CF, Ticket: 000000BE, [Empire2], MoveToFleetAction#576 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 5) from 0.2226653 to 0.69657.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:21:876 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:21:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:22:191 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:33:509 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000D0, Ticket: 00000002, [Empire2], ExpeditionFleetAction#577 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_Quest_Cravers1 on Pyxis IV(Planet 3) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:509 STACK[Quests] Adding global quest variable: $GlobalPlanet = Pyxis IV(Planet 3) for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:509 STACK[Quests] Adding global quest variable: $GUID06 = QuestVariable+NullValue for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:574 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000D2, Ticket: 000000BF

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:608 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000000D3, Ticket: 000000C0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:642 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000000D4, Ticket: 000000C1

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:36:808 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:37:025 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:37:258 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:41:158 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000000D5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:41:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:41:542 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:41:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:42:358 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#000000D6, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:45:141 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:45:243 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:45:476 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:46:409 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000000D7, Ticket: 00000003, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:46:457 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000000D8, Ticket: 00000004, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:48:975 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000000D9, Ticket: 00000005, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:49:025 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000000DA, Ticket: 00000006, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:158 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000000DB, Ticket: 00000007, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:225 STACK[Order] OrderUnlockTechnology::DepartmentOfScience/OrderUnlockTechnology#000000DD, [Empire2], TechnologyName: TechnologyDefinitionQuestCravers03, Notify: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:258 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000000DE, Ticket: 000000C2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:391 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:608 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:54:825 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:56:909 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:57:010 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:57:225 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:57:744 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000DF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:57:775 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E0, Ticket: 000000C3, [Empire0], MoveToFleetAction#413 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 1.175918) from 0.8718474 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:31:58:190 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000000E1, [Empire0], Entity index: 410

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:00:626 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:00:726 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:00:942 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:02:525 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:02:625 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:02:842 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:06:143 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:06:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:06:458 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:09:858 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:09:958 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:10:175 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:18:958 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:18:958 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:20:309 STACKThe property Guardians doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsSetsItem:Bind(System.Reflection.ParameterInfo)
    PanelFeatureEffectsSets:BindSets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsSets:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:20:309 STACKCannot find the ExtendedGuiElement 'Guardians'

    Amplitude.Unity.Gui.Gui:GetSymbolString(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ComputePropertySymbol(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsSetsItem:Bind(System.Reflection.ParameterInfo)
    PanelFeatureEffectsSets:BindSets(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffectsSets:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:20:926 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:20:926 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:23:809 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:23:809 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:24:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000E2, Ticket: 00000008, [Empire2], GoToFleetAction#578 GameEntity: 10160 State: WaitingForInitialization Context: Path: 33->28->29->26, Path: Path: 33->28->29->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:25:042 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:25:142 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:25:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:32:36:393 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:36:393 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:41:509 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:32:41:509 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:02:877 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:02:877 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:04:010 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:04:259 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:04:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:04:593 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:06:243 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E4, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:06:477 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:06:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:06:611 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:06:611 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:06:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:13:510 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:13:510 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:14:710 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000E5, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:15:027 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:15:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:15:359 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:16:326 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000E6, [Empire2]: 874 10676 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:17:327 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000E7, [Empire2]: 874 10676 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:18:944 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:18:944 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:19:411 STACK[Order] OrderColonize::DepartmentOfTheInterior/OrderColonize#000000E8, [Empire1], PlanetGUID: 488, FleetGUID: 0, ColonyShipGUID: 0, HangarGUID: 10679, ColonizedStarsystemGUID: 10678, ColonizedPlanetGUID: 10680, PropagandaGUID: 10681

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:19:411 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:19:411 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator10:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:19:488 STACK[Order] OrderChangeStarSystemState::DepartmentOfTheInterior/OrderChangeStarSystemState#000000E9, [Empire1], ColonizedStarSystemGUID: 10678, StarSystemState: Colony

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:19:646 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:19:860 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:19:860 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:20:512 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:20:743 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:24:977 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:24:977 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:25:536 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000000ED, [Empire2], ShipGUIDs: 10546 , HeroGUID: 0, Position: NodeIndex:39, FleetGUID: 10684

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:25:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:25:877 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:26:110 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:27:294 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:27:294 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:30:243 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000EE, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:493 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:593 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:30:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:31:027 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000EF, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:31:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F0, Ticket: 00000009, [Empire2], GoToFleetAction#579 GameEntity: 10684 State: WaitingForInitialization Context: Path: 39->40->38->34, Path: Path: 39->40->38->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:31:393 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000F1, Ticket: 000000C4, [Empire2], MoveToFleetAction#580 GameEntity: 10684 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->40 (Cost: 5) from 0 to 0.7211074.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:31:711 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F2, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:34:011 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F3, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:34:211 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:34:311 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:34:979 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:33:40:594 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:33:40:594 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:34:06:127 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000F4, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:06:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:06:494 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:06:727 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:07:278 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#000000F5, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:10:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:10:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:10:545 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:13:632 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:34:47:565 STACKThe property TradingRouteIncomeModifier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:34:49:514 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000F7, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:49:745 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:49:846 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:50:078 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:51:412 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000000F8, [Empire1]: 8907 10697 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:546 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000000F9, [Empire1], system guid: 8907, contruction guid: 10697, resource name : EmpireMoney, buyout cost: 8470.619

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:546 STACKThe construction 10697 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:862 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:52:962 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:53:179 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:34:55:795 STACKOrderAssignHero preprocessing failed: the assignation '3e Horde dévastatrice (10171)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:113 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000000FA, [Empire0], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment7, ConstructionGameEntityGUID: 10699, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:379 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:480 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:13:713 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:250 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FB, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:481 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:580 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:16:814 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:20:414 STACKThe property GroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:35:26:598 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000000FC, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:26:847 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:26:948 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:27:182 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:565 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000000FD, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:598 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FE, Ticket: 000000C5, [Empire1], MoveToFleetAction#949 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->22 (Cost: 6) from 0.2122198 to 0.8917681.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:631 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000000FF, Ticket: 000000C6, [Empire1], MoveToFleetAction#950 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.04248416 to 0.7302783.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:666 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000100, Ticket: 000000C7, [Empire1], MoveToFleetAction#951 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 0.2466946) from 0.9656157 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000101, Ticket: 000000C8, [Empire1], MoveToFleetAction#952 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 5) from 0.4193832 to 0.8387664.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000102, Ticket: 000000C9, [Empire1], MoveToFleetAction#953 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3.718212) from 0.6027172 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:765 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000103, Ticket: 000000CA, [Empire1], MoveToFleetAction#954 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 65->92 (Cost: 1.916331) from 0.8313754 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:799 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000104, Ticket: 000000CB, [Empire1], MoveToFleetAction#955 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.3073784 to 0.9951726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:832 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000105, Ticket: 000000CC, [Empire1], MoveToFleetAction#956 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.2917354 to 0.7191266.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:866 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000106, Ticket: 000000CD, [Empire1], MoveToFleetAction#957 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.3073784 to 0.9951726.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000107, Ticket: 000000CE, [Empire1], MoveToFleetAction#958 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 4.753305) from 0 to 0.5180196.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:28:948 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:29:215 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:29:430 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:29:453 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000108, [Empire1], Entity index: 894

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:29:795 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000109, Ticket: 000000CF, [Empire1], MoveToFleetAction#959 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 1.281788) from 0 to 0.1399113.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:866 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:32:966 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:33:182 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:36:484 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:36:581 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:36:798 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:39:199 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:39:301 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:39:516 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:42:899 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:42:915 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010A, Ticket: 000000D0, [Empire0], GoToFleetAction#414 GameEntity: 5415 State: WaitingForInitialization Context: Path: 24->37, Path: Path: 24->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:43:016 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:43:233 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:43:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010B, Ticket: 000000D1, [Empire0], MoveToFleetAction#415 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 6.824082) from 0 to 0.7602901.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:46:617 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:46:718 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:46:933 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:49:333 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:49:433 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:49:649 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:49:868 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000010C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:51:433 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010D, Ticket: 000000D2, [Empire0], GoToFleetAction#416 GameEntity: 8111 State: WaitingForInitialization Context: Path: 24->37, Path: Path: 24->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:51:466 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000010E, Ticket: 000000D3, [Empire0], MoveToFleetAction#417 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 4) from 0 to 0.4456512.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:53:032 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000010F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:53:053 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:53:201 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:53:433 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:56:865 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:56:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:35:57:506 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:05:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000110, Ticket: 00000001, [Empire1], GoToFleetAction#960 GameEntity: 6524 State: WaitingForInitialization Context: Path: 92->62->5->0, Path: Path: 92->62->5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:05:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000111, Ticket: 000000D4, [Empire1], MoveToFleetAction#961 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->62 (Cost: 3.083669) from 0 to 0.4224637.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:05:428 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:05:528 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:05:745 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:49:498 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000113, Ticket: 000000D8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:216 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000114, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:516 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:36:54:865 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:01:816 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000115, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:02:049 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:02:151 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:02:382 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:02:799 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000116, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:766 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:05:865 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:06:099 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:211 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000117, Ticket: 00000002, [Empire1], ShipGUIDs: 10403 , HeroGUID: 0, Position: NodeIndex:0, FleetGUID: 10715

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:465 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:07:916 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:348 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000119, [Empire1], InitiateEmpireActionFleetAction#962 GameEntity: 10715 State: WaitingForInitialization Context: Bani (2) (StarSystemNode), Path: Bani (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:392 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000011A, [Empire1], GuardEmpireLocalAction#963 GameEntity: 850 State: WaitingForInitialization Context: Bani (2) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:10:392 STACKCancelling actions on Bani (2) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:11:202 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:11:303 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:11:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:355 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#0000011B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:635 STACK[Order] OrderQueuePlanetCuriosityExpedition::DepartmentOfIndustry/OrderQueuePlanetCuriosityExpedition#0000011C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:751 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:19:984 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:23:451 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:23:552 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:23:768 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:27:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:27:269 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:27:485 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:31:719 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:37:31:986 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:32:085 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:32:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:32:751 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000011D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:33:885 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:37:35:116 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:116 STACKDisposing #10241 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:185 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:284 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:367 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:384 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:500 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:35:783 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:002 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:002 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:002 STACK[Psy] Mothership.AddPopulation() => newPopulationCreated

    Mothership:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateEmptyMothership(System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShip(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:CreateShipInGarrison(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDefense:DepartmentOfDefense_ShipDesignConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:465 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:465 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:465 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:465 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:579 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:849 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:922 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:37:37:922 STACKThe property BonusPopulationGroundBattleBombardmentAttackerDamages doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:37:37:945 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:962 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:962 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:962 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:962 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:37:962 STACKDisposing GroundBattle 10503

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:38:283 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:38:284 STACK[ChatMessage] RECV: l:/_turn/69 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:38:284 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:41:017 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:117 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:133 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:867 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACK[Perf] Game dumping took 671 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACK[Perf] Checksum generation took 32 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACK[Perf] Writing file took 15 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACK[Perf] TOTAL DURATION (Text): 720 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACKDump checksum 'TurnEnded': 0x2201a9476a71beec4d26cb47a80b7526.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\069_TurnEnded_Lust_0x2201a9476a71beec4d26cb47a80b7526.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:868 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:41:878 STACK[Dump] Received GameDiagnosticsInfo turn=69, client=0x2c958d0, checksum=0x2201a9476a71beec4d26cb47a80b7526.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:42:200 STACK[Dump] Received GameDiagnosticsInfo turn=69, client=0x2c66fb5, checksum=0x2201a9476a71beec4d26cb47a80b7526.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:42:900 STACK[Dump] Received GameDiagnosticsInfo turn=69, client=0x8d90554, checksum=0x2201a9476a71beec4d26cb47a80b7526.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:033 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:033 STACKSynchronizationState = Synchronized

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:033 STACKPlayerInTransition = False

    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:033 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient:Session_LobbyDatachange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:LobbyDataController_LobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:NotifyLobbyDataChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyDataInternal(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.LobbyDataController:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SetLobbyData(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:416 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:416 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:416 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:416 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:416 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:429 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:429 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:451 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:43:651 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:651 STACK[ChatMessage] RECV: l:/_turn/69 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:768 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:43:768 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:37:44:176 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000122, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:208 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000123, [Empire4], AutomatedDeliveryFleetAction#939 GameEntity: 10724 State: WaitingForInitialization Context: Path: 69->72->73, Path: Path: 69->72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:443 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000124, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:475 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000125, [Empire5], AutomatedDeliveryFleetAction#871 GameEntity: 10726 State: WaitingForInitialization Context: Path: 86->87, Path: Path: 86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:534 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000126, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:550 STACK[Empire 9] OrderColonize preprocessor failed: Omdor I(Planet 0) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:568 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000127, [Empire9], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:600 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000128, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:617 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:633 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000129, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:668 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012A, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:701 STACK[Order] OrderSpawnImprovement::DepartmentOfTheInterior/OrderSpawnCuriosity#0000012B, [Empire12]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:733 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012C, [Empire12], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -252

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:37:44:767 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000012D, [Empire12], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:117 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:884 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 0

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 1

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 2

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 3

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 4

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:05:906 STACK[Quests] Adding global quest variable: $MetaplotSystems = QuestVariable+NullValue for empire 5

    QuestManagerState:AddGlobalVariable(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:Trigger(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuest(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.TryTriggerQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:ActivateQuestTrigger(System.Reflection.ParameterInfo)
    QuestManager:IQuestManagementService.ActivateTriggers(System.Reflection.ParameterInfo)
    QuestManager:ExecuteQuests(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    QuestManager:HandleEvent(System.Reflection.ParameterInfo)
    QuestManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:07:343 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:418 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:435 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000012E, Ticket: 000000D9

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:468 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000012F, Ticket: 000000DA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:501 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#00000130, Ticket: 000000DB

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:534 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#00000131, Ticket: 000000DC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000132, Ticket: 000000DD, [Empire3], MoveToFleetAction#797 GameEntity: 10599 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.1496559 to 0.2993118.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000133, Ticket: 000000DE, [Empire3], MoveToFleetAction#798 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000134, Ticket: 000000DF, [Empire3], MoveToFleetAction#799 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.7482794 to 0.8979353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000135, Ticket: 000000E0, [Empire3], MoveToFleetAction#800 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 1.363992) from 0.8979353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:702 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000136, Ticket: 000000E1, [Empire3], MoveToFleetAction#801 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.2982997 to 0.5246265.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000137, Ticket: 000000E2, [Empire4], MoveToFleetAction#940 GameEntity: 10724 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 3) from 0 to 0.790989.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000138, Ticket: 000000E3, [Empire5], MoveToFleetAction#872 GameEntity: 10726 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 3) from 0 to 0.5965611.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000139, Ticket: 000000E4, [Empire5], MoveToFleetAction#873 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:834 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013A, Ticket: 000000E5, [Empire5], MoveToFleetAction#874 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:867 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013B, Ticket: 000000E6, [Empire5], MoveToFleetAction#875 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.6548193 to 0.982229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:902 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013C, Ticket: 000000E7, [Empire5], MoveToFleetAction#876 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 2.271089) from 0.3843552 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:934 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013D, Ticket: 000000E8, [Empire5], MoveToFleetAction#877 GameEntity: 10463 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:08:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013E, Ticket: 000000E9, [Empire5], MoveToFleetAction#878 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 2.631314) from 0.6951433 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:001 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000013F, Ticket: 000000EA, [Empire5], MoveToFleetAction#879 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->89 (Cost: 1.299912) from 0.647621 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000140, Ticket: 000000EB, [Empire5], MoveToFleetAction#880 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->90 (Cost: 2.872588) from 0.2213014 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:068 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000141, Ticket: 000000EC, [Empire5], MoveToFleetAction#881 GameEntity: 9531 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 1.454716) from 0.8526272 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:139 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000142, Ticket: 000000ED, [Empire3], GoToFleetAction#802 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:161 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000143, Ticket: 000000EE, [Empire3], GoToFleetAction#803 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:192 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000144, Ticket: 000000EF, [Empire3], GoToFleetAction#804 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24, Path: Path: 24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:221 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000145, Ticket: 000000F0, [Empire4], GoToFleetAction#941 GameEntity: 4166 State: WaitingForInitialization Context: Path: 64, Path: Path: 64

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:284 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000146, Ticket: 000000F1, [Empire4], ShipGUIDs: 10512 7004 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 10735

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000147, Ticket: 000000F2, [Empire4], GoToFleetAction#942 GameEntity: 3883 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:336 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000148, Ticket: 000000F3, [Empire4], GoToFleetAction#943 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:368 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000149, Ticket: 000000F4, [Empire4], GoToFleetAction#944 GameEntity: 4889 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:386 STACKOrderAssignHero preprocessing failed: could not retrieve entity #0

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014A, Ticket: 000000F6, [Empire4], GoToFleetAction#945 GameEntity: 3049 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:436 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014B, Ticket: 000000F7, [Empire5], GoToFleetAction#882 GameEntity: 6015 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:469 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014C, Ticket: 000000F8, [Empire5], GoToFleetAction#883 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5, Path: Path: 5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:501 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014D, Ticket: 000000F9, [Empire16], GoToFleetAction#115 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014E, Ticket: 000000FA, [Empire16], GoToFleetAction#116 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:569 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000014F, Ticket: 000000FB, [Empire17], GoToFleetAction#1438 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:603 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000150, Ticket: 000000FC, [Empire17], GoToFleetAction#1439 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000151, Ticket: 000000FD, [Empire17], GoToFleetAction#1440 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:668 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000152, Ticket: 000000FE, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:703 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000153, Ticket: 000000FF, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:736 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000154, Ticket: 00000100, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary7, ConstructionGameEntityGUID: 10740, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:934 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000015A, Ticket: 00000106, [Empire3]: NeutralThinkingAboutScienceAgreement To Empire#4

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:09:968 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000015B, Ticket: 00000107, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:001 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#0000015C, Ticket: 00000108, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:034 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000015D, Ticket: 00000109, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:070 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000015E, Ticket: 0000010A, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:101 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000015F, Ticket: 0000010B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:135 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000160, Ticket: 0000010C, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:201 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000162, Ticket: 0000010E, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary3, ConstructionGameEntityGUID: 10749, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:234 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000163, Ticket: 0000010F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:302 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000165, Ticket: 00000111, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:501 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000016B, Ticket: 00000117, [Empire4]: NeutralMercantileThinkingAboutTradeAgreement To Empire#3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:534 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#0000016C, Ticket: 00000118, [Empire4]: NeutralMercantileThinkingAboutTradeAgreement To Empire#5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:668 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000170, Ticket: 0000011C, [Empire5], ConstructibleElementName: TechnologyDefinitionUnique8Venetians, ConstructionGameEntityGUID: 10755, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:702 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000171, Ticket: 0000011D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:745 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000172, Ticket: 0000011E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:745 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:892 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000176, Ticket: 00000122, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:10:892 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:152 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#0000017D, Ticket: 00000129, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:184 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000017E, Ticket: 0000012A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:212 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000017F, Ticket: 0000012B, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:240 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000180, Ticket: 0000012C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:406 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:406 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000184, Ticket: 00000130, [Empire3], MoveToFleetAction#805 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 0.6360078) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:435 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000185, Ticket: 00000131, [Empire3], MoveToFleetAction#806 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.760493 to 0.9849768.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:459 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000186, Ticket: 00000132, [Empire3], MoveToFleetAction#807 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.5237956 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:487 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000187, Ticket: 00000133, [Empire5], MoveToFleetAction#884 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 1.700088) from 0 to 0.3942112.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:520 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000188, Ticket: 00000134, [Empire3], MoveToFleetAction#808 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 23->24 (Cost: 2.683069) from 0.6260337 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:553 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000189, Ticket: 00000135, [Empire4], MoveToFleetAction#946 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 66->64 (Cost: 0.4340743) from 0.8002341 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:592 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018A, Ticket: 00000136, [Empire5], MoveToFleetAction#885 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.368686) from 0 to 0.04023711.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:649 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018B, Ticket: 00000137, [Empire4], MoveToFleetAction#947 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 71->70 (Cost: 0.1491614) from 0.9640502 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:681 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018C, Ticket: 00000138, [Empire4], MoveToFleetAction#948 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 1.015971) from 0.7974528 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:710 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018D, Ticket: 00000139, [Empire4], MoveToFleetAction#949 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2) from 0.2658238 to 0.4525915.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:734 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018E, Ticket: 0000013A, [Empire4], MoveToFleetAction#950 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 4) from 0.4533022 to 0.7888087.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:771 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000018F, Ticket: 0000013B, [Empire5], MoveToFleetAction#886 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 4) from 0.4365462 to 0.8730924.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:801 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000190, Ticket: 0000013C, [Empire5], MoveToFleetAction#887 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 2.539235) from 0.6507058 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000191, Ticket: 0000013D, [Empire16], MoveToFleetAction#117 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.4273912 to 0.8547825.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:885 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000192, Ticket: 0000013E, [Empire16], MoveToFleetAction#118 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 4) from 0.4273912 to 0.8547825.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:910 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000193, Ticket: 0000013F, [Empire17], MoveToFleetAction#1441 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 3.20042) from 0.7777508 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:936 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000194, Ticket: 00000140, [Empire17], MoveToFleetAction#1442 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 4) from 0.6666505 to 0.9444256.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:11:970 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000195, Ticket: 00000141, [Empire17], MoveToFleetAction#1443 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 4) from 0.07855665 to 0.554795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:004 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000196, Ticket: 00000142, [Empire5], MoveToFleetAction#888 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 0.7289112) from 0 to 0.1690177.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:035 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000197, Ticket: 00000143, [Empire5], MoveToFleetAction#889 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 0.1274121) from 0 to 0.02780631.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:585 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:836 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:852 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000198, [Empire3], Entity index: 804

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:885 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000199, [Empire4], Entity index: 943

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:918 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019A, [Empire4], Entity index: 942

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:951 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019B, [Empire4], Entity index: 941

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:12:984 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019C, [Empire5], Entity index: 883

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:018 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000019D, [Empire17], Entity index: 1438

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:051 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000019E, Ticket: 00000144, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:148 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001A0, Ticket: 00000146, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:148 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:148 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:DeliverIFN()
    AutomatedDeliveryFleetAction:DestinationSystem_Refreshed(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:OnRefreshed()
    ColonizedStarSystem:OnRefreshed()
    Amplitude.Unity.Simulation.SimulationObjectWrapper:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:Refresh(System.Reflection.ParameterInfo)
    ColonizedStarSystem:RemovePopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:RemovePopulationFromStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:834 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001A2, Ticket: 00000148, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:871 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001A3, Ticket: 00000149, [Empire3], context guid: 877, contruction guid: 10107

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:901 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001A4, Ticket: 0000014A, [Empire3], context guid: 2305, contruction guid: 10615

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:935 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001A5, Ticket: 0000014B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:13:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001A6, Ticket: 0000014C, [Empire4], GoToFleetAction#951 GameEntity: 3883 State: WaitingForInitialization Context: Path: 70->66, Path: Path: 70->66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:001 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001A7, Ticket: 0000014D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:034 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000001A8, Ticket: 0000014E, [Empire4], ShipsGUID: 7004

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:085 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:085 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:102 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001AA, Ticket: 00000152, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:235 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000001AE, Ticket: 00000156, [Empire5], context guid: 5661, contruction guid: 10641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:269 STACK[Order] OrderRepairShips::DepartmentOfDefense/OrderRepairShips#000001AF, Ticket: 00000157, [Empire5], ShipsGUID: 1239

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:14:302 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001B0, Ticket: 00000158, [Empire4], MoveToFleetAction#952 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 1.850839) from 0 to 0.1693795.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:15:219 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B1, Ticket: 0000000B, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:15:270 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B2, Ticket: 0000000C, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:15:818 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B3, Ticket: 0000000D, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:15:885 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B4, Ticket: 0000000E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:237 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:251 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B5, Ticket: 0000000F, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:285 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B6, Ticket: 00000010, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:437 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:685 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:785 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B7, Ticket: 00000011, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:885 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001B8, Ticket: 00000012, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:951 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001B9, Ticket: 00000159, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:16:985 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BA, Ticket: 0000015A, [Empire3], GoToFleetAction#809 GameEntity: 1201 State: WaitingForInitialization Context: Path: 24->37, Path: Path: 24->37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:018 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001BB, Ticket: 0000015B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:052 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BC, Ticket: 0000015C, [Empire4], GoToFleetAction#953 GameEntity: 4166 State: WaitingForInitialization Context: Path: 64->63, Path: Path: 64->63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:086 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001BD, Ticket: 0000015D, [Empire4], GoToFleetAction#954 GameEntity: 2782 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:119 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001BE, Ticket: 0000015E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:160 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001BF, Ticket: 0000015F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:216 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C0, Ticket: 00000160, [Empire5], ExpeditionFleetAction#890 GameEntity: 1237 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly14 on Gatria II(Planet 1) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C1, Ticket: 00000161, [Empire3], MoveToFleetAction#810 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 0.316931) from 0 to 0.03531017.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:272 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C2, Ticket: 00000162, [Empire4], MoveToFleetAction#955 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 1.565926) from 0 to 0.4060119.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:312 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001C3, Ticket: 00000163, [Empire4], MoveToFleetAction#956 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.9840292) from 0 to 0.2594521.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:702 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001C4, Ticket: 00000013, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:735 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001C5, Ticket: 00000014, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:769 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001C6, Ticket: 00000164, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:802 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001C7, Ticket: 00000165, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:834 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001C8, Ticket: 00000166, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:910 STACK[Order] OrderDisbandShips::DepartmentOfDefense/OrderDisbandShips#000001CA, Ticket: 00000168, [Empire4], ShipsGUID: 7004,10512

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__IteratorA:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:939 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001CB, Ticket: 00000169, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:17:969 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#000001CC, Ticket: 0000016A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:20:152 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:20:251 STACK[Order] OrderBeginQuest::GameServer/OrderBeginQuest#000001D0, Ticket: 0000016D

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator8:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:20:285 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000001D1, Ticket: 0000016E

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:20:319 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#000001D2, Ticket: 0000016F

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:20:919 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:187 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:204 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001D3, Ticket: 00000015, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:370 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001D4, Ticket: 00000170, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:403 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001D5, Ticket: 00000171, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:470 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#000001D7, Ticket: 00000173, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:591 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001DA, Ticket: 00000176, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:652 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DB, Ticket: 00000177, [Empire17], GoToFleetAction#1444 GameEntity: 3183 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:21:676 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001DC, Ticket: 00000178, [Empire17], MoveToFleetAction#1445 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 0.7995803) from 0 to 0.05552587.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:22:169 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001DD, Ticket: 00000179, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:22:211 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001DE, Ticket: 0000017A, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:22:211 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:24:570 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:24:670 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:24:921 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:25:233 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001E0, Ticket: 0000017C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:25:986 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001E1, Ticket: 0000017D, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:28:369 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:28:470 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:28:722 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:28:937 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001E5, Ticket: 00000181, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:28:937 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:29:703 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001E6, Ticket: 00000182, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:29:720 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:32:087 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:32:187 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:32:437 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:32:723 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001E8, Ticket: 00000185, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:32:723 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:33:520 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000001E9, Ticket: 00000186, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:35:903 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:36:005 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:36:236 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:37:120 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:37:136 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000001EE, Ticket: 0000018C, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:37:136 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:39:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:39:620 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:40:315 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:40:503 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000001EF, Ticket: 0000018D, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:43:705 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:43:805 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:44:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:45:002 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:47:422 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:47:521 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:47:952 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:51:238 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:51:336 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:51:553 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:51:844 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#000001FC, Ticket: 00000003, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:52:535 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:52:886 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000001FD, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:52:920 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FE, Ticket: 00000198, [Empire2], MoveToFleetAction#581 GameEntity: 10684 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->40 (Cost: 1.93378) from 0.7211074 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:52:953 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000001FF, Ticket: 00000199, [Empire2], MoveToFleetAction#582 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 30->33 (Cost: 3.201382) from 0.69657 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:52:986 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000200, Ticket: 0000019A, [Empire2], MoveToFleetAction#583 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 39->35 (Cost: 1.358274) from 0.9364052 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:53:102 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000201, [Empire2], Entity index: 560

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:53:136 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000202, [Empire12], SiegeStarSystemAction#1 GameEntity: 904 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:53:486 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000203, Ticket: 0000019B, [Empire2], MoveToFleetAction#584 GameEntity: 10684 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->38 (Cost: 3.06622) from 0 to 0.2893051.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:53:987 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000204, Ticket: 0000019C, [Empire2], MoveToFleetAction#585 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 1.798618) from 0 to 0.2543524.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:54:955 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:55:053 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:55:288 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:55:736 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000205, [Empire2], InitiateEmpireActionFleetAction#586 GameEntity: 10171 State: WaitingForInitialization Context: Lors (312) (StarSystemNode), Path: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:55:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000206, [Empire2], GuardEmpireLocalAction#587 GameEntity: 851 State: WaitingForInitialization Context: Lors (312) (StarSystemNode)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:55:776 STACKCancelling actions on Lors (312) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 2

    DepartmentOfLabour:ExecuteAction(System.Reflection.ParameterInfo)
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:403 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000209, [Empire2], AttackFleetAction#588 GameEntity: 10171 State: WaitingForInitialization Context: 2e Croisade sans remords (8291) (Fleet)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:436 STACKEntering state ServerEncounterState_Setup

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:521 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:536 STACKEntering state ServerEncounterState_LoadBattle

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_LoadBattle:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:672 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:58:821 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:38:59:055 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:00:070 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:02:471 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:02:571 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:02:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:06:187 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:06:287 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:06:503 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:07:486 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:09:904 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:10:003 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:10:236 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:13:620 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:13:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:13:938 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:14:921 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:17:337 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:17:436 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:17:670 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:437 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000021B, Ticket: 000001B0, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:20:471 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000021C, Ticket: 000001B1, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:037 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:21:353 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:22:354 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:24:754 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:24:855 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:25:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:26:837 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000221, Ticket: 000001B7, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:26:871 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000222, Ticket: 000001B8, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:371 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:28:687 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:29:672 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:32:090 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:32:189 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:32:421 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:34:771 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000227, Ticket: 000001BE, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:34:805 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000228, Ticket: 000001BF, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:35:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:35:904 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:36:121 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:37:104 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:39:088 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000022B, Ticket: 000001C3, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:39:122 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000022C, Ticket: 000001C4, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:39:504 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:39:606 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:39:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:40:254 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#0000022E, Ticket: 000001C5, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:43:221 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:43:321 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:43:537 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:44:539 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:46:937 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:47:037 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:47:721 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:47:871 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:39:51:040 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:51:356 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:52:353 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:54:855 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:55:088 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:58:370 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:58:470 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:58:686 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:39:59:570 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:037 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000023B, Ticket: 00000004, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:070 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000023C, Ticket: 00000005, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:01:987 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:086 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:02:320 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:003 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:40:04:021 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000023F, Ticket: 00000006, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:04:054 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000240, Ticket: 00000007, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:054 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000241, Ticket: 00000008, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:087 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000242, Ticket: 00000009, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:704 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:803 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:05:956 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:40:06:021 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:186 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000243, Ticket: 0000000A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:286 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000246, Ticket: 0000000B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:06:937 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:40:07:003 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:07:288 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000247, Ticket: 0000000C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:07:321 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000248, Ticket: 0000000D, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:08:203 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000249, Ticket: 0000000E, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:08:253 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#0000024A, Ticket: 0000000F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:403 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:502 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:09:738 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:12:221 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:40:13:121 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:13:221 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:13:438 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:14:437 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:14:837 STACKUpkeep provider is null. Target type is GuiBattleShip

    PanelFeatureUpkeep:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:40:16:837 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:16:937 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:171 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:17:865 STACKBegin encounter simulation ignition 370647

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:381 STACKEnd encounter simulation ignition 370651

    BattleSimulation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    ServerEncounterState_LoadBattle:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:413 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:413 STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    PlanetoidRendererManager:UnloadIFN()
    DiscoveryRenderer:Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:413 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    ExternalViewRenderer:UnloadGalaxyViewTechniqueAncillary()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    ExternalViewRenderer:UnloadFxSystem()
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:18:414 STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    ExternalViewRenderer:Unload(System.Reflection.ParameterInfo)
    ExternalViewRenderer:IExternalViewRendererService.Disable()
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:Encounter_StateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Encounter:OnStateChanged(System.Reflection.ParameterInfo)
    Encounter:SetState(System.Reflection.ParameterInfo)
    GameClient+c__Iterator40:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:19:356 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:19:356 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()
    UnityEngine.Object:Internal_CloneSingle(System.Reflection.ParameterInfo)
    UnityEngine.Object:Instantiate(System.Reflection.ParameterInfo)
    GalaxyEncounter+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:19:356 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005265 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0005016 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:40:19:356 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:356 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:356 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:356 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:357 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:357 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:357 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:357 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:40:19:519 STACKAudio receiver #1 has been initialized.

    Amplitude.Unity.Audio.AudioReceiver+c__Iterator0:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:751 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:773 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:21:782 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:823 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:855 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:890 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:890 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:21:924 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:21:960 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingCravers] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:22:130 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:22:183 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:22:448 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:22:474 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:22:484 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:22:526 STACKUnable to find material [Evolvers/ShurikenStyleParticles/ShipLivery/MainLogo/MainLogo_AffinityMappingVampirilis] for logo visual

    GalaxyModuleHull:UpdateLogoParticleShooters()
    GalaxyModuleHull:SetMainLogoInformation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounterShip:InitLivery()
    GalaxyEncounterShip+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:40:23:145 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000258, Ticket: 00000010, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:305 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000259, Ticket: 00000011, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:23:573 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:523 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:523 STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:572 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:774 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:25:774 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_Main:UpdateEncounters()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:004 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=425bc126-f114-4f27-b18f-fc3c23de1780.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=803497, Guid=9787bde4-4c71-406c-bdf8-65557a351081.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1827497 ChunkGuids=(425bc126-f114-4f27-b18f-fc3c23de1780,9787bde4-4c71-406c-bdf8-65557a351081).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=6c72eeda-3b38-4248-b5b9-b26fe0078e35.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=803497, Guid=752d668c-52eb-4c09-9ed2-33e600d2d843.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:265 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1827497 ChunkGuids=(6c72eeda-3b38-4248-b5b9-b26fe0078e35,752d668c-52eb-4c09-9ed2-33e600d2d843).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:345 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:345 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=8f369c0a-f417-4586-bfe9-aa76ac32df5c.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=833735, Guid=da109bc0-5c2c-4ab4-bda3-827d473971b8.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1857735 ChunkGuids=(8f369c0a-f417-4586-bfe9-aa76ac32df5c,da109bc0-5c2c-4ab4-bda3-827d473971b8).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=f4b16d6d-6190-4d06-82f6-d422c84b065d.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=833735, Guid=0d0bf029-107e-4fe0-a048-b0c9c2c6c328.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:839 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1857735 ChunkGuids=(f4b16d6d-6190-4d06-82f6-d422c84b065d,0d0bf029-107e-4fe0-a048-b0c9c2c6c328).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:910 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:26:910 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:189 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000260, Ticket: 00000012, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=9f4901de-779e-4f81-94bf-f6730da0c0ed.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=478221, Guid=098d0704-263d-445d-89ea-ba46ee376d19.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1502221 ChunkGuids=(9f4901de-779e-4f81-94bf-f6730da0c0ed,098d0704-263d-445d-89ea-ba46ee376d19).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=1024000, Guid=efa13ad1-0165-45fb-88ea-627578a113ec.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkDataMessage: Binary.Length=478221, Guid=3e14fe0c-9aa7-4375-8530-ee6becad2400.

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:350 STACK[Chunk] SEND> ChunkHeaderMessage: InnerMessageType=1101, Length=1502221 ChunkGuids=(efa13ad1-0165-45fb-88ea-627578a113ec,3e14fe0c-9aa7-4375-8530-ee6becad2400).

    Amplitude.Unity.Steam.SteamNetworkingProxy:SendP2PMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Messaging.MessageBox:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:SendMessageToClients(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:409 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:409 STACKEntering state ServerEncounterState_RunBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_RunBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:490 STACK[Order] OrderPrepareQuestChoice::DepartmentOfInternalAffairs/OrderPrepareQuestChoice#00000262, Ticket: 00000013, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:505 STACKEntering state ServerEncounterState_StartBattlePhase

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_StartBattlePhase:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:27:505 STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:40:40:105 STACK[Order] OrderValidateQuestChoice::DepartmentOfInternalAffairs/OrderValidateQuestChoice#00000265, Ticket: 00000014, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfInternalAffairs+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:04:574 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000266, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:28:124 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000267, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:181 STACKEntering state ServerEncounterState_Report

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:181 STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:230 STACKEntering state ServerEncounterState_ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_ReportValidated:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:231 STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_WaitForContendersState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:41:46:284 STACKEntering state ServerEncounterState_Finalize

    ServerEncounterState:Begin(System.Reflection.ParameterInfo)
    ServerEncounterState_Finalize:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerEncounter:Update()
    GameServerState_Turn_AI_PrepareSync:UpdateEncounters()
    GameServerState_Turn_AI_PrepareSync:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:07:823 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:074 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026E, Ticket: 000001F0, [Empire1], MoveToFleetAction#964 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 92->62 (Cost: 4.215583) from 0.4224637 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:107 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000026F, Ticket: 000001F1, [Empire1], MoveToFleetAction#965 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->22 (Cost: 0.9556221) from 0.8917681 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:141 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000270, Ticket: 000001F2, [Empire1], MoveToFleetAction#966 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 1.960774) from 0.7302783 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:174 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000271, Ticket: 000001F3, [Empire1], MoveToFleetAction#967 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->21 (Cost: 4.422612) from 0.5180196 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000272, Ticket: 000001F4, [Empire1], MoveToFleetAction#968 GameEntity: 2616 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 1.922271) from 0.8387664 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:238 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000273, Ticket: 000001F5, [Empire1], MoveToFleetAction#969 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 5) from 0.1399113 to 0.6856774.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:283 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000274, Ticket: 000001F6, [Empire1], MoveToFleetAction#970 GameEntity: 8312 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.03509364) from 0.9951726 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:316 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000275, Ticket: 000001F7, [Empire1], MoveToFleetAction#971 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 2.628724) from 0.7191266 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:351 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000276, Ticket: 000001F8, [Empire1], MoveToFleetAction#972 GameEntity: 5879 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.03509364) from 0.9951726 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:391 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000277, [Empire1], Entity index: 890

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:409 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000278, [Empire1], Entity index: 944

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:438 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000279, [Empire1], Entity index: 875

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:742 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027A, [Empire1], Entity index: 922

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:924 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000027B, [Empire1], Entity index: 878

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:08:976 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027C, Ticket: 000001F9, [Empire1], MoveToFleetAction#973 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 62->5 (Cost: 0.3922086) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000027F, Ticket: 000001FC, [Empire1], MoveToFleetAction#974 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 3.039226) from 0 to 0.3247347.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:09:502 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000280, [Empire1], Entity index: 939

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:11:423 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:11:523 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:11:624 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:11:651 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000281, Ticket: 000001FD, [Empire1], MoveToFleetAction#975 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 0.3922086) from 0 to 0.05395175.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:12:739 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:008 STACKIn [[SFX: ] ] the AudioEmitters[0] is null

    MecanimEvent+SFXEntry:Execute()
    MecanimEvent:Execute()
    MecanimEventInterpreter:Update()

15:42:15:142 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:15:242 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:15:475 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:759 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:18:859 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:19:071 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:20:058 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:22:476 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:22:575 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:22:805 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:26:191 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:26:294 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:26:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:27:492 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:29:906 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:30:008 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:30:242 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:33:610 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:33:710 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:33:926 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:34:823 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:37:226 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:37:324 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:37:560 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:40:943 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:41:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:41:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:42:243 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:44:661 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:44:761 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:44:993 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:45:694 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000294, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique10Unfallen, ConstructionGameEntityGUID: 10822, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:48:276 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:48:377 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:49:086 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:49:328 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000299, [Empire1], ConstructibleElementName: TechnologyDefinitionUnique8Unfallen, ConstructionGameEntityGUID: 10825, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:50:060 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:52:462 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:52:561 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:52:794 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:56:173 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:56:276 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:56:489 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:57:478 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:893 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:42:59:992 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:00:227 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:03:495 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:03:595 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:03:812 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:04:810 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:07:212 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:07:312 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:07:544 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:10:940 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:11:043 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:11:260 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:12:143 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:14:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:14:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:14:873 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:17:109 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002A8, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration25Unfallen, ConstructionGameEntityGUID: 10832, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:18:157 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:18:259 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:18:493 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:19:478 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:21:873 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:21:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:22:210 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:24:676 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000002AD, [Empire1], ConstructibleElementName: TechnologyDefinitionScienceAndExploration26, ConstructionGameEntityGUID: 10835, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:25:592 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:25:690 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:25:927 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:26:907 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:29:310 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:29:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:29:644 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:33:024 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:33:127 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:33:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:33:361 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B2, Ticket: 00000015, [Empire1], GoToFleetAction#976 GameEntity: 5020 State: WaitingForInitialization Context: Path: 21->22, Path: Path: 21->22

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:33:395 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B3, Ticket: 00000235, [Empire1], MoveToFleetAction#977 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->22 (Cost: 0.5773878) from 0 to 0.06539382.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:34:328 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:35:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B6, Ticket: 00000016, [Empire1], GoToFleetAction#978 GameEntity: 1156 State: WaitingForInitialization Context: Path: 22->35, Path: Path: 22->35

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:35:678 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002B7, Ticket: 00000239, [Empire1], MoveToFleetAction#979 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->35 (Cost: 5.044378) from 0 to 0.2042717.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:36:728 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:36:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:37:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:40:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:40:445 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:40:541 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:41:645 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:44:061 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:44:161 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:44:395 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:45:645 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002BE, Ticket: 00000016, [Empire2], ExpeditionFleetAction#589 GameEntity: 8845 State: WaitingForInitialization Context: Curiosity_PlanetAnomaly38 on Pyxis III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:47:679 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:47:780 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:48:095 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:49:074 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:51:496 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:51:596 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:51:824 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:55:211 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:55:311 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:55:994 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:56:994 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:59:394 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:59:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:43:59:810 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:03:111 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:03:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:03:444 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:04:412 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:06:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:06:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:07:162 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:10:544 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:10:644 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:10:861 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:11:841 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:14:262 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:14:362 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:14:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:17:878 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:17:979 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:18:195 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:19:178 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:21:591 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:21:694 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:21:928 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:25:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:25:291 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:25:508 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:26:510 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:27:310 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002D9, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:28:861 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000002DA, [Empire2], context guid: 2195, contruction guid: 10855

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:28:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:29:061 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:29:291 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:31:062 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002DF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:32:495 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002E0, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:32:630 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:32:728 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:32:962 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:33:638 STACKAudio bank B_Music has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_Specific has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_CRAVER_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_CRAVER_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_CRAVER_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Civilian has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_VAMPIRILIS_HULL_SMALL_Defense has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKAudio bank B_VAMPIRILIS_ENGINE has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEncounter:UnloadAudio()
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Unload()
    CameraPreRenderHookHandler:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKReleasing the current world view technique...

    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn technique Battle, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    ScanViewBattleRenderer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn Technique Battle, unloading ancillary TextRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [ITextRendererService] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKIn Technique Battle, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKReleasing Technique Battle

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKTechnique Battle released

    GalaxyViewTechnique:Release()
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:638 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:ReleaseCurrentWorldViewTechnique()
    GalaxyViewTechniqueLoaderComponent:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyEncounter:Unload()
    GalaxyEncounter:TerminateBattle()
    GalaxyEncounter:Update()

15:44:33:928 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:36:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:36:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:36:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:40:061 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:40:162 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:40:379 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:41:262 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:42:012 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002E7, [Empire0], TransferResourcesFleetAction#418 GameEntity: 8291 State: WaitingForInitialization Context: Lors (ColonizedStarSystem#904) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:43:662 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:43:761 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:44:095 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:45:394 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#000002EA, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:45:428 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EB, Ticket: 00000269, [Empire0], MoveToFleetAction#419 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 4) from 0.4456512 to 0.8913023.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:45:474 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002EC, Ticket: 0000026A, [Empire0], MoveToFleetAction#420 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 2.151547) from 0.7602901 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:45:532 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002ED, [Empire1], RootNodeFleetAction#980 GameEntity: 2616 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:46:114 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000002EE, [Empire0], Entity index: 414

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:47:079 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000002EF, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:47:379 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:47:479 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:47:712 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:48:596 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:49:879 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000002F2, [Empire2]: 3961 10865 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:50:996 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:51:096 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:51:329 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:51:930 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000002F3, [Empire2]: 3961 10865 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:52:339 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000002F4, Ticket: 0000026E, [Empire4], ShipGUIDs: 4313 , HeroGUID: 0, Position: NodeIndex:68, FleetGUID: 10869

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:53:129 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F7, Ticket: 00000271, [Empire0], GoToFleetAction#421 GameEntity: 5415 State: WaitingForInitialization Context: Path: 37->34, Path: Path: 37->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:53:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002F8, Ticket: 00000272, [Empire0], MoveToFleetAction#422 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->34 (Cost: 5.848453) from 0 to 0.6092759.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:54:711 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:54:813 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:55:047 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:56:012 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:56:029 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FB, Ticket: 00000276, [Empire4], GoToFleetAction#957 GameEntity: 10869 State: WaitingForInitialization Context: Path: 68->69, Path: Path: 68->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:56:065 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000002FC, Ticket: 00000277, [Empire4], ShipsGUID: 4313

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:56:097 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FD, Ticket: 00000278, [Empire4], MoveToFleetAction#958 GameEntity: 10869 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 3) from 0 to 0.5980896.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:56:330 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000002FE, Ticket: 00000279, [Empire0], GoToFleetAction#423 GameEntity: 8111 State: WaitingForInitialization Context: Path: 37->34, Path: Path: 37->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:58:432 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:58:531 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:44:58:764 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:01:263 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:45:02:246 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:02:346 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:03:025 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:03:962 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:06:362 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:06:462 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:06:696 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:09:980 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:10:080 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:10:312 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:11:179 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000309, Ticket: 0000001B, [Empire1], GoToFleetAction#981 GameEntity: 10084 State: WaitingForInitialization Context: Path: 3->2, Path: Path: 3->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:11:212 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000030A, Ticket: 00000283, [Empire1], MoveToFleetAction#982 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 1.371276) from 0 to 0.1218085.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:11:280 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:13:698 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:13:797 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:14:030 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:15:913 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#0000030D, Ticket: 0000001D, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 2, ContractGUID 10877.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:15:913 STACKRegister new contract DiplomaticContract#10877.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:16:146 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000030E, ContractGUID 10877 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:16:146 STACKContract 10877 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:17:413 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:17:513 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:17:746 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:18:312 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000311, ContractGUID 10877 DiplomaticContractNewState: Inactive Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:18:312 STACKContract 10877 pass from state Negotiation to state Inactive.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:18:612 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:21:030 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:21:129 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:21:362 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:21:863 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:45:22:413 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#00000312, Ticket: 0000001F, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 3, ContractGUID 10880.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:22:413 STACKRegister new contract DiplomaticContract#10880.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:22:529 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000315, ContractGUID 10880 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:22:529 STACKContract 10880 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:24:845 STACKEmpty default class.... GuiPopulation

    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeature(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:AddPanelFeatures(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GuiTooltipWindow:DoBind()
    GuiTooltipWindow:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.GuiTooltipController:ShowTooltip()
    Amplitude.Unity.Gui.GuiTooltipController:Update()

15:45:24:845 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:24:946 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:25:178 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:25:579 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000318, Ticket: 0000001B, [Empire2], GoToFleetAction#590 GameEntity: 8845 State: WaitingForInitialization Context: Path: 33->28->29->26->53, Path: Path: 33->28->29->26->53

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:25:612 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000319, Ticket: 0000028E, [Empire2], MoveToFleetAction#591 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 3.5) from 0 to 0.4949543.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:26:144 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:28:545 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:28:645 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:28:879 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:32:162 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:32:261 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:32:478 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:33:361 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:35:778 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:35:881 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:36:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:36:678 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000031E, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:37:429 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000321, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:38:996 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000322, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:39:395 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:39:496 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:39:730 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:40:712 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000325, Ticket: 00000299, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2422722.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:40:729 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:43:113 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:43:213 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:43:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:44:229 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000326, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:44:329 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000327, Ticket: 0000029B, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2422722.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:45:413 STACK[Order] OrderAskAIToFillContract::DepartmentOfForeignAffairs/OrderAskAIToFillContract#0000032A, [Empire1]: Contract 10880

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:46:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:46:829 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:47:046 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:48:046 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000032D, Ticket: 000002A0, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2521422.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:48:062 STACKPreprocessor failed because term 'ResourceDealAdvanced' is not valid to be added in contract #10880.

    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:48:129 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:50:530 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:50:629 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:50:862 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:51:062 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000032E, Ticket: 000002A3, SuggestTerms failed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2804248.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:51:762 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000032F, Ticket: 000002A4, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2521422.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:54:146 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:54:247 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:54:461 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:55:480 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000334, Ticket: 000002A9, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2521422.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:55:496 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:57:865 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:57:964 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:58:197 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:58:630 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:58:647 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000335, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:58:647 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:45:59:180 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000336, Ticket: 000002AB, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2521422.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:01:582 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:01:682 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:01:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:02:898 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000033B, Ticket: 000002B0, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.007695377.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:02:914 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:03:230 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:05:284 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:05:384 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:05:615 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:06:411 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000033C, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:06:411 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:06:610 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000033D, Ticket: 000002B2, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.007695377.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:09:001 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:09:101 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:09:817 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:10:858 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000342, Ticket: 000002B7, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.01203167.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:10:876 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:13:261 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:13:360 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:13:592 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:14:570 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000343, Ticket: 000002B9, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.01203167.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:16:616 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000346, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:16:616 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:16:964 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:17:063 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:17:295 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:18:383 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000349, Ticket: 000002BE, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2032455.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:18:400 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:20:785 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:20:885 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:21:117 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:22:094 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000034A, Ticket: 000002C0, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2032455.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:24:169 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#0000034D, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:24:170 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:24:501 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:24:600 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:24:838 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:25:921 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000350, Ticket: 000002C5, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2418543.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:25:938 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:28:307 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:28:407 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:28:656 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:29:733 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000351, Ticket: 000002C7, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2418543.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:32:112 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:32:211 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:32:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:042 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000356, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:042 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:439 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000357, Ticket: 000002CC, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.2418543.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:33:456 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:35:825 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:35:925 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:36:156 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:37:151 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000358, Ticket: 000002CE, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.1523882.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:39:543 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:39:642 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:40:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:41:174 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000035D, Ticket: 000002D3, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.1523882.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:41:191 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:43:559 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:43:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:43:891 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:44:885 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#0000035E, Ticket: 000002D5, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.1523882.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:47:278 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:47:378 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:47:593 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:48:188 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000363, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:48:188 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#3'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:48:603 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000364, Ticket: 000002DA, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation -0.1523882.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:48:620 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:49:480 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#00000365, ContractGUID 10880.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:50:988 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:51:087 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:51:435 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:52:413 STACK[Order] OrderDiplomaticContractAIEvaluation::GameClient/OrderDiplomaticContractAIEvaluation#00000366, Ticket: 000002DC, Evaluation succeed ContractGUID 10880 Option: 0 Empire 3 AI evaluation 0.2128288.

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator1B:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:077 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#00000369, Ticket: 00000020, ContractGUID 10880 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 718.75 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:077 STACKContract 10880 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:54:905 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:55:137 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:137 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#0000036C, Ticket: 000002E1, ContractGUID 10880 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:137 STACKContract 10880 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:56:154 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:524 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:623 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:877 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:893 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000036D, [Empire12], GroundBattleStarSystemAction#2 GameEntity: 904 State: WaitingForInitialization Context: GUID#10171

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:926 STACKEntering state ServerGroundBattleState_Setup

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Setup:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:46:58:926 STACKEntering state ServerGroundBattleState_WaitForStrategies

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:02:332 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:02:431 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:02:680 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:03:743 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:572 STACKEntering state ServerGroundBattleState_Report

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Report:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:572 STACKEntering state ServerGroundBattleState_Finish

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    ServerGroundBattleState_Finish:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:572 STACKEntering state ServerGroundBattleState_Finished

    ServerGroundBattleState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    ServerGroundBattle:Update()
    GameServerState_Turn_Main:UpdateGroundBattles()
    GameServerState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[Order] OrderCaptureStarSystemWithGroundBattle::DepartmentOfTheInterior/OrderCaptureStarSystemWithGroundBattle#00000377, [Empire12], InfluencedColonizedStarSystemGUID: 904, NewOwnerEmpireIndex: 2, DestroyShips: True, KeepOriginGrowth: False, FromMinorFactionAssimilation: False

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACKTrying to unregister a GalaxyHangar which wasn't registered.

    VisibleGalaxyHangarRepository:Unregister(System.Reflection.ParameterInfo)
    GalaxyHangar:SetVisible(System.Reflection.ParameterInfo)
    GalaxyHangar+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyEntityFactory:GameEntityRepository_GameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:OnGameEntityRepositoryChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameEntityRepository:Register(System.Reflection.ParameterInfo)
    DepartmentOfDefense:AddHangarTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:InitializeColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateColonizedStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:CreateStarSystemAndTransferPlanetsAndPopulationsFromModel(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[DepartmentOfIndustry] A construction queue has been removed (empire: #12, context: 'ColonizedStarSystem#904'.

    DepartmentOfIndustry:RemoveQueueFrom(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[Colo] [Empire#12] System Lors (904) Removed.

    DepartmentOfTheInterior:RemoveColonizedStarSystemAndPlanets(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:UnbindStarSystem(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator20:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:808 STACK'PopulationPoliticalEventSystemInfluenceNone' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__IteratorC:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:910 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000037A, Ticket: 000002EC

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:943 STACK[Order] OrderCompleteQuest::GameServer/OrderCompleteQuest#0000037B, Ticket: 000002ED

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:04:976 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000037C, Ticket: 000002EE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:153 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:252 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:06:484 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:09:868 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:09:968 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:10:183 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:11:074 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:13:476 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:13:576 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:13:808 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:17:011 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000383, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:17:193 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:17:292 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:17:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:17:690 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000384, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:18:400 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:20:807 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:20:906 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:21:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:24:092 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000389, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:24:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:24:622 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:24:870 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:25:937 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:339 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:438 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:28:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:31:959 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:058 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:32:274 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:33:268 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:35:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:35:769 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:36:001 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:287 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:386 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:39:485 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:40:583 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:43:000 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:43:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:43:400 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:818 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:46:968 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:47:185 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:48:217 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:635 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:733 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:50:966 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:54:349 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:54:450 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:54:767 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:367 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003A3, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:55:650 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:57:116 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000003A4, [Empire2], context guid: 6370, contruction guid: 10935

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:067 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:168 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:400 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:47:58:517 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003A5, [Empire0], TransferResourcesFleetAction#424 GameEntity: 8291 State: WaitingForInitialization Context: Lors (ColonizedStarSystem#10912) (ColonizedStarSystem)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:01:768 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:01:869 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:02:083 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:02:800 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000003AA, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:02:984 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:05:384 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:05:484 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:05:717 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:07:701 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:07:701 STACKDisposing #10909 ServerGroundBattle

    ServerGroundBattle:Dispose()
    ServerGroundBattle:RemoveIfFinished()
    ServerGroundBattleRepository:UpdateServerGroundBattles()
    GameServerState_Turn_Finished:UpdateGroundBattles()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:07:751 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AD, Ticket: 00000319, [Empire5], MoveToFleetAction#891 GameEntity: 2064 State: WaitingForInitialization Context: EntityActionContext_Movement, 80->87 (Cost: 3.939854) from 0.3983602 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:07:790 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AE, Ticket: 0000031A, [Empire5], MoveToFleetAction#892 GameEntity: 9108 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 0.709595) from 0.8354613 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:07:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003AF, Ticket: 0000031B, [Empire5], MoveToFleetAction#893 GameEntity: 10470 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 2.583721) from 0.4361309 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:08:219 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B0, [Empire5], Entity index: 866

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:08:441 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B1, Ticket: 0000031C, [Empire0], GoToFleetAction#425 GameEntity: 8291 State: WaitingForInitialization Context: Path: 35->34, Path: Path: 35->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:08:479 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003B2, Ticket: 0000031D, [Empire0], MoveToFleetAction#426 GameEntity: 8291 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->34 (Cost: 4) from 0 to 0.389124.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:09:408 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B3, [Empire5], Entity index: 862

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:476 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000003B4, [Empire5], Entity index: 867

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:487 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:584 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:721 STACKDisposing ServerEncounter 10785

    ServerEncounter:Dispose()
    GameServer:ClearServerEncounters()
    GameServerState_Turn_Finished:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:721 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:787 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:853 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:886 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:920 STACK[rseed] 877

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:920 STACKOrderApplyElectionAction ElectionActionName: ElectionActionDefault, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:936 STACK[rseed] 880

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:10:953 STACK[rseed] 883

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:017 STACK[rseed] 1685

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:033 STACK[rseed] 1689

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:050 STACK[rseed] 1931

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:117 STACK[rseed] 2305

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:133 STACK[rseed] 2402

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:150 STACK[rseed] 5661

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:217 STACK[rseed] 1994

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:233 STACK[rseed] 2472

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:250 STACK[rseed] 6621

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:334 STACK[rseed] 4328

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:350 STACK[rseed] 8266

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:434 STACK[rseed] 5531

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:450 STACK[Election] CANDIDATES [0] Politics06 0.6 30 [1] Politics03 0.4 20 REP_VOTES Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Mizar Politics06 Mizar Politics06 Mizar Politics06 Pictor Politics06 Pictor Politics06 Pegasus Politics06 Dorado Politics03 Dorado Politics03 Pictor Politics03 Pictor Politics03 Dorado Politics06 Dorado Politics06 Pictor Politics06 Pictor Politics06 Pegasus Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Dorado Politics06 Mizar Politics06 Mizar Politics06 Pictor Politics06 Pictor Politics06 Pictor Politics06 Pegasus Politics06 Pegasus Politics06 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Dorado Politics03 Mizar Politics03 Mizar Politics03 Pictor Politics03 Pictor Politics03 Pictor Politics03 Pictor Politics03 Pictor Politics03 Pegasus Politics03 Pegasus Politics03 Pegasus Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:534 STACK[rseed] 10505

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:596 STACK[Election] CANDIDATES [0] Politics03 0.5978261 55 [1] Politics06 0.4021739 37 REP_VOTES Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Kamos Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Maial Politics03 Vorta Politics03 Vorta Politics03 Vorta Politics03 Vorta Politics03 Vorta Politics03 Vorta Politics03 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Amosa Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Takim Politics06 Maial Politics06 Maial Politics06 Vorta Politics06 Vorta Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Takim Politics06 Maial Politics06 Amosa Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Takim Politics03 Maial Politics03 Kamos Politics03 Kamos Politics03 Amosa Politics03 Amosa Politics03 Takim Politics03 Takim Politics03 Takim Politics03 Maial Politics03 Kamos Politics06 Kamos Politics06 Kamos Politics06 Amosa Politics06 Amosa Politics06 Takim Politics06 Maial Politics06 Maial Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:11:769 STACK[Election] CANDIDATES [0] Politics01 0.640625 41 [1] Politics03 0.359375 23 REP_VOTES Bushir Politics01 Bushir Politics01 Bushir Politics01 Triime Politics01 Triime Politics01 Triime Politics01 Triime Politics01 Dyl Politics01 Dyl Politics01 Dyl Politics01 Dyl Politics01 Dyl Politics01 Dyl Politics01 Vega Politics01 Vega Politics01 Vega Politics01 Vega Politics01 Syrma Politics01 Syrma Politics01 Syrma Politics01 Syrma Politics01 Lyra Politics01 Lyra Politics01 Lyra Politics01 Lyra Politics01 Lyra Politics01 Oyera Politics01 Oyera Politics01 Oyera Politics01 Oyera Politics01 Bushir Politics01 Bushir Politics01 Bushir Politics01 Syrma Politics01 Oyera Politics01 Oyera Politics01 Triime Politics03 Vega Politics01 Lyra Politics03 Bushir Politics03 Dyl Politics03 Dyl Politics03 Dyl Politics03 Vega Politics03 Vega Politics03 Syrma Politics03 Syrma Politics03 Triime Politics01 Vega Politics03 Syrma Politics01 Syrma Politics03 Lyra Politics01 Lyra Politics03 Lyra Politics01 Oyera Politics03 Bushir Politics03 Bushir Politics03 Bushir Politics03 Triime Politics03 Dyl Politics03 Vega Politics03 Vega Politics03 Syrma Politics03 Lyra Politics03

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:13:350 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDemocracy, PoliticsName: Politics02

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:13:550 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneDictatorship, PoliticsName: Politics06

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:14:350 STACK[Empire 1] OrderApplyElectionAction preprocessor failed: the ElectionAction has already been selected.

    DepartmentOfDomesticAffairs:ApplyElectionActionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:14:900 STACK[Elect] Empire#0: Selected action 'ElectionActionNoneEmpire' on 'Politics05'.

    Election:SelectElectionAction_OnValidate(System.Reflection.ParameterInfo)
    ElectionBeforePanel:OnNextStepCb(System.Reflection.ParameterInfo)
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:48:14:917 STACKOrderApplyElectionAction ElectionActionName: ElectionActionNoneEmpire, PoliticsName: Politics05

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDomesticAffairs+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:14:967 STACK[rseed] 1121

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:067 STACK[rseed] 6392

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:167 STACK[rseed] 8520

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:15:267 STACK[rseed] 10710

    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted:ComputeElection(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ElectionProcessTask_ComputeCandidatePolitics_PartialWeighted+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine:RunUntilIsFinished()
    Election:StartCouncilElectionProcess(System.Reflection.ParameterInfo)
    Election+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_Elections:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:17:199 STACK[Election] CANDIDATES [0] Politics06 1 55 REP_VOTES Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Kochab Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Imex Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Maaz Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Altair Politics06 Lors Politics06 Lors Politics06 Lors Politics06 Lors Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Pyxis Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06 Osulo Politics06

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:18:227 STACK[Election] CANDIDATES [0] Politics03 0.5050505 100 [1] Politics06 0.3282828 65 [2] Politics02 0.1666667 33 REP_VOTES Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Dakel Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Aquarius Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Jovanus Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Feadix Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Oshyi Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Ursa Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Zhaen Politics03 Naos Politics03 Naos Politics03 Naos Politics03 Naos Politics03 Cheng Politics03 Cheng Politics03 Jyem Politics03 Jyem Politics03 Jyem Politics03 Jyem Politics03 Xitterbia Politics03 Xitterbia Politics03 Xitterbia Politics03 Xitterbia Politics03 Xitterbia Politics03 Serte Politics03 Serte Politics03 Serte Politics03 Serte Politics03 Serte Politics03 Bani Politics03 Bani Politics03 Ranas Politics03 Aquarius Politics03 Feadix Politics03 Oshyi Politics03 Ursa Politics03 Naos Politics03 Bani Politics03 Dakel Politics06 Jovanus Politics06 Feadix Politics06 Feadix Politics06 Oshyi Politics06 Ursa Politics06 Ursa Politics06 Zhaen Politics06 Naos Politics06 Bani Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Dakel Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Aquarius Politics06 Jovanus Politics06 Jovanus Politics06 Jovanus Politics06 Jovanus Politics06 Jovanus Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Feadix Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Oshyi Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Ursa Politics06 Zhaen Politics06 Zhaen Politics06 Zhaen Politics06 Naos Politics06 Naos Politics06 Naos Politics06 Cheng Politics06 Cheng Politics06 Xitterbia Politics06 Xitterbia Politics06 Serte Politics06 Bani Politics06 Bani Politics06 Dakel Politics06 Dakel Politics02 Dakel Politics06 Dakel Politics02 Aquarius Politics06 Jovanus Politics02 Feadix Politics06 Oshyi Politics02 Ursa Politics06 Zhaen Politics02 Zhaen Politics06 Naos Politics02 Naos Politics06 Xitterbia Politics02 Xitterbia Politics06 Dakel Politics02 Dakel Politics02 Dakel Politics02 Aquarius Politics02 Aquarius Politics02 Aquarius Politics02 Jovanus Politics02 Feadix Politics02 Feadix Politics02 Feadix Politics02 Oshyi Politics02 Oshyi Politics02 Zhaen Politics02 Zhaen Politics02 Zhaen Politics02 Zhaen Politics02 Naos Politics02 Naos Politics02 Naos Politics02 Jyem Politics02 Xitterbia Politics02 Xitterbia Politics02 Serte Politics02 Serte Politics02 Ranas Politics02 Procyon Politics02

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:20:700 STACK[Election] CANDIDATES [0] Politics05 0.7272727 16 [1] Politics06 0.2727273 6 REP_VOTES Ship#1121 Politics05 Ship#1121 Politics05 Ship#1121 Politics05 Ship#6392 Politics05 Ship#6392 Politics05 Ship#8520 Politics05 Ship#8520 Politics05 Ship#10710 Politics05 Ship#10710 Politics05 Ship#1121 Politics06 Ship#1121 Politics06 Ship#6392 Politics06 Ship#6392 Politics06 Ship#8520 Politics06 Ship#1121 Politics05 Ship#6392 Politics05 Ship#10710 Politics05 Ship#1121 Politics06 Ship#6392 Politics05 Ship#6392 Politics05 Ship#8520 Politics05 Ship#10710 Politics05

    Senate:ParseElectionResult(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:785 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:22:834 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:23:884 STACK[Order] OrderStartMarketplaceEvent::GameClient/OrderStartMarketplaceEvent#000003CD

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator46:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:021 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:021 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:408 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:408 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:408 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:635 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:790 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:873 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKDisposing GroundBattle 10241

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:24:890 STACKDisposing GroundBattle 10503

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:25:235 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:25:235 STACK[ChatMessage] RECV: l:/_turn/70 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:25:235 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:27:836 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#000003D0, [Empire4]: System #5531

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:28:618 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:28:717 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:28:734 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACK[Perf] Game dumping took 690 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACK[Perf] Checksum generation took 33 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACK[Perf] Writing file took 16 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACK[Perf] TOTAL DURATION (Text): 741 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACKDump checksum 'TurnEnded': 0x552c36decf0795b049883b37dfedd8e1.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\070_TurnEnded_Lust_0x552c36decf0795b049883b37dfedd8e1.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:489 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:499 STACK[Dump] Received GameDiagnosticsInfo turn=70, client=0x2c958d0, checksum=0x552c36decf0795b049883b37dfedd8e1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:801 STACK[Dump] Received GameDiagnosticsInfo turn=70, client=0x8d90554, checksum=0x552c36decf0795b049883b37dfedd8e1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:29:801 STACK[Dump] Received GameDiagnosticsInfo turn=70, client=0x2c66fb5, checksum=0x552c36decf0795b049883b37dfedd8e1.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:017 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:414 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:414 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:30:414 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:30:427 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:427 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:450 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:30:601 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:30:601 STACK[ChatMessage] RECV: l:/_turn/70 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:30:785 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:30:785 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:48:31:430 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000003D1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:488 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000003D2, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:530 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#000003D3, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:553 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000003D4, [Empire5], AutomatedDeliveryFleetAction#894 GameEntity: 10955 State: WaitingForInitialization Context: Path: 84->85, Path: Path: 84->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:585 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000003D5, [Empire5], AutomatedDeliveryFleetAction#895 GameEntity: 10957 State: WaitingForInitialization Context: Path: 85->86->87, Path: Path: 85->86->87

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:618 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#000003D6, [Empire5], AutomatedDeliveryFleetAction#896 GameEntity: 10959 State: WaitingForInitialization Context: Path: 86->85->84, Path: Path: 86->85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:31:652 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#000003D7, [Empire6], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:32:118 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:32:884 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:32:902 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:34:294 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:017 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:090 STACK[Order] OrderApplyStarSystemDefinition::GameServer/OrderApplyStarSystemDefinition#000003D9 ; Name: QuestNodeMetaplotBase ; NodeGUIDs: 752 371 71 731 712 367 737 ; GUIDs: [10969 ] [10970 ] [10971 ] [10972 ] [10973 ] [10974 ] [10975 ]

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:275 STACKThe property Politics03ToPolitics03 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:48:55:275 STACKThe property Politics05ToPolitics05 doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:48:55:275 STACKCannot find the GuiElement 'false'

    Amplitude.Unity.Gui.Gui:GetTitle(System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:GetScope(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCollectionMarker:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:RefreshCollectionMarker(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenArray(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusArc:Refresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:RefreshPopulationCensusArc(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeTransform:RefreshChildrenIList(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationCensusPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:48:55:275 STACKThe property OverColonizationThreshold doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseModifier(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Gui.SimulationEffect.SimulationEffectParser:ParseSimulationDescriptor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseSimulationDescriptors(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    SimulationEffectParser:ParseDescriptorEffectProvider(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PanelFeatureEffects:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GovernmentTypeSidePanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:48:55:305 STACK[Order] OrderStartMinigame::GameServer/OrderStartKingOfTheHillMinigame#000003DE

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator47:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:370 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#000003E0

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:432 STACK[Order] OrderBuildMinigameTeam::GameServer/OrderBuildMinigameTeam#000003E2

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator9:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:479 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003E3, Ticket: 0000032A

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:502 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#000003E4, Ticket: 0000032B

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:534 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E5, Ticket: 0000032C, [Empire3], MoveToFleetAction#811 GameEntity: 10599 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.2993118 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:567 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E6, Ticket: 0000032D, [Empire3], MoveToFleetAction#812 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.4489677 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:601 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E7, Ticket: 0000032E, [Empire3], MoveToFleetAction#813 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1.363992) from 0.8979353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:634 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E8, Ticket: 0000032F, [Empire3], MoveToFleetAction#814 GameEntity: 9728 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 2) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:668 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003E9, Ticket: 00000330, [Empire3], MoveToFleetAction#815 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.5246265 to 0.7509533.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:706 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EA, Ticket: 00000331, [Empire4], MoveToFleetAction#959 GameEntity: 10724 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.7927203) from 0.790989 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EB, Ticket: 00000332, [Empire5], MoveToFleetAction#897 GameEntity: 10959 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:778 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EC, Ticket: 00000333, [Empire5], MoveToFleetAction#898 GameEntity: 10957 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003ED, Ticket: 00000334, [Empire5], MoveToFleetAction#899 GameEntity: 10955 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:862 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EE, Ticket: 00000335, [Empire5], MoveToFleetAction#900 GameEntity: 10726 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.028823) from 0.5965611 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:55:968 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003EF, Ticket: 00000336, [Empire5], MoveToFleetAction#901 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.6548193 to 0.982229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:002 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F0, Ticket: 00000337, [Empire5], MoveToFleetAction#902 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.6548193 to 0.982229.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:031 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F1, Ticket: 00000338, [Empire5], MoveToFleetAction#903 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.1628328) from 0.982229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:071 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F2, Ticket: 00000339, [Empire5], MoveToFleetAction#904 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 3) from 0.1690177 to 0.8646486.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:095 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F3, Ticket: 0000033A, [Empire5], MoveToFleetAction#905 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.04023711 to 0.3676467.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:117 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F4, Ticket: 0000033B, [Empire5], MoveToFleetAction#906 GameEntity: 10091 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 2.612544) from 0.3942112 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:150 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F5, Ticket: 0000033C, [Empire5], MoveToFleetAction#907 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 3) from 0.02780631 to 0.6825238.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:183 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F6, Ticket: 0000033D, [Empire3], GoToFleetAction#816 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:217 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F7, Ticket: 0000033E, [Empire3], GoToFleetAction#817 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:249 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003F8, Ticket: 0000033F, [Empire3], GoToFleetAction#818 GameEntity: 1201 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:318 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FA, Ticket: 00000341, [Empire4], GoToFleetAction#960 GameEntity: 10869 State: WaitingForInitialization Context: Path: 69, Path: Path: 69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:349 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FB, Ticket: 00000342, [Empire4], GoToFleetAction#961 GameEntity: 3883 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:385 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FC, Ticket: 00000343, [Empire4], GoToFleetAction#962 GameEntity: 4166 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:417 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FD, Ticket: 00000344, [Empire4], GoToFleetAction#963 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:449 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FE, Ticket: 00000345, [Empire4], GoToFleetAction#964 GameEntity: 4889 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:483 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000003FF, Ticket: 00000346, [Empire4], GoToFleetAction#965 GameEntity: 3049 State: WaitingForInitialization Context: Path: 74, Path: Path: 74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:561 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000401, Ticket: 00000348, [Empire5], GoToFleetAction#908 GameEntity: 6015 State: WaitingForInitialization Context: Path: 86, Path: Path: 86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:584 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000402, Ticket: 00000349, [Empire5], GoToFleetAction#909 GameEntity: 1237 State: WaitingForInitialization Context: Path: 5->0, Path: Path: 5->0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:619 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000403, Ticket: 0000034A, [Empire16], GoToFleetAction#119 GameEntity: 6943 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:649 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000404, Ticket: 0000034B, [Empire16], GoToFleetAction#120 GameEntity: 6940 State: WaitingForInitialization Context: Path: 3, Path: Path: 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:683 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000405, Ticket: 0000034C, [Empire17], GoToFleetAction#1446 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:719 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000406, Ticket: 0000034D, [Empire17], GoToFleetAction#1447 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1, Path: Path: 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:750 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000407, Ticket: 0000034E, [Empire17], GoToFleetAction#1448 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33, Path: Path: 33

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:783 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#00000408, Ticket: 0000034F, [Empire3], ConstructibleElementName: TechnologyDefinitionEmpireDevelopment5TimeLords, ConstructionGameEntityGUID: 10978, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:818 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000409, Ticket: 00000350, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:854 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000040A, Ticket: 00000351, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:854 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:894 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000040B, Ticket: 00000352, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:894 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:955 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000040C, Ticket: 00000353, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:56:979 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000040D, Ticket: 00000354, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:202 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000414, Ticket: 0000035B, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:267 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000416, Ticket: 0000035D, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:300 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000417, Ticket: 0000035E, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:335 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000418, Ticket: 0000035F, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:367 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000419, Ticket: 00000360, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:401 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000041A, Ticket: 00000361, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:434 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000041B, Ticket: 00000362, [Empire4], system guid: 4328, contruction guid: 10324, resource name : EmpireEmpirePoint, buyout cost: 330.2275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:434 STACKThe construction 10324 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:477 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000041C, Ticket: 00000363, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:492 STACK[Empire 4] OrderBuyoutConstruction preprocessor failed: Cannot afford 494.7547 EmpireEmpirePoint

    DepartmentOfIndustry:BuyoutConstructionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:503 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000041D, Ticket: 00000365, [Empire4], ConstructibleElementName: TechnologyDefinitionMilitary13Terrans, ConstructionGameEntityGUID: 10996, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:711 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AutomatedDeliveryFleetAction:DeliverEntireStock()
    AutomatedDeliveryFleetAction:ClientTerminate()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    AutomatedDeliveryFleetAction:ClientOnDestinationReached()
    GoToFleetAction:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:781 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:781 STACKOrderAssignHero preprocessing failed: the assignation '4e Convoi Meos (6015)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:804 STACK[Order] OrderQueuePlanetColonizationConstruction::DepartmentOfIndustry/OrderQueuePlanetColonizationConstruction#00000424, Ticket: 0000036E, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:57:836 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000425, Ticket: 0000036F, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:025 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000042B, Ticket: 00000375, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:025 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:089 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000042C, Ticket: 00000376, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:089 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:360 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:360 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000434, Ticket: 0000037E, [Empire3], MoveToFleetAction#819 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 0.6360078) from 0 to 0.07197281.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:387 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000435, Ticket: 0000037F, [Empire4], MoveToFleetAction#966 GameEntity: 10724 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 2.20728) from 0 to 0.2061243.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000436, Ticket: 00000380, [Empire5], MoveToFleetAction#910 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.837167) from 0 to 0.3287063.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:473 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000437, Ticket: 00000381, [Empire3], MoveToFleetAction#820 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 0.2007695) from 0.9849768 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:515 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000438, Ticket: 00000382, [Empire3], MoveToFleetAction#821 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.5986235 to 0.6734514.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:542 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000439, Ticket: 00000383, [Empire3], MoveToFleetAction#822 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 3) from 0.03531017 to 0.3695485.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:568 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043A, Ticket: 00000384, [Empire4], MoveToFleetAction#967 GameEntity: 10869 State: WaitingForInitialization Context: EntityActionContext_Movement, 68->69 (Cost: 2.015971) from 0.5980896 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:600 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043B, Ticket: 00000385, [Empire4], MoveToFleetAction#968 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.1693795 to 0.3524095.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:633 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043C, Ticket: 00000386, [Empire4], MoveToFleetAction#969 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 2) from 0.4060119 to 0.9245703.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:667 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043D, Ticket: 00000387, [Empire4], MoveToFleetAction#970 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2) from 0.2594521 to 0.786778.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:700 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043E, Ticket: 00000388, [Empire4], MoveToFleetAction#971 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2) from 0.4525915 to 0.6393593.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:733 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000043F, Ticket: 00000389, [Empire4], MoveToFleetAction#972 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 1.25894) from 0.7888087 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:768 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000440, Ticket: 0000038A, [Empire5], MoveToFleetAction#911 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 1.162833) from 0.8730924 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:803 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000441, Ticket: 0000038B, [Empire5], MoveToFleetAction#912 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 4) from 0 to 0.5502353.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:835 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000442, Ticket: 0000038C, [Empire16], MoveToFleetAction#121 GameEntity: 6943 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 1.359106) from 0.8547825 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:868 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000443, Ticket: 0000038D, [Empire16], MoveToFleetAction#122 GameEntity: 6940 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 1.359106) from 0.8547825 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:901 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000444, Ticket: 0000038E, [Empire17], MoveToFleetAction#1449 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.05552587 to 0.333301.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:935 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000445, Ticket: 0000038F, [Empire17], MoveToFleetAction#1450 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->1 (Cost: 0.8002794) from 0.9444256 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:58:971 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000446, Ticket: 00000390, [Empire17], MoveToFleetAction#1451 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 27->33 (Cost: 3.739347) from 0.554795 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:48:59:751 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:018 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:042 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000447, [Empire2], SiegeStarSystemAction#592 GameEntity: 5857 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:067 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000448, [Empire3], Entity index: 816

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:100 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000449, [Empire4], Entity index: 965

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:133 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044A, [Empire4], Entity index: 960

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:167 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044B, [Empire5], Entity index: 908

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:202 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044C, [Empire16], Entity index: 120

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:234 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044D, [Empire16], Entity index: 119

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:268 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044E, [Empire17], Entity index: 1448

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:300 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000044F, [Empire17], Entity index: 1447

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:335 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000450, Ticket: 00000391, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:416 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000452, Ticket: 00000393, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:00:416 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:020 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000453, Ticket: 00000394, [Empire3], ShipGUIDs: 2863 , HeroGUID: 0, Position: NodeIndex:13, FleetGUID: 11001

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:083 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000455, Ticket: 00000396, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:083 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:117 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#00000456, Ticket: 00000397, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:150 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000457, Ticket: 00000398, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:191 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000458, Ticket: 00000399, [Empire4], ShipGUIDs: 3053 , HeroGUID: 0, Position: NodeIndex:69, FleetGUID: 11005

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:238 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000459, Ticket: 0000039A, [Empire4], ShipsGUID: 3224,2461,2574,2873,3228,4058,5520

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:262 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000045A, Ticket: 0000039B, [Empire4], context guid: 1689, contruction guid: 10987

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:283 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#0000045B, Ticket: 0000039C, [Empire4], context guid: 5531, contruction guid: 10991

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:317 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000045C, Ticket: 0000039D, [Empire4], GoToFleetAction#973 GameEntity: 3049 State: WaitingForInitialization Context: Path: 74->72, Path: Path: 74->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:334 STACKOrder preprocessor failed because the law entity (#10976) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:389 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000045E, Ticket: 000003A0, [Empire4], MoveToFleetAction#974 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->72 (Cost: 2.74106) from 0 to 0.4598219.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:417 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000045F, Ticket: 000003A1, [Empire5], system guid: 883, contruction guid: 10637, resource name : EmpireMoney, buyout cost: 22276.82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:450 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000460, Ticket: 000003A2, [Empire5], GoToFleetAction#913 GameEntity: 6015 State: WaitingForInitialization Context: Path: 86->85, Path: Path: 86->85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:588 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000464, Ticket: 000003A6, [Empire5], GoToFleetAction#914 GameEntity: 2582 State: WaitingForInitialization Context: Path: 85->82, Path: Path: 85->82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:617 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000465, Ticket: 000003A7, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:650 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000466, Ticket: 000003A8, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:773 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000469, Ticket: 000003AB, [Empire5], MoveToFleetAction#915 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 2.837167) from 0 to 0.3096386.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:01:856 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046A, Ticket: 000003AC, [Empire5], MoveToFleetAction#916 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->82 (Cost: 6) from 0 to 0.5677183.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:03:517 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:03:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:03:867 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:134 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000046B, Ticket: 000003AD, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:167 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046C, Ticket: 000003AE, [Empire3], GoToFleetAction#823 GameEntity: 7677 State: WaitingForInitialization Context: Path: 10->2, Path: Path: 10->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:267 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000046F, Ticket: 000003B1, [Empire4], GoToFleetAction#975 GameEntity: 10869 State: WaitingForInitialization Context: Path: 69->72, Path: Path: 69->72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:372 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000472, Ticket: 000003B4, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:372 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:427 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000473, Ticket: 000003B5, [Empire3], MoveToFleetAction#824 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->2 (Cost: 2.799231) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:475 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000474, Ticket: 000003B6, [Empire4], MoveToFleetAction#976 GameEntity: 10869 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.9840293) from 0 to 0.2594521.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000475, Ticket: 000003B7, [Empire5], MoveToFleetAction#917 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 1) from 0.3096386 to 0.4187751.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:933 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000476, Ticket: 000003B8, [Empire3], GoToFleetAction#825 GameEntity: 11001 State: WaitingForInitialization Context: Path: 13->10, Path: Path: 13->10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:04:967 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#00000477, Ticket: 000003B9, [Empire3], ShipsGUID: 2863

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:034 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000479, Ticket: 000003BB, [Empire4], ExpeditionFleetAction#977 GameEntity: 11005 State: WaitingForInitialization Context: Curiosity_Loot_Signal_Era2 on Bushir III(Planet 2) (Curiosity)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:067 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000047A, Ticket: 000003BC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:083 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:083 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:05:133 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047C, Ticket: 000003C0, [Empire3], MoveToFleetAction#826 GameEntity: 11001 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0 to 0.2244838.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:06:816 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#0000047D, [Empire3], Entity index: 823

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:332 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:433 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:667 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:855 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#0000047E, Ticket: 000003C1, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:855 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:900 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000047F, Ticket: 000003C2, [Empire17], GoToFleetAction#1452 GameEntity: 7876 State: WaitingForInitialization Context: Path: 1->2, Path: Path: 1->2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:918 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000480, Ticket: 000003C3, [Empire17], GoToFleetAction#1453 GameEntity: 2698 State: WaitingForInitialization Context: Path: 33->28, Path: Path: 33->28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:949 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000481, Ticket: 000003C4, [Empire17], MoveToFleetAction#1454 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 3.199721) from 0 to 0.2222007.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:07:983 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000482, Ticket: 000003C5, [Empire17], MoveToFleetAction#1455 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 0.2606533) from 0 to 0.03686041.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:053 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:053 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:053 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:053 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:053 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_DiplomaticAbility:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_StarSystemImprovement:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACKPopulation 'AffinityPilgrims' does not exist on Empire#4

    PopulationPoliticalEventDefinition+c__Iterator1:MoveNext()
    DepartmentOfDomesticAffairs:StartPopulationEventModifiers(System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:StartPopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfDomesticAffairs:IEventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    PopulationStateDefinition_StarSystemImprovement:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:08:054 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:AddPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:TransferPopulationOnStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDroppablePopulation:IDroppableWithRewardAllocation.AllocateRewardTo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityEffectDefinition_Droplist:Apply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CuriosityDefinition:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:ApplyEffect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:Discover(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Curiosity:DiscoverWithFleet(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ExpeditionFleetAction:ClientFinalize()
    EntityAction:ClientExecute()
    EntityAction:TerminateAction()
    FleetActionWithFeedback:ClientUpdate()
    EntityAction:ClientExecute()
    DepartmentOfLabour:ClientUpdate()
    DepartmentOfLabour:IGameStateUpdatable.Update(System.Reflection.ParameterInfo)
    Empire:Update(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClientState`1[T]:Run()
    GameClientState_Turn_Main:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:038 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:137 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:354 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:665 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048A, Ticket: 000003CD, [Empire4], GoToFleetAction#978 GameEntity: 11005 State: WaitingForInitialization Context: Path: 69->70, Path: Path: 69->70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:754 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#0000048D, Ticket: 000003D0, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:11:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000048E, Ticket: 000003D1, [Empire4], MoveToFleetAction#979 GameEntity: 11005 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 3) from 0 to 0.5183585.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:12:336 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:12:336 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:12:336 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:14:755 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:14:855 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:087 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:104 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000048F, [Empire0]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:137 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000490, Ticket: 000003D5, [Empire0], MoveToFleetAction#427 GameEntity: 8291 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->34 (Cost: 4) from 0.389124 to 0.778248.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:170 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000491, Ticket: 000003D6, [Empire0], MoveToFleetAction#428 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 0.9756299) from 0.8913023 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:204 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000492, Ticket: 000003D7, [Empire0], MoveToFleetAction#429 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->34 (Cost: 3.750568) from 0.6092759 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:15:472 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000493, Ticket: 000003D8, [Empire0], MoveToFleetAction#430 GameEntity: 8111 State: WaitingForInitialization Context: EntityActionContext_Movement, 37->34 (Cost: 3.02437) from 0 to 0.3150707.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:16:341 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000498, [Empire0], Entity index: 421

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:18:470 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:18:570 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:18:788 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:18:804 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000499, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:19:172 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#0000049E, [Empire2]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:19:203 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000049F, Ticket: 000003E1, [Empire2], MoveToFleetAction#593 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 3.57136) from 0.4949543 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:19:239 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A0, Ticket: 000003E2, [Empire2], MoveToFleetAction#594 GameEntity: 10684 State: WaitingForInitialization Context: EntityActionContext_Movement, 40->38 (Cost: 5) from 0.2893051 to 0.7610668.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:19:271 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A1, Ticket: 000003E3, [Empire2], MoveToFleetAction#595 GameEntity: 10160 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 5) from 0.2543524 to 0.96143.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:19:770 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:20:253 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004A2, Ticket: 000003E5, [Empire2], MoveToFleetAction#596 GameEntity: 8845 State: WaitingForInitialization Context: EntityActionContext_Movement, 28->29 (Cost: 3.42864) from 0 to 0.295322.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:171 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:22:271 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:23:020 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:23:737 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000004A3, [Empire1], system guid: 4608, contruction guid: 11020, resource name : EmpireMoney, buyout cost: 6919.7

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:26:420 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:26:520 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:26:736 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:721 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:721 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:721 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:27:721 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:136 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:236 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:30:469 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:751 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:33:851 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:34:068 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:34:606 STACK[Order] OrderCreateDiplomaticContract::GameClient/OrderCreateDiplomaticContract#000004B4, Ticket: 00000027, EmpireWhichInitiatedIndex : 1, EmpireWhichReceivesIndex : 0, ContractGUID 11034.

    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:34:606 STACKRegister new contract DiplomaticContract#11034.

    DiplomaticContractsManager:Register(System.Reflection.ParameterInfo)
    GameClient+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:34:805 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000004B5, ContractGUID 11034 DiplomaticContractNewState: Negotiation Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:34:806 STACKContract 11034 pass from state Inactive to state Negotiation.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:36:954 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000004B6, ContractGUID 11034.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:37:372 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:37:471 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:37:704 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:41:207 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:41:305 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:41:533 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:42:583 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:42:583 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:42:583 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:42:583 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:43:400 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004BF, [Empire2]: 3961 9675 Begin 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:43:933 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractTermsCollectionPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:43:950 STACK[Order] OrderChangeDiplomaticContractTermsCollection::GameClient/OrderChangeDiplomaticContractTermsCollection#000004C0, ContractGUID 11034.

    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:43:950 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyDiplomaticTermChange(System.Reflection.ParameterInfo)
    GameClient+c__IteratorE:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:45:000 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:45:100 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:45:350 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:46:632 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#000004C5, [Empire2]: 3961 9795 Begin 3

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:804 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:821 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:887 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000004C6, Ticket: 00000028, ContractGUID 11034 DiplomaticContractNewState: Proposed Empire which proposes empire point cost: 172.5 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:887 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid()
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:887 STACKContract 11034 pass from state Negotiation to state Proposed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:48:939 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:49:157 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:50:222 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:50:222 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:52:624 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:52:722 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:52:955 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:556 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:556 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ChangeDiplomaticContractStatePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:578 STACK[Order] OrderChangeDiplomaticContractState::GameClient/OrderChangeDiplomaticContractState#000004CF, ContractGUID 11034 DiplomaticContractNewState: Signed Empire which proposes empire point cost: 0 Empire which receives empire point cost: 0.

    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:578 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContract:IsValid(System.Reflection.ParameterInfo)
    DiplomaticContract:IsTransitionPossible(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:578 STACKProperty 'BankAccount' does not exist in the simulation object 'Empire#0'.

    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:GetResourceProperty(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:TryGetResourceMaximumValue(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticTermResourceExchange:CanApply(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DiplomaticOption:IDiplomaticOptionManagement.ApplyTerms(System.Reflection.ParameterInfo)
    DiplomaticContract:ApplyTerms()
    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:54:578 STACKContract 11034 pass from state Proposed to state Signed.

    DiplomaticContract:IDiplomaticContractManagement.SetDiplomaticState(System.Reflection.ParameterInfo)
    DiplomaticContractsManager:SetDiplomaticContractState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameClient+c__IteratorD:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:338 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:56:671 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:538 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:57:538 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:49:59:957 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:00:055 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:00:296 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:772 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:03:871 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:04:089 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:05:071 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:05:071 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:473 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:572 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:07:804 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:189 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:288 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:11:522 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:12:405 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:12:405 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:12:405 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:12:405 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:14:805 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:14:907 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:15:138 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:16:105 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004E6, Ticket: 00000430, [Empire0], GoToFleetAction#431 GameEntity: 5415 State: WaitingForInitialization Context: Path: 34->38, Path: Path: 34->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:16:333 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EB, Ticket: 00000435, [Empire0], MoveToFleetAction#432 GameEntity: 5415 State: WaitingForInitialization Context: EntityActionContext_Movement, 34->38 (Cost: 4.249432) from 0 to 0.7856467.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:17:572 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004EC, Ticket: 00000436, [Empire0], GoToFleetAction#433 GameEntity: 8111 State: WaitingForInitialization Context: Path: 34->38, Path: Path: 34->38

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:522 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:621 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:18:957 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:22:324 STACKTrying to add the garrison 'Hangar#9249' to the FleetsScreen garrison while it is already recorded

    FleetsScreen:AddGarrison(System.Reflection.ParameterInfo)
    FleetsScreen:RebuildListOfGarrisons()
    FleetsScreen:Cursor_SelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.Cursor:Amplitude.Unity.View.ICursor.OnSelectionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:OnSelectionChanged(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.CursorManager:Update()
    CursorManager:Update()

15:50:22:324 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:22:339 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:22:439 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:172 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:206 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F1, Ticket: 0000043B, [Empire0], GoToFleetAction#434 GameEntity: 10709 State: WaitingForInitialization Context: Path: 21->24, Path: Path: 21->24

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:240 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:23:273 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000004F2, Ticket: 0000043C, [Empire0], MoveToFleetAction#435 GameEntity: 10709 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->24 (Cost: 6) from 0 to 0.6538855.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:23:294 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:23:322 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:23:955 STACKCan't find the element 'TradableShipDefense' in database of 'TradableDefinition'.

    Amplitude.Unity.Xml.XmlNamedReference:GetInstanceFromXmlReference(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ShipRoleDefinition:get_TradableDefinition()
    TradableShipDefinition:GetTradableDefinition(System.Reflection.ParameterInfo)
    Marketplace:ITradingManagementService.GetTradableShipValue(System.Reflection.ParameterInfo)
    ShipsManagementPanel:RefreshSellButton()
    ShipsManagementPanel:RefreshScrapSellButtons()
    ShipsManagementPanel:ScrapSellButtonDisabler_OnRefresh(System.Reflection.ParameterInfo)
    GuiTutorialDisablerTarget:Refresh()
    ShipsManagementPanel:RefreshButtons()
    ShipsManagementPanel:Refresh()
    Amplitude.Unity.Gui.GuiPanel:RefreshNow()
    FleetsScreen:SetPanelVisibilityAndRefresh(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    FleetsScreen:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:26:572 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:671 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:26:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:888 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:888 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:888 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:27:888 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:29:920 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#000004FB, [Empire2], ConstructibleElementName: TechnologyDefinitionScienceAndExploration10, ConstructionGameEntityGUID: 11064, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:30:290 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:30:389 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:30:620 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:34:006 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:34:106 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:34:325 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:35:320 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:35:320 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:37:504 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000504, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:37:721 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:37:822 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:38:053 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:39:303 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#00000509, [Empire1]: 6426 11069 Begin 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:440 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:539 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:760 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:41:904 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000050A, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:42:737 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:42:737 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:43:003 STACK[Order] OrderMoveConstruction::DepartmentOfIndustry/OrderMoveConstruction#0000050F, [Empire1]: 6426 11071 Begin 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:603 STACK[Order] OrderMoveIdleFleets::DepartmentOfTransportation/OrderMoveIdleFleets#00000510, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTransportation+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:637 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000511, Ticket: 0000045D, [Empire1], MoveToFleetAction#983 GameEntity: 10084 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->2 (Cost: 4) from 0.1218085 to 0.4771227.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000512, Ticket: 0000045E, [Empire1], MoveToFleetAction#984 GameEntity: 1156 State: WaitingForInitialization Context: EntityActionContext_Movement, 22->35 (Cost: 6) from 0.2042717 to 0.4472413.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:704 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000513, Ticket: 0000045F, [Empire1], MoveToFleetAction#985 GameEntity: 5020 State: WaitingForInitialization Context: EntityActionContext_Movement, 21->22 (Cost: 5) from 0.06539382 to 0.6316841.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:737 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000514, Ticket: 00000460, [Empire1], MoveToFleetAction#986 GameEntity: 6524 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 5) from 0.05395175 to 0.7417458.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:771 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000515, Ticket: 00000461, [Empire1], MoveToFleetAction#987 GameEntity: 9870 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->3 (Cost: 5) from 0.3247347 to 0.8589737.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:44:808 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000516, Ticket: 00000462, [Empire1], MoveToFleetAction#988 GameEntity: 4462 State: WaitingForInitialization Context: EntityActionContext_Movement, 3->4 (Cost: 2.879645) from 0.6856774 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:155 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:254 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:505 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:45:556 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#00000517, [Empire1], Entity index: 920

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:48:956 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:49:059 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:49:285 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:088 STACKCannot find the ScanViewWindowGuiElement ''

    GuiScanViewWindow:Refresh()
    ScanNodeLabelsWindow:Refresh()
    Amplitude.Unity.Gui.GuiManager:Update()
    GuiManager:Update()

15:50:50:270 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:50:270 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:52:437 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000520, Ticket: 00000021, [Empire2], GoToFleetAction#597 GameEntity: 10171 State: WaitingForInitialization Context: Path: 35->34, Path: Path: 35->34

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:52:470 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000521, Ticket: 0000046D, [Empire2], MoveToFleetAction#598 GameEntity: 10171 State: WaitingForInitialization Context: EntityActionContext_Movement, 35->34 (Cost: 5) from 0 to 0.486405.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:52:670 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:53:205 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:53:437 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:56:885 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:56:985 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:57:220 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:58:185 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:58:185 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:58:185 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:50:58:185 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:00:602 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:00:703 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:00:937 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:04:220 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:04:318 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:04:535 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:07:936 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:08:035 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:08:268 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:11:552 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:11:652 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:11:869 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:12:752 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:12:752 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:12:752 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:12:752 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:169 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:269 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:15:502 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:18:786 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:18:886 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:19:103 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:19:990 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:19:990 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:22:390 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:22:491 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:23:223 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:25:740 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000054A, Ticket: 00000022, [Empire2], GoToFleetAction#599 GameEntity: 10160 State: WaitingForInitialization Context: Path: 28->29->26, Path: Path: 28->29->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:26:576 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:26:674 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:26:891 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:27:891 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:27:891 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:30:291 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:30:391 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:30:626 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:34:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:34:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:34:342 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:35:307 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:35:307 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:37:724 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:37:824 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:38:057 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:39:824 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000055B, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:40:758 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000055C, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:41:441 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:41:541 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:41:775 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:42:841 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:42:841 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:42:841 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:42:841 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:43:224 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000561, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:45:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:45:358 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:45:591 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:058 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:093 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000566, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:192 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:49:442 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:52:875 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:52:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:53:208 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:56:592 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:56:691 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:57:027 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:57:908 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:57:908 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:57:908 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:51:57:908 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:00:308 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:00:408 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:00:741 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:125 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:225 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:04:443 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:05:425 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:05:425 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:07:841 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:07:942 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:08:175 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:11:559 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:11:659 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:11:875 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:12:058 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000057F, [Empire1]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:12:859 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:12:859 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:15:258 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:15:361 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:15:692 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:19:076 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:19:177 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:19:895 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:20:843 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:20:843 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:23:245 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:23:344 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:23:610 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:27:068 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:27:167 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:27:451 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:28:475 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:28:475 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:28:475 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:28:475 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:30:877 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:30:977 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:31:225 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:34:701 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:34:800 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:35:131 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:38:514 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:38:613 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:38:863 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:42:317 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:42:417 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:42:648 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:43:627 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:43:627 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:43:627 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:43:627 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:46:045 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:46:178 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:46:426 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:49:335 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005AA, Ticket: 0000002B, [Empire1], EmpireDiplomaticAction#989 GameEntity: 850 State: WaitingForInitialization Context: Empire 9 (MinorEmpire)

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:49:848 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:49:947 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:50:180 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:51:161 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:51:161 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:563 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:662 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:53:898 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:57:388 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:57:488 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:57:819 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:58:784 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:52:58:784 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:01:203 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:01:302 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:01:551 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:008 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:108 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:424 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:819 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005BF, Ticket: 0000002C, [Empire1], GoToFleetAction#990 GameEntity: 1151 State: WaitingForInitialization Context: Path: 63->68->69->72->73, Path: Path: 63->68->69->72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:05:852 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005C0, Ticket: 00000526, [Empire1], MoveToFleetAction#991 GameEntity: 1151 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->68 (Cost: 5) from 0 to 0.7339782.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:06:420 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:06:420 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:08:822 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:08:921 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:09:167 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:12:639 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:12:739 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:12:971 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:13:950 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:13:950 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:13:950 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:13:950 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:16:352 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:16:452 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:16:701 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:20:074 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:20:173 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:20:406 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:23:787 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:23:886 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:24:595 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:28:012 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:28:111 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:28:344 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:322 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:322 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:322 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:29:322 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:741 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:31:840 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:32:088 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:35:555 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:35:654 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:35:886 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:36:853 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:36:853 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:39:271 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:39:371 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:39:719 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:43:075 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:43:174 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:43:589 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:44:587 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:44:587 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:46:989 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:47:088 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:47:323 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:710 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:810 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:50:910 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:033 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000005F1, [Empire1], RootNodeFleetAction#992 GameEntity: 4462 State: WaitingForInitialization Context: null

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:116 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:52:116 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:54:517 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:54:617 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:54:866 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:58:242 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:58:342 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:58:574 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:59:550 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:59:550 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:59:550 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:53:59:550 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:01:952 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:02:051 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:02:302 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:05:777 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:05:876 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:06:112 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:09:479 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:09:578 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:09:827 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:13:194 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:13:293 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:13:525 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:14:505 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:14:505 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:14:505 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:14:505 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:16:911 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:17:011 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:17:262 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:17:628 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000060A, Ticket: 0000002D, [Empire1], GoToFleetAction#993 GameEntity: 2144 State: WaitingForInitialization Context: Path: 75->78->81->80->87->86, Path: Path: 75->78->81->80->87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:17:661 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000060B, Ticket: 00000587, [Empire1], MoveToFleetAction#994 GameEntity: 2144 State: WaitingForInitialization Context: EntityActionContext_Movement, 75->78 (Cost: 5) from 0 to 0.8707207.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:20:628 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:20:730 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:21:445 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:22:376 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:22:376 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:24:792 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:24:893 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:25:126 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:28:392 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:28:492 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:28:725 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:29:609 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:29:609 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:32:010 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:32:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:32:343 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:35:729 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:35:830 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:36:065 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:36:929 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:36:929 STACKOrder preprocessing failed because the law 'LawP03L04Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:39:345 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:39:446 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:39:581 STACKGameClientState_Turn_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:39:679 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:445 STACKGameServerState_Turn_Finished

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:511 STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0.

    GameServerState_Turn_Finished+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Finished:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:612 STACKGameClientState_Turn_FinishedAndLocked

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_FinishedAndLocked:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:746 STACKGameServerState_Turn_Elections

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:762 STACKGameClientState_Turn_Elections

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Elections:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:41:879 STACKGameClientState_Turn_ElectionsFinished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:42:279 STACKGameServerState_Turn_End

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:43:394 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000628, [Empire16], GUID = 11211, ShipDesigns = MFPiratesMediumAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:43:446 STACK[Order] OrderCreateFleetFromShipDesignName::DepartmentOfDefense/OrderCreateFleetFromShipDesignName#00000629, [Empire16], GUID = 11212, ShipDesigns = MFPiratesMediumAttackAvg x 1

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator6:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:43:974 STACKGameServerState_Turn_Ended

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:43:974 STACKGameClientState_Turn_End

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_End:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:245 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:245 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:245 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:363 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:364 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:619 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:619 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:619 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:825 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACKInfinite loop detected!

    DepartmentOfIndustry+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK'PopulationPoliticalEventSystemInfluenceOwnerFriend' not found in database.

    PopulationStateDefinition_SystemInfluenceState:TryRaisePopulationEvent(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationStateHelper:ScanAllStatesAndRaiseEvents(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:826 STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

    ColonizedStarSystem:AddPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:ColonizePlanetAndStarSystem(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:DepartmentOfIndustry_PlanetColonizationConstructionchange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnConstructionChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__IteratorF:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:912 STACKStoreStats

    Amplitude.Unity.Achievement.SteamAchievementManager:NetworkCommit()
    Amplitude.Unity.Achievement.NetworkAchievementManager:Commit()
    AchievementManager:OnEventPostEndTurn(System.Reflection.ParameterInfo)
    AchievementManager:EventService_EventRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Event.EventManager:Notify(System.Reflection.ParameterInfo)
    GameClientState_Turn_End+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClientState_Turn_End:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKGameClientState_Turn_Ended

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing Encounter 10785

    Encounter:Dispose()
    EncounterRepository:ClearEncounters(System.Reflection.ParameterInfo)
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 5723

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 6252

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 7932

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 10241

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 10503

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:44:951 STACKDisposing GroundBattle 10909

    GroundBattle:Dispose()
    GroundBattleRepository:ClearFinishedGroundBattles()
    GameClientState_Turn_Ended:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:45:297 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:45:297 STACK[ChatMessage] RECV: l:/_turn/71 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:45:297 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:47:653 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000062C, [Empire4]: System #4328

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:47:699 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000062D, [Empire5]: System #6621

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:47:730 STACK[Order] OrderReorganizePopulationsOnSystem::DepartmentOfTheInterior/OrderReorganizePopulationsOnSystem#0000062E, [Empire5]: System #8266

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1A:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:48:179 STACKGameServerState_CheckForGameEndingConditions

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_CheckForGameEndingConditions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:48:279 STACKGameServerState_Turn_Dump

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:48:295 STACKGameClientState_Turn_ClearEntityActions

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_ClearEntityActions:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACKGameClientState_Turn_Dump

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACK[Perf] Game dumping took 684 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACK[Perf] Checksum generation took 34 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACK[Perf] Writing file took 16 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACK[Perf] TOTAL DURATION (Text): 736 ms.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACKDump checksum 'TurnEnded': 0xeb319a443e5bbb159ac1d617e7cf38b8.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:047 STACKDump file 'TurnEnded' generated at 'C:\Users\Cyril Roussel\Documents\Endless Space 2\Dump Files\071_TurnEnded_Lust_0xeb319a443e5bbb159ac1d617e7cf38b8.dump'.

    GameManager:Dump(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump:Dump()
    GameClientState_Turn_Dump:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:048 STACKGameClientState_Turn_Dump_Finished

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:048 STACKOrder history flushed.

    GameClient:ClearOrderHistory()
    GameClientState_Turn_Dump_Finished:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:061 STACK[Dump] Received GameDiagnosticsInfo turn=71, client=0x2c958d0, checksum=0xeb319a443e5bbb159ac1d617e7cf38b8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:49:396 STACK[Dump] Received GameDiagnosticsInfo turn=71, client=0x2c66fb5, checksum=0xeb319a443e5bbb159ac1d617e7cf38b8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:229 STACK[Dump] Received GameDiagnosticsInfo turn=71, client=0x8d90554, checksum=0xeb319a443e5bbb159ac1d617e7cf38b8.

    GameServer:ProcessClientDiagnosticsInfoMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:ProcessMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:396 STACKSynchronization state is 'Synchronized'.

    GameServer:ISynchronizationService_SynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameManager:NotifySynchronizationStateChanged(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RefreshSynchronizationState()
    GameServerState_Turn_Dump+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_Dump:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:807 STACKGameServerState_Autosave

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Autosave:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:807 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:50:807 STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:50:821 STACKGameServerState_Transition

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Transition:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:821 STACKTransition is synced.

    GameServerState_Transition:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:50:851 STACKGameServerState_Turn_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:51:013 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:51:013 STACK[ChatMessage] RECV: l:/_turn/71 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:51:147 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:51:147 STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:54:51:556 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000630, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:51:614 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000631, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:51:645 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000632, [Empire3], AutomatedDeliveryFleetAction#827 GameEntity: 11224 State: WaitingForInitialization Context: Path: 13->26, Path: Path: 13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:51:677 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000633, [Empire3], AutomatedDeliveryFleetAction#828 GameEntity: 11226 State: WaitingForInitialization Context: Path: 10->13->26, Path: Path: 10->13->26

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:51:977 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000634, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:034 STACK[Order] OrderSendAutomatedShip::DeparmentOfLabour/OrderSendAutomatedShip#00000635, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator13:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:063 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000636, [Empire5], AutomatedDeliveryFleetAction#918 GameEntity: 11228 State: WaitingForInitialization Context: Path: 84->85->86, Path: Path: 84->85->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:096 STACK[Order] OrderStartAutomatedFleetAction::DeparmentOfLabour/OrderStartAutomatedFleetAction#00000637, [Empire5], AutomatedDeliveryFleetAction#919 GameEntity: 11230 State: WaitingForInitialization Context: Path: 86->85->84, Path: Path: 86->85->84

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:109 STACK[Empire 8] OrderColonize preprocessor failed: Llekim II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:123 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000638, [Empire8], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -640

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:147 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#00000639, [Empire8], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:180 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000063A, [Empire9], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:196 STACK[Empire 10] OrderColonize preprocessor failed: Muzis II(Planet 1) is not colonizable by the empire

    DepartmentOfTheInterior:ColonizePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:213 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000063B, [Empire10], ContextGUID: 0, ResourceName: MinorEmpireImprovementMoney, Amount: -320

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:54:52:246 STACK[Order] OrderTransferResource::DepartmentOfTheTreasury/OrderTransferResource#0000063C, [Empire10], ContextGUID: 0, ResourceName: MinorFleetSpawnCooldown, Amount: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheTreasury+c__Iterator2:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:12:280 STACKGameServerState_Turn_AI_Begin

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:13:062 STACKEnd of AI begin turn: Running

    GameServerState_Turn_AI_Begin+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameServerState_Turn_AI_Begin:Run()
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:13:080 STACKGameClientState_Turn_Begin

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Begin:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:13:481 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:13:481 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:14:566 STACKGameClientState_Turn_Main

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:530 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:547 STACK[Order] OrderUpdateQuests::GameServer/OrderUpdateQuests#0000063D, Ticket: 000005AA

    Amplitude.Unity.Game.Orders.Order:Log()
    GameClient+c__Iterator4F:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:585 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063E, Ticket: 000005AB, [Empire3], MoveToFleetAction#829 GameEntity: 11226 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0 to 0.1496559.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:641 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000063F, Ticket: 000005AC, [Empire3], MoveToFleetAction#830 GameEntity: 11224 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0 to 0.2263268.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:671 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000640, Ticket: 000005AD, [Empire3], MoveToFleetAction#831 GameEntity: 10599 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 2) from 0.4489677 to 0.5986235.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:711 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000641, Ticket: 000005AE, [Empire3], MoveToFleetAction#832 GameEntity: 10459 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 2) from 0.5986235 to 0.7482794.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:743 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000642, Ticket: 000005AF, [Empire3], MoveToFleetAction#833 GameEntity: 9922 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.07197281 to 0.2982997.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:776 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000643, Ticket: 000005B0, [Empire3], MoveToFleetAction#834 GameEntity: 9349 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->26 (Cost: 2) from 0.7509533 to 0.9772801.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:814 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000644, Ticket: 000005B1, [Empire4], MoveToFleetAction#980 GameEntity: 10724 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 3) from 0.2061243 to 0.486276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:858 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000645, Ticket: 000005B2, [Empire5], MoveToFleetAction#920 GameEntity: 11230 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0 to 0.3274097.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:898 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000646, Ticket: 000005B3, [Empire5], MoveToFleetAction#921 GameEntity: 11228 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0 to 0.3475716.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:938 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000647, Ticket: 000005B4, [Empire5], MoveToFleetAction#922 GameEntity: 10959 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:16:977 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000648, Ticket: 000005B5, [Empire5], MoveToFleetAction#923 GameEntity: 10957 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.3274097 to 0.6548193.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:016 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000649, Ticket: 000005B6, [Empire5], MoveToFleetAction#924 GameEntity: 10955 State: WaitingForInitialization Context: EntityActionContext_Movement, 84->85 (Cost: 3) from 0.3475716 to 0.6951433.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:059 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064A, Ticket: 000005B7, [Empire5], MoveToFleetAction#925 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 0.1628328) from 0.982229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:103 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064B, Ticket: 000005B8, [Empire5], MoveToFleetAction#926 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 0.1628328) from 0.982229 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:144 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064C, Ticket: 000005B9, [Empire5], MoveToFleetAction#927 GameEntity: 10467 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 3) from 0.3287063 to 0.6762779.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:189 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064D, Ticket: 000005BA, [Empire5], MoveToFleetAction#928 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 89->88 (Cost: 0.5837209) from 0.8646486 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:236 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064E, Ticket: 000005BB, [Empire5], MoveToFleetAction#929 GameEntity: 10461 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->86 (Cost: 3) from 0.3676467 to 0.6950564.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:280 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000064F, Ticket: 000005BC, [Empire5], MoveToFleetAction#930 GameEntity: 9926 State: WaitingForInitialization Context: EntityActionContext_Movement, 90->87 (Cost: 1.454717) from 0.6825238 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:327 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000650, Ticket: 000005BD, [Empire3], GoToFleetAction#835 GameEntity: 11001 State: WaitingForInitialization Context: Path: 10, Path: Path: 10

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:375 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000651, Ticket: 000005BE, [Empire3], GoToFleetAction#836 GameEntity: 7677 State: WaitingForInitialization Context: Path: 2->9, Path: Path: 2->9

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:420 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000652, Ticket: 000005BF, [Empire3], GoToFleetAction#837 GameEntity: 9559 State: WaitingForInitialization Context: Path: 13, Path: Path: 13

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:499 STACKOrderAssignHero preprocessing failed: the assignation '5e Gardiens sombres (9559)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:560 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000653, Ticket: 000005C1, [Empire3], GoToFleetAction#838 GameEntity: 1201 State: WaitingForInitialization Context: Path: 37, Path: Path: 37

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:745 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000656, Ticket: 000005C4, [Empire4], GoToFleetAction#981 GameEntity: 3883 State: WaitingForInitialization Context: Path: 66, Path: Path: 66

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:787 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000657, Ticket: 000005C5, [Empire4], GoToFleetAction#982 GameEntity: 11005 State: WaitingForInitialization Context: Path: 70, Path: Path: 70

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:818 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000658, Ticket: 000005C6, [Empire4], GoToFleetAction#983 GameEntity: 3049 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:854 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000659, Ticket: 000005C7, [Empire4], GoToFleetAction#984 GameEntity: 10869 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:887 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065A, Ticket: 000005C8, [Empire4], GoToFleetAction#985 GameEntity: 4166 State: WaitingForInitialization Context: Path: 63, Path: Path: 63

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:916 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065B, Ticket: 000005C9, [Empire4], GoToFleetAction#986 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:17:951 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065C, Ticket: 000005CA, [Empire4], GoToFleetAction#987 GameEntity: 4889 State: WaitingForInitialization Context: Path: 72, Path: Path: 72

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:099 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#0000065F, Ticket: 000005CD, [Empire5], GoToFleetAction#931 GameEntity: 6015 State: WaitingForInitialization Context: Path: 85, Path: Path: 85

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:131 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000660, Ticket: 000005CE, [Empire5], GoToFleetAction#932 GameEntity: 1237 State: WaitingForInitialization Context: Path: 0, Path: Path: 0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:162 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000661, Ticket: 000005CF, [Empire5], GoToFleetAction#933 GameEntity: 2582 State: WaitingForInitialization Context: Path: 82, Path: Path: 82

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:194 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000662, Ticket: 000005D0, [Empire17], GoToFleetAction#1456 GameEntity: 3183 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:228 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000663, Ticket: 000005D1, [Empire17], GoToFleetAction#1457 GameEntity: 7876 State: WaitingForInitialization Context: Path: 2, Path: Path: 2

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:256 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000664, Ticket: 000005D2, [Empire17], GoToFleetAction#1458 GameEntity: 2698 State: WaitingForInitialization Context: Path: 28, Path: Path: 28

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000665, Ticket: 000005D3, [Empire16], GoToFleetAction#123 GameEntity: 11211 State: WaitingForInitialization Context: Path: 73->102, Path: Path: 73->102

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:315 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#00000666, Ticket: 000005D4, [Empire16], GoToFleetAction#124 GameEntity: 11212 State: WaitingForInitialization Context: Path: 29->41, Path: Path: 29->41

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:411 STACK[Order] OrderCreateTimeBubble::DepartmentOfTheInterior/OrderCreateTimeBubble#00000668, Ticket: 000005D6, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:453 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000669, Ticket: 000005D7, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:492 STACK[Order] OrderQueueResearch::DepartmentOfScience/OrderQueueResearch#0000066A, Ticket: 000005D8, [Empire3], ConstructibleElementName: TechnologyDefinitionMilitary13, ConstructionGameEntityGUID: 11239, ResourceStocks: ConstructionResourceStock[]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfScience+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:507 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:521 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066B, Ticket: 000005DA, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:551 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066C, Ticket: 000005DB, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:581 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000066D, Ticket: 000005DC, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:781 STACK[Order] OrderMoodMessage::DepartmentOfForeignAffairs/OrderMoodMessage#00000673, Ticket: 000005E2, [Empire3]: NeutralThinkingAboutScienceAgreement To Empire#0

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfForeignAffairs+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:800 STACK[Empire 3] OrderCreateTimeBubble preprocessor failed: Insufficient TimeBubbleAcceleratingTime stock

    DepartmentOfTheInterior:CreateTimeBubblePreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:814 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000674, Ticket: 000005E4, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:831 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:965 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000677, Ticket: 000005E8, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:18:993 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000678, Ticket: 000005E9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:034 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000679, Ticket: 000005EA, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:034 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:077 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000067A, Ticket: 000005EB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:099 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:117 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#0000067B, Ticket: 000005ED, [Empire4], system guid: 2472, contruction guid: 10750, resource name : EmpireEmpirePoint, buyout cost: 189.8861

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:117 STACKThe construction 10750 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:155 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000067C, Ticket: 000005EE, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:191 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000067D, Ticket: 000005EF, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:226 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000067E, Ticket: 000005F0, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:350 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#00000681, Ticket: 000005F3, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:350 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:580 STACK[Order] OrderRecruitHero::DepartmentOfEducation/OrderRecruitHero#00000687, Ticket: 000005F9, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfEducation+c__Iterator5:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:660 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000689, Ticket: 000005FB, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:696 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068A, Ticket: 000005FC, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:696 STACKThe construction 11265 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry:ClientQueueConstruction(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:732 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068B, Ticket: 000005FD, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:854 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068D, Ticket: 000005FF, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:19:888 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000068E, Ticket: 00000600, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:100 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000691, Ticket: 00000603, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:157 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#00000692, Ticket: 00000604, [Empire5], ShipGUIDs: 11009 , HeroGUID: 0, Position: NodeIndex:87, FleetGUID: 11275

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:222 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#00000693, Ticket: 00000605, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:614 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#0000069F, Ticket: 00000611, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:648 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006A0, Ticket: 00000612, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:681 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006A1, Ticket: 00000613, [Empire5]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:717 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:717 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A2, Ticket: 00000614, [Empire5], MoveToFleetAction#934 GameEntity: 10603 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->84 (Cost: 2.837167) from 0 to 0.3287063.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:761 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A3, Ticket: 00000615, [Empire5], MoveToFleetAction#935 GameEntity: 10601 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->87 (Cost: 2.837167) from 0 to 0.5641812.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:796 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A4, Ticket: 00000616, [Empire5], MoveToFleetAction#936 GameEntity: 10465 State: WaitingForInitialization Context: EntityActionContext_Movement, 88->84 (Cost: 2.416279) from 0 to 0.2447858.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:830 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A5, Ticket: 00000617, [Empire3], MoveToFleetAction#839 GameEntity: 11001 State: WaitingForInitialization Context: EntityActionContext_Movement, 13->10 (Cost: 3) from 0.2244838 to 0.4489677.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:876 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A6, Ticket: 00000618, [Empire3], MoveToFleetAction#840 GameEntity: 7677 State: WaitingForInitialization Context: EntityActionContext_Movement, 2->9 (Cost: 3) from 0 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:932 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A7, Ticket: 00000619, [Empire3], MoveToFleetAction#841 GameEntity: 9559 State: WaitingForInitialization Context: EntityActionContext_Movement, 10->13 (Cost: 1) from 0.6734514 to 0.7482793.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:20:974 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A8, Ticket: 0000061A, [Empire3], MoveToFleetAction#842 GameEntity: 1201 State: WaitingForInitialization Context: EntityActionContext_Movement, 24->37 (Cost: 3) from 0.3695485 to 0.7037869.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:011 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006A9, Ticket: 0000061B, [Empire4], MoveToFleetAction#988 GameEntity: 3883 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->66 (Cost: 2) from 0.3524095 to 0.5354395.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:045 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AA, Ticket: 0000061C, [Empire4], MoveToFleetAction#989 GameEntity: 11005 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->70 (Cost: 2.787501) from 0.5183585 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:089 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AB, Ticket: 0000061D, [Empire4], MoveToFleetAction#990 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 74->72 (Cost: 3.220075) from 0.4598219 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:145 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AC, Ticket: 0000061E, [Empire4], MoveToFleetAction#991 GameEntity: 10869 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 2.808691) from 0.2594521 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:208 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AD, Ticket: 0000061F, [Empire4], MoveToFleetAction#992 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 64->63 (Cost: 0.2909207) from 0.9245703 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:265 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AE, Ticket: 00000620, [Empire4], MoveToFleetAction#993 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 69->72 (Cost: 0.8086913) from 0.786778 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:320 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006AF, Ticket: 00000621, [Empire4], MoveToFleetAction#994 GameEntity: 4889 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->72 (Cost: 2) from 0.6393593 to 0.8261271.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:382 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B0, Ticket: 00000622, [Empire5], MoveToFleetAction#937 GameEntity: 6015 State: WaitingForInitialization Context: EntityActionContext_Movement, 86->85 (Cost: 4) from 0.4187751 to 0.8553213.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:425 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B1, Ticket: 00000623, [Empire5], MoveToFleetAction#938 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 5->0 (Cost: 3.269618) from 0.5502353 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:480 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B2, Ticket: 00000624, [Empire5], MoveToFleetAction#939 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 85->82 (Cost: 4.568623) from 0.5677183 to 1.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:537 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B3, Ticket: 00000625, [Empire17], MoveToFleetAction#1459 GameEntity: 3183 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.333301 to 0.6110761.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:586 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B4, Ticket: 00000626, [Empire17], MoveToFleetAction#1460 GameEntity: 7876 State: WaitingForInitialization Context: EntityActionContext_Movement, 1->2 (Cost: 4) from 0.2222007 to 0.4999757.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:623 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B5, Ticket: 00000627, [Empire17], MoveToFleetAction#1461 GameEntity: 2698 State: WaitingForInitialization Context: EntityActionContext_Movement, 33->28 (Cost: 4) from 0.03686041 to 0.6025225.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:658 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B6, Ticket: 00000628, [Empire16], MoveToFleetAction#125 GameEntity: 11211 State: WaitingForInitialization Context: EntityActionContext_Movement, 73->102 (Cost: 4) from 0 to 0.1175785.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:21:699 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006B7, Ticket: 00000629, [Empire16], MoveToFleetAction#126 GameEntity: 11212 State: WaitingForInitialization Context: EntityActionContext_Movement, 29->41 (Cost: 4) from 0 to 0.2340253.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:331 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:585 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:601 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006B8, [Empire3], Entity index: 836

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:632 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006B9, [Empire4], Entity index: 986

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:664 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BA, [Empire4], Entity index: 985

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:698 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BB, [Empire4], Entity index: 984

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:732 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BC, [Empire4], Entity index: 983

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:765 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BD, [Empire4], Entity index: 982

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:802 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BE, [Empire5], Entity index: 933

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:838 STACK[Order] OrderTerminateEntityAction::DepartmentOfLabour/OrderEndEntityAction#000006BF, [Empire5], Entity index: 932

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator3:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:867 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000006C0, Ticket: 0000062A, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:906 STACK[Order] OrderTransferSpaceportPopulation::DepartmentOfTheInterior/OrderTransferSpaceportPopulation#000006C1, Ticket: 0000062B, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:23:906 STACKCannot add a simulation object twice to the same parent, ignoring...

    Amplitude.Unity.Simulation.SimulationObject:Unsafe_AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObject:AddChild(System.Reflection.ParameterInfo)
    Amplitude.Unity.Simulation.SimulationObjectWrapper:AddChild(System.Reflection.ParameterInfo)
    Population:Bind(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:BuildSimulationObject(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Population:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PopulationPlanet:.ctor(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ColonizedPlanet:CreateNewPopulation(System.Reflection.ParameterInfo)
    Spaceport:TransferPopulation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfTheInterior+c__Iterator23:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:092 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:24:092 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:24:714 STACKOrderAssignHero preprocessing failed: the assignation '5e Gardiens sombres (9559)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:730 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006C7, Ticket: 00000632, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:845 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000006C9, Ticket: 00000634, [Empire4], context guid: 880, contruction guid: 10994

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:881 STACK[Order] OrderCancelConstruction::DepartmentOfIndustry/OrderCancelConstruction#000006CA, Ticket: 00000635, [Empire4], context guid: 4328, contruction guid: 11248

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:927 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000006CB, Ticket: 00000636, [Empire4], ShipsGUID: 3226,3790,3895,4333,6507,5876,6176

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:24:959 STACK[Order] OrderRetrofitShips::DepartmentOfDefense/OrderRetrofitShips#000006CC, Ticket: 00000637, [Empire4], ShipsGUID: 3053

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator11:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:020 STACK[Order] OrderBuyoutConstruction::DepartmentOfIndustry/OrderBuyoutConstruction#000006CE, Ticket: 00000639, [Empire4], system guid: 10505, contruction guid: 11250, resource name : EmpireEmpirePoint, buyout cost: 263.5823

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:020 STACKThe construction 11250 is already at the index 0.

    ConstructionQueue:Move(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    DepartmentOfIndustry+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:033 STACKOrder preprocessor failed because the law entity (#11232) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:033 STACKOrder preprocessor failed because the law entity (#11233) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:050 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006CF, Ticket: 0000063C, [Empire5], GoToFleetAction#940 GameEntity: 11275 State: WaitingForInitialization Context: Path: 87->86, Path: Path: 87->86

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:25:219 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D3, Ticket: 00000640, [Empire5], MoveToFleetAction#941 GameEntity: 11275 State: WaitingForInitialization Context: EntityActionContext_Movement, 87->86 (Cost: 4) from 0 to 0.7954147.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:011 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:110 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:361 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:636 STACK[Order] OrderTransferShips::DepartmentOfDefense/OrderTransferShips#000006D4, Ticket: 00000641, [Empire3], ShipGUIDs: 2589 , HeroGUID: 0, Position: NodeIndex:-1, FleetGUID: 7641

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfDefense+c__Iterator14:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:760 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000006D7, Ticket: 00000644, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:794 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D8, Ticket: 00000645, [Empire4], GoToFleetAction#995 GameEntity: 11005 State: WaitingForInitialization Context: Path: 70->71, Path: Path: 70->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:827 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006D9, Ticket: 00000646, [Empire4], GoToFleetAction#996 GameEntity: 3049 State: WaitingForInitialization Context: Path: 72->69, Path: Path: 72->69

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:860 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DA, Ticket: 00000647, [Empire4], GoToFleetAction#997 GameEntity: 10869 State: WaitingForInitialization Context: Path: 72->74, Path: Path: 72->74

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:894 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DB, Ticket: 00000648, [Empire4], GoToFleetAction#998 GameEntity: 4166 State: WaitingForInitialization Context: Path: 63->61, Path: Path: 63->61

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:928 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DC, Ticket: 00000649, [Empire4], GoToFleetAction#999 GameEntity: 2782 State: WaitingForInitialization Context: Path: 72->73, Path: Path: 72->73

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:27:928 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:27:928 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:28:048 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006DF, Ticket: 0000064C, [Empire5], GoToFleetAction#942 GameEntity: 1237 State: WaitingForInitialization Context: Path: 0->5, Path: Path: 0->5

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:078 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E0, Ticket: 0000064D, [Empire5], GoToFleetAction#943 GameEntity: 2582 State: WaitingForInitialization Context: Path: 82->71, Path: Path: 82->71

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:111 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E1, Ticket: 0000064E, [Empire4], MoveToFleetAction#1000 GameEntity: 11005 State: WaitingForInitialization Context: EntityActionContext_Movement, 70->71 (Cost: 1.212499) from 0 to 0.2922276.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:156 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E2, Ticket: 0000064F, [Empire4], MoveToFleetAction#1001 GameEntity: 3049 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->69 (Cost: 0.7799249) from 0 to 0.2056373.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:184 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E3, Ticket: 00000650, [Empire4], MoveToFleetAction#1002 GameEntity: 10869 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->74 (Cost: 0.191309) from 0 to 0.03209271.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:220 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E4, Ticket: 00000651, [Empire4], MoveToFleetAction#1003 GameEntity: 4166 State: WaitingForInitialization Context: EntityActionContext_Movement, 63->61 (Cost: 1.709079) from 0 to 0.4099869.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:255 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E5, Ticket: 00000652, [Empire4], MoveToFleetAction#1004 GameEntity: 2782 State: WaitingForInitialization Context: EntityActionContext_Movement, 72->73 (Cost: 1.191309) from 0 to 0.111249.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:287 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E6, Ticket: 00000653, [Empire5], MoveToFleetAction#944 GameEntity: 1237 State: WaitingForInitialization Context: EntityActionContext_Movement, 0->5 (Cost: 0.7303824) from 0 to 0.1004705.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:363 STACK[Order] OrderEntityAction::DeparmentOfLabour/OrderEntityAction#000006E7, Ticket: 00000654, [Empire5], MoveToFleetAction#945 GameEntity: 2582 State: WaitingForInitialization Context: EntityActionContext_Movement, 82->71 (Cost: 1.431377) from 0 to 0.2492558.

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfLabour+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:427 STACK[Order] OrderBuyoutTradable::DepartmentOfCommerce/OrderBuyoutTradable#000006E8, Ticket: 00000655, [Empire3]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfCommerce+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:445 STACKOrderAssignHero preprocessing failed: the assignation '5e Gardiens sombres (9559)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:461 STACK[Order] OrderQueueConstruction::DepartmentOfIndustry/OrderQueueConstruction#000006E9, Ticket: 00000657, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfIndustry+c__Iterator4:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:495 STACK[Order] OrderSetSpaceportDestination::GameClient/OrderSetSpaceportDestination#000006EA, Ticket: 00000658, [Empire4]

    Amplitude.Unity.Game.Orders.Order:Log()
    DepartmentOfTheInterior+c__Iterator1C:MoveNext()
    Amplitude.Coroutine:Run()
    GameClient:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameClient:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:28:551 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:30:828 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:30:928 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:31:178 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:31:972 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:31:972 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:32:166 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:32:166 STACK[ChatMessage] RECV: l:/_turn/71 (from 0x2c958d0).

    RuntimeState_Lobby:Session_LobbyChatMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:OnLobbyChatMessage(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:SteamMatchMakingService_SteamLobbyChatMsg(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:OnSteamLobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:32:288 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:33:582 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:33:582 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:34:099 STACKOrder preprocessing failed because the law 'LawP00L05Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:34:099 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:34:099 STACKOrder preprocessor failed because the law entity (#11287) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:34:099 STACKOrder preprocessor failed because the law entity (#11288) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:34:099 STACKOrder preprocessor failed because the law entity (#11289) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:34:099 STACKOrder preprocessor failed because the law entity (#11290) could not be retrieved from the repository.

    DepartmentOfDomesticAffairs:CancelLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:36:498 STACKGameServerState_Turn_AI_PrepareSync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_PrepareSync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:36:598 STACKGameServerState_Turn_AI_Sync

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_AI_Sync:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:36:832 STACKGameServerState_Turn_Main

    GameServerState:Begin(System.Reflection.ParameterInfo)
    GameServerState_Turn_Main:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:37:211 STACK[AI2] Job raised an exception: System.NullReferenceException: Object reference not set to an instance of an object at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState.NeedHelp (Context context) [0x00000] in :0 at (wrapper delegate-invoke) System.Func`2:invoke_HeuristicBool__this___MajorEmpireDiplomaticBehavior/Context (Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior/Context) at Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Evaluate (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckStateTransitionsRecursively (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].CheckNextState (Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1& wantedState, Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1& wantedTransition, Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context].Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior.Update (Context dataContext) [0x00000] in :0 at Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior.Compute () [0x00000] in :0 at Amplitude.AI.Core.Intelligence.IntelligenceJob.Run () [0x00000] in :0 at Amplitude.AI.Common.Threading.JobScheduler.WorkerThreadRun (System.Object firstJob) [0x00000] in :0 .

    Amplitude.AI.Core.Services.Managers.JobPoolManager:JobScheduler_ExceptionRaised(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:37:212 STACK[AI2] Object reference not set to an instance of an object

    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.Alliance.IdleState:NeedHelp(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.Transition`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Evaluate(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckStateTransitionsRecursively(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.State`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:CheckNextState(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Framework.HierarchicalStateMachine.HierarchicalStateMachine`1[Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior+Context]:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Data.Diplomacy.MajorEmpireBehavior.MajorEmpireDiplomaticBehavior:Update(System.Reflection.ParameterInfo)
    Amplitude.AI.Core.Brain.Strategic.Jobs.Diplomacy.DiplomaticBehavior:Compute()
    Amplitude.AI.Core.Intelligence.IntelligenceJob:Run()
    Amplitude.AI.Common.Threading.JobScheduler:WorkerThreadRun(System.Reflection.ParameterInfo)

15:55:37:711 STACKOrder preprocessing failed because the law 'LawP03L01' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:37:711 STACKOrder preprocessing failed because the law 'LawP03L02' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:37:711 STACKOrderAssignHero preprocessing failed: the assignation '2e Marine des Défenseurs (2782)' is not available for assignment, failureflags=FleetNotInOrbit.

    DepartmentOfEducation:AssignHeroPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:37:711 STACKOrder preprocessing failed because the law 'LawP03L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:37:711 STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

    DepartmentOfDomesticAffairs:ActivateLawPreprocessor(System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:InternalInvoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MonoMethod:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    System.Reflection.MethodBase:Invoke(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Orders.OrderProcessorInfo:Preprocess(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Empire:PreprocessOrder(System.Reflection.ParameterInfo)
    GameServer:ProcessOrders()
    GameInterface:UpdateMessageBoxAndProcessOrders()
    GameInterface:Update()
    GameServer:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:39:632 STACKDisconnecting...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:55:39:632 STACK[Auth] Cancelling auth ticket #5...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:55:39:632 STACKClosing P2PSession with server...

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:55:39:632 STACKDisconnected!

    GameClient:Disconnect(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameMenuModalWindow:OnQuitGameConfirmation(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:55:39:632 STACKGameClientState_DisconnectedFromServer

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:39:632 STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0

    GameClientState_DisconnectedFromServer:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:39:650 STACKGameClientState_Release

    GameClientState:Begin(System.Reflection.ParameterInfo)
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:39:650 STACKAudio bank B_Base has correctly been released.

    Amplitude.Unity.Audio.AudioManager+BankHandle:UnloadBank()
    Amplitude.Unity.Audio.AudioManager:UnloadBank(System.Reflection.ParameterInfo)
    BankAudioModule:UnloadBanks(System.Reflection.ParameterInfo)
    BankAudioModule:OnEventReceived(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioManager:SendEventToAudioModules(System.Reflection.ParameterInfo)
    GameClientState_Release:PlayAudioFeedback()
    GameClientState_Release:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    GameInterface:Update()
    Session:Update()
    Amplitude.Unity.Session.SessionManager:LateUpdate()

15:55:42:836 STACKRuntimeState_Lobby.End()

    RuntimeState:End(System.Reflection.ParameterInfo)
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKSessionState_OpenedAndLaunched.End()

    SessionState:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Abort()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKDisconnecting...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKLeave message sent.

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKRemoving user 0x0x0110000108d90554 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Auth] Ending auth session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKClosing P2P session for user 0x0x0110000108d90554...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKUser 0x0x0110000108d90554 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKRemoving user 0x0x0110000102c66fb5 from server (reason=HostLeft)...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Auth] Ending auth session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKClosing P2P session for user 0x0x0110000102c66fb5...

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Chat] Message has no recipient option. Assuming RecipientGlobal.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[Chat] Message has no scope option. Assuming ScopeNetwork.

    ChatDefaultOptionHook:PrePostMessageHook(System.Reflection.ParameterInfo)
    ChatManager:PostMessage(System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKUser 0x0x0110000102c66fb5 removed from server.

    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:RemoveUserFromServer(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKLogging of SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKShutting down SteamGameServer...

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACKDisconnected!

    GameServer:Disconnect()
    GameServer:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

    GameManager:UnregisterCanExecuteValidator(System.Reflection.ParameterInfo)
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    MilitaryScreen:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    ShipDesignModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroOverviewPanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:836 STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

    ShipDesignBasePanel:ReleaseShipView()
    ShipDesignBasePanel:OnGameReleasing()
    HeroInspectionModalWindow:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:OnGameReleasing()
    GuiManager:OnGameReleasing()
    Amplitude.Unity.Gui.GuiManager:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKUnloading game; destroying the world view technique...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKReleasing the current world view technique...

    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn technique Default, unloading ancillaries.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKUnbinding service [IQuadRendererService] with context [GalaxyScanView]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary FIDSIRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKUnbinding service [IFIDSIRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    FIDSIRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary TradeRouteRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary QuadRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKUnbinding service [IQuadRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    QuadRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary AtlasManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary RenderStatisticsService

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary GalaxyPositioning

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary PathRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:837 STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PrimitiveMaskComputer:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary GalaxyLayerController

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary DashRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnbinding service [IPlanetoidRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material LavaPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material IcePlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material BarrenPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material AridPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material SnowPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material OceanPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material ArcticPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:838 STACKUnload material HomeWorldVampirilisPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnload material AtollPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnload material ForestPlanetMat

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnload material Anomaly_PsychoactiveAir

    PlanetoidRendererManager+AsyncMaterial:Unload(System.Reflection.ParameterInfo)
    PlanetoidRendererManager+MaterialHolder:Unload()
    PlanetoidRendererManager:Unload()
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary FOWRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary DiskRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary LineRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary CircleRendererManager

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnbinding service [ICircleRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, unloading ancillary InstancingRenderer

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnbinding service [IInstancingRendererService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer:UnbindServices(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKIn Technique Default, ancillaries unloaded.

    GalaxyViewTechnique:UnloadAncillaries()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PopGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PopInsideShaderKeyword()
    GalaxyViewTechnique:Unload()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKReleasing Technique Default

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKTechnique Default released

    GalaxyViewTechnique:Release()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyLifeRendererManager:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKAudio bank 'G_Soundscape_B' has been unloaded.

    Amplitude.Unity.Audio.AudioBankLoader:OnTrigger(System.Reflection.ParameterInfo)
    Amplitude.Unity.Audio.AudioBaseComponent:OnDestroy()
    Amplitude.Unity.Audio.AudioBankLoader:OnDestroy()
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Object:DestroyImmediate(System.Reflection.ParameterInfo)
    GalaxyView:UnloadGalaxyPrefabIFN()
    GalaxyView:ReleaseCurrentWorldViewTechnique()
    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKUnloading game; destroying all...

    GalaxyView:UnloadGame(System.Reflection.ParameterInfo)
    Amplitude.Unity.View.View:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACKReleasing my game...

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:839 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MajorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:840 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfScience:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    MinorEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:841 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    LesserEmpire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfIndustry:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheInterior:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfTheTreasury:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    DepartmentOfEducation:OnRelease()
    Amplitude.Unity.Game.Agency:Release()
    Amplitude.Unity.Game.Empire:OnRelease()
    Empire:OnRelease()
    Amplitude.Unity.Game.Empire:Release()
    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 0

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 1

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 2

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 3

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 4

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 5

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 6

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 7

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 8

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 9

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 10

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 11

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 12

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 13

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 14

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 15

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 16

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKDispose Empire 17

    Game:OnRelease()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

    GameManager:UnregisterValidator(System.Reflection.ParameterInfo)
    GuiNotificationManager:UnbindServices(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11290' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11289' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11288' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11287' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11235' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11234' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#10773' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11233' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11232' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'PopulationPlanetAffinityHisshos' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'PopulationPlanetAffinityTerrans' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'PopulationPlanetAffinityTerrans' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11210' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11209' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11208' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11207' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11206' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11205' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11204' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11203' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11202' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11201' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11200' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11199' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11198' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11197' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11196' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11195' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11194' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11193' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11192' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11191' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11190' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11189' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11188' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11187' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11186' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11185' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11184' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11183' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11182' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11181' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11180' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11179' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11178' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11177' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11176' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11174' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11173' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:842 STACKRoot SimulationObject 'ActiveLaw#11172' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11171' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11170' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11169' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11168' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11167' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11166' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11165' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11164' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11163' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11162' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11161' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11160' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11159' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11158' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11157' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11156' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11155' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11154' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11153' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11152' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11151' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11150' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11149' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11148' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11146' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11145' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11144' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11143' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11142' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11141' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11140' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11139' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11138' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11137' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11136' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11135' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11134' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11133' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11132' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11131' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11128' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11127' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11126' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11125' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11124' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11123' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:843 STACKRoot SimulationObject 'ActiveLaw#11122' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11121' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11120' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11119' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11118' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11117' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11112' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11111' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11110' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11109' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11104' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11103' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11102' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11101' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11100' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11099' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11098' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11097' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11094' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11093' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11092' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11091' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11090' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:844 STACKRoot SimulationObject 'ActiveLaw#11089' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11088' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11087' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11086' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11085' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11084' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11083' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11082' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11081' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11080' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11079' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11078' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11077' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11076' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11075' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11074' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11073' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11068' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11067' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11066' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11065' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11063' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11062' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11061' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11060' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11059' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11058' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11057' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11056' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11055' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11054' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11053' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11052' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11050' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11049' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11048' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11047' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11046' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11045' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11044' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11043' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#10846' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:845 STACKRoot SimulationObject 'ActiveLaw#11042' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11041' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11040' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11039' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11038' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11037' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11036' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11035' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11033' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11032' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11031' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11030' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11029' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11028' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11027' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11026' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11025' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11024' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11023' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11022' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11019' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11018' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11017' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11016' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11013' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11012' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11011' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11010' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#11002' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10772' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10977' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10515' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10976' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10655' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9094' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9095' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9091' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9092' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9093' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9096' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9089' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9090' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9087' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9088' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9085' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'Senator#9086' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10938' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10937' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10934' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10933' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:846 STACKRoot SimulationObject 'ActiveLaw#10932' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10931' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10930' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10929' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10928' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10927' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10926' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10925' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10922' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10921' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10916' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10915' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10911' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10910' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10908' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10907' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10906' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10905' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10904' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10903' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10902' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10901' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10900' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10899' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10898' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10897' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10896' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10895' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10894' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10893' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10892' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10891' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10890' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10889' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10888' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10887' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10884' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10883' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10882' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10881' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10879' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10878' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10876' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10875' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10873' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10872' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10528' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10871' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:847 STACKRoot SimulationObject 'ActiveLaw#10870' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10868' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10867' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10864' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10863' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10862' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10861' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10854' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10853' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10852' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10851' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10850' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10849' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10848' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10847' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10845' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10844' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10524' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10843' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10842' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10841' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10840' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10839' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10838' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10837' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10836' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10834' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10833' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10831' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10830' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10829' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10828' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10827' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10826' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10824' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10823' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10821' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10820' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10819' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10818' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10817' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10816' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10815' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10814' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10813' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10812' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:848 STACKRoot SimulationObject 'ActiveLaw#10809' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10808' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10807' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10806' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10805' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10804' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10803' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10802' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10801' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10800' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10799' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10798' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10797' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10796' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10795' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10794' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10793' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10792' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10791' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10790' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10789' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10788' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10787' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10786' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10781' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10780' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10779' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10778' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10777' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10776' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10775' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10774' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10771' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10770' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10768' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10767' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10347' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10502' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10147' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10634' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'ActiveLaw#10344' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:849 STACKRoot SimulationObject 'Ship#0' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'StarSystemImprovement#9302' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'StarSystemImprovement#3175' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'StarSystemImprovement#2766' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRoot SimulationObject 'ColonizedResourceDeposit#1' was not disposed

    Amplitude.Unity.Simulation.SimulationGlobal:DisposeGameRoots()
    Amplitude.Unity.Game.Game:Release()
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

    GameInterface:GameService_GameChange(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:OnGameChange(System.Reflection.ParameterInfo)
    GameManager:OnGameChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Game.GameManager:ReleaseGame()
    GameClient:Dispose(System.Reflection.ParameterInfo)
    GameInterface:Dispose()
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKOnSessionChange: Releasing.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKOnSessionChange: Released.

    Session:OnSessionChange(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose(System.Reflection.ParameterInfo)
    Session:Dispose(System.Reflection.ParameterInfo)
    Amplitude.Unity.Session.Session:Dispose()
    Amplitude.Unity.Session.SessionManager:ReleaseSession()
    RuntimeState_Lobby:End(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKRuntimeState_OutGame.Begin()

    RuntimeState:Begin(System.Reflection.ParameterInfo)
    RuntimeState_OutGame:Begin(System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.FiniteStateMachine:Update()
    Amplitude.Unity.Runtime.RuntimeManager:Update()

15:55:42:850 STACKLoading the outgame view...

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:55:42:850 STACKForce Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    OutGameView:LoadScene()
    OutGameView:Activate(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:ActivateView(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.View.ViewManager:Update()

15:55:42:850 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:42:850 STACKSteamClientCallbacks_LobbyChatMsg

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyChatMsg(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:42:850 STACKSteamClientCallbacks_LobbyDataUpdate

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyDataUpdate(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:42:850 STACKSteamClientCallbacks_LobbyGameCreated

    Amplitude.Unity.Steam.SteamManager:SteamClientCallbacks_LobbyGameCreated(System.Reflection.ParameterInfo)
    Amplitude.Interop.Steamworks+SteamAPI:SteamAPI_RunCallbacks()
    Amplitude.Interop.Steamworks+SteamAPI:RunCallbacks()
    Amplitude.Unity.Steam.SteamManager:FixedUpdate()

15:55:42:850 STACKRelease AI modules.

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] Wait for ai module 'E.N.F.E.R' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] AI module 'E.N.F.E.R' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] Wait for ai module 'Communication' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] AI module 'Communication' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] Wait for ai module 'Debug' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] AI module 'Debug' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] Wait for ai module 'Diagnostics' releasing ...

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACK[AI2] AI module 'Diagnostics' released.

    Amplitude.AI.Common.IO.ModuleProxy:Release()
    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACKAI modules released

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACKAI modules disposed

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACKAI app domain unloaded

    AIModuleController:Release()
    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:42:850 STACKAI2 has been correctly released

    AI:Release()
    AIManager:ReleaseAIAsync(System.Reflection.ParameterInfo)
    Amplitude.Threading.Thread:ParameterizedJob(System.Reflection.ParameterInfo)

15:55:44:318 STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:55:44:319 STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CameraPreRenderHookHandler:Load()
    CameraPreRenderHookHandler:Awake()

15:55:44:319 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    PlanetoidRendererManager:LoadNoCoroutine()
    PlanetoidRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    TextRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ScanViewBattleRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.000501 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    ProceduralGeometryRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    InstancingRenderer+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    CircleRendererManager+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

    GalaxyViewTechnique+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, Load

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0005015 second(s).

    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKChanging (push) global shader keyword from to INGAME_RENDERER

    Amplitude.Unity.Graphics.HxGlobalShaderState:PushGlobalShaderKeyword(System.Reflection.ParameterInfo)
    GalaxyViewTechnique:PushInsideShaderKeyword()
    GalaxyViewTechnique+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:319 STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

    GalaxyViewTechniqueLoaderComponent+c__Iterator0:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    GalaxyViewTechniqueLoaderComponent:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlas(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:LoadAtlasAndExport(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:InitializeAtlasInfo(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

    HxFxSystemTimeParameterEncounter:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Load()
    LodServiceImplementation:.ctor(System.Reflection.ParameterInfo)
    HxFxSystemComponentLodManager:Load(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadComponent()
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:320 STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

    Amplitude.Unity.Graphics.Services:AddService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Load()
    Amplitude.Unity.Graphics.HxFxSystemManager:LoadIFN()
    Amplitude.Unity.Graphics.HxFxSystemManager:Start()

15:55:44:752 STACKRelease Clear of AlwaysActiveCamera

    OutGameView+c__Iterator1:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:55:54:611 STACKApplication is shutting down...

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(System.Reflection.ParameterInfo)
    UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.ParameterInfo)
    Amplitude.Unity.UnityCoroutine:StartCoroutine(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    Amplitude.Unity.Framework.Application:Quit()
    MainMenuScreen:OnConfirmExit(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    MessageBoxWindow:OnValidateCb()
    UnityEngine.GameObject:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeControlButton:HandleMouseUpOrDown(System.Reflection.ParameterInfo)
    AgeControlButton:MouseUp(System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    UnityEngine.Component:SendMessage(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    AgeManager:UpdateInteractivity()
    AgeManager:LateUpdate()

15:55:55:037 STACKApplication shudown complete.

    Amplitude.Unity.Framework.Application+c__Iterator7:MoveNext()
    Amplitude.Coroutine:Run()
    Amplitude.Coroutine+c__Iterator2:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)

15:55:55:037 STACKThe Wwise sound engine has been released.

    Amplitude.Unity.Audio.AudioManager:ReleaseWwise()
    Amplitude.Unity.Audio.AudioManager:OnApplicationQuit()

15:55:55:037 STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

15:55:55:037 STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager+AtlasInfo:Unload(System.Reflection.ParameterInfo)
    Amplitude.Unity.Graphics.HxFxSystemComponentTextureAtlasManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

15:55:55:037 STACKUnbinding service [ILodService] with context [Default]

    Amplitude.Unity.Graphics.Services:RemoveService(System.Reflection.ParameterInfo, System.Reflection.ParameterInfo)
    LodServiceImplementation:Unload()
    HxFxSystemComponentLodManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:Unload()
    Amplitude.Unity.Graphics.HxFxSystemManager:OnApplicationQuit()

15:55:55:037 STACKFlushing diagnostics before closing streams...

    Amplitude.Unity.Framework.Application:OnApplicationQuit()
    EndlessSpace2Application:OnApplicationQuit()